SPECIAL TEAMS. Contact Information:

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Transcription:

SPECIAL TEAMS Contact Information: Keith Allen Assistant Football Coach The King s Academy coach@coachallen.com http://www.coachallen.com twitter @coachkeithallen

SPECIAL TEAMS Making Special Teams Special One and Done

4 PILLARS System Style Take what they give Do what your players do well

I. SYSTEM / PLAN Important Coaches- Time, Best 11 Players- Attitude, Goals, Rewards Structured / Organized Playbook / Practice Plans No wasted time- limited

The kicking game gains importance when you realize how important a role it plays in determining offensive scoring ability. We already know that the further away an offense starts from its intended goal, the more difficult it will be to score. Conversely, the closer the offense starts, the easier it will be to score. Our defensive field chart clearly shows this difference. 10 20 40 50 40 20 10 1 out of 30 1 out of 15 1 out of 8 1 out of 5 1 out of 3 1 out of 2 1 out of 2 10 20 40 50 40 20 10

ELEMENTS OF A SUCCESSFUL KICKING GAME ELIMINATE MISTAKES. Most mistakes in the kicking game are caused by a lack of belief in its importance. Lack of belief leads to a lack of concentration and from that follows a major miscue. Belief in the importance of the kicking game is the key to elimination of mistakes. INTENSITY. Intensity is vital in all phases of our team and certainly must be constant in the kicking game. FUNDAMENTALS. Fundamentals play a key role in our kicking game. The kicking game involves many precise skills. Concentration during our practice and game situations is critical to our ability to succeed. ATTITUDE. The key to any success, individual or collective, is attitude. PRACTICE. Special Teams are of equal importance with offense and defense. Unfortunately, we have only so much practice time available for each team. To make the most of this time we must be well organized when we hit the field. Everyone involved needs to have a sense of urgency, from the scout team to the coaching staff. The more reps we get each practice will increase our ability to perform the special teams flawlessly on game day.

KICK OFF STAFF Big Picture: Allen 1-4: DB scoach 5-7: LB s Coach 8-10: WR/RB Coach K: Allen

PUNT STAFF LS/PP/P: Allen LU/RU/PP: RB Coach LG/LT/LE: DB Coach RG/RT/RE: LB Coach

KOS STAFF Big Picture: Allen Front Line: Allen BSE/BSU: LB Coach PSE/PSU: RB Coach Ret: DB Coach

PUNT SCORE STAFF N, F, 4s: Allen R1/R2/R3: LB Coach L1/L2/L3: RB Coach Ret: DB Coach

Daily Meeting Schedule Be resourceful (before school, lunch, email, text, etc) Be considerate of players time Reward- lunch, etc

Daily Schedule (HS) Monday: Opp Punt ret (5 min) Opp KOR (5 min)

Daily Schedule (HS) Tuesday: Opp Punt (5 min) Opp KO (5 min)

Daily Schedule (HS) Wednesday: 10 minutes- video corrections (Mon/Tues) **didn t do in 2013

Practice Organization Pre Practice Specialists Period Special Teams Period Kicker & Punter workout

Pre Practice Long Snapper work on their own for 5-10 min. Kicker and Punter kick footballs to returners

PUNT SPECIALTY PUNT BLOCK KOR KO PAT/FG FG BLOCK SUNDAY 1 Red Zone Fair Catch Fair Catch Sky Kicks Align Steps Block Point -Angle Pooch Play Act Upbacks & Ends Get Off -Gunners inside 10 No Balls on Ground Communication yd line SUNDAY 2 Young Players Get Off Returners Deep Kicks Snapper Get Off Protection Block Points Holder Looper Kicker TUESDAY 1 Deep Balls Returners Returners Deep Balls Snapper Get Off (Wind) -BB Holder Block Point Leverage Drill Offensive Players Kicker vs Scouts Tackling Circuit TUESDAY 2 Net Drill Specialty Kicks Full Unit vs Air Get Off KA/KT/CW/KW Drive Technique Bad Balls WEDNESDAY 1 Punt After Safety Game Plan Block Returners Deep Balls Snapper Get Off Holder Looper Kicker WEDNESDAY 2 Fake of Week Bad Balls Squib Kicks Full Unit vs Air Get Off Squibs -Fire Drive -Fake THURSDAY 1 Deep Balls Returners Returners Deep Balls Snapper Get Off -KW Holder Looper Punt Block Drill Kicker vs Scouts THURSDAY 2 Net Drill Hands Onside Kicks Full Unit vs Air Get Off Full Unit Rapid Fire -Fire Drive -Fake

