A11 OFFENSE 241 PLAY PACKAGE. playbook. play cards. conforms to numbering requirements at every level of football

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Transcription:

30 A OFFN 4 PLAY PAKAG 30 40 playbook 40 50 4 4 50 40 play cards 40 30 conforms to numbering requirements at every level of football 30

4 FORAION 4 Introducing the latest formation package from the A Offense which presents defenses with a difficult unbalanced core box and versatile edges that can quickly morph into a x and x3 passing game. his offensive package is a perfect compliment to the popular spread offense, giving your team a contrarian formation advantage while remaining true to your core play concepts. he 4 will give opposing defensive coordinators nightmares with the overload advantages presented by quick shifts and motions. Flipping plays creates the opposite 4 formation for maximum advantage. OPYRIGH 03 A OFFN. ALL RIGH RRVD.

4 FORAION 4 4 F R U Y A 4 F R U Y A

INRO 4 PAKAG why 4 or 4? In the A Offense formation calls flow left to right and refer to the three zones on the football field that are created by the hash marks. hese three areas are identified as the red, white and blue zones. he numbers in the call -4- coincide with the number of players on the line of scrimmage in each zone. o, in the -4- there are two in the red, four in the white and one in the blue. In the A all formations add up to seven to match the required number of men on the line of scrimmage on every snap. he -4- formation is the -4- flipped. One of the main reasons why the 4 & 4 packages are a great mix-up for spread teams, is how easy it is to to line up in a base spread formation such as agle (above) and with one quick player shift, a -4- package is facing the defense. his is an especially deadly addition to a no-huddle pace. Note: haded players (R-U--Y-) are your five ineligible numbered players #50-79 within each formation. 3.FAOOK.O / AOFFN

the 4 advantage for the spread spread package pread teams playing with the typical five-man line, can morph into a unique four-man line package to create defensive confusion and gain advantage. he 4 a great mix-up package to pull defenders out of the box, while still running many of your run and pass game concepts. 4 PAKAG agle oom 8 eattle same play different look Utilizing motion the same eattle sprint pass concept can be run out of the 4 formation. here is no need to change the passing game as any x and x3 pass route combo is seamlessly integrated into the 4. In 4 eattle the defense is given the illusion of a pre-snap four-man line, but the play morphs into a five-man protection with the use of the check delay flat route. 4 oom 8 eattle.aoffn.o 4

LIN & Q IP 4 PAKAG LIN PLAY eams can create blocking and protection advantages with the unbalanced line, especially in hurry up mode because defensive linemen tend to put their hand on the ground as fast as possible to get into position. In the A interior players always approach the line of scrimmage and say yard off, until they step on to the line of scrimmage at the right point in the cadence. his gives offensive linemen a great advantage of being able to step on the line of scrimmage at any angle to create advantage. In diagram (A) below, the line can approach with the U acting as the center. As the pod steps on, they step at a 45 degree angle and now the is over the ball creating a possible unbalanced advantage. his step on concept is also used to adjust splits for maximum leverage advantage on any play (). A R U Y R U Y R U Y R U Y QUARRAK PLAY Quarterback shifting can wreak havoc on defenses and disrupt tendencies, especially since most defenses expect the quarterback behind the center in shotgun to receive the snap. In the A, the off-set quarterback can also shift to an under center position, even while the # is calling the cadence. his is a great way to spring quick screens and fast hitting veer/midline run concepts on the defense. he angle of being under center is also best for backwards passes to get uncovered R & players involved on the edge. hese ineligible by formation players may legally receive a backwards pass by rule. A R U Y 5.FAOOK.O / AOFFN

4 4

4 ID (x) zoom quick screen left 4 PAKAG F A R U Y - OO OION, 3 YD FLA ROU A - LOK ORNR, ALL INID R - NGAIV HIH, AH & RUN UP IDLIN. good backward pass target u - FIR OU INO AI OF () c - OOP y - AN LOK - AN LOK b - 5 YARD LAN z - 3 YARD LAN - AR IN HOGUN, JUP UNDR NR, QUIK RN LF O (R) - ING ROU RIGH 7.FAOOK.O / AOFFN

4 ID () zoom pot pass left F 4 PAKAG A R U Y - block corner A - work with (R) to identify block. if L inside (R) work to next level R - work with (A) to identify block. if L inside shade wall off u - OOP c - OOP y - man - man b - zoom motion, pivot behind (a) and face qb, read (x) block on orner z - 5 step slant look for backside safety - catch and quick throw to (), z slant nd read - back side pass pro, first threat.aoffn.o 8

4 ID (b) zoom (x) smoke left 4 PAKAG F 3 A R U Y - press to corner, break down sell block, swim for smoke route A - 5 step slant route R - work inside look for st threat in case of scramble u - lide pass pro c - lide pass pro y - lide pass pro - lide pass pro b - zoom motion, pivot behind (a) and face qb, sell pass reception z - 5 step slant - hard pump pass to (b) for fake spot pass, look fade to slant - back side pass pro, first threat 9.FAOOK.O / AOFFN

