August 13, 2016 Lancaster Event Center Lincoln

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August 13, 2016 Lancaster Event Center Lincoln Skill Test Rules & Course Manual

Rules 1. All contestants must check in and pick up team numbers at the Skills Test registration table. 2. Each entry will be issued a number that must be affixed to the equipment by the starting judge. 3. The Skills Test will be run in team number order. Each individual or team is responsible for being at the starting line when designated 4. Seat belts must be worn by each contestant when running the obstacle courses. The Skills Test judge will check to see if seat belts are secured at the beginning and at the end of the obstacle course. 5. Skills Test equipment may not be altered in any way by any contestant. The only exceptions are that mirrors and seats may be adjusted prior to starting the course. 6. Any form of recklessness that could endanger course officials or spectators, or damage course obstacle or Skills Test equipment, or driving that does not reflect proper equipment operation or simulate real life conditions will not be tolerated. The Skills Test Master will immediately disqualify any team exhibiting any of these reckless characteristics. Actions that will result in disqualifications include: excessive speed, spinning tires or running the course the wrong way. 7. Participants will be disqualified if the Skills Test Master detects alcohol or any other drug during the Skills Test. 8. Failure to comply with any of the rules or instructions contained in this manual may result in disqualification from the Skills Test. 9. Disqualification will be determined by the Skill Test Master and will be final. Page 2 of 19

Obstacle Course The obstacle course is designed to test an operator s ability to maneuver a vehicle through a series of obstacles that simulate actual operation conditions. The objective is to complete the course without hitting any of the obstacles, and to operate the equipment in such a way as to demonstrate safe and proper equipment handling. Whenever an obstacle is hit or knocked down, penalty points are deducted from the score. Scoring The skills test rules and scoring are designed to make the event as challenging as possible. The rules are also designed to ensure safety, and the proper use and operation of equipment. The objective of each team or individual participant is to accumulate the most points for all events. The score is derived by subtracting penalty points from the obstacle course total points possible for all events. The team/individual with the highest overall score is declared the winner. Course time will be used to break ties when they occur. Obstacle Course The Skills Test Master will walk the obstacle course with all event participants. All safety practices should be strictly observed during the obstacle course event Time: Total time between the Start and Finish Lines Prior to the event, the official course average time will be established by event officials. At the direction of the Skills Test Master, the team entering the obstacle course will be directed to the starting line. The Skills Test Master will direct the operator to pull up so the forward tip of the equipment is directly on the start line. The Skills Test Master will allow each team enough time to adjust mirrors and seats, and check to see if seat belts are secured. The round will begin when the signal light turns green. If the course does not have a signal light, wait for the Skills Test Master s start. The clock will begin at this time. All course rounds will be timed and 1 point per second over average shall be deducted until no points remain. Operators exceeding the maximum time will be told to stop to keep program on schedule. The course is marked by chalk lines, arrows and traffic control devices. Follow the course through each obstacle. Scoring will only take place within the limits of each obstacle boundary. If the piece of equipment hits a cone or barricade, points will be deducted. If the Skills Test Master defines excessive knockdowns of cones or barricades as reckless behavior, participant shall be subject to disqualification. Page 3 of 19

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Obstacle #1 Alley Dock (Front) The objective is to maneuver the loader forward between the barrels without making contact with any of them, stop with the loader bucket as close to the back of the obstacle as possible without making contact and sound the horn so judges can measure the distance of the bucket to the back of the obstacle. Lowest possible score is 0. Within 0 12" of rear barricade Over 12" of rear barricades Hit rear barricade/rail Hit barrels or side rails Stopping Changing directions Raising or lowering bucket Running out of the course 125 points -0 points -125 points Obstacle #2 Alley Dock (Rear) The objective is to maneuver the loader backwards between the barrels without making contact with any of them, stop with rear of the loader as close to the back of the obstacle as possible without making contact, sound the horn so judges can measure the distance from the rear of the loader to the back of the obstacle. Lowest possible score is 0. Within 0-12" of rear barricade Over 12" of rear barricades Hit rear barricade/rail Hit barrels or side rails Stopping Changing directions Raising or lowering bucket Running out of the course 125 points -0 points -125 points Obstacle #3 Ball In Barrel The objective is to place the ball in the barrel. Lowest possible score is 0. Page 5 of 19

