Intramural 5v5 Basketball Rules Spring 2018

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Intramural 5v5 Basketball Rules Spring 2018 Table of Contents Participation Warning. 1 Rules of Play... 1 Team and Equipment Regulations.... 1 Game Format......2 Game Rules....... 2 Co-Rec Rules....... 4 Injured Player(s) Policy... 4 Eligibility Requirements.......5 Adding Players.........5 Sportsmanship Rating System........5 Participation Warning There are inherent risks of mental and physical injury while participating in the Intramural Sports Program. Our goal is to reduce or eliminate as many risks as reasonably possible to provide a safe and fun program. This does not mean that injuries will not happen. We ask for your full cooperation in following instructions regarding proper conduct, proper use of equipment and facilities, and adherence to the rules of each sport as established by the Intramural Sports Program. Participants are responsible for the cost of any injury; therefore, you are encouraged and recommended to have adequate health insurance. Rules of Play Team and Equipment Regulations 1. Safety comes first: You are expected to use your best judgement and consider safety first for all other player (i.e. non-excessive fouls). Competitive Sports Program staff have the right to enforce consequences as they deem appropriate. 2. Teams consist of five players. Teams will not be limited to a maximum amount on their roster. Additions to the roster can be made any time during league play and until one day after the regular season ends. Once the tournament begins you cannot add individuals to the team roster (unless someone is injured; see injured player policy on page). 3. You may start and finish a game with four players. If for any reason a team has less than four players, the game shall be forfeited. a. Co-Rec Rule: Teams must start the game with at least one male and two females, but also have at least four eligible players. b. Examples of acceptable ratios for Co-Rec play include: 1M: 4F, 2M:3F, 1M:3F, 2M:2F 4. Shoes that are judged unsafe by the Officials (liable to cause injury to another player) will not be allowed. No open-toed shoes will be allowed. Shoes must be non-marking tennis shoes. 5. Teams are encouraged to furnish their own practice basketballs. Game balls will be provided. a. Game balls will not be permitted to use before the game, at halftime, or after the game. 6. Proper athletic attire is required to participate in Intramural 5v5 Basketball. Please note the policies that are required to utilize the ARC with the following exception: 1

a. You must wear a shirt which has a sleeve if you are wearing one of the Intramural Program jerseys/pennies. 7. The wearing of jewelry, bracelets, hair ties, or any other article that the Competitive Sports staff deems unsafe for playing is not allowed. a. If you have a medical or religious reason for wearing jewelry, you will be permitted to wear that article during play. 8. Players are allowed to play for one Men s or Women s team, and one Co-Rec team. Game Format 1. Each contest will be two 20 minutes halves. The clock will start on the scheduled time, even if teams are waiting for players. Each team will be allotted two 30-second timeouts per half. They will not roll over into the next playing period. If there is a tie at the end of regulation play, the game is considered a tie (exception: tournament games will be played until there is a winner.) 2. The Competitive Sports Supervisor has the authority to change playing time if a game is going longer than expected due to an injury or other circumstances. 3. The student staff have jurisdiction over each contest with the authority to eject players, coaches, and/or spectators from the playing area or building for abusing the rules and/or any unsportsmanlike behavior. 4. Teams are expected to be ready to play at the scheduled time. Teams with less than four players will be given a five-minute leeway to attain a fourth eligible player. A forfeit will then be assessed to teams with less than four players after the five-minute leeway. For every minute late, one point will be awarded to the prepared team. 5. Mercy Rule: If the score difference is 20 points or greater at the last two minutes of the game, the game is over. If the score difference is 40 points or greater within the last 10 minutes of the game, the game is over. 6. Tournament Tie Situations: A two-minute overtime will be played if the game results in a tie. Each team will be given one additional timeout for each round of overtime played (timeouts from the game or from separate timeout rounds do not carry over). These timeouts are to be used for clockmanagement only and will not exceed 15 seconds. Double overtime will be one minute. Triple overtime will be played as sudden death, which means the first team to score wins the game. During the entire overtime period, the clock will stop on every dead ball. 7. The game will be started with a jump ball which will be administered at center court. An alternating possession arrow will determine which team starts the second half with the ball. 8. The clock will stop on all dead ball situations with two minutes left in the second half. Game Rules 1. All sportsmanship technical fouls count as personal fouls and as a team foul. 2. After the seventh team foul, a one-and-one situation shall be awarded. This means the shooting team has one guaranteed free throw. If the shot is made, the shooter will have a second attempt. If the shot is missed the ball becomes live. After the 10 th team foul a double bonus situation occurs in which the shooter is guaranteed two free throw attempts. 3. No free throws will be awarded for the following: a. Each common foul before the bonus rule is in effect. b. Double foul. c. A player control foul or team control foul. d. A double technical foul. 2

