SMPLE SMPLE SMPLE SMPLE SMPLE SMPLE SMPLE SMPLE MPETITIVE PR FST REK SER Y TM SUDER Print & G Practice Plans and Drills scre mre gals - win mre games an essential guide fr all sccer caches SMPLE 0 ach s dvantage is the cpyright f lin Finkle. k cntents cpyright f Tm Sauder, used under liscense. ll rights reserved V V.00.0
Table f ntents Frewrd Intrductin Fast reak Sccer Practice # Warm Up # : dribbling & passing Transitin Play # : v with grups Sccer Speed # : pass, reactin sprint & v Gal Scring # : dribble & sht - crss & head Game Tactics # : v flank attack Fast reak Sccer Practice # Warm Up # : passing & leg strengthening Transitin Play # : teams f 6 in a 6 v Sccer Speed # : change f directin reactin sprints Gal Scring # : pass - verlap - v - crss r finish Game Tactics # : 7+ v 7 Fast reak Sccer Practice # Warm Up # : pass & dribble Transitin Play # : v in a v Sccer Speed # : timing & reactin sprints Gal Scring # : header - turn - sht Game Tactics # : 6 v 6 marking & transitin Fast reak Sccer Practice # Warm Up # : circuit - passing & heading Transitin Play # : v in a v Sccer Speed # : sprint & speed dribble Gal Scring # : v with crssing Game Tactics # 5: 8 v 8 switching play vi vii 5 6 7 8 9 0 5 6 7 8 9 0 This is a sample bk. t ach s dvantage, we knw ut prducts speak fr themselves. S we have given yu the tls t run ne full practice. This sample includes: Practice Warm Up Transitin Drill Speed Drill Gal Scring Drill Game Tactics Drill Fast reak Sccer Practice # 5 Warm Up # 5: reactin run & 5 v passing Transitin Play # 5: 7 v 7 n 5 gals Sccer Speed # 5: shrt sprints after flestarts Gal Scring # 5: dribble - sht - v Game Tactics # 5: v n gals 5 6 7 8 9 0 ii
Table f ntents Fast reak Sccer Practice # 6 Warm Up # 6: agility jg & anticipatin passing Transitin Play # 6: tw v acrss tw fields Sccer Speed # 6: reactin sprints & speed dribble Gal Scring # 6: ne tuch passes & v n gal Game Tactics # 6: + N v flank attack 5 6 Fast reak Sccer Practice # 7 Warm Up # 7: dribble, pass, v mves Transitin Play # 7: v with sht n gal Sccer Speed # 7: high speed change f directin dribble Gal Scring # 7: crssing and finishing Game Tactics # 7: v with sht after lay-ff pass 7 8 9 0 Fast reak Sccer Practice # 8 Warm Up # 8: reactin jg - pass & fllw Transitin Play # 8: 5 v 5 pass interceptin Sccer Speed # 8: give & g - turn - sprint Gal Scring # 8: pass - hurdle sprint - v - sht Game Tactics # 8: v n gals 5 6 7 8 Fast reak Sccer Practice # 9 Warm Up # 9: reactin dribble & headers Transitin Play # 9: v attacking bth gals Sccer Speed # 9: sprint - receive - turn - dribble Gal Scring # 9: crssing & v Game Tactics # 9: v and v 9 50 5 5 5 5 Fast reak Sccer Practice # 0 Warm Up # 0: pursuit dribble Transitin Play # 0: v n tw gals Sccer Speed # 0: sprint and v Gal Scring # 0: cmbinatin passing & shting Game Tactics # 0: cmbinatin play & flank attack 55 56 57 58 59 60 iii
Table f ntents Fast reak Sccer Practice # Warm Up # : reactin & sequence passing Transitin Play # : 8 v 8 with defenders breaking fast Sccer Speed # : pass - sprint - verlap Gal Scring # : receive pass - turn - dribble -pass - sht Game Tactics # : 8 v 8 n tw gals with flank attack 6 6 6 6 65 66 Fast reak Sccer Practice # Warm Up # : dribble & pass with change f directin Transitin Play # : 7 v 7 n mvable gal Sccer Speed # : receive - pass -turn - sprint - receive Gal Scring # : sprint t pass - turn - v - sht Game Tactics # : 7 v 7 flank attack 67 68 69 70 7 7 Fast reak Sccer Practice # Warm Up # : agility dribble, pass & sprint fllw Transitin Play # : ( + ) v Sccer Speed # : give & g passing Gal Scring # : reactin sprint & v n gal Game Tactics # : 5 v flanl attack 7 7 75 76 77 78 Fast reak Sccer Practice # Warm Up # : bdy fake dribble & fllw target pass Transitin Play # : v in diamnd Sccer Speed # : give & g with shrt passes Gal Scring # : v - sht & cnvert crss Game Tactics # : 6 v 6 + v with sht 79 80 8 8 8 8 Fast reak Sccer Practice # 5 Warm Up # 5: dribble + ne tuch pass back f high tss Transitin Play # 5: 6 v pressing & cunterattack Sccer Speed # 5: verlap sprints Gal Scring # 5: reactin & cntrl - v - sht Game Tactics # 5: v & neutrals flank attack 85 86 87 88 89 90 iv
