PINS MECHANICAL COMPANY DUCKPIN BOWLING LEAGUE RULES

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PINS MECHANICAL COMPANY DUCKPIN BOWLING LEAGUE RULES SUMMARY OF LEAGUE PLAY: - 5:30/7:00/8:30/10:00PM Time Slots - 4 Lanes / 4-4 Person Teams - Substitutes are allowed - 3 different players are required to start + complete a game - More than 4 Bowlers can rotate through the 4 bowling slots - Teams must rotate all players present into the line-up within the 2 games played - Teams will bowl TWO (2) complete 10 frame games within 1 hour and 30 minutes per game - League lasts 8 weeks (Apr 17th - June 6th) - Next session starts June 26th - Aug 14th - $100 per team per session (Paid in advance) - Games are self-regulated with facilitation from League Coordinator and/or Lane Manager - No Handicap Rule. Each game will count in standings. Results are based on total pins bowled by each player in each team in each game. Total average of the 2 games computes the standings - No lobbing/throwing the ball down the alley. You break it, you buy it. Be gentle with our balls - Teams will bowl in their designated lane unless otherwise stated - No bowling shoes necessary, balls are included - Level of play is casual. Average to no experience needed. Players looking for a less competitive and more social atmosphere. No hustlers allowed. - Drink Special - Extended Happy Hour until 11pm - League Champs - Prizes - Pins Merch, Pins Gift Card and Trophies 2017 PINS MECHANICAL CO. All rights reserved PINS MECHANICAL CO. RULES page. 1

RULES: FORFEITS/GAME TIME Please don t forfeit. Your teammates and opponents count on you to have a full team and competitive game. Each team must have at least 3 players to start a game. The Lane Manager will give a 10 minute grace period and determine forfeits at the lane. Due to the extremely tight schedule, we strongly suggest arriving at the alley a few minutes before game time. A forfeit will result in the loss of 5 point in the standings per forfeit. START OF THE GAME At the beginning of the session, teams will be assigned lanes by the League Coordinator. The total game score will be located on the bottom right corner of the screen. If teams would like to rotate their players for game 2, they can do this now. These names are then entered into the scoreboard, the game is played, and both the individual and total team score is recorded. Scores are recorded by the League Coordinator or Lane Manager. 1 Frame shoot outs will determine tiebreakers monitored and facilitated by the League Coordinator or Lane Manager. PICKING UP PLAYERS You may not pick up players for your team. You must have the minimum required from your roster in order for the game to count. CLOCK Teams will be required to bowl TWO (2) COMPLETE 10 frame games (ideally 4 different bowlers each) within the allotted hour and forty-five minutes. If teams do not complete 10 frames in Game 2, the scoring of total pins per player for that particular team will end on the frame they re on. TIE RULE A tie in either individual game will result in 1 point for both teams. CLOCK Teams will be required to bowl TWO (2) COMPLETE 10 frame games (ideally 4 different bowlers each) within the allotted hour and forty-five minutes. If teams do not complete 10 frames in Game 2, the scoring of total pins per player for that particular team will end on the frame they re on. TIE RULE A tie in either individual game will result in 1 point for both teams. 2017 PINS MECHANICAL CO. All rights reserved PINS MECHANICAL PINS MECHANICAL CO. WINTER CO. RULES page. 2

