Game 4 - Limited 45 Over

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Game 4 - Limited 45 Over Cricket Illawarra Grade Playing Conditions (2017-18) All matches are played in accordance with the Grade Competition Administration rules, the Grade General Competition and Match Day rules, Codes & Policies and the MCC Laws of Cricket, except as amended below. All reference documents can be found on the Association website. Playing Condition (PC) 1. FORMAT APPLICATION 1.1. Competitions Applies to Premiership competitions (3G)- Third Grade and (4G) Fourth Grade 1.2. Fixtures As listed on the Association MyCricket website 1.3. Balls 1. New ball each innings 2. Approved Kookaburra balls (Red colour, 156 grams) (4G) 2 piece Tuff Pitch or Special Test or Red King 1.4. Clothing Standard whites worn 2. DURATION OF MATCHES & COMPOSITION OF TEAM 2.1. Match Duration 1. Scheduled One-Day duration 2. One innings per team maximum 45 six-ball overs 3. Constitute a match minimum 25 overs per team 2.2. Team Nominations 1. Eleven players only 2. A substitute can be used to take the place of an injured or absent fielder with the consent of the umpires. 3. Ages of ALL players under 19 years must be indicated on the team lists prior to the toss 3. HOURS OF PLAY & INTERVALS 3.1. Playing Time 1. Normal 12:00pm to 5:55pm (no delays) Add-on Time possible for delays 2. Special Days start times as listed in draw with subsequent sessions adjusted accordingly 3.2. Session Times & Duration 3.3. Interval Time & Duration Subject to interruptions Each session Times Duration (mins) Session 1 12:00pm 2:45pm 165 Interval 20 Session 2 3:05pm 5:55pm 165 duration is from its commencement commences immediately after the previous session concludes 1. Commences immediately after session 1 concludes 2. Duration = 20 minutes Page 1 / 11

Playing Condition (PC) [2017-18] CI-GPC-Game4 - Limited 45 Over.Final 3.4. Drink Breaks 1. 2 drinks break per session at conclusion of overs 15 & 30 2. Length = maximum 3 minutes (short as possible) 3. Time is included in overall session duration 4. Extra drinks are permitted Extreme Heat Individual players on boundary edge or fall of a wicket, on the field provided no playing time is wasted. Persons entering field with drinks must be dressed in appropriate cricket attire. Umpires are to grant permission. 5. time in session less than 90 minutes 2 drinks breaks equally spaced in excess of 90 minutes 1 drinks break mid-session 3.5. Add-on Time Time is added to the end of each session should ball or injury occur Slow over rates occur 4. LENGTH OF INNINGS 4.1. Uninterrupted Match 1. Each team bats a maximum 45 (six ball) overs, unless all out prior, or team batting second passes the score 2. No innings declarations allowed 3. Team fielding first fails to bowl required overs by required cut-off time; playing time is extended and innings continues until completed. 4. Team fielding second fails to bowl required overs by required cut-off time; playing time is extended, and innings continues until completed and or a result is achieved 4.2. Delayed or Interrupted Match Recalculation of 4.3. Delayed or Interrupted Match General 1. Objective: rearrange the number of overs so that both teams have the opportunity of batting for the same number of overs. Minimum of 25 overs bowled to each team to constitute a match, providing the team is not dismissed earlier, or the team batting second passes the score Calculations to determine number of overs to be received by each team based on one over for each 3.7 minutes of playing time lost. Any recalculation must not cause the match to be rescheduled to finish earlier than the original finishing time. This time may be extended to allow for one extra over for both teams to be added if required. 2. Fractions are to be ignored in all calculations of overs. (Refer to Appendix Over reduction tables ) 1. No innings declarations allowed 2. Team batting second cannot bat for a greater number of overs than the first team unless have been dismissed in less than the agreed number of overs. 3. Revised target score calculations refer to The Result (PC 9.4) Page 2 / 11