Table f ntents Fast reak Sccer Practice # 6 Warm Up # 6: take - ver dribble Transitin Play # 6: v with target player Sccer Speed # 6: sprint - pass back - turn -sprint Gal Scring # 6: v give & g with verlap Game Tactics # 6: 7 v 7 with free crss 9 9 9 9 95 96 Fast reak Sccer Practice # 7 Warm Up # 7: stp & g dribble; v mves Transitin Play # 7: tw teams play thrugh 6 gals Sccer Speed # 7: v in grid Gal Scring # 7: change f directin dribble & sht Game Tactics # 7: quick transitin team attack 97 98 99 00 0 0 Fast reak Sccer Practice # 8 Warm Up # 8: passing & "man n" pass back r turn Transitin Play # 8: dribble - crss - finish - react - repeat Sccer Speed # 8: sprint dribble with turns Gal Scring # 8: pass - lay ff - sht Game Tactics # 8: v with sht n gal 0 0 05 06 07 08 Fast reak Sccer Practice # 9 Warm Up # 9: ut - in passing & v n 5 gals Transitin Play # 9: 6 v 6 with cunterattack Sccer Speed # 9: defend tw gals Gal Scring # 9: passing & reactin v n gal Game Tactics # 9: 8 v 8 int fur crners 09 0 Fast reak Sccer Practice # 0 Warm Up # 0: head r catch Transitin Play # 0: passing thrugh traffic Sccer Speed # 0: backward jg - sprint - v Gal Scring # 0: wall pass - v - sht - crss - finish Game Tactics # 0: v n either gal 5 6 7 8 9 0 v
FST REK SER PRTIE # Warm Up (0 min). Individual ircuit. Dribble ball acrss field. Dribble thrugh cnes.. Pass t yurself thrugh cnes, run utside cnes and receive ball while it is still mving.. Dribble zig zag keeping the ball inside the cnes. D tw trips arund circuit. Runner's & Hamstring Stretches. Tw Tuch Passing and pass t each ther- tw tuch, first tuch t receive and set up secnd tuch pass. G fr minutes. D. Quad & Persnal Stretches Transitin Play (0 min) Field f play is an area twice the size f the penalty b. attacks gal which defends. If scres, a save is made by, wins ball, r ball ges ut f bunds, gets pssessin f ball and attacks gal. Gal will immediately be defended by team cming ff gal line. Team immediately drps t gal line and waits t defend attack by. ttacking team always drps t gal line as quickly as pssible. Sccer Speed (0 min). stands with legs apart and, with ball, is m behind. passes ball thrugh 's legs.. runs arund after ball and ges fr gal. s sn as sees ball, sprints t play v n gal against. Switch rles. Gal Scring (0 min). Player frm grup dribbles ball t cne. t the same time frm grup dribbles dwn line fr a crss.. passes ball in frnt f cne.. sprints arund cne t g fr a first tuch sht n gal.. strikes ball aiming at far pst. 5. nw sprints t head a crss. 6. plays a well timed crss frm ppsite side. Timing f run, sht by and dribble and crss by must be such that the drill runs smthly withut anyne ever waiting fr a ball. Game Tactics (0 min). play against in a 0 by 5 grid.. attacks gal and defends.. must pass ball t a player int zne r befre they can scre. 's cannt enter areas r. 5. nce has pssessin in area r they can crss ball r play it back int grid. 6. If 's win ball, they fast break n ppsite gal while 's transitin back t defend. Regular sccer rules ecept fr ff-side apply t restart game. Players shuld be busy at all times. If drills keep players inactive, break team int smaller grups and run parallel drills. 0 m 0m 0 m set up at nd gal r ppsite side fr left fters 6 5m 5 5m
