BRADDOCK ROAD YOUTH FLAG FOOTBALL RULES

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BRADDOCK ROAD YOUTH FLAG FOOTBALL RULES Braddock Road Youth flag football is a popular five-on-five game filled with fun and action and is conducted in the Spirit of Parkway. We are also an organization dedicated to introducing football to young athletes without forcing them to choose between sports. Our roots are planted deep in the success of The Parkway Youth Football League that was started by a group of parents who were committed to seeing kids excel through athletics. In an effort to grow the flag football model created by Parkway and to add the stability of an established organization, Parkway and Braddock Road Youth Club joined to create BRYC FLAG FOOTBALL. Our parents continue to display a commitment to working with kids in multiple areas, including tackle football, basketball, lacrosse, soccer, baseball and performance training. We are committed and dedicated to providing each child with the best experience they can possibly have. If you have ideas or suggestions to make this organization better, please contact us to let us know! 1

CONTENTS 1.0 Game... 3 2.0 Terminology... 4 3.0 Eligibility... 5 4.0 Equipment... 5 5.0 Football Sizes... 5 6.0 Competition Rules... 6 7.0 Special Rules for the 5-7 Age Division... 6 8.0 Timing/Overtime... 6 9.0 Scoring... 7 10.0 Coaches and Huddles... 7 11.0 Offense... 8 12.0 Defense... 9 13.0 Sportsmanship/Roughing... 10 14.0 Dead Balls... 11 15.0 Penalties... 12 16.0 Field... 14 17.0 High School 7 V 7 Rules Addendum... 15 2

1.0 GAME 1.1 A coin toss determines first possession. The visiting team shall call the toss. 1.2 The winner of the coin toss has the choice of offense, defense or defer to the second half. The loser of the coin toss has the choice or direction unless the winner defers to the second half. 1.3 The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross the line of gain or midfield. Once a team crosses midfield, they have three (3) plays to score a touchdown. 1.4 If the offense fails to score, the ball changes possession and the opponent s offense takes over on its own 5-yard line. 1.5 If the offensive team fails to cross the line of game/midfield or score, possession of the ball changes and the opponent s offense starts its drive from its own 5-yard line. 1.6 All possession changes, except interceptions, start on the offense s 5-yard line. 1.7 There are no kickoffs and blocking is NOT allowed. 1.8 Interceptions made in the field of play may be returned. Interceptions in the end zone will result in a touchback and offense takes possession of the ball at its 5-yard line. 1.9 Teams change sides after the first 20 minutes. Possession changes to loser of coin toss unless deferred and the clock does not stop. 3

2.0 TERMINOLOGY Boundary lines Line Of Scrimmage Line-To-Gain/Midfield Rush Line Offense Defense Passer Rusher Downs (1-2-3) Live Ball Dead Ball Whistle Inadvertent whistle Charging Flag Guarding Shovel Pass Lateral Unsportsmanlike Conduct The outer perimeter lines around the field. They include the sidelines, and the rear end zone lines. An imaginary line running through the point of the football and across the width of the field. The line the offense must pass to get a first down or score. An imaginary line running across the width of the field 7 yards (into the defensive side).from the Line of Scrimmage. The team with possession of the ball. The team opposing the offense to prevent them from advancing the ball. The offensive player that throws the ball and may or may not be the Quarterback. The defensive player assigned to rush the Quarterback to prevent him/her from passing by pulling his/her flags or blocking the pass. The offensive team has three attempts or Downs to advance the ball. They must cross the Line to Gain to get another set of downs or to score. The period of time that the play is in action. Generally used in regards to penalties, Live Ball Penalties are considered part of the play and must be enforced before the down is considered complete. The period of time immediately before or after a play. The sound made by an official using a whistle that signifies the end of the play or a stop in the action for timeout, half time or the end of the game. An official s whistle that is performed in error. The movement of the ball carrier directly at a defensive player who has established position on the field. This includes lowering the head, making contact with the defender with a shoulder, chest or forearm. An act by the ball carrier to prevent a defender from pulling the ball carrier s flags by stiff arm, lowering elbow or head or by blocking access to the runner s flags with a hand or arm. A legal pass attempted behind the line of scrimmage by throwing the ball underhand or pushing it towards a receiver in a shot put type manner. A backwards or sideways toss of the ball by the ball carrier. Unacceptable rude, confrontational or offensive behavior or language. 4

