Bathtub Operation Luttich (Mortain) 7 th August, A Flames of War Grand Battle Scenario

Similar documents
Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario

Norrey and Putot, June 8, 1944 A Flames of War Mega-Game Scenario

Each division along the side of the map represents 1 foot (12") North is to the top of the Map. The game starts in dense fog.

Battle for Normandy Escalation Campaign

Sowchos (Collective Farm) 79

A Difficult Affair II (Kursk, July 1943)

BATTLE OF CHERBOURG THREE CAMPAIGNS FOR MEMOIR '44

Introduction. Playing a Campaign Game

Historical Overview ".. probably dummy positions." Unknown air liaison officer with Panzer Division Grossdeutschland.

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

Free-For-All (Fair Fight)

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018

A Battlefront WW2 Modern Scenario for 2 players and an Umpire

FIRETEAM Wargame Rules for Modern Combat Operations

`One Rule for you.. (Part Three) The third part of a series comparing the results achieved using two popular sets of rules for the same scenarios.

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018

Warning! historical campaign battle for the juno beachhead. battle for juno

Black Powder Scenario: Gettysburg, 1863 Southern Flank, Day Two

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

JUNE 1944 A MEMOIR 44 CAMPAIGN

THE BIG PUSH Big Push Demonstration and Scenario, revised 7/1/2016

OPERATION TOENAILS. 30th June 05th August 1943 New Georgia Campaign

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence

vfconventioncenter com historicon org HISTORICON Valley Forge Convention Center 1210 First Avenue King of Prussia, PA 19406

To End All Wars. WW1 Miniature Game V1.2

Tactical Combat Rules By David Newport

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018

SETTING UP DEPLOYMENT

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

+HGJHURZ+HOO. PLAYTEST VERSION (02 June 2000) In the future, an updated version may be found at:

2011 New Zealand Flames of war Mid-war Doubles tournament

Stepping Up to Version 3 by Phil Yates

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

That damn bridge! A Team Yankee Batrep. No Retreat: Soviet Afghansty vs. West German Aufklärungs 80 points By c3k

PLAY BOOK Table of Contents GMT Games, LLC

The Battle of Ortona 20 December 1943

Bring in the heavies: the amerika expansion set

RULES. A: A targeted squad receives corner cover when the imaginary line of the attacking unit s line of sight passes through

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018

Wissembourg 4 th August 1870

Attack at Luneville by Roger Burley

Musket and Pike Users Manual

Historical Overview. Map/Terrain Notes. Each division along the side of the map represents 1 foot (12")

Panzerschreck XV. Registration Form RIVERDALE SCHOOL HALL SLACKS ROAD. Palmerston North. Saturday July 16 th - Sunday July 17 th 2016

Napoleonic Battles. Introduction

We hope you enjoy this added dimension to Rivet Wars and thank you for Getting in the Fight!

September 3 rd 1939 Battle on the Czech/Polish border (BK28) between 3 rd German Infantry Army and 3 rd Polish Infantry Army.

To End All Wars WW1 Miniature Game V1

OPERATIONAL OBJECTIVE ZONES

GRAND TACTICAL SERIES RULES v1.1

Flame Operations FLAME EFFECTS FLAME WEAPONS. M202A1 Rocket Launcher FM 3-11/MCRP CHAPTER 2

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

COMITATUS Warfare in the Dark Ages AD

Flames of War 1500pt Late War Tournament

What is an Escalation Campaign?