QB / WR / RB not involved in Specialty PAT-N-GO BL Punt Returners Red Zone KW (Fair Catch- Play act) Punt- Gunners- find ball - Red Zone- BB KOR- E s & UB s- Sky Kicks COmmunication KT / EJ Punt - DS / P Red Zone Punts CN / CW FG Block DL- Block Point Get Off EB KO- K- Sky Kicks KA PAT/FG OL- protection PAT/ FG timing H / S/ K KA CR / DP

QB / WR / RB not involved in Specialty PAT-N-GO BL KR- Deep Kicks KW PR- Deep Kicks KW Young Punt Pro (3 rd 4 th Team) KT/ CW/ KA Punt Block Get Off Block Points EJ / CN / EB Punt - DS / P Deep Punts BB FG Block DL- Looper EB KO- K- Deep Kicks KA PAT/FG OL- Fan & Cover PAT Punt CR / DP PAT/ FG timing H / S/ K KA

QB / WR / RB not involved in Specialty PAT-N-GO BL KR- Deep Kicks KW PR- Deep Kicks KW Offensive Tackling Circuit CR / DP / CN Punt Return Leverage vs Scouts EJ / CW / KT Punt - DS / P Deep Punts BB FG Block DL- Looper EB KO- K- Deep Kicks KA PAT/ FG- Bad Hold H / S/ K KA

PR- Deep Kicks KW QB / WR / RB not involved in Specialty PAT-N-GO BL / CN Punt Coverage Net Drill KA / KT / EJ / CW Punt - DS / P Bad Snaps BB FG Block DL- Looper EB KO- K Specialty Kicks Gomer Pyle PAT/ FG- Unit vs Air CR / DP

Special Teams Period Day Mon Tue Wed Seg. 1 Punt Punt Score Punt / Score Seg. 2 KO KOR Kick Off/ KOR Seg. 3 None None Onside, Hands Specials Fakes & Reverse Trick Plays All scenarios

Kicker & Punter Workout Period Kicker Punter 1 & 2 Warm up & Stretch Warm up & Stretch 3 Dry Kick Dry Punt 4 Scatter Drill Line Walk Drill 5 & 6 Dry Approach KO, Surprise Jugs 35 Snaps, Ball Handling 7 Specialists Specialists 8 No Step & One Step Snaps & Drops 9 Special Teams Special Teams 10 Chart 4 FG & 2 KO Chart 6 Punts 11 & 12 Cool down & Stretch Cool down & Stretch

Emphasis: Time Period KICKERS LEFT MIDDLE RIGHT 4:00 PM 1 0 step 20 yd (LMR) 4:05 PM 2 30yd (1x LMR) 4:10 PM 3 40 yd (LMR) 4:15 PM 4 35 yd (LMR) 4:20 PM 5 25 yd (LMR) 4:25 PM 6 Gomer Pyle Dist: Dist: Dist: 4:30 PM 7 PUNT Hang: Hang: Hang: Dist: Dist: Dist: 4:35 PM 8 Hang: Hang: Hang: Dist: Dist: Dist: 4:40 PM 9 Coffin Hang: Hang: Hang: 1 Step Dist: Dist: Dist: 4:45 PM 10 Down the line Hang: Hang: Punt Pass Dist: Dist: 4:50 PM 11 Hang: Hang: Dist: Dist: 4:55 PM 12 BE AT PRACTICE Hang: Hang: FIELD Dist: Dist: 5:00 PM 13 PUNT Hang: Hang: Dist: Dist: 5:05 PM 14 Hang: Hang: PUNT SCORE Dist: Dist: 5:10 PM 15 Hang: Hang: 5:15 PM 16 Punt Work on Punt Situations Coffin Kick 5:20 PM 17 Punt Backed UP 5:25 PM 18 2 Step Dist: Dist:

