ATTACK. Skill /Ref. Explanation and Ti. Game related. Coaching Points. Variations. Task. of players 1-3. Add feeder. Add defender.

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TTK On call get to spot using - sprint - change pace - change direction Get free using: - straight sprint - change pace - change direction. 1- spots/cones,. TIP: Encourage to maintain body balance. 1 s above plus multi change direction. Get to each spot using a different method getting free. 1-4 spots/cones,. TIP: Turn shoulders in direction new move. page 14 Sprinting: - ensure body weight is forward on the first step to avoiding rocking backwards. hange pace: - player should use small ste or quick feet. - speed up ste but do not alter the stride length too much. Should be a difference between running and sprinting. - Pump arms to aid change pace. hange direction: - plant outside foot and drive f in a sharp fast movement. - drop shoulder and use arms to aid direction change. Should be convincing and commit the defender in one direction. The change direction should not be curved or slow. dd feeder. dd defender. Sprinting: - ensure body weight is forward on the first step to avoiding rocking backwards. hange pace: - player should use small ste or quick feet. - speed up ste but do not alter the stride length too much. Should be a difference between running and sprinting. - Pump arms to aid change pace. hange direction: - plant outside foot and drive f in a sharp fast movement. - drop shoulder and use arms to aid direction change. Should be convincing and commit the defender in one direction. The change direction should not be curved or slow. void being predictable. dd feeder. dd defender. Getting free from a defender e.g. at Supporting attacking play e.g. /G driving into centre third. hen first movement has not deceived opponent e.g. shooter driving into circle. hen marked by a persistent defender one on one e.g. receiving a back line

lunges toward the feeder to receive the Hold and lunge - TIP: Encourage to keep head and shoulders up. 1 pass to. protects space to receive pass from. lunges to receive pass from. Hold and lunge 1 4 ront cut 5 - TIP: Ensure player times move correctly. ront cut ttacker drives in the direction the defender (who is initially stationary) and cuts in front i.e. between the feeder and the defender, to receive the ball from the feeder. 4 Lunge length should be wide enough so that the player can stand up quickly and at ease. If the player struggles to stand up the lunge length is too wide. Encourage the player to experiment with this. Bring ball into the body as player stands up. Ball should be caught with two hands. Vary Vary leg. Vary start position (facing to and away). dd a defender. Player protects space from defender and lunges into that area with one foot to receive the Ball should be released into the space player is lunging into. Player should lunge as the ball is released. Lunge length should be wide enough so that the player can stand up quickly and at ease. If the player struggles to stand up the lunge length is too wide. Bring ball into the body as player stands up. dd second receiver and put defender in front. dd change position. efender change position. 1 can pass to or. Player protects space from defender and lunges into that area with one foot to receive the im to attack on an angle, when receiving the pass after the front cut/ back cut. Improve the ability to get free from the defender by faking a back cut prior to the front cut, or vice versa. This commits the defender to one direction. Vary type efender becomes more active. ny attacking situation when attacker is trying to receive a In and around circle area. In and around circle area. Back cut Back cut ttacker drives in the direction the defender (who is initially stationary) and cuts behind i.e. at the back the defender, to receive the ball from the feeder. page 15 Excel elivery for oaches

TTK 1 1 passes to either 1 or then drives to front cut around to play onto goal circle on same side as receiver. The non-receiver then becomes second circle feeder and drives onto the circle defended by 1 or. 8-10 ONSOLITION 1 and make straight leads down court. throws to one them, the one who does not receive the pass front cuts around into the centre the court for the second pass and are defended by +. The player who does not receive the ball front cuts or drives to top circle. + 4 then feed circle. hange positions regularly. 8-10 ttacking movements should be completed at speed and with conviction. Ball should be sent ahead the moving player. ttacking circle edge. ttacking movement must be definite and at speed. Ball sent ahead moving player. ttacking circle edge. eeding shooters in the circle. 6 G G 4 7 1 page 16 eeding shooters in the circle.

