The Setting. Counter Attack at Ste Mere Eglise

Similar documents
A Difficult Affair II (Kursk, July 1943)

Attack at Luneville by Roger Burley

To End All Wars WW1 Miniature Game V1

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood

To End All Wars. WW1 Miniature Game V1.2

+HGJHURZ+HOO. PLAYTEST VERSION (02 June 2000) In the future, an updated version may be found at:

"Chopping Wood " Battle on the Raate Road, Dec39-Jan40. by Steve Keyer of Two Tin Soldiers

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

Modern Infantry Tactics in WWII Online

Tactical Combat Rules By David Newport

FIRETEAM Wargame Rules for Modern Combat Operations

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

French infantry Platoon

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

A Hard Day s Fighting Lingevres June 14, 1944

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

AAR-Last Stand Outside Mogilev by Roger Burley

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

Introduction. Playing a Campaign Game

Squad column fire team wedge

Corinth Canal Scenario Pack Historicon

MEDAL OF HONOR RECIPIENTS

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size

BATTLE FOR THE BRIDGEHEAD BEYOND OMAHA. Campaign Scenarios for Rules of Engagement. Sample file

Battalion Commander's Summary

Initial Set-Up. Officer s Handbook Game Walk-Through

Soviet Infantry Company

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

Each division along the side of the map represents 1 foot (12") North is to the top of the Map. The game starts in dense fog.

That damn bridge! A Team Yankee Batrep. No Retreat: Soviet Afghansty vs. West German Aufklärungs 80 points By c3k

APPENDIX E TARGET ANALYSIS AND MUNITIONS EFFECTS

Gunzberg, 9th October, A scenario for:

...& Blenheim Palace. Amendments to Black Powder For battles with model soldiers In the Age of Marlborough

Advance of the Reich Notes

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018

Sowchos (Collective Farm) 79

`One Rule for you.. (Part Three) The third part of a series comparing the results achieved using two popular sets of rules for the same scenarios.

Chapter 2 Technique of Fire Section 1. Introduction

X Corps: The Somme 1916

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Stepping Up to Version 3 by Phil Yates

Order of Battle for your Company

The Battle of Ortona 20 December 1943

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

Thomson, Bill; HILL 621, The Duel: Tanks Versus Tanks; Squad Leader Academy Essay02 page 1 of 5 HILL 621:

OPERATIONAL OBJECTIVE ZONES

WORLD WAR 1 WORLD WAR 1 BATTLES

Brigade Level Combat - Western Front 1916 Version

Objectives The US Player has to destroy the german guns. Special rules. Sources: History

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence

COMITATUS Warfare in the Dark Ages AD

STUART MCCORQUODALE & DARRYL MORTON WITH MARK MAINWARING

SETTING UP DEPLOYMENT

Things that need changing in your rule book. (Errata for PBI)

Free-For-All (Fair Fight)

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018

ASLSK Basic Infantry Tactics

Bats. A skirmish scenario for Weird Wars: The Nam

UNIVERSAL MACHINE-GUN cal. 7,62 mm vz. 59L

ARMIES OF THE 18 TH CENTURY

Seizure of Kalrath, Feb.26,1945. Code Name Marge

3rd Edition RULES OF PLAY

Fandex: Penal Legions

Battle Book Series TACTICS GUIDE. The experts who teach battlefield

UAV DOWN US MARINES IN AFGHANISTAN

UNITED STATES MARINE CORPS FIELD MEDICAL TRAINING BATTALION Camp Lejeune, NC

A Battlefront WW2 Modern Scenario for 2 players and an Umpire

We hope you enjoy this added dimension to Rivet Wars and thank you for Getting in the Fight!

Musket and Pike Users Manual

Hardtack Plug-In American Civil War Rules for Stargrunt II by Allan Goodall

After Action Report, Ocaña

To begin OMOG requires a few things.