FST REK SER WRM UP # Dribbling & Passing. Individual ircuit. Runner's & Hamstring Stretches. dribble ball acrss field.. Tw Tuch Passing dribble thrugh cnes.. pass t yurself thrugh cnes, run utside cnes and receive ball while it is still mving.. dribble zig zag keeping the ball and pass t each ther- tw tuch, inside the cnes. first tuch t receive and set up secnd tuch D tw trips arund circuit pass. G fr minutes. D. Quad & Persnal Stretches aching Pints. ircuits statin : Keep ball clse t feet, emphasize cntrl ver speed, increase speed as cntrl imprves statin : Place as many cnes as yu can. hallenge players nt t knck dwn cnes. statin : Timing f the pass and run is critical. Players must pass, sprint arund cne and arrive at ther side f little gal at the same time as the ball - n waiting, n lss f cntrl. statin : It is imprtant t stay within cnes. s players change directin, they can (dn't have t) als switch frm tuching ball with utside (mving t right) t inside (mving t left) ft.. Tw Tuch Passing: It is imprtant t cntrl the weight f the pass such that the receiver can cntrl the ball with the first tuch and fllw thrugh immediately with the secnd tuch pass. The first tuch has t be at an angle t the utside and away frm the ft t set up the secnd tuch. While waiting, players must jg n their tes - d nt let them stand flat-fted. Passes that are t hard will frce errrs and lss f cntrl frm the receiver. Players need t determine hw hard a pass their partner can handle cmfrtably and then serve at that pace (weight). Favur accuracy and smth, flwing eecutin ver pace. Game pplicatin This warm up is all abut ball cntrl - dribbling straight and varying directins, prper passing weight and receiving. Players n yur team need t understand their capability s that the team maintains cntrl during the game. This sunds easier than it is. Tw tuch sccer is very critical t any team's success. The first (receiving) tuch needs t be away frm the bdy and in the directin f the net intended play by the player fr either a dribble r a pass. It is imprtant that players learn each ther's abilities, preferences and mves. These drills are vital building blcks.
FST REK SER TRNSITIN PLY # v With Grups Field f play is an area twice the size f the penalty b. attacks gal which defends. If scres, a save is made by, wins ball, r ball ges ut f bunds, gets pssessin f ball and attacks gal. Gal will immediately be defended by team cming ff gal line. Team immediately drps t gal line and waits t defend attack by. ttacking team always drps t gal line as quickly as pssible. aching Pints. It is critical that the team waiting n the gal line perceives change f pssessin in the ther half and cmes ut t challenge the attacking team as quickly as pssible.. ll regular sccer rules apply: challenging player with ball, cvering ther players, clsing passing lanes fr defenders, tw tuch passing, give and gs, verlaps, crsses, finishing, fr attackers.. T keep the game flwing, the attacking team has t get ff the field as fast as pssible nce their play is ver. They need t be watching the game n the field and get ready t cme back ff the line and defend.. mmunicatin is very imprtant s that all teams are rganized all the time. 5. reate the grups f fur based n hw they play tgether in a game. Fr eample, have fur defenders n team, fur midfielders n team and fur attackers n team. Then mi it up based n hw yur team transitins in a game. Team culd be defenders, ne midfielder, ne frward; team culd be defenders, midfielders; team culd be ne defender, ne midfielder and frwards. 6. Substitute etra players in freely. It is recmmended t plan ut the cmpsitins f each grup and variatins befre practice. Game pplicatin In fast break sccer, teams need t transitin frm defense t ffense and frm ffense t defense very fast. lsing dwn and pressuring the ppnents quickly t gain pssessin and then transitining t be in a gal scring psitin as fast as pssible is vital. Perceptin f passing lanes by ppnents and clsing them dwn while maintaining team shape is imprtant.