Ball in barrel Barrel hit Changing directions 75 points 75 points Obstacle #4 Continuous Right Turn The objective is to maneuver the loader around a tight right turn in a continuous motion and come as close to the inside cone without making contact with it. Lowest possible score is 0. Within 0-6" of inside cone Between 6-12" of inside cone Over 12" of inside cone Hit inside radius cone Hit outside radius cone Stopping Changing directions Raising or lowering bucket Running out of the course 75 points -0 points each cone -75 points Obstacle #5 Block Push The objective is to push the block off the end of the measuring stick without allowing the block to fall off either side. Lowest possible score is 0. Push block off end Push block between 10 15 feet Push block between 0 10 feet Hit outside cone Stopping Changing directions Running out of the course 75 points -0 points each cone -75 points Page 6 of 19

Obstacle #6 Cul-De-Sac The objective is to maneuver the loader around the cul-de-sac in one continuous motion and not make contact with the inside or outside cones. Lowest possible score is 0. Hit inside or outside radius cones Stopping Changing direction Raising or lowering bucket Running out of the course 75 points -75 points Obstacle #7 Continuous Left Turn The objective is to maneuver the loader around a tight left turn in a continuous motion and come as close to the inside cone without making contact with it. Lowest possible score is 0. Within 0 6" of inside cone Between 6-12" of inside cone Over 12" of inside cone Hit inside radius cone Hit outside radius cone Stopping Changing directions Raising or lowering bucket Running out of the course 75 points -0 points each cone -75 points Obstacle #8 Stop Line This is the final obstacle on the loader course. The objective is to come as close to the stop line as possible without any part of the bucket touching or going past it. In the case of the bucket not being parallel to the stop line but behind it, measurement will be taken from the furthest part from the stop line. Time stops when the operator sounds the horn. Lowest possible score is 0. in 0-6" Between 6+ - 12" 125 points Page 7 of 19

Between 12+-18 Between 18+-24 Over 24 Touch or over line Stopping Changing directions Running out of the course -75 points -125 points -125 points -125 points Item #9- Time There will be an average time setup before the Skills Test. If the operator goes over that time, one point per second will be deducted from their score. Page 8 of 19

Loader Skill Test Scorecard Contestant # 01 Loader Skills Test Scorecard OBSTACLE POSSIBLE POINTS POINTS EARNED Alley Dock (Front) 125 Alley Dock (Rear) 125 Ball in Barrel 75 Continuous Right Turn 75 Block Push 75 Cul-de-Sac 75 Continuous Left Turn 75 Stop Line 125 Total Possible Points 1150 Time Deduction 1 PT/SEC Total Score Judge s Name: Page 9 of 19

Course Completion Time: minutes seconds Deduction of points over average time: Total Score Judge s Name: Page 10 of 19

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Obstacle #1 Chain Weave The objective is to maneuver a chain around the bowling pins in a serpentine pattern. Operators must weave from the base towards the machine and in a return pattern back towards the base. The chain is connected to a bowling ball and handle to allow pick-up with the bucket. Prior to beginning the task, the chain must touch the ground between the red and yellow starting lines. During completion of the task, the chain may not leave the ground at any time between the yellow lines. Penalties will be assessed for hitting or knocking over the bowling pins. Lowest possible score is 0. Page 12 of 19

400 points Each pin hit with the bucket Each pin knocked over -200 points Failure to encircle a pin with chain -200 points per pin Reset of base & ball/chain (1 allowed) -200 points each time Lifting the chain off the ground -400 points Obstacle #2 Frisbee Fit The object is to maneuver the Frisbee attached to the bucket through each of the gates without knocking any tennis balls from their mounts. The first gate is at base. The operator must successfully leave and return to base without knocking the tennis balls from their mounts for a full score. Knocking over or breaking a gate results in a penalty. Lowest possible score is 0. 50 points per gate with base counting as two gates Touching a gate or ball with the Frisbee or the mounting post Displacing one tennis ball in a gate Displacing two tennis balls in a gate Knocking over a gate Breaking a gate Failure to travel through the gate 400 points -10 points per infraction -200 points -200 points Obstacle #3 Ball Recovery The objective is to extract a soccer ball from a cage without hitting the cage or dislodging the tennis balls from the frame. The obstacle is a success when the ball leaves the cage. It can remain on the ground. Knocking the ball off of its base rendering it unreachable forfeits this obstacle. Popping the ball disqualifies the competitor from the Backhoe Skills Test. Lowest possible score is 0. 250 points Hitting the frame per time Dislodging a tennis ball per ball Obstacle #4 Checkers The objective is to move each checker from the starting board to a destination board. Checkers on Board A should be on white squares. Checkers on Board B should be on black squares. Event officials will instruct each competitor as to which board is their destination board. Lowest possible score is 0. 200 points Page 13 of 19

