Round One All Bays COURSE DESIGNER: JT You are faced with one armed attacker - defend : Unlimited yourself. TARGETS: IDPA SCORED HITS: IDPA 3 Shooter starts and remains at. Upon signal, engage with 2 rounds to the body and 1 round to the head. SO Notes: Before shots fired the following equipment check should be quickly performed on each shooter - holster type/location, mag carrier type/location, proper cover garment coverage (hands straight out to sides). 7 yards
Standard Bay 0 35 Yard Standards COURSE DESIGNER: JT : LIMITED TARGETS: IDPA SCORED HITS: IDPA 18 CONCEALMENT GARMENT: NOT REQUIRED Shooter starts at with 6 rounds loaded in holstered firearm and all spare mags contain exactly 6 rounds each. Upon signal, engage - with 1 round each. Perform an emergency reload and re-engage - with 1 round each. Perform a final emergency reload and re-engage - with 1 round each. Each target requires 3 rounds. 35yds 15yds 15yds
CRASHIN CHAOS Bay 1 COURSE DESIGNER: D. Harvey You and your family are traveling on a vacation road : Unlimited trip when you see a big crash happen. As you begin to TARGETS: IDPA get out and assist the wounded you realize this isn t an SCORED HITS: IDPA 17 ordinary accident. Rival gang members are trying to retrieve their wounded and leave before the police arrive. Start seated at with your firearm in your strong hand pointed at and your weak hand holding the steering wheel with both feet inside the vehicle. Upon signal, engage from the seated position STRONG HAND ONLY. Advance to and engage - and. Advance to P3 and engage & T7. Advance to and engage T8. All paper targets require 2 rounds each and steel must fall. T8 T7 P3
Port to Port Bay 2 COURSE DESIGNER: JT You rush to your back porch when you hear screaming. : Unlimited You witness a trio of victims being separated and TARGETS: IDPA attacked. Use your strategic location to maintain the SCORED HITS: IDPA 16 upper hand. Shooter starts at. Upon signal advance to each cover position - in any order, open the respective port windows, and engage all respective targets. All shots from must be fired RIGHT HAND ONLY. All shots from P3 must be fired LEFT HAND ONLY. All shots from are FREESTYLE. All targets require 2 rounds each. P3
House Party Bay 3 COURSE DESIGNER: Mike Parks You arrive home to discover your family are the victims : Unlimited of a home invasion. Intervene before it s too late. TARGETS: IDPA SCORED HITS: IDPA 17 Shooter starts at. Upon signal, draw and engage - while advancing to baby carrier. Retrieve the baby carrier with your weak hand and engage when visible STRONG HAND ONLY. Retreat to and place the baby carrier behind the wall before engaging. Advance to P3 and engage. Continue on to and engage -T8 and as they become visible. All paper targets require two rounds each and steel must fall. T7 T8 Drop Out Shoot P3
Attempted Carjacking Bay 4 COURSE DESIGNER: Joe Tyson/Mike Wilkewitz Thugs run your car into a ditch and force your hand. : Unlimited Defend yourself. TARGETS: IDPA SCORED HITS: IDPA 14 Shooter starts at with hands on knees and firearm loaded to division capacity in designated spot. Upon signal engage - while seated at. Exit the car and engage - when visible. Go prone at and engage, S2, and - in any order when visible. All paper targets require 2 rounds each and steel must fall. S2
Café Crisis Bay 5 COURSE DESIGNER: Joe Tyson You are waiting outside for a table at your favorite café : Unlimited when the place is ransacked by a group of violent TARGETS: IDPA thugs. Stand your ground and avoid collateral damage. SCORED HITS: IDPA 15 Shooter starts at facing. Upon signal engage from RETENTION at. Advance to while engaging - on the move. Engage and - from as available. Move to P3 and engage. Continue on to and flip the table then engage T7 from low cover. All paper targets require 2 rounds each and steel must fall. T7 P3 Retention: Some part of the shooter s strong arm (between the elbow and wrist) must touch his/her torso while engaging support hand/arm may not be used as support.
Chainsaw Mascara Bay 6 COURSE DESIGNER: D. Harvey You exit the garage carrying your chainsaw. You notice : Unlimited masked women closing in on your house with guns. As TARGETS: IDPA you attempt to quietly return to the garage you SCORED HITS: IDPA 17 accidentally spook one of the ladies and she points a gun at you. Shooter starts at holding the kettlebell in weak hand and all spare mags are staged on barrel at. At the signal, draw and engage STRONG HAND ONLY while holding the kettlebell. Drop the kettlebell, advance to, and engage and -. Advance to P3 and engage -. Continue on to and engage -T8. Any number of spare magazines may be retrieved from at any time. All paper targets require 2 rounds each and steel must fall. T7 T8 P3
Backyard Bash Bay 7 COURSE DESIGNER: Jim Brown It s a nice day so you are in your backyard. You are just : Unlimited finishing cleaning your favorite handgun when your less TARGETS: IDPA than desirable neighbor walks over to talk. Then you SCORED HITS: IDPA 15 see his thug buddies coming around the tree will ill intent. Shooter starts at, seated, with empty gun - action closed, and all loading devices on table. Upon signal, load and engage - while seated at. Advance to and engage -T7 and. Loading devices may be used/stowed at shooter s discretion. All paper targets require 2 rounds each and steel must fall. Max Trap T7
Trail Ride Turns Ugly Bay 8 COURSE DESIGNER: Stain Hein You re riding the trail when you come across a hold up. : Unlimited A group of bad guys with dogs are in the process of TARGETS: IDPA robbing a family but they turn their attention to you. SCORED HITS: IDPA 17 Protect yourself, your horse, and the family. Shooter starts and remains seated at with firearm starting in designated location. Upon signal, draw and engage all targets. All paper targets require 2 rounds each and steel must fall.
Gangland Abduction Bay 9 COURSE DESIGNER: JT You and an incapacitated LEO (JW) are bound back-toback. You break free just before your captor comes to TARGETS: IDPA : Unlimited check on you. Grab the LEO s BUG and protect him! SCORED HITS: IDPA 18 Firearm is loaded to division capacity and staged in the designated spot on the dummy. Shooter starts seated at with wraps around wrists. Upon signal, escape the wrist wraps, retrieve firearm from the dummy, and engage while moving to. Advance to -P6 and engage - from their respective points of cover. All targets require 2 rounds to the body and 1 round to the head. P5 P6 P3