Playing Condition (PC) 4.4. Delay or Interruption to Session 1 (Team Batting First) 4.5. Delay or Interruption to Session 2 (Team Batting Second) 5. RESTRICTIONS ON FIELDING TEAM 1. If overs are reduced, a fixed cut-off time will be specified for the completion of session 1, by applying the provisions of PC 4.2 (refer to Appendix example) 5.1. Leg side Fielders At the instant of delivery 2. Team fielding first fails to bowl required overs by required cut-off time; playing time is extended and innings continues until completed. 1. reduced at the rate as outlined in PC 4.2 2. Team fielding second fails to bowl required overs by required cut-off time; playing time is extended and innings continues until completed and or a result is achieved 3. Insufficient time for the minimum overs to constitute a match, either team may still seek a result in the remaining time available revised target score remains that required at the over to constitute a match no more than 5 fielders no more than 2 fielders (excluding wicketkeeper) behind the popping crease 5.2. Breaches 1. Either Umpire shall call and signal No Ball 2. Should the umpires miss a breach (i) the striker may draw the matter to the attention of the striker s end Umpire immediately the ball becomes dead. (ii) after the umpires consult about the breach, If verified, will call and signal No Ball. If not verified, will confirm that the events of the delivery will be unchanged. 6. OVERS PER BOWLER 6.1. Uninterrupted Match Maximum 9 overs per bowler in innings 6.2. Delayed or Interrupted Match 6.3. Limit Reached or Exceeded 1. 1/5 th of the total reduced innings overs per bowler 2. Total reduced overs not divisible by 5, one additional over allowed to the maximum number per bowler to make up the balance (refer to Appendix guide - Table 3) No further deliveries allowed when reached or exceeded a re-calculated limit, except to complete an over previously commenced 6.4. Bowler Injury Bowler unable to complete an over, another bowler shall bowl the remaining balls each part of an over shall count as a full over for each bowler's limit 6.5. Young Bowlers Restrictions for medium pace or faster bowlers Limits apply in number of overs in a Spell and in a Day s play (refer to Young Bowler Restriction Guide) Page 3 / 11

Playing Condition (PC) 7. NO BALL 7.1. General 1. A penalty of one (1) run shall be awarded instantly on the call of No-Ball, and it shall be in addition to any other runs scored, any boundary allowance and any other runs awarded for penalties 7.2. Short Pitched Bowling 1. Permitted one (1) fast short pitched delivery per over Definition: A delivery which passes, or would have passed, above shoulder height of the striker standing upright at the crease (normal guard position). In the event of any further such delivery in the same over, either Umpire shall call and signal No Ball on each occasion. 2. deemed to be unfair Definition: Any fast short-pitched delivery, not being a no ball under (1), which passes so high that it is not sufficiently within the striker's reach for it to be hit by the bat with a normal cricket stroke. For any such delivery the Umpire at the bowler s end will call and signal Wide on each occasion. Page 4 / 11

Playing Condition (PC) [2017-18] CI-GPC-Game4 - Limited 45 Over.Final 7.3. High Full Pitch Bowling Law 41.7 (Bowling of dangerous and unfair non-pitching deliveries) is varied as follows: Laws 41.7.1, 41.7.2 and 41.7.3 are not applied and are replaced by the following laws from the previous MCC 2000 Code 4 th edition laws: 42.6 (b) Bowling of high full pitched balls (MCC 2000 Code 4 th Edition) (i) Any delivery, other than a slow paced one, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. (ii) A slow delivery which passes or would have passed on the full above shoulder height of the striker standing upright at the popping crease is to be deemed dangerous and unfair, whether or not it is likely to inflict physical injury on the striker. Dangerous and unfair bowling action by the umpire (a) As soon as the bowler s end umpire decides there is an instance of dangerous and unfair bowling as defined in 6(b) above, he shall call and signal No ball. When the ball is dead, he shall caution the bowler, inform the other umpire, the captain of the fielding side and the batsmen of what has occurred. This caution shall apply throughout the innings. (b) If there is any further instance of dangerous and unfair bowling by the same bowler in that innings, the umpire shall repeat the above procedure and indicate to the bowler that this is a final warning. This warning shall also apply throughout the innings. (c) Should there be any further repetition by the same bowler in that innings, the umpire shall call and signal No ball and when the ball is dead direct the captain to suspend the bowler forthwith and inform the other umpire of the reason for this action. The bowler thus suspended shall not be allowed to bowl again in that innings. If applicable, the over shall be completed by another bowler, who shall neither have bowled any part of the previous over, nor be allowed to bowl any part of the next over. Additionally he shall (ii) report the occurrence to the batsmen and, as soon as practicable, to the captain of the batting side. (iii) together with the other umpire report the occurrence as soon as possible after the match to the Executive of the fielding side and to CI who shall take such action as is considered appropriate against the captain and bowler concerned. Laws 41.7.4 and 41.7.5 of the 2017 Code are applied Page 5 / 11

