B obble target game Purpose: Practicing pick up of the bobbling ball and throwing at a stump under p re ssure. Description: Players get into 2 pairs w

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D uck Shoot To practice the pick up and return running from the left or right. Description: The coach (c) rolls the ball out for the fielder to runs across, pick up and r eturn the t he other side. ball to the keeper. After each fielder has thrown from one side, repeat from Variations: You can attempt to throw down the stumps instead without a keeper ( using a wall or netting to prevent overthrows). 1. 2. 1

B obble target game Purpose: Practicing pick up of the bobbling ball and throwing at a stump under p re ssure. Description: Players get into 2 pairs with a stump in the middle. The teams take turns t o throw the ball S afety e nter. at the stump. The first pair to hit the stump 3 times is the winner. Note: Mark out a 20m wide area around the stump that players must not If the ball stops inside the area the game must stop for the ball to be retrieved. R un Them Out u nder To practice a match situation running between the wickets and fielding pressure. Description: Divide the team into two groups: Batters and fielders. The wicketkeeper rolls the ball out the the first player on the fielding team. The two batters try to c omplete 2 runs before the ball is picked up and returned to the wicketkeeper. The batsmen can abort the run if they feel they will be run out. Each pair of batters keep score over a set number of balls (6-10). Change after each pair has had a go. The w inning team is the one with th e most runs. V ariations: The fielding team can be set at any deep fielding position. 1. 2

2. B ack them up Practicing backing up and throwing at a stump. Description: 3 fielders start as pictured in figure 1. The player in the bottom right t hrows t ime the the ball at the stump and runs to the empty corner (bottom left). At the same player at the top right runs to replace the player at bottom right. The throw is fielded by the player at the top left. He then aims at the stump himself b efore moving to replace the player p layers rotating around the corners at each throw (figure 3). at the top right (figure 2). The continues with the 1. 3

2. 3. C hase and return (single or double team) T o practice chasing, picking up and returning to the wicketkeeper. Description: The keeper or coach rolls the ball out for the first fielder to chase and return. To practice team throws, 2 players can chase, the first flicking the ball back f or the second. T he player then returns to the group. Variations: The player can stay out in the deep for the coach or keeper to hit a catch o r ball along the ground for another return. 4

1. 2. I ntroduction to 360 Degree Fielding T o d egree fielding. introduce the idea of staying alert and backing up in the field: 360 D escription: The coach (c) hits the ball (in the air or on the ground) to any fielder then shouts which end the ball should be returned to. If the shy is at the bowlers end t he other fielders m ust back up the throw and return it to the coach. V ariation: A dd batters trying to steal runs. Keep score between pairs. 5

A dvanced 360 degree f ielding Grooving best fielding practices in a match- like environment. Everyone is encoraged t o support each other as a team in the field. D escription: The field can be set for any game situation the coach likes. The coach h its the ball out anywhere on the field with the closest fielder catching or picking up and returning the ball to the end nominated by the coach as quickly as possible. Other players offer support through backing up, helping with chases and providing a p artner for relay throws. Rotate fielders through positions every so often. V ariations: Batsmen can be added to try and score runs through proper calling and r unning. 6