Properly placing each checker Dropping or tipping a checker Setting the checker outside the destination square 50 points per checker per checker Obstacle #5 Ball Drop The objective is to pick up two balls on stands and drop them in a drum. Operators may pick up and drop both balls in one pass or in two passes. Lowest possible score is 0. Dropping a ball outside the drum Knocking over the ball support 100 points Obstacle #6 Balance Beam The objective is to move the balance beam from one stand to another stand without dropping the tennis balls balanced on the beam. Event officials will instruct each competitor as to which stand is the destination stand. Penalties will be assessed for dropping any of the balance beam components. Lowest possible score is 0. 250 points Dislodging a tennis ball per ball Dislodging a pipe section per section Dropping the beam -250 Backhoe Skill Test Scorecard Contestant # 01 Backhoe Skills Test Scorecard OBSTACLE Backhoe Course #1 POSSIBLE POINTS POINTS EARNED Chain Weave 400 Frisbee Fit 400 Page 14 of 19

Backhoe Course #2 Ball Recovery 250 Checkers 200 Ball Drop 100 Balance Beam 250 Total Possible Points 1600 Time Deduction 1 PT/SEC Total Score Judge s Name: Course Completion Time: minutes seconds Deduction of points over average time: Total Score Page 15 of 19

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Obstacle #1 Distance Check Tight, precise turns are essential when operating a skidsteer loader. Throughout the course at marked cones, the distance of the machine s tire path from the cones will be scored. Lowest possible score is 0. Maximum score per cone/turn Within 0-6 of inside cone Within 6-12 of inside cone Over 12 from inside cone Hit inside radius cone Hit outside radius cone 700 points 100 points -0 points Obstacle #2 Serpentine This obstacle tests the operator s ability to negotiate the skidsteer loader forward around the barrels, then backwards through the same course without hitting the barrels or the outer cones. When changing directions, the operator should complete at least a 360 turn before proceeding in reverse. Lowest possible score is 0. Hitting barrel Hitting outside cones Changing direction Stopping 400 points each barrel each hit Obstacle #3 Rear Alley Dock The alley dock tests an operator s ability to back the vehicle into a confined space. The operator must drive into the space without hitting the sides and must stop as close to the back barricade as possible without hitting it. In addition to not hitting any of the barricades in the alley dock, it is the operator s responsibility to sound the horn (if the machine is equipped). When the horn sounds, the judge will measure the distance from the back of the machine to the barricade. After the judge measures and signals, continue the course. Lowest possible score is 0. Within 6" of rear barricade Between 6" to 12" of rear barricade Between 12" to 18" of rear barricade Between 18" to 24" if rear barricade Over 24" of rear barricade Hitting rear barricade 225 points -0 points -75 points Page 17 of 19

Hitting barricades or side rail each hit Obstacle #4 Alley Dock and Controlled Reach For this obstacle, the operator must drive into the space without hitting the sides and must stop as close to the back barricade as possible without hitting it. After stopping at the barricade, lower the bucket over the barricade without touching it to knock the tennis ball off of its stand. Lowest possible score is 0. Stopping at the barricade Within 6" of rear barricade Between 6" to 12" from barricade Between 12" to 18" from barricade Between 18" to 24" from barricade Over 24" from barricade Hitting barricade Hitting barricades or side rail Knocking tennis ball off of stand Knocking over stand 225 points -0 points -75 points each hit 200 points Obstacle #5 Controlled Reach The objective is to stop at the barricade and use the bucket to knock a tennis ball off of a stand on the far side of the barricade without touching the barricade or knocking over the stand. Lowest possible score is 0. Knocking tennis ball off of stand Knocking over stand Hitting barricade Hitting barricades or side rail 200 points each hit Obstacle #6 Stop Line The objective is to back to the designated line and stop. Honk (if equipped) to signal completion of the round. Lowest possible score is 0. Stopping at the barricade Within 6" of rear barricade Between 6" to 12" from barricade Between 12" to 18" from barricade Between 18" to 24" from barricade Over 24" from barricade Hitting barricade 225 points -0 points -75 points Page 18 of 19

SkidSteer Skill Test Scorecard Contestant # 01 SkidSteer Skills Test Scorecard OBSTACLE POSSIBLE POINTS Distance Check 700 POINTS EARNED Serpentine 400 Alley Dock 225 Controlled Reach #1 200 Controlled Reach #2 200 Stop Line 225 Total Possible Points 1950 Time Deduction 1 PT/SEC Total Score Judge s Name: Course Completion Time: minutes seconds Deduction of points over average time: Total Score Page 19 of 19