orker stands behind and rolls/ reverse pivots around the player to take the Reverse pivot - Roll 8 1 ½ Roll 9 1 Step in one direction to commit defender. Pivot on that foot, making a quick turn with back to the defender. goes with on this movement forcing to roll back. rolls back in direction first movement and sprints out to receive the Get head round quickly to sight the feeder. Should be a quick, fluid movement. Practice each roll with a feeder passing ball into space for worker to run out on an angle to receive. To ensure smooth movement player must keep a small base (shoulder width apart), and use small, quick ste. Player must get head and body round quickly in order to sight the pass and move onto the ball at speed. Rolls and ½ rolls Step in one direction to commit defender. Pivot on that foot, making a quick turn with back to defender. Sprint out in the opposite direction. Get head round quickly to sight the feeder. Should be a quick, fluid movement. Repeat to the left side. Practice and increase speed. 10 ork both sides. Increase speed. dd orker improves preparation and timing to receive the Hel player to deceive defender by faking that they are moving one way to enable them to get free in a confined space. e.g. shooter rolling back towards post to receive deceiving at a ork both sides. Increase speed. hange direction. Take roll to an area court where it could be used e.g. feeding/ outside the goal circle, throw-ins, centre 4v4 in goal third, points scored for each successful roll. 6 consecutive passes then the ball is given to the opposition to do the same. page 17 oaching s and Ti

TTK completes roll to receive pass from 1. then passes on to who has completed roll etc. Rolls and ½ rolls 1 11 8 4 1 and stand one slightly in front the other. ront player drives to left, right or straight ahead. nd player balances by driving to another position. Re-fering 1 / To ensure smooth movement player must keep a small base (shoulder width apart), and use small, quick ste. Player must get head and body round quickly in order to sight the pass and move onto the ball at speed. ork both sides. Increase speed. hange direction. Take roll to an area court where it could be used e.g. feeding/outside the goal circle, throw-ins, centre 4v4 in goal third, points scored for each successful roll. 6 consecutive passes then the ball is given to the opposition to do the same. Hel player to deceive defender by faking that they are moving one way to enable them to get free in a confined space. e.g. shooter rolling back towards post to receive 1 needs to make a definite drive so that can react to provide a second option. dd ball and selects who to pass to. To develop straight line play. deceiving at a entre Backline TIP: Encourage to time moves accurately. 1 1 1 s use a variety attacking moves - straight lead - double lead - clearing moves Player not receiving pass cuts back to become a straight line option and drives to become a square pass option. Ball thrown to either, feeder chooses best option. rd pass goes to anyone providing it is straight or lateral. TIP: Ensure anticipate where next option should be in relation to defenders. page 18 ll moves for the ball should be fast and definite. Players must aim to provide balanced options by reading and reacting f each others moves. dd more. dd defender. dd defenders. Move ball up and down creating a variety options. Set up court situations defence marking attackers. Move ball through court selecting best options. To develop straight line play and re-fering through the court. entre Backline

1 14 s use a variety attacking moves - straight lead - double lead - clearing moves Player not receiving pass cuts back to become a straight line option and drives to become a square pass option. Ball thrown to either, feeder chooses best option. rd pass goes to anyone providing it is straight or lateral. ers play 4-8 ll moves for the ball should be fast and definite. Players must aim to provide balanced options by reading and reacting f each others moves. dd more. dd defender. dd defenders. Move ball up and down creating a variety options. Set up court situations with defence marking attack. Move ball through court selecting best options. To develop straight line play and re-fering through the court. orkers in balanced ready position behind line. Movement for the ball must be fast and definite. Use arms to drive. Head up watching feeder and ball at all times. Vary type movement f the line for the entre entre Backline TIP: Ensure anticipate where next option should be in relation to defenders. 4 riving f the line to right and left Players drive over line avoiding markers to receive pass from feeder. -6 Markers,. TIP: Encourage strong and efficient foot-work f transverse line. 15 On line. Off line. Straight lead. iagonal lead. Half roll/reverse pivot. hange direction before line. fter line. dd defender. Progress to half court. Give and go. Reading f each other. Offset. page 19 Excel elivery for oaches