4. Technical Fouls: On all technical fouls, two free throws will be awarded to the offended team, plus the ball at the half court line for a throw-in. a. If a defending player reaches over the vertical plane that is the out of bounds line during a throw in, they will receive a technical foul. 5. Two unsportsmanlike technical fouls charged to any individual will result in their ejection from the game, and the Student Staff will escort the person out of the building if they do not leave. 6. Three unsportsmanlike technical fouls will result in the team forfeiting the game. 7. Any technical foul assessed to the bench will be charged to the team captain. 8. Intentional Fouls: These fouls will be treated as common or shooting fouls depending on when they happen. They count towards players personal fouls and team fouls. 9. Shooting Flagrant Fouls: On all flagrant fouls, the offended team will be awarded two or three points (depending on location of the foul), one free throw and if the shot is missed it s live. If it s made, the shooting team keeps possession of the ball. The offending player will be ejected from the game. Flagrant Fouls will be counted as Unsportsmanlike Technical Fouls. 10. Non-Shooting Flagrant Fouls: If a flagrant foul occurs during a non-shooting play, the offended team gets two free throws and possession of the ball regardless if the baskets are made. All other players minus shooter must be on the other side of half court. The offending player will be ejected from the game. 11. All substitutions can only be made during a dead ball situation. Substitutions must report to the score table, kneeling down, and wait to be beckoned on the court by the official. There is no limit on the number of substitutions in a game. Illegal substitutions result in a technical foul (two foul shots, plus the ball for opposing team). 12. Dunking will only be allowed during a game; Never during pre-game, time-outs, half-time, or postgame. A technical foul, personal and team foul will result for dunking during pre-game, time-outs, half-time, or post-game. 13. All players in the 6'0 & Under division are required to be measured prior to their first game. Players can be re-measured if the Competitive Sports Program staff feels there is just cause. Remember, the rule states 6' and under -- NO EXCEPTIONS 14. Free Throws: On the release, players may enter the key. Player shooting the ball and players not in marked key positions can enter after the ball hits the rim. Players cannot touch the shooter until the ball hits the rim. 15. Violations a. On a free throw a player shall: i. Attempt a free throw from within the free throw circle and behind the line. ii. Player has 10 seconds to shoot the free throw. iii. No faking a free throw attempt. iv. Players may not enter the lane until the ball has been released from the shooter. v. The shooter cannot move and will not be touched until the ball has hit the rim. vi. Players that are not in the arch cannot enter the arch until the ball has hit the rim. b. Violations on free throw: i. By the free thrower or a teammate results in turnover, no point. ii. By opponent, if shot is good, point good; if no good, re-shoot. 3

iii. By each team simultaneously, the ball is dead; possession will be determined by the alternating possession. c. Violations on throw in: i. May not leave designated spot, only after a made basket. ii. Five seconds to throw the ball in. iii. Thrower may not touch the ball until it has touched another player. iv. Ball may not enter the basket before touched by another player. v. Must be behind the out of bounds line. d. Player may not kick or strike the ball into the goal. e. Player may not double dribble, unless an opponent has touched it. f. Violation during jump ball is a re-jump. g. Team has 10 seconds to advance the ball to the frontcourt. h. No offensive players shall be in the key for more than three seconds. i. Players may not swing elbows, even if no contact occurs. j. No players shall hand check. k. No players shall commit goal tending or basket interference: i. Violation will result in counting the basket. ii. Violation by both teams results in alternating possession. 16. Out of bounds when: a. A player steps on or the ball bounces on any part of a boundary line. b. The ball contacts any support structure or back of the backboard. 17. The ball will be put back into play at the designated throw-in spot. a. Players throwing the ball in may only run the baseline after points have been scored. 18. A legal screen is action by a player who, without causing the contact, delays or prevents an opponent from reaching a desired position. 19. Fouls will occur when a player commits any illegal contact on an opposing player. Co-Rec Rules The rules stated above will govern play with the following exceptions: 1. Safety comes first: You are expected to use your best judgement and consider safety first for all other player (i.e. non-excessive fouls). Intramural staff have the right to enforce consequences as they deem appropriate. 2. Teams are made up of three women and two men. Teams may start a game with four players. Teams must always have at least one male and two females on the court at all times. a. Example: You can play with one man and four women. If this occurs, the other team will be allowed to designate a man to guard one of their women; however, a team must finish a game with at least one man and two women. 3. Males can guard or set screens on females, and females can guard or set screens on males. Injured Player(s) Policy If someone on your team becomes injured, please contact the Intramural Program staff at intramurals@usu.edu 24 hours before your next scheduled game to inquire about replacing the injured 4