4 ID stagger () burn sweep left F 4 PAKAG A R U Y - stalk block corner A - work with (R) to identify block. if L inside (R) work to next level R - work with (A) to identify block. if L inside shade wall inside u - combo block with () seal edge before working up to nd level c - OOP y - zone steps, work to nd level - zone steps, scoop b - burn motion, take snap with back to defense, read (r/a) blocks z - release inside look for backside safety - time snap, hand off to burn sweep. sell keep action right. - combo block with (u) seal edge before working up to nd level.aoffn.o 0

4 stack (x) zoom zebra left 4 PAKAG F A R U Y - stack (a) zoom motion, stalk backside safety A - stalk corner R - work wall off wlb or wash inside u - combo block with (c) working up to nd level c - combo block with (U) working up to nd level y - zone steps, work to nd level - zone steps, work to nd level or backside secondary pursuit b - release inside look for backside corner z - release inside look for backside safety - zone read end with (), if pull read (r) block on L - align play side, take dive handoff.faook.o / AOFFN

4 blue a zin trap left F 4 PAKAG R U Y A - work inside cut off corner A - align blue identify your trap block, zin motion, dig out & wash high R - DIG OU () u - combo block with (c) working up to nd level c - combo block with (U) working up to nd level y - zone steps, work to nd level - zone steps, work to nd level or backside secondary pursuit b - release inside look for backside sam z - release inside look for backside corner - time zin motion, secure snap, handoff and sell keep - align opposite play side, take handoff.aoffn.o

4 (A) burn sweep right 4 PAKAG F R U Y A - ONVOY to fs A - motion, take handoff with back to defense, read blocks get vertical! R - DIG OU () u - leave end unblocked, OOP right c - zone steps and work to nd level L y - OOP right - zone steps and work to outside leverage on end b - ork inside for st threat crack z - block corner - time snap with motion, hand off to (A), sell keep left - hustle downfield for lead block. look for sam backer. 3.FAOOK.O / AOFFN

4 (a) burn qb keep 4 PAKAG F R U Y A - ONVOY to fs A - motion, fake handoff with back to defense, sell run down field R - DIG OU () u - work to outside landmark of end and press inside c - zone steps left, work up to nd level y - zone steps left, work up to nd level - zone steps left b - release inside look for backside safety z - release inside look for backside corner - time snap with motion, fake hand off to (A), keep left - hustle downfield and lead block for (A) who is selling handoff.aoffn.o 4

4 ID () FLY ON RAD 4 PAKAG F A R U Y - zin motion, fly action behind qb, become pitch back A - DIG OU FIR HRA, ORK O ONVOY R - DIG OU () u - inside leverage on end and dig out high c - zone steps left with (Y) work to nd level y - zone steps left with (c) work to nd level - zone steps left b - work to safety z - block corner - zone read backside end, if pull () is pitch man in fly option - align opposite play side, take handoff 5.FAOOK.O / AOFFN

4 ID () IN, JA OPION F 4 PAKAG A R U Y - zin motion, work first threat to safety A - DIG OU FIR HRA or corner R - DIG OU () u - inside leverage on end and dig out high c - zone steps left with (Y) work to nd level y - zone steps left with (c) work to nd level - zone steps left b - work to safety z - block corner - zone read backside end, if pull (b) is pitch man in jab option - align opposite play side, take handoff.aoffn.o 6

4 () zin falcon read 4 PAKAG F A R U Y falcon refers to fold block - block corner A - DIG OU FIR HRA or fs R - DIG OU wlb u - inside leverage on end and dig out high c - inside zone steps left y - inside zone steps right - fold block to L b - zin motion, take handoff behind fold block z - block corner - zone read backside end, if pull () is pitch man - align opposite play side, pitch man on option right 7.FAOOK.O / AOFFN

4 stagger wedge right 4 PAKAG F R A U Y - ONVOY A - DIG OU FIR HRA, ORK O ONVOY R - DIG OU () u - zone steps right c - short snap to (), zone steps right - good snap key. y - combo block IH (e) AND ORK UP O IL (get off!) - combo block IH (y) AND ORK UP O IL (get off!) b - release inside look for backside corner z - release inside look for backside safety - align behind center, sell snap roll out to freeze end - take short snap, stay low and run the wedge.aoffn.o 8

4 ID () OO DOUL PO 4 PAKAG 3 F 4 A R U Y - 7 step post A - 7 step post R - first threat hunt block in case of scramble u - slide pass pro right c - slide pass pro right y - slide pass pro right - slide pass pro right b - zoom motion 3 yard wheel route z - 5 yard dig under safety - play action 3 step drop, read inside post to backside post, wheel - zone read play action - block backside end 9.FAOOK.O / AOFFN

4 (a) zoom, all go special 3 4 PAKAG F A R U Y A - outside release go route, could be # if match-up favorable A - zoom motion, 7 step post R - first threat hunt block in case of scramble u - slide pass pro right c - slide pass pro right y - slide pass pro right - slide pass pro right b - outside release go route pressure safety z - outside release go route - play action 3 step drop, read inside post to go routes - zone read play action - block backside end.aoffn.o 0