Panzerschreck XIV. Registration Form RIVERDALE SCHOOL HALL SLACKS ROAD. Palmerston North. Saturday July 11 th - Sunday July 12 th 2015

Battle of the NorMons, Pavee, Normandy, 6th August 1944

The Loyals Last Line ANZIO - Operation Fisch Fang - Campo di Carne

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

Skirmish Action AAR: Ruhr 1945 By Russ Lockwood

"Chopping Wood " Battle on the Raate Road, Dec39-Jan40. by Steve Keyer of Two Tin Soldiers

Order of Battle for your Company

BATTLE FOR THE BRIDGEHEAD BEYOND OMAHA. Campaign Scenarios for Rules of Engagement. Sample file

The battle of Ingenstansby A fictional scenario for the Great Northern War Swedish Briefing

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

TO THE REICHSTAG! GAME TRANSLATED FROM THE ORIGINAL TACTIQUES PUBLICATIONS AND PRESENTED BY

Part 2 December 3rd through 7th, 1939

French infantry Platoon

Operation Hubertus - The Assault on the Red House 11 th November 1942

The Battle of Messines

Tactical Combat Series: Omaha The Gamers, Inc. All Rights Reserved.

Musket and Pike User Manual

Brigade Level Combat - Western Front 1916 Version

System Requirements. Credits. Copyright Statement. TI Extended Basic 32K RAM expansion Disk drive

COMMANDS AND COLORS NAPOLEONICS PLUS

Adeptus Mechanicus Knight World SPECIAL RULE

After Action Report, Ocaña

ANZIO. Operation Shingle Jan. - May 1944

Welcome to the BANE OF WAR 6 tournament January 16th 17th 2016

This scenario was setup without specific goals though the French were designated to attack and the Allies to defend.

Initial Set-Up. Officer s Handbook Game Walk-Through

Battalion Commander's Summary

Advance of the Reich Notes

Getting Started with First World War Campaigns: East Prussia 14

Battle Book Series TACTICS GUIDE. The experts who teach battlefield

Surprise at Jay s Mill September 19th, 1863

Rules of Play. GMT Games, LLC P.O. Box 1308, Hanford, CA

Thomson, Bill; HILL 621, The Duel: Tanks Versus Tanks; Squad Leader Academy Essay02 page 1 of 5 HILL 621:

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

More Again Lessons from the Front Questions with Battlefront Staff s Answers

A Hard Day s Fighting Lingevres June 14, 1944

T A B L E O F C O N T E N T S

The Setting. Counter Attack at Ste Mere Eglise

A Panzer Grenadier game Version 1.4

DEFENSE ROLL Roll defending pilot s Skill (2 dice) plus these modifiers: Maneuver The current Maneuver rating of the vehicle

AT ANY COST: METZ 1870

OVERLORD BRIEFING ENEMY FORCES ALLIED FORCES OVERVIEW

GREEN, VETERAN AND ELITE

Transcription:

Bathtub Operation Luttich (Mortain) 7 th August, 1944 A Flames of War Grand Battle Scenario Operation Luttich was Hitler s desperate gamble to seal off the penetration made by the American forces during Operation Cobra, which was on the verge of unhinging the entire German position in Normandy. This scenario allows a large table to accommodate a scaled down version of the fateful armored clashes of that operation. It provides a unique opportunity to recreate the largest German offensive of the Normandy campaign. Special Terrain rules: Hill 317 the American 30 th Division, pre-warned of the possibility of attack, had turned this commanding height into a virtual fortress, criss-crossed with trenches, minefields and anti-tank obstacles. Any unit or vehicle on hill 317 can see over any other terrain except ridges. The hill is treated as difficult ground and provides concealment to any team or vehicle on it. In addition, any attempt to range in artillery from Hill 317 receives a +1 bonus due to its excellent observation opportunities. River See although not a wide river, the See had steep banks covered in vegetation. It is treated as very difficult terrain for vehicles Ridges the other areas of high ground, while not as vital as hill 317, still commanded the terrain around them. Any unit or vehicle on a ridge can see over any other terrain except hills, ridges, buildings and woods. Ridges are treated as difficult ground and provide concealment to any team or vehicle on them. Bocage most of the level terrain around Mortain was covered in bocage small fields enclosed in high banks. All of the normal bocage rules apply (see the D-Day Battle Book) Villages the villages in this area were mostly sturdy stone walled buildings. Any infantry stand touching or within a building is considered in bulletproof cover and concealed. Deployment: The American forces listed as on the table are deployed first, followed by the German forces. The Germans take the first turn. Reinforcements: Units listed as reinforcements will show the first turn they may arrive. The owning player rolls a d6 at the start of each turn commencing the turn noted. The reinforcement will enter on a roll of 3+, if not the player rolls again the following turn.