Playing Condition (PC) 8. WIDE BOWLING JUDGING A WIDE 8.1. Calling & signalling 1. Umpires to apply a very strict and consistent interpretation in order to prevent negative bowling wide of the wicket. Definition: Any off side or high or leg side delivery that, in the opinion of the Umpire, does not give the batsman a reasonable opportunity to score. 2. A penalty of one run shall be scored for a wide. This penalty shall stand in addition to any other runs that are scored or awarded. 8.2. Offside Guidelines Any delivery passing the striker at a point wider than 900mm from off stump 8.3. Leg side Guidelines A delivery that passes behind the legs of the batter and outside the leg stump at a point wider than 300 mm (4G) without making any contact with the striker s bat or person, unless the ball passes between the striker and the stumps. 8.4. Delivery not a Wide Under Law 22.4 the above provisions do not apply if the striker by moving either causes the ball to pass wide of him or her, or brings the ball sufficiently within reach to be able to hit it by means of a normal cricket stroke. 8.5. Pitch Guide Markings Pitch creases to be suitably marked to assist in the judging the guidelines 9. THE RESULT (chalk to be used on synthetic pitches) (refer to pitch marking guide Game Format Appendix D) 9.1. Determination of the Winner 1. A result can be achieved only if both teams have had the opportunity of batting for at least 25 overs, subject to the provisions of PC 4.1 and 4.2, unless one team has been all out in less than 25 overs, or unless the team batting second scores enough runs to win in less than 25 overs. Note: Session 2 insufficient time for the minimum 25 overs, either team may still seek a result in the remaining time available revised target score remains that required at the minimum 25 overs 2. No Result if both teams have not had an opportunity of batting for a minimum of 25 overs. 9.2. Tie Both teams have had the opportunity of batting for the agreed number of overs, subject to the provisions of PC 4.1 and 4.2 the Win Result team scoring the higher number of runs Tie Result scores are equal, irrespective of wickets fallen 9.3. Delayed Or Interrupted Matches If, having received 25 overs, the team batting second has not had the opportunity to complete the agreed number of overs subject to the provisions of PC 4.1 and 4.2, and has neither been dismissed, nor passed its opponent s score, Result decided using the Duckworth/Lewis system as outlined below. Page 6 / 11

Playing Condition (PC) 9.4. Revised Target Score Calculation 10. POINT SCORES Interruption in either session 1. Calculation by Duckworth/Lewis system (Tarams App) 2. Target score will always be a whole number and one run less will constitute a Tie. 3. Both team s scorers / captains responsible to perform and compare and AGREE on the Duckworth/Lewis calculations. G45 score (3G & 4G) value = 195 at start of innings = 45 (uninterrupted match) (Method refer to Duckworth/Lewis how to guide) 4. Captains then advise umpires of target score. 5. Non-agreements umpires to arbitrate and review data entry. Points shall be awarded for results gained as follows: Result Points MyCricket Result Code Win 6 Won First Innings Loss 2 First Innings Win (1 Bonus Point) 7 Won With 1 Bonus Point with run rate 1.25 times that of opposition subject to below Loss (> 1.25 times run rate) 1 (Opposition 1 Bonus Pt) Win (2 Bonus Points) 8 Won With 2 Bonus Point with run rate 2 times that of opposition subject to below Loss (> 2 times run rate) 0 (Opposition 2 Bonus Pt) Tie 4 Tie First Innings Draw or No Result Washed out 3 Match Drawn Match Abandoned Bye 6 Bye (unequal rounds) Round Manual adjustment required maximum Bye (Total round washed out) 3 Manual adjustment required 10.1. Duckworth/Lewis Result Adjustment 1. Where a match is abandoned, but a result is achieved under Duckworth/Lewis, for net run-rate purposes Team 1 will be accredited with Team 2 s Par Score on abandonment off the same number of overs faced by Team 2. 2. Where a match is concluded but with Duckworth/Lewis having been applied at an earlier point in the match, Team 1 will be accredited with 1 run less than the final Target Score for Team 2 off the total number of overs allocated to Team 2 to reach the target. Page 7 / 11