TTK drives out to cut back central to receive a pass from. G 6 Players need to be aware where the ball and their team mates are at all times. ll movement must be executed with conviction and speed. Movement must be definite to enable other to react and create balanced subsequent options. 7 Players must aim to land on the circle edge. Players must drive at speed, ensuring they are balanced and controlled when landing at the circle edge. should watch the at all times. void looking down at the circle line when landing. player should know where the line is. This will take some practice. dodges to play back to post for rd Players must work f the ball to ensure they are an option in the game. 17 G reads f and reads f to time movement correctly. ll movement must be executed with conviction and speed. Movement must be definite to enable back to create balanced second options. TIP: Ensure turn fully to read what options are available. G G eed f both sides body S They will need to start in a position other than the one they are wanting to receive the ball in, unless they clear space to drive back into. TIP: Ensure if player not used they reposition and make themselves available for subsequent passes. Players run and land at circle edge - right left - left right - footed ork both sides. 18 4 G rolls out to drop towards circle for next 16 page 0 The should work with all four teammates for the centre pass, (G,, G, ) to avoid overusing one player while adding variety to attacking plays. may use change pace, change direction, starting on line, f line, interchanging with G. Vary start positions. Maximise opportunities to score goals from centre ake without dd dd receiver. dd another receiver. dd defender. ake to marked receiver feed unmarked. dd defenders. dd coming f and driving back on to circle edge. Play from rd line. Half court. entre court attacking the circle. eeding the ball from circle edge.

rive to circle edge to receive pass in balanced position 19 Players run and land at circle edge - right left - left right - footed ork both sides. 7 balls S eed to front shooter eed f both sides body eed back space shooter 0 Shooters move around spots. entre court attacking the circle. eeding the ball from circle edge. ront feed. eed moving shooters. eed back space. dd defender. dd nd defender. dd drives to circle. edge and feeds. s pass from rd line and once at circle edge, feed dd floating defender on s. Take into half court game situation. Movement shooters in circle. -6 Spots efinite, sharp movements. Must be completed at speed. dd dd passive defender. To develop the concept fering and re-fering as a feeder around the circle edge. S entre, sideline and back passes. roll 1 ake without dd dd receiver. dd another receiver. dd defender. ake to marked receiver feed unmarked. dd defenders. dd coming f and driving back on to circle edge. Play from rd line. Half court. Shooters use quick feet to move round markers. Shooters to look at feeders at all times. eeders to be aware shooters movements at all times. eeders should be passing using dominant and nondominant hand. eeders pass to shooters. Players work through the circuit., spots. ork both sides body. ttacking the circle edge Ball must be sent ahead worker so they receive the ball landing at the circle edge. should watch the at all times. void looking down at the circle line when landing. player should know where the line is without looking. This will take some practice. 4 S1 sprint start page 1 Excel elivery for oaches

TTK drives out for pass from B. passes back to B who has moved forward to support the cuts back for a straight line pass from B. B 1 ast movement. Ball to be sent ahead moving player. Move as soon as ball is released. ork both sides. Increase speed and efficiency movements. 4-8 S 1 4 1 4 S To develop the concept fering and refering as a feeder around the circle edge. entre, sideline and back passes. Two attackers take ball from centre third to circle edge. page ast movement. Ball to be sent ahead moving player. Move as soon as ball is released. Vary type attacking move. Player must land on the circle edge. dd defender near circle edge. dd shooter in goal circle. dd another shooter outside circle with defender. ondition number passes. ondition space ie. ½ full width. Overload defenders. ttackers move on and f circle edge. evelop from sideline. evelop from evelop from backline.