FST REK SER SPEED # Pass, Reactin Sprint & v. stands with legs apart and, with ball, is m behind. passes ball thrugh 's legs.. runs arund after ball and ges fr gal. s sn as sees ball, sprints t play v n gal against. Switch rles. 0 m aching Pints. The weight f the pass thrugh the legs is critical. The ball shuld be played far enugh t give a head start n the v, but clse enugh t avid being in a simple sprint against.. needs t maintain the element f surprise and advantage in the play. This drill is mstly fr players in the rle t develp reactin speed. Game pplicatin ne f the key game skills is reactin speed. Player has t react t new infrmatin (seeing ball) and then decide whether r nt t sprint t the ball, r sprint gal side t defend against.
FST REK SER GL SRING # Dribble & Sht - rss & Head. Player frm grup dribbles ball t cne. t the same time frm grup dribbles dwn line fr a crss.. passes ball in frnt f cne and. sprints arund cne t g fr a. first tuch sht n gal. 5. nw sprints t head a 6. crss cming frm ppsite side player. Timing f run, sht by and dribble and crss by must be such that the drill runs smthly withut anyne ever waiting fr a ball. 0 m set up a nd gal fr left fters 6 5 aching Pints. 's dribbling t cne must keep ball clse t ft and play a pass straight acrss in frnt f cne r diagnally twards gal t be able t run int the sht. The turn arund the cne must be fast, crisp and end up with the bdy psitined at the prper angle (square t target) fr a ne time sht.. 's need t time their dribble dwn the side such that the crss is made after the sht by. cannt stp the dribble, it must be cntinuus and it is better t delay the start.. fter the sht, needs t be aware f the dribble and crss by and time the sprint fr the header. gain, it is better fr t delay the sprint t the header than t wait n the crss. This makes fr mre pwerful headers.. rss shuld be t far pst just utside the 5m b, i.e. ut f reach f galkeeper and shuld be frm as clse t gal line as pssible. must make a last tuch f ball angled twards target area/player prir t crss. 5. Galkeeper plays t save sht and recvers quickly t intercept crss r be in the right psitin t save header. 6. lternate rles f 's and 's if time permits. If yu are nt sure which psitins yur players will play, this drill will shw gal scrers and wingers. Game pplicatin Playing wide fr crsses is ne f the standard gal scring set ups in sccer. The accuracy f crsses int the back f defenders and away frm the galkeeper is key. The timing f the run fr the header t speed past defenders is what makes the difference between scring r wasting a chance. Having a sht fllwed by a header is ecellent training t teach players t g fr r react t secnd chances. 5
FST REK SER GME TTIS # v Flank ttack. play against in a 0 5 grid.. attacks gal and defends.. must pass ball t a player int zne r befre they can scre. 's cannt enter areas r. 5. nce has pssessin in area r they can crss ball r play it back int grid. 6. If 's win ball, they fast break n ppsite gal while 's transitin back t defend. Regular sccer rules, ecept fr ff-side, apply t restart the game. 0m 5m 5m aching Pints. See the pprtunity t play ball wide int areas r, dn't be afraid t play a lng ball acrss t switch sides.. Players must make the runs int areas and and cmmunicate t players with ball.. Use attacking midfielders and frwards t attack and defenders t defend.. Set up tw drills if yu have enugh players, therwise rtate them in n the fly. 5. Epand the drill t 6v6 r 8v8 and make field larger if yu d s. 6. If yu epand t 6v6 make sure t play the right cmbinatin f players tgether t match yur system f play. Fr eample, if yu play -- with verlapping defenders, yu may want t attack with the utside defenders, the utside midfielders and the strikers and defend with defenders and tw inside midfielders. If the drill runs well quickly, yu can allw defenders int areas and. Plan yur cmbinatins befre practice. Game pplicatin lt f gals are scred frm crsses and playing different players wide adds elements f surprise t the attack. Have strikers g wide t crss int n-rushing central midfielders r utside midfielders wh have cut inside t lse their defenders. 6