HOUSE LEAGUE PLAYOFF FORMAT

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HOUSE LEAGUE PLAYOFF FORMAT 2017-2018 In accordance with Rule 22.01, the Mississauga Hockey League had adopted the following format for House League playoffs this season: 1 GENERAL PLAYOFF RULES a. Teams are scheduled according to their final standings. Ties in standings will be determined according to MHL Rule 31. b. Playoffs are set up according to the number of teams involved in the Category. ALL TEAMS QUALIFY FOR THE PLAYOFFS. c. Teams must be ready to play ten (10) minutes prior to game time in the event the previous games ends early. d. Teams must stand ready to play on EIGHTEEN (18) HOURS NOTICE. e. Home ices does not apply during playoffs. f. Any player who is guilty of any offence that warrants suspension beyond his team s remaining games will serve the balance thereof at the start of the following season. g. A team involved in the playoffs may be granted permission to enter GTHL, OMHA or Alliance sanctioned tournaments only, conditional on keeping their MHL playoff schedule commitments. h. In Championship games only, each team will be permitted one 30-second timeout. (See Section 6) 2 PLAYOFF START DATES The start date for playoffs will be published on the MHL website, www.hockey.on.ca. 3 ELIMINATION SERIES No Elimination series at any of the loops. Everyone will move on to the Robin series. 4 PLAYOFF FORMAT At the end of the Regular Season, each Regular Season loop is split if there are 8 teams or more in the loop. If your loop consists of 8 or more teams, it will be split as follows:

8 team loop: Pool A Teams 1, 3, 5, 7 Pool B: Teams 2, 4, 6, 8 9 team loop: Pool A Teams 1, 3, 5, 7, 9 Pool B: Teams 2, 4, 6, 8 10 team loop: Pool A Teams 1, 3, 5, 7, 9 Pool B: Teams 2, 4, 6, 8, 10 11 team loop: Pool A Teams 1, 3, 5, 7, 9, 11 Pool B: Teams 2, 4, 6, 8, 10 12 team loop: Pool A Teams 1, 3, 5, 7, 9, 11 Pool B: Teams 2, 4, 6, 8, 10, 12 13 team loop: Pool A Teams 1, 3, 5, 7, 9, 11, 13 Pool B: Teams 2, 4, 6, 8, 10, 12 Note that there will probably be a bye week for those loops that have more than 8 teams and have an odd number of teams. For example, if the 9 team loop was split under this scenario, in one pool each team would play 4 games, while in the other pool each would play 3 games. The pool that contains less teams would have a bye week to wait for the opponent from the other pool for the Semi-Final game. The overall format would be as follows: No. of Teams in Category Elimination Team Robin Team Semi-Final Team* Bronze Game** Final Team*** 4 0 3 1 1 1 5 0 4 1 1 1 6 0 5 1 1 1 7 0 6 1 1 1 8-4&4 0 3 1 1 1 9-5&4 or 4&5 0 3 or 4 1 1 1 10-5&5 0 4 1 1 1 11-6&5 or 5&6 0 4 or 5 1 1 1 12 0 5 1 1 1 13-6&7 or 7&6 0 5 or 6 1 1 1 *Semi-final series will be 1 st v 4 th and 2 nd v 3 rd in loops with 7 teams or less. In loops with 8 teams or more, the semi-final series will consist of 1 st Pool A v 2 nd Pool B and 2 nd Pool A v 1 st Pool B. The semi-final series will be 1 game, with overtime as required. (See Section 7)