4 (A) OO ALL GO DLAY 4 PAKAG F R U Y A - inside release go route, could be # if match-up favorable A - zoom motion, 4 count block slip into flat for check down R - first threat hunt block in case of scramble u - slide pass pro right c - slide pass pro right y - slide pass pro right - slide pass pro right b - outside release go route get safety to turn and run z - outside release go route get safety to turn and run - play action roll out action, read deep clear out routes to flat - zone read play action - block backside end.faook.o / AOFFN

4 () zin zebra reverse pass 4 PAKAG F 4 3 R A U Y - zin motion, take pitch from (), read post corner, post flat A - 5 yard dig R - first threat hunt block in case of scramble u - slide pass pro left c - slide pass pro left y - slide pass pro left - slide pass pro left b - 7 step post z - 7 step post corner - zone read handoff, block end 3 count, release to flat - take handoff stay low, quick pitch to ().AOFFN.O

4 blue () zoom smoke slant 4 PAKAG F A R U Y - sell stalk block on corner, swim, go route up sideline A - sell spot pass for full count, 3 step delay slant R - first threat hunt block in case of scramble u - slide pass pro right c - slide pass pro right y - slide pass pro right - slide pass pro right b - sell stalk block on corner, swim, go route up sideline z - sell spot pass for full count, 3 step delay slant - catch snap, pump to spot pass, read smoke to delay slant - zone read play action in front of qb - block backside end 3.FAOOK.O / AOFFN

4 creep / PO PA F 4 PAKAG A R U Y - steps forward turn back for spot pass behind LO A - stalk block on corner R - first threat wall inside u - slide pass pro left c - slide pass pro left y - slide pass pro left - slide pass pro left b - stalk block on corner z - steps forward turn back for spot pass behind LO - catch & throw spot pass best read - creep motion right, dig out first threat wall inside.aoffn.o 4

4 blue sprint trap left 4 PAKAG F R U Y A - work inside cut off corner A - align blue identify your trap block, zin motion, dig out & wash high R - DIG OU () u - combo block with (c) working up to nd level c - combo block with (U) working up to nd level y - zone steps, work to nd level - zone steps, work to nd level or backside secondary pursuit b - release inside look for backside sam z - release inside look for backside corner - sprint action to create defensive flow, handoff to () underneath - align opposite play side, large jab step right, handoff underneath qb 5.FAOOK.O / AOFFN

4 ID () IN P LF F 4 PAKAG A R U Y - ALIGN IN (R/U) GAP - AL DG IH (U) A - LOK ORNR R - ALK () AND AL INID u - zone steps left with () work to nd level - zone steps left with (Y) work to nd level y - zone steps left with (c) work to nd level - zone steps left b - IN OION, LAD LOK FIR HRA INID FOR () z - FAK PO PA - HAND OFF O () FAK PO PA O () - H IH Q, P LF, G VRIAL!.AOFFN.O 6

4 (A) zin RAOR 4 PAKAG 3 F 4 R U Y A - 7 P post corner RAD ORNR A - IN OION, AL ND IH (U) FOR 4 OUN, HK RLA O FLA R - RAD L O AKID PURUI u - slide pass pro left, AL DG IH (A) c - slide pass pro left y - slide pass pro left - slide pass pro left b - ANGL ROU NO DPR HAN 4 YARD z - AKID PO ROU HIND AFY UNL VOID O IG O IFNOR - FAK O (), AGGL LF, RAD PO ORNR, ANGL, PK PO, FLA - FAK HANDOFF, FIR HRA AKID PA PRO 7.FAOOK.O / AOFFN

ball on the hash 45 snap concept 4 whistler F N R U Y A DIRIONAL NAPPING DIRIONAL NAPPING HA N A IG PAR OF FOOALL IN H ARLY DAY OF H INGL ING. Y RUL, H ALL DO NO ND O GO HROUGH H NAPPR LG, A LONG A H NAP I UD IN ON ONINUOU OION AND I NO HANDD O H PLAYR N O H NAPPR,

4 whistler stop & go pass 4 PAKAG F 3 N R U Y A - 5 YARD AKID DIG A - PO PA R - first threat hunt block in case of scramble u - slide pass pro right c - slide pass pro right y - slide pass pro right - slide pass pro right b - FOLLO () GO ROU, OAK A 5 YARD z - 45 DGR NAP O (), RLA OUID GO ROU - PA PRO RIGH - AH 45 DGR ANP HIND ALL, RAD GO ROU O OAK 9.FAOOK.O / AOFFN

4 HILR LOG OPION RIGH 4 PAKAG F N R U Y A - GO ROU, NO OK AION A - PO PA R - DIG OU () u - ON P RIGH c - ON P RIGH ORK O ND LVL IH (Y) y - ON P RIGH ORK O ND LVL IH () - ON P RIGH ORK O ND LVL b - JA OPION AION O H UP IH () A PIH AN z - 45 DGR NAP - RAK LOK INID FIR HRA - OO OION, LOG () - RIV NAP, OPION ORNR, () PIH AN.AOFFN.O 30

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