player on your team. Doctor or Athletic Trainers note may be required. Intramural Sports Program staff has the authority to determine if an injured player will be allowed a substitute. There are limitations when it comes to who can substitute during tournament play. If someone becomes injured during the tournament, an eligible participant may play in their place. Once the injured individual becomes approved to play again, that substitute is then removed from the team roster. Eligibility Requirements Eligibility to participate in the Intramural Sports Program at Utah State University is restricted to certain members of the campus community. Review the following requirements carefully to ensure you and your teammates are, and remain, eligible. For questions concerning eligibility, please call our office at 435-797-8388 or email intramurals.usu.edu. Students: If you are enrolled at Utah State University with at least one (1) credit, paying the Campus Recreation fee, or are doing research and possess a current student activity card or proof of enrollment. Faculty and Staff: If you are currently employed by any department of Utah State University you can pay the Campus Recreation fee for $35.61 at the Registrar s Office. Spouses of Students/Faculty/Staff: You can purchase a spouse pass at the Registrar s Office that will give you access to participate for $40. Intercollegiate/Club Sport Athletes: You can only have two or three Intercollegiate or Club Sport athletes (depending on the sport) on an Intramural team that at one point were on the team roster during that current school year. See tables below for Intercollegiate and Club Sport Athletes on eligibility for Intramural Sports. Intercollegiate/Club Sports Athletes USU Sport Club Sport Intramural Sport # of Participants you can have on IM Team Basketball N/A 5v5 Basketball 2 Adding Players Team captains are responsible for monitoring participants who join their team. If players are not on the team roster before 4pm of your scheduled game day, those players will need to get permission from the Competitive Sports Supervisor on duty. The cut off for adding players to rosters is one day after the season ends. Sportsmanship Rating System The sportsmanship rating system is intended to be an objective scale by which teams attitudes and behaviors can be assessed. Behavior before, during, and after a contest is included in each rating. Each team captain is responsible for educating ALL players and spectators affiliated with his/her team about the system. Teams must maintain a 3.0 ( B ) average in order to qualify for tournament play. Teams must also maintain a 3.0 ( B ) average during tournament play. The Intramural Staff will determine the score for the teams after each intramural contest. The Intramural Staff reserves the right to review and/or change any sportsmanship rating given. Captains inquiring about their team s sportsmanship rating should do so the business day following the contest by contacting the Assistant Director of Competitive Sports or Graduate Assistant of Competitive Sports by emailing intramurals@usu.edu The sportsmanship rating system is based on the following criteria, but not limited to: 5

4.0 = Excellent Conduct and Sportsmanship (A) Team members cooperate with and demonstrate good sportsmanship toward members of opposing teams, spectators, and ALL campus recreation staff. Team manager exhibits control over his/her team and spectators, converses reasonably and rationally with officials about rule interpretations, and cooperates by providing any information requested by any intramural staff member. 3.0 = Good Conduct and Sportsmanship (B) Team members verbally complain about some of the decisions made by the officials and/or show minor dissensions, which may or may not merit an unsportsmanshiplike conduct penalty. Teams receiving one unsportsmanshiplike conduct penalty will receive no higher than a "B rating. A team defaults the contest 2.0 = Average Conduct and Sportsmanship (C) Team shows verbal dissent toward officials and/or the opposing team, which may or may not result in an unsportsmanshiplike conduct penalty. Team captain exhibits minor control over team/spectators, but is in control of himself/herself. Teams receiving more than one unsportsmanshiplike conduct penalties will receive no higher than a "2.0 rating. Team is unable to produce a team at game time resulting in a forfeit. 1.0 = Below Average Conduct and Sportsmanship (D) Team continually dissents the officials and/or opposing team from the court/sidelines. Team manager exhibits little or no control over team/spectators or himself/herself. Teams that have a player ejected will receive no higher than a "D rating. 0.0 = Poor Conduct and Sportsmanship (F) Team is completely uncooperative; manager has no control over team/spectators/self. Teams play with ineligible participants or withhold any information requested. Damage or destruction of any Campus Recreation facility/equipment. Multiple player ejections or causing a contest to be forfeited by any reason than not having enough players will receive an "F rating. Any threatening behavior (verbal/nonverbal) towards any player, spectator, or campus recreation employee. Teams receiving a "0.0 rating during tournament will not be allowed to advance. Teams receiving a "1.0 rating during tournament must have their team captain meet with the Assistant Director of Competitive Sports before their next scheduled contest. Teams that do not earn at least a 3.0 during each Tournament game, they will not advance in the tournament. For full details and our entire Intramural Sports Program Manual, please visit https://www.usu.edu/campusrec/intramural_sports/homepage_intramural Everything is at the discretion of the Assistant Director of Competitive Sports and the Graduate Assistants of Competitive Sports. If you have any questions, contact them at intramurals@usu.edu or 435-797-0552. 6