Drills: Kicker No step One step One Step Alignment Drill Elevation Drill

Drills: Punter Partner Toss Line Walk Drop Drill Leg Swing C

Drills: Returner Bad kick Catch on the run R R R C R Fair Catch Goal line catch C C R R

Drills: Punt Score Get off & Block point Block point Off the foot drill P Block Point S S S S 5 yard drill 14 yard drill P P Block Point Block Point B B S S B B S S

Drills: Punt Line & Gunners Steps & Lanes Releases R R

Drills: KOR Front Line Depth Drill Angle Blocking L L L L L T G C G T L

Special Teams Conditioning Kick Off: Take the line Lanes Punt: Lanes Avoid Touchback Returner: Punt Returns Kickoff Returns Reverses Kick off Return: Depth Drill

Reward Players Within rules MAKE THEM FEEL SPECIAL Block Party Picture on locker Weekly awards Shirts, etc

TKA SPECIAL TEAMS II. STYLE Attacking / Aggressive Same Formation Different Attacks Few Techniques Easy to adjust

TKA SPECIAL TEAMS III. TAKE WHAT THEY GIVE YOU Attack their weakness

SCOUTING KICK OFF RETURN TEAM I Returner, #, Pos NO AVG TD Long IV Return Indicators: Totals: II Summary : V Alerts: III System Analysis: VI Gomer Pyle? Where? Pop Over?

SCOUTING KICK OFF RETURN TEAM

I Returner, #, Pos NO AVG TD Long IV Return Indicators: Totals: II Summary : V Alerts: III System Analysis: VI Gomer Pyle? Where? Pop Over?

SCOUTING VS FIELD OPPONENT GOAL / PAT TEAM kicker holder holder GOES UNBALANCED INSIDE THE YD LINE FG STATS: DISTANCE FG MADE FG ATTEMPTS % PAT 10-19 20-29 30-39 40-49 50+ I Protection Scheme -Line: -Ends: -Wings: II Strengths: III Weaknesses: IV Wings Eligible? V Ends Eligible? VI How do we block? VII Block Point: VIII Holder: IX Snapper: X Kicker: - R / L footed: - Steps: - Snap to kick: - Trajectory: - Range: - Longest: - Reaction to Pressure: XI Fakes or Muddle? XII Key Observations: FAKES

SCOUTING VS FIELD OPPONENT GOAL / PAT TEAM kicker holder holder GOES UNBALANCED INSIDE THE YD LINE FG STATS: DISTANCE FG MADE FG ATTEMPTS % PAT 10-19 20-29 30-39 40-49 50+

I Protection Scheme -Line: -Ends: -Wings: II Strengths: III Weaknesses: IV Wings Eligible? V Ends Eligible? VI How do we block? VII Block Point: VIII Holder: IX Snapper: X Kicker: - R / L footed: - Steps: - Snap to kick: - Trajectory: - Range: - Longest: - Reaction to Pressure: XI Fakes or Muddle? XII Key Observations: FAKES

TKA SPECIAL TEAMS IV. DO WHAT YOUR PLAYERS DO WELL Install Playbookmodify to your players