**In each Bronze game, defeated Semi-Finalists will play a 1-game playoff whose result will determine the single winner of a Bronze medal. Bronze games will be played up to and including Bantam. No Bronze games for Minor Midget, Midget or Juvenile. ***Final games will be 1-game, with overtime as required. (See Section 7) 5 ROUND ROBIN SERIES The Robin Series format is as follows: (a) Each team will play each other once for a maximum total of six games. Maximum games will be determined by the number of teams in the Robin. (b) During Robin play, teams will be awarded 2 points for a win, 1 point for a tie, and 0 points for a loss. Robin points decide 1 st, 2 nd, 3 rd and 4 th place teams. (c) In the event of a tie at the end of the Robin Series, for any position, the following procedure will be used to break the tie: ROUND ROBIN TIE-BREAKING PROCEDURE A. IF TWO (2) TEAMS ARE TIED: If two teams are tied at the conclusion of a Robin series, then the following procedure will be used to determine the final ranking before the Semi-Final and Final games are played. 1. The winner of the Robin game between the two tied teams gains the higher position. 2. The team with the most wins in the Robin gains the higher position. 3. If still tied, the team with the best goal average gains the highest position. The goal average of a team is determined as follows: Divide the total number of goals for and against into the total goals for. The team with the highest percentage takes the highest position. Example: Goals for 10; goals against 4; 10 divided by 14 = 71.4% NOTE: ALL Robin games are included. 4. If still tied, the team that scored the first goal in the game between the two tied teams gains the highest position. 5. If still tied, the team with the least penalty minutes (PIM) during the Robin will gain the highest position. 6. If still tied, then a single coin toss will determine which team gains the highest position.

B. IF THREE (3) OR MORE TEAMS ARE TIED: NOTE: The three team tiebreaker is used to determine the seeding of the three tied teams. If any step in the tiebreaker only seeds one team, that team assumes that position. The three team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker. 1. If 3 or more teams are tied, only the point record established in the games among the tied teams will be used as the first tiebreaking formula in deciding which team(s) shall advance. 2. If still tied, the team with the most wins gains the higher position. 3. If still tied, the team with the best goal average gains the highest position. The goal average of a team is determined as follows: Divide the total number of goals for and against into the total goals for. The team with the highest percentage takes the highest position. Example: Goals for 10; goals against 4; 10 divided by 14 = 71.4% NOTE: ALL Robin games are included. 4. If still tied, the team with the fewest goals against (all Robin games played) will gain the highest position. 5. If still tied, the team with the most goals for (all Robin games played) will gain the highest position. 6. If still tied, the team with the least penalty minutes (PIM) (all Robin games played) will gain the highest position. 7. If still tied, then a single coin toss shall determine the winner. In a 3-team coin toss, the odd team gains the highest position. 6 CHAMPIONSHIP ROUNDS a) Semi-Final Game The Semi-Final will be a one-game playoff, with overtime as required. 1 st place vs 4 th place from Robin 7 team loop or smaller 2 nd place vs 3 rd place from Robin 7 team loop or smaller 1 st place Pool A vs 2 nd place Pool B 8 team loop or larger 2 nd place Pool A vs 1 st place Pool B 8 team loop or larger

b) Bronze Game In each Bronze game, defeated Semi-Finalists will play a one-game playoff whose result will determine the single winner of a Bronze medal. Bronze games will be played up to and including Bantam. No Bronze games for Minor Midget, Midget or Juvenile. c) Final Game The winners of the Semi-Final games will play a one-game playoff, with overtime as required. 7 OVERTIME There will be no overtime in the Robin series. All Semi-Final, Bronze, and Final games will play overtime in accordance with MHL Rule 21. The League Official or MHL Representative present at the game will be considered the MHL Playoff Committee for the purpose of this Rule. In the House League divisions, if a Championship game is tied at the end of regular time: a). Teams will NOT change ends between the 3 rd period and the first overtime period, but will change ends for each subsequent overtime period (as required). b). A ten (10) minute sudden victory overtime period will be played. The format will be 5 skaters on 5. c). If still tied, another ten minute sudden victory overtime period will be played, 5 on 5 as above. d). If a winner is still not determined, there will be a three player shoot-out (one player from each team shooting at the same time). The first 3 shooters per team will be selected by the applicable Head Coaches once the shoot-out becomes necessary. Shooters will be marked 1, 2, 3 on the Game Sheet and will shoot in that order. Players who were serving penalties at the end of OT WILL be allowed to participate in the shoot-out. However, players previously ejected from the game will not be allowed to return. e). If a winner is still not determined, a sudden victory shoot-out will occur, one player from each team at a time, until a winner is determined. No player may shoot a second time until all skaters have taken a turn. f). Championship games represent all Semi-Final, Bronze, and Gold/Silver-Final games.