Surprise at Jay s Mill September 19th, 1863

14. HIT / MISS DETERMINATION

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

King George Commands and We Obey

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018

The Thin Red Line

Blucher Spring 1813 Campaign Report SITREP 1A Week 1 and the Battle of Madgeburg

Reference Points and Anticipatory Orders

Wissembourg 4 th August 1870

Battle for Normandy Escalation Campaign

ERES TO YOU FUZZY WUZZY by Bob Cordery

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018

SWEEP & CLEAR PANZERGRENADIERS IN AFGHANISTAN

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

Seven Years War. Generals

Blood, Sweat, and Tears

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario

Le Baton (Because Napoleonics is serious business)

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

The Battle for St Aubin-sur_mer

by MASSIMO TORRIANI A SUPPLEMENT FOR

Trench Warfare Begins on the Aisne by Col. (later Maj-General) Edward D. Swinton, DSO

Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.

PLAY BOOK Table of Contents GMT Games, LLC

Transcription:

The Setting The Dulles War-gaming Club, sponsored by Britton Publishers, met to play-test Counter Attack on Ste Mere Eglise. This is a 25mm WWII skirmish scenario written by Steve Fliss using the Final Combat rules system. The club will present this game at Cold Wars and Little Wars in the weeks to come. The game begins on June 6, 1944 with the 82 nd Airborne having taken control of the town. The Germans recognize the importance of the strategic crossroads and they launch an immediate counter attack. Although the U.S. player begins with its forces hidden from view, the challenge is to predict the German point of attack and place an extremely limited force in such a manner as to delay the assault until reinforcements can arrive. Conversely, the German player must act aggressively from the opening chit and not allow the airborne troopers to prevent them from their objective, which is the capture of any three buildings. Final Combat Page 1

The Battle Plan The German battle plan was simple. After identifying the logical entry point, the Germans reckoned the closest buildings would surely be the most heavily defended. A scenario option provided a special entry rule on turn two for one German squad. It gave them an opportunity to quickly capture a farm house with little resistance. The Germans were fairly certain, the U.S. players would not risk defending this building as it was isolated and offered no chance for escape. In addition to the platoon of infantry, the Germans had one Marder III and two 8.0cm mortar missions. The German commander gathered his officers and issued orders. Squads one and two would attack the manor house with support from the Marder while the third squad would delay for one turn and enter near the farm house. Emphasis was placed on speed. The scope of the game left most of the buildings beyond German reach. However, with only fifteen men, positions were carefully selected on the basis for potential enfilading fire. In support, the Americans also had four missions of 60mm mortars. Reinforcements consisted of seven men in two fire teams, but they were at the mercy of the dice for their time of entry. Final Combat Page 2

The Assault The Germans positioned their Marder so that it could provide support without placing it in jeopardy from the U.S. bazooka. As the attack began, the Marder opened up on the manor house and sent a 7.5cm projectile crashing through the second floor window. The reaction of the U.S. players indicated that something important was hit. The crew began to frantically reload the gun. Meanwhile, the German infantry charged the manor house with two full squads. Unfortunately, one fire team dashed across an open road into a hail of U.S. small arms fire. A.30 caliber M1919 opened up prematurely, revealing its position. However, it did manage to claim an enemy machine gunner. The Leutnant panicked and the HQ unit was momentarily halted. After a short while, he gained his composer and rejoined his team. After the first turn, the German attack began to bog down as men scrambled for cover. The leader of the German players scolded them for cowering and ordered them to continue without delay. Final Combat Page 3

The Germans Press On The Germans attempted to cover their assault by using smoke for the first of two 8.0cm mortar fire missions. Failing in that attempt, the Marder continued to pound away at the suspected U.S. positions. An airborne bazooka team tried to get into position for a shot at the Marder, but found the going tough and withdrew. Final Combat Page 4

The initial success the Germans experienced bolstered their morale. However, the airborne troopers called in accurate fire from their own 60mm mortars. The Marder III was vulnerable to the artillery and ultimately succumbed to its relentless pressure. Final Combat Page 5

Meanwhile, the lone German squad assigned to take the farmhouse found it abandoned and decided to advance to the next building. The Germans tried to throw smoke grenades to conceal their approach, but it was not well placed. A menacing American machine gun nest held up the advance. Shortly, thereafter, the U.S. reinforcements arrived and the German position became more precarious. A grenadier fired a panzerfaust which came crashing through the wall of the U.S. position. One man was killed and several others were suppressed. Unfortunately for the Germans, the American reinforcements arrived just in time to thwart their counter attack against the manor and the other building. Final Combat Page 6