2003 FALL CAMP KICKING GAME INSTALLATION Date KO KOR Punt Punt Def PAT/FG FG Block Meetings Notes Wed 7/30 25 minute walk thru #1 Align Align Align Align S/H/K Align Helmets Huddle Huddle Huddle Huddle Huddle P/PR KO/KOR Freshmen Skills Thu 7/31 25 minute walk thru #2 Take Off Front Line 1/2 Line 1/2 Line S/H/K Block Right Helmets Net Drill Back 6 Count Mob -Right 34 Trap Solid / Hinge outside P/PR Gnrs- POA leverage KO/KOR Freshmen Skills Fri 8/1 25 minute walk thru #3 1/2 Line Front Line 1/2 Line 1/2 Line S/H/K Block Left Shells Deep Lt Cov 1 Back 6 Count Overload Butt & Jerk -Left 34 Trap Solid / Hinge block point P/PR Gnrs- Get Off set wall KO/KOR Freshmen Skills Sat 8/2 25 minute walk thru #4 1/2 Line Front Line 1/2 Line 1/2 Line Align Block L/R -introduce PAT/FG Shells Deep Rt Cov 1 Back 6 Hinge Overload Right Huddle Butt & Jerk -Left 34 Trap 2 reps-full block point Tackle Over P/PR Gnrs vs set wall single press 3 reps- full Sun 8/3 25 minute walk thru #5 Deep Lt Cov 1 Front Line 1/2 Line 1/2 Line S/H/K Middle Block -introduce Punt Safe Defense Full Pads Land marks Back 6 Count Mug / Mob (Mustang) cover field -Right 34 Trap Solid / Hinge KO/KOR Net Drill 2 reps- full Tight Mon 8/4 #6 1/2 Avoid Front Line Full Pro Overlaod Left As needed As needed 1/2 Butt & Jerk Back 6 -switch 1/2 Line Deep Lt Cov 2 -Right Dog -trade block point P/PR Gnrs vs Dbl set wall Roll to Net 3 reps- full Mon 8/4

TIME SCORE 1. Last play of the game by distance 2. No huddle FG (8 seconds) 3. Kick FG on 3 rd Down (with 5 sec & TO) 4. Receiver on ground to stop clock 5. Time out guidelines 6. Protecting lead (ball control) 4 minutes 7. Using TO to get ball for offense to score 8. Eleven man block- Desperado 9. Onside or Squib KO 10. Kill the clock BACKED UP 1. Coming off Goalline- long pass 2. Two first downs to improve field position 3. Tight Punt 4. Quick Kick 5. Safety- ahead by 6, behind by 4 6. Eleven man block- Desperado 7. Penalty vs Off ½ distance 8. Set up Off/Blitz 9. Bad snap/block- take a safety 10. Third and long risks GOING IN 1. 4 th & Goal 2. On/Off schedule 3. Delay of Game for FG Angle 4. 2 Pt. Play 5. Going for tie late in game 6. Measurement 7. Over the top 8. Use of TO 9. Loss Yards FG 10. 2 plays in huddle DISTANCES 1. Spot (Play calling/measurement) 2. Substitution for 3 rd Down 3. Going for it on 4 th Down /cheap 4. Fielding kick around Goalline 5. Smart pass interference 6. Offense in 3 rd & 15+ 7. 2 nd and Short 8. Intentional delay- to kill time/ improve kick 9. KO from 50 10. Tackle Over on FG 11. Penalty- vs opponent off after a loss 12. Penalty- vs opponent def after gain 13. Penalty- vs opponent def after made FG 14. Plus interior punts (FG, QB, pooch) 15. Extra Point after penalty 16. Extra point after defensive score PERSONNEL 1. Use of mismatches 2. Neutralizing skill disadvantage 3. Substitutions (signals) / Situational 4. Disguised Substitution 5. Late substitutions 6. Situational substitutions 7. Offensive movement / defensive stemming 8. Penalty TACTICS 1. Coin Toss decisions 2. Substitution backups 3. Penalty decision (dn or yds) 4. Time of possession 5. No Huddle 6. Matching personnel 7. 4 Downs (O s vs D s) 8. Deceptive / Home Run 9. Stealing signals (sideline /audible) 10. Scout as you go 11. Kicking away 12. Playing speed (tempo) offense PSYCHOLOGICAL 1. Early lead/deficit 2. Momentum changers 3. Ball Control on the road / home 4. Home Run and Home / road 5. Noise 6. Forcing errors (punt block) 7. First 5 minutes of each half 8. Officiating blunders 9. Head Set communications fail 10. Kick Fakes WEATHER 1. Sun- kicks 2. Wet balls 3. Wet field 4. Wind Play (slow / fast by Qtrs) 5. Handling kicks 6. Squibs SIDELINE LOGISTICS 1. Penalty decisions 2. Possession decisions (4dn / FG/ Punt) 3. Injury report (ODK) 4. Communicating break downs 5. Seating 6. Kicking Teams huddle