s move to empty point diamond. Time moves rive at speed onto the Ball should be passed into the space the moving player. Player should land and pivot using a small base (feet shoulder width apart). Turn on ground both ways. Turn in air both ways. dd go before release, and yes before receive. 4-7 4 balls Player drives for the pass as the player in front is about to receive the Player must not wait for player in front to turn ready to pass before making their move. 8 who does not receive the ball must quickly re-fer. This movement must be definite and at speed. Ensure two driving do not move too soon for the ll should attempt to balance the working area by reading f the in front. Players start behind each other, front player leads first, back one leads other way. Players start anywhere, still have two leading and one player doubling back. Players start anywhere, but two lead for every pass not just every nd efinite, fast movement into the working area. Ball to be sent ahead moving player. Quick release before driving immediately out the working area. Players outside working area time movement in for the Vary passes. iden working area. Number 1 to 8. ll moving f the rive for the ball in turn. dd open hand/closed fist. If player runs in with closed fist the next player has to drive in for the Must be fers. Remove numbers. Players must instead read cues f each other. Pivot to pass to next worker. Land feet pointing way running. 5 Back line GK 1st player tosses ball to self and turns. Ball passed down line (facing same way) and back up opposite side. G 6 TIP: Encourage to time moves from cues. G Straight drive. dd go and yes. dd interchange. dd preliminary move. Vary attacking moves. Vary passes. Vary timing e.g. one set release, two set release. Interchange 7 irst two s fer and ball is passed to one them. The other player doubles back down court to receive the next The next two lead. TIP: Leads should be strong and definite. Each player runs in to receive pass and move out. R R1 R8 6-8 R 8 R7 R4 R6 R5 Bringing ball through court. Sideline/backline throw in entre page Excel elivery for oaches

TTK starts with ball and passes to either 1 or who are running straight. clears behind non-receiving player who drives into the centre channel to receive the second learing 9 1 1 Through court efinite movement. void getting in the way each other. Quick release. Move as soon as ball is released. Reduce space. Vary Vary timing. Bringing ball through court. Backline entre 1 Players constantly moving and re-fering for the ware where other are at all times. Movement to be definite. Vary type attacking movement. ommunicate to each other. Balance working area. Next ball passed in once first ball at opposite end. Vary type Vary attacking moves. Vary number times receive ondition how and when ball moves on. rip feed defenders. Bringing ball through court. ttacker moves to receive a pass from each feeder in turn. 5 balls ttacker to make definite movements. im to outwit defender. ttacker must avoid repositioning behind defender. Remember this is a continuous practice. Vary attacking movement i.e. roll f, sprint, change direction etc. Take specified number passes in a random order. dd a second defender. Only to have a ball attacker receives from feeder and gives back to a feeder without Only 1 player with a ball, attacker to receive pass from one feeder and give back a different feeder. hange direction using sharp angles. 4 within each third. Players moving around area. Ball starts on backline. Each player receives pass in their third. Last receiver passes it into the next third. 0 TIP: Encourage to drive strongly to receive ball and clear quickly once they ve passed. Getting ree eeder pass ball into space. efender attempts to intercept. 1 TIP: Encourage quick changes direction and a variety ways getting free. page 4 ttacker to keep moving. atch/release the ball quickly. eeder to pass ball in space away from the defender (can lead attacker into space).

attackers pass ball to each other, working towards circle edge. t circle edge pass to the shooter, who moves to get free for the S dd defender(s). Ball sent ahead Specify number passes moving player. on circle edge before Shooter must read shooter can receive the movement attackers Ensure that centre to time her move court move on and correctly. f the circle edge ttackers must land and balance the court on circle edge. appropriately. ttackers aware Ball to be fed into shooter each other, shooter and then passed out and defender at all circle and back before times to ensure they a shot can be attempted. are in the optimum Specify a set number position to feed. times for this to happen. Split netball court in half, with one team working in each half as shown. to take sideline throw in. Ball worked to circle and a shot is attempted. Not all need to receive Move into space in relation to team mates and position Re-enforce attacking skills. 1+ balls Vary attacking movement. Players read f each other to move and re-fer for the ball, and clear the space. Look to optimise and create space by balancing working area. Split netball court in half, with one team working in each half as shown. entre to take centre to receive first pass ork ball towards circle for one shooters to take a shot. ttackers to use straight sprint or change direction. Time moves so that receive ball at full pace. ork 4 grou on one court restrict to half width court. 16+ per group Vary attacking movement. Players read f each other to move and re-fer for the ball, and clear the space. Look to optimise and create space by balancing working area. G to receive first Use different methods to get free. dd defender(s). Use full width court. G G G G 4 G G 8+ ttackers to reposition round circle edge to create options for S to pass out. dd defender(s). Use whole width court. Vary position throw in. Specify number consecutive goals to be scored. Movement in attacking third. Sideline throw in. entre page 5 Excel elivery for oaches