Map:

Forces: American Forces 30 th Infantry Division > represented by three American Rifle companies, each of 2,000 points, from Fortress Europe. It is deployed as follows one company anywhere on hill 317, one company anywhere within 12 of St. Barthelemy, and one company within 8 of Cherence Le Roussel. Each company starts in prepared positions, and may deploy 1 FOW box of defenses within its sector. Each company may also hold back up to one platoon plus any tank destroyer units taken and deploy them in ambush. 30 th Infantry HQ > represented by one American Rifle company of 1,000 points (Fortress Europe). The company also receives 2x 105mm and 1x 155mm Field Artillery Batteries for no points cost. They are deployed anywhere within 12 of La Bazoge, in prepared positions. FO stands for these batteries may deployed with any 30 th Infantry Division unit. 3 rd Armored Division > represented by an American tank company of 2,500 points (Cobra). It enters the game as a reinforcement from American entry 2, begin rolling on turn 5. A second company of 1,500 points (taken from Cobra), becomes available as a reinforcement once the first company arrives. It arrives from American entry 3. 2 nd Armored Division > represented by an American Tank company of 2,500 points (taken from Cobra). It enters the game as a reinforcement from entry 1, begin rolling on turn 5.

German Forces 2 nd SS Panzer Division (Das Reich) > represented by a 2,500 point panzer company (Cobra). It enters the game on turn 1 from German entry 1. 1 nd SS Panzer Division (Liebstandarte) > represented by a 2,000 point panzer company (pdf on FOW site SS Panzers in Normandy). It starts the game deployed anywhere within 12 of Tournerie, but at least 12 from any American unit. No units from Liebstandarte may move on turn 1, but they may fire if they have targets. 2 nd Panzer Division > represented by a 1,500 point Panzer company and a 1,500 point panzergrenadier company (Fortress Europe). Both units enter the game on turn one from German entry points 2 or 3. 116 th Panzer Division > represented by a 2,000 point Panzer company (Fortress Europe). Although scheduled to attack with the rest of the German force, it failed to do so until its commander was finally relieved in the afternoon. It enters the game as a reinforcement from German entry point 4, begin rolling on turn 6.

Night Assault: Due to the total air superiority enjoyed over Normandy by the Allies, the Germans initiated Operation Luttich just after midnight to minimize the time their panzers would be subject to American airpower. To reflect this the initial turns are night turns, followed by a mist turn just after dawn, as follows: Turns 1-3 = night turns, use FOW night rules Turn 4 = mist turn, see Weather below Turns 5-12 = daylight turns, see Airpower below Airpower: No player may purchase air support for the battle. Instead, the Allied CiC will roll for airpower each daylight turn of the game. Three separate flights of P-47 aircraft are potentially available, the Allied CiC rolls 3d6 each turn and receives a flight of planes for each roll of 2+. Roll for the number of planes in each available flight as usual. Weather: The weather during Luttich was warm and dry, but with moderate to heavy mist was present in the early mornings. The following special rules are used for mist turns maximum visibility is 12, and all fire and spotting attempts other than defensive fire have an additional -1 modifier. Winning the Game: There are seven objectives shown on the map, plus two game ending objectives. If the German side controls either of the game ending objectives at the start of their turn the game immediately ends in a significant Axis victory, as they have broken through and accomplished their mission. If an immediate significant victory is not achieved by the end of turn 12, the game ends at dusk. If either side controls a majority of the objectives at the end of the game they score a marginal victory, if no side has a majority then the game ends in a draw.