FOREAREM PA NEAR Passer (P) assumes ready position within coned area. osser () assumes position within the hoop-target. osser lobs ball high to passer. Passer passes ball back to tosser. Passer performs practice trials and then 0 scored trials. witch roles and repeat. he Forearm Pass is the only permitted method of hitting. Lob toss must be passable. Passer must make contact with ball while staying within coned area. he pass must travel in a high arching fashion to the tosser. he tosser must contact the ball overhead with both hands while remaining in the hoop. A successful Pass is worth point. Calculate total score by adding the score for each of the 0 trials. 0. Hands in front of body, elbows locked.. Wrists flat, thumbs pointed toward floor. P P = Passer = osser. Contact ball on forearms.. tep forward, moving through ball toward target.
FOREAREM PA FAR Passer (P) assumes ready position within coned area. osser () assumes position within the hoop-target. osser lobs ball high to passer. Passer passes ball back to tosser. Passer performs practice trials and then 0 scored trials. witch roles and repeat. he Forearm Pass is the only permitted method of hitting. Lob toss must be passable. Passer must make contact with ball while staying within coned area. he pass must travel in a high arching fashion to the tosser. he tosser must contact the ball overhead with both hands while remaining in the hoop. A successful Pass is worth point. Calculate total score by adding the score for each of the 0 trials. Hands in front of body, elbows locked.. Wrists flat, thumbs pointed toward floor. P P = Passer = osser. Contact ball on forearms.. tep forward, moving through ball toward target.
E NEAR etter () assumes ready position behind/between cones. osser () assumes position at cone directly between setter and hoop-target. osser lobs ball high to setter. etter sets ball over the head of tosser to hoop-target. etter performs practice trials and then 0 scored trials. witch roles and repeat. he et is the only permitted method of hitting. Lob toss must be settable. etter must make contact with ball while behind cones. he set must travel over the head of the tosser and initially land inside of or hit the hula hoop. A successful et is worth point. Calculate total score by adding the score for each of the 0 trials. 6 0. Both hands above head, index fingers and thumbs form triangle.. Contact ball with finger pads. = etter = osser. Extend arms and snap wrists laterally.
E FAR etter () assumes ready position behind/between cones. osser () assumes position at cone directly between setter and hoop-target. osser lobs ball high to setter. etter sets ball over the head of tosser to hoop-target. etter performs practice trials and then 0 scored trials. witch roles and repeat. he et is the only permitted method of hitting. Lob toss must be settable. etter must make contact with ball while behind cones. he set must travel over the head of the tosser and initially land inside of or hit the hula hoop. A successful set is worth point. Calculate total score by adding the score for each of the 0 trials. 0. Both hands above head, index fingers and thumbs form triangle.. Contact ball with finger pads. = etter = osser. Extend arms and snap wrists laterally.
ERVE UNDERHAND erver () assumes ready position behind service line and between cones. Retriever (R) assumes position on opposite service line. erver serves ball over the net into one of three target areas. Partner retrieves ball after each serve. erver performs practice trials and then 0 scored trials. witch roles and repeat. he Underhand erve is the only permitted method of hitting. he server must make contact with ball while behind service line. he ball must travel over the net and land inbounds to earn the corresponding point value. A ball that lands on the line earns the higher point value. Calculate total score by adding the score for each of the 0 trials.. Place non-hitting hand under ball, hold at waist level. m = etter R = Retriever pt pts R = Boundary Markers. Pull serving arm back.. wing arm forward and step with opposite foot.. Contact ball with flat fist, moving arm toward target.
ERVE OVERHAND erver () assumes ready position behind service line and between cones. Retriever (R) assumes position on opposite service line. erver serves ball over the net into one of three target areas. Partner retrieves ball after each serve. erver performs practice trials and then 0 scored trials. witch roles and repeat. he Overhand erve is the only permitted method of hitting. he server must make contact with ball while behind service line. he ball must travel over the net and land inbounds to earn the corresponding point value. A ball that lands on the line earns the higher point value. Calculate total score by adding the score for each of the 0 trials. pt. Place non-hitting hand under ball, hold in front of body. oss ball in front of serving shoulder, retract serving arm. m = etter R = Retriever pts R = Boundary Markers. nap arm forward and step with opposite foot.. Contact ball with heel of hand, moving arm toward target.