SCORING For teams with at least 4 bowlers: The 4 scores will be recorded for each team per game. - For teams with only 3 players: One bowler will bowl twice, making up for the missing player. - If teams do not complete all ten (10) frames of Game 2 in the time allowed, the scoring will stop and the total pin count will be recorded for the amount of frames that have been bowled. - Games will be played 4 (four) on 4 (four) with at least 3 different players playing each game during the set. - Scores will be recorded for each individual score (4 total) and the total team score for each game and the average of the 2 games. - These scores will recorded at the end of the night by the League Coordinator. The League Coordinator will then verify all the information and indicate the winners for that week on the website by the next day. TEAM ROTATION YOU MAY NOT BOWL MORE THAN 2 GAMES AT A TIME If teams have more than 4 players present they have two choices; 1) The team can choose to have players sit out the first or second game. A player who sits out game 1 must bowl in game 2. 2) They may rotate all of their players into the 4 slots for both games. a. All present players may rotate equally throughout the 4 game slots. That means a consistent rotation. WHATEVER ORDER YOU START THE GAME IN IS THE ORDER YOU MUST CONTINUE TO PLAY IN. Players cannot change the order mid game. This includes not having a player follow their own mark if they got one in the previous frame (if it meant they had to change the order). All orders must stay the same. BOWLING EQUIPMENT No bowling shoes necessary. Bowling balls will also be provided at the alley, but players can choose to bring their own. Other equipment,such as wrist braces and gloves, will not be provided by Pins, but may be worn by players. BOWLING OUT OF ORDER/WRONG LANE If a player bowls out of order, the teammate which he/she has bowled for will then go in place of that player on the subsequent turn. If a player bowls in the wrong lane (opposing team), that team will go into the electronic scoreboard and erase the frame thrown by the wrong player. (Note: You are on a time restraint, so doing this quickly and efficiently will only benefit your team in the end.) 2017 PINS MECHANICAL CO. All rights reserved PINS MECHANICAL CO. RULES page. 3

ILLEGAL THROWING Players must properly throw the bowling ball down their teams designated lane. Lane Manager or League Coordinator will immediately remove a player that lob/throw the ball down the lane or improperly roll the ball (i.e. backwards, between the legs, two balls at once, two people at once, etc.). He/She will not be able to finish his/her game/games. If a player hits a TV and breaks said TV, the player will be charged $500 for its replacement. He/She will not be able to finish the game/games and the team will be forfeited for the rest of the night. Be gentle with our balls. NO STEPPING ON, STANDING ON THE LANES OR UNTANGLING STRINGS Stay off the lanes. If you are caught on the lanes or untangling the string of the pins, you will be immediately removed and will not be able to finish the game/games. SELF-UMPIRING Games will be self umpired. Pins Mechanical Co will have a staff member on site to assist in clarifying any rules questions, but we ask that you be on your best behavior and honest when making calls and respect your fellow players, the staff and the space. SPORTSMANSHIP Pins Mechanical Co is a community-focused, social environment for all ages. Our goal is for you to have fun. We hope that you keep this in mind when participating. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by the staff or the league participates may result in suspension and/or ejection from a game or the league. SUSPENSIONS/EJECTIONS Any player(s)/team(s) that are involved in a fight will be suspended from all Pins Mechanical Co Leagues for life. Any teams will forfeit all remaining games. The League Coordinator and/or Lane Manager has the right to sit or remove an unruly player if necessary. - Any excessive contact with an opponent will result in an ejection of that player. - Any player verbally abusing the other team/players/league Coordinator/Lane Manager or other Pins Mechanical Co guests will automatically be ejected from the game without a warning. - Any player that is overly intoxicated will be automatically ejected from the game and removed from the establishment. Drink responsibly. - A player ejected for ANY reason will be suspended for the next game. If that player is caught playing in that game, the team will forfeit. TIE BREAKERS FOR STANDINGS Winning percentage. Head-to-head competition/1 frame shoot out. Team with highest total pin score from the season. Record against next best common opponent. If none of the above options resolve tiebreaker, Pins Mechanical Co will execute a coin toss. 2017 PINS MECHANICAL CO. All rights reserved PINS MECHANICAL CO. RULES page. 4

NOTIFICATION If you know in advance that your team is going to forfeit a game, you MUST contact us by 12 pm on the day of the game at leagues@pinsbar.com. It is not considered notification unless you receive a reply. If your decision is not made until after 12 pm, you should still try to reach Pins Mechanical Co, and we will make efforts to contact the other team. If we can reach them in time to keep them from showing up, no extra penalty. Penalty for forfeiting without notifying Pins: First offense, warning will be issued and loss of five point in standings per forfeit. Second offense, your team will be eliminated from the league and the remainder of the schedule. ANY ADDITIONAL QUESTIONS ABOUT THE LEAGUE, PLEASE CONTACT: LEAGUES@PINSBAR.COM 2017 PINS MECHANICAL CO. All rights reserved PINS MECHANICAL CO. RULES page. 5