TIME SCORE 1. Last play of the game by distance 2. No huddle FG (8 seconds) 3. Kick FG on 3 rd Down (with 5 sec & TO) 4. Receiver on ground to stop clock 5. Time out guidelines 6. Protecting lead (ball control) 4 minutes 7. Using TO to get ball for offense to score 8. Eleven man block- Desperado 9. Onside or Squib KO 10. Kill the clock BACKED UP 1. Coming off Goalline- long pass 2. Two first downs to improve field position 3. Tight Punt 4. Quick Kick 5. Safety- ahead by 6, behind by 4 6. Eleven man block- Desperado 7. Penalty vs Off ½ distance 8. Set up Off/Blitz 9. Bad snap/block- take a safety 10. Third and long risks PERSONNEL 1. Use of mismatches 2. Neutralizing skill disadvantage 3. Substitutions (signals) / Situational 4. Disguised Substitution 5. Late substitutions 6. Situational substitutions 7. Offensive movement / defensive stemmin 8. Penalty TACTICS 1. Coin Toss decisions 2. Substitution backups 3. Penalty decision (dn or yds) 4. Time of possession 5. No Huddle 6. Matching personnel 7. 4 Downs (O s vs D s) 8. Deceptive / Home Run 9. Stealing signals (sideline /audible) 10. Scout as you go 11. Kicking away 12. Playing speed (tempo) offense

GOING IN 1. 4 th & Goal 2. On/Off schedule 3. Delay of Game for FG Angle 4. 2 Pt. Play 5. Going for tie late in game 6. Measurement 7. Over the top 8. Use of TO 9. Loss Yards FG 10. 2 plays in huddle DISTANCES 1. Spot (Play calling/measurement) 2. Substitution for 3 rd Down 3. Going for it on 4 th Down /cheap 4. Fielding kick around Goalline 5. Smart pass interference 6. Offense in 3 rd & 15+ 7. 2 nd and Short 8. Intentional delay- to kill time/ improve kick 9. KO from 50 10. Tackle Over on FG 11. Penalty- vs opponent off after a loss 12. Penalty- vs opponent def after gain 13. Penalty- vs opponent def after made FG 14. Plus interior punts (FG, QB, pooch) 15. Extra Point after penalty 16. Extra point after defensive score PSYCHOLOGICAL 1. Early lead/deficit 2. Momentum changers 3. Ball Control on the road / home 4. Home Run and Home / road 5. Noise 6. Forcing errors (punt block) 7. First 5 minutes of each half 8. Officiating blunders 9. Head Set communications fail 10. Kick Fakes WEATHER 1. Sun- kicks 2. Wet balls 3. Wet field 4. Wind Play (slow / fast by Qtrs) 5. Handling kicks 6. Squibs SIDELINE LOGISTICS 1. Penalty decisions 2. Possession decisions (4dn / FG/ Punt) 3. Injury report (ODK) 4. Communicating break downs 5. Seating 6. Kicking Teams huddle

SPECIAL TEAMS Contact Information: Keith Allen Assistant Football Coach The King s Academy coach@coachallen.com http://www.coachallen.com twitter @coachkeithallen