Playing Condition (PC) [2017-18] CI-GPC-Game4 - Limited 45 Over.Final 10.2. Bonus Points 1. The Bonus Point Target score and Run-rate ratios can be calculated in two methods; 1) at the end of the team batting first innings Target score (for team batting second) = score of team batting first / 1.25 (for 1 bonus point) or 2 (for 2 bonus points) 2) at the end of a match Run-rate ratio = score of team batting first / score of team batting second 2. Where matches are shortened and targets revised through the Duckworth/Lewis method, bonus run-rates and bonus defensive targets are derived as a function of the revised target score and maximum overs. 10.3. One Bonus Point Method 10.4. Two Bonus Point Method to gain one bonus point, victory must be achieved 1) Batting first with a run-rate 1.25 times that of the opposition. Examples: If a team batting first scores 200 off its 45 overs it must dismiss its opposition for no more than 200/1.25 = 160 to obtain one bonus point. End of match calculation the team batting first scores 200 off its 45 overs and the team batting second scores 162. The run-rate ratio = 200 /162 = 1.23. Therefore is less than 1.25 and no bonus point is awarded. 2) Batting Second prior to the end of the 36th over (or in a reduced overs match, batting no more than 80% of its maximum number of overs). to gain two bonus point, victory must be achieved 1) Batting First with a run-rate 2.00 times that of the opposition. Examples: If a team batting first scores 200 off its 45 overs it must dismiss its opposition for no more than 200/2 = 100 runs to obtain two bonus point. End of match calculation the team batting first scores 200 off its 50 overs and the team batting second scores 145. The run-rate ratio = 200 /145 = 1.38. Therefore ratio is less than 2 and greater than 1.25, only one bonus point is awarded. 2) Batting Second prior to the end of the 23th over (or in a reduced overs match, batting no more than 50% of its maximum number of overs). 11. SPECIAL ADDITIONAL PLAYING CONDITIONS 11.1. Special Conditions None apply 12. FINAL SERIES 12.1. Application Fourth Grade Premiership competition only Matches played as per Limited 45 Over format except as further amended below: Page 8 / 11

Playing Condition (PC) [2017-18] CI-GPC-Game4 - Limited 45 Over.Final 12.2. Qualifying-Finals 1. Qualifying final 1 day available played on the Saturday of one weekend 2. Semi-final 1 day available played on the Sunday of same weekend 12.3. Final 2 days available played on the Saturday and Sunday of one weekend 12.4. Playing Times & Match Duration 12.5. Session Times & Duration 12.6. Interval Time & Duration 1. each day 10:15am to 4:15pm (no delays) Add-on Time possible up to 6:00pm for delays 2. Maximum actual playing time = 330 minutes (5 hours & 30 minutes) Subject to interruptions Each session Final-series Times Duration (mins) Session 1 10:15am 1:00pm 165 Interval 30 Session 2 1:30pm 4:15pm 165 Add-on 6:00pm 105 duration is from its commencement commences immediately after the previous session concludes 1. Commences immediately after session 1 concludes 2. Duration = 30 minutes 3. time before interval greater than 60 minutes, duration = 20 minutes 12.7. Interval Catering Lunch and Drinks each team provides their own requirements 12.8. Add-on Time 1. time made up time extended on each and every day 2. Maximum minutes Add-on time available per day as per table duration Note: (final example) the actual 115 minutes Add-on time = 105 minutes from the scheduled 4:15pm finishing time to 6:00pm plus 10 minutes gained by the reduction of the interval from 30 minutes to 20 minutes. 12.9. Time General 1. Any Add-on time available to be used first before any reduction in overs occurs 2. time greater than maximum Add-on time, Interruption PC 4.2 will be applied. 12.10. Time in Final 1. Saturday (i) completely lost, match played on Sunday (ii) commenced with lost time, continues into Sunday if required (iii) should playing conditions prevail and a result looks achievable on the day, with a common sense approach, play may be continued past 6:00pm 2. Any Add-on time available over both days is to be used before any reduction in overs occurs. 3. Any Sunday lost time greater than maximum Add-on time; Interruption (PC 4.2) will be applied. 12.11. Final Series Result 1. Team batting second does not receive their entitlement of overs the winner shall be determined by The Result (PC 9). 2. Should a decision not be achieved, or a tie occurs, the higher ranked team will be declared the winner. Page 9 / 11

APPENDIX Table 1 Time Calculation Time Prior To Play Commencing For time lost PRIOR to play, reduce innings by 1 over per team for each WHOLE OR PART 7.4 minutes lost. Time During Session 1 (Team Batting First) For time lost DURING INNINGS OF THE TEAM BATTING FIRST, reduce innings by 1 over PER TEAM for each WHOLE OR PART 7.4 minutes lost 7.4 1 44.4 6 81.4 11 118.4 16 14.8 2 51.8 7 88.8 12 125.8 17 22.2 3 59.2 8 96.2 13 133.2 18 29.6 4 66.6 9 103.6 14 140.6 19 37 5 74 10 111 15 148 20 Example of over re-calculation after 1 hour s play in which 17 overs were bowled, play is delayed for 1 hour: Calculated lost per team = 60 minutes / 7.4 minutes = 8.1 (ignore fraction = 8 overs) Table 1 lost per team = 60 minutes lost compared to lowest value = 59.2 minutes lost = 8 overs lost per team Each team now to receive 42 overs. Calculated innings time = 42 overs x 3.7 minutes / over = 155.4 minutes The team bowling first must now bowl another 25 overs (42 max overs 17 received overs) in the remaining 95 minutes (155 innings length 60 already played) allowable for session 1. The team bowling second must bowl their 42 overs in 155 minutes of session 2. Table 2 Time During Session 2 (Team Batting Second) For time lost DURING INNINGS OF THE TEAM BATTING SECOND, reduce innings by 1 over for each WHOLE OR PART 3.7 minutes lost. 3.7 1 22.2 6 40.7 11 59.2 16 7.4 2 25.9 7 44.4 12 62.9 17 11.1 3 29.6 8 48.1 13 66.6 18 14.8 4 33.3 9 51.8 14 70.3 19 18.5 5 37 10 55.5 15 74 20 Page 10 / 11

Table 3 Player Bowling Restrictions in a Reduced Over Match Bowler X Bowler X 45 5 X 9 35 5 X 7 44 4 X 9 & 1 X 8 34 4 X 7 & 1 X 6 43 3 X 9 & 2 X 8 33 3 X 7 & 2 X 6 42 2 X 9 & 3 X 8 32 2 X 7 & 3 X 6 41 1 X 9 & 4 X 8 31 1 X 7 & 4 X 6 40 5 X 8 30 5 X 6 39 4 X 8 & 1 X 7 29 4 X 6 & 1 X 5 38 3 X 8 & 2 X 7 28 3 X 6 & 2 X 5 37 2 X 8 & 3 X 7 27 2 X 6 & 3 X 5 36 1 X 8 & 4 X 7 26 1 X 6 & 4 X 5 25 5 X 5 Page 11 / 11