3.0 ELIGIBILITY 3.1 A player s age must fall within the specified age-range as of October1st of the current year. Age will be verified by a valid birth certificate or DMV Walker ID. Requests to play in a higher division will be considered. Please see the BRYC Flag policies page on the website. 4.0 EQUIPMENT 4.1 The league provides each player with a game jersey. Official BRYC Flag jersey or a shirt of similar color must be worn during play. If the shirt is not an official jersey, the opposing coach and the referees must be in agreement to allow the player to participate. Any further issues can be brought to the On Field Commissioner 4.2 Players must wear shoes. Football cleats are encouraged; however cleats with exposed metal or metal spikes are NOT allowed under any circumstance. Inspections must be made. 4.3 Players may tape their forearms, hands and fingers. Players may wear gloves, elbow pads and knee pads. Braces with exposed metal are not allowed. 4.4 Mouthpieces are voluntary and at the discretion of the parents. However, they are strongly encouraged. 4.5 Shorts with pockets or loops are no longer allowed to ensure the safety of players hands/fingers. 4.6 Players must remove all watches, earrings, spirit bands and any other jewelry that the officials deem hazardous. 4.7 Players jerseys must be tucked in their shorts. 4.8 Teams will use the football and flags provided by the league. 5.0 FOOTBALL SIZES Division 5-7 (U7) Division K2 8-9 (U9) Division K2 10-11 (U11) Division K2 12-13 (U13) Division TDY Size 14-15 (U15) Division HS/NCAA 16-17 (U17) Division HS/NCAA 5

6.0 COMPETITION RULES 6.1 A Team consists of at least five (5) players, with a maximum of ten (10) players. Teams must field a minimum of four (4) players at all times. A team will have 15 minutes to field a minimum of 4 of their rostered players to start the game. The opposing team can choose to play with 4 or 5 players. 6.2 If a team gets down by at least 18 points in the 2 nd half, they will receive the ball 1 yard behind the no run zone line in their own territory (own 19 yard line). They will still get 3 plays to make a first down. If the deficit goes under 18 points, the rules return to normal conditions. If they fail to get a first down or touchdown, the ball goes back to the opposing team. 7.0 SPECIAL RULES FOR THE 5-7 AGE DIVISION 7.1 The 5-7 age division will be a one hour developmental program. It will be held on game days prior to all other division games. For a minimum of 45 minutes, each player will go through drills to introduce, teach and enforce proper football fundamentals in the areas of, but not limited to: Throwing and catching Running proper routes Proper running techniques Speed and agility drills 7.2 The remaining time can be utilized in quick scrimmages to put it all together. There will be NO run zone rules applied to these games. There will be NO scores kept. They will be officiated by the developmental coaches and or the Division Commissioner or designee. The 5-7 division will work toward a full game on our playoff or championship weekends. 8.0 TIMING/OVERTIME 8.1 Games are played to 40 minutes running time. 8.2 The clock will only be stopped for timeouts, incompletions and runs out of bounds during the final two minutes of each half. 8.3 Officials can stop the clock at their discretion. One instance is to reset the 7-yard blitz marker to ensure proper placement. 8.4 Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced. 8.5 At the end of the 1 st 20 minute period, there will be a 5 minute halftime. 8.6 If the score is tied at the end of the 2 nd 20 minute period, the game ends in a tie in the regular season, hence no overtime for regular season games. 6

8.7 If the score is tied in a playoff game, the two teams will play an overtime period. 8.8 Another coin toss determines who gets the ball first in overtime. Overtime will consist of one 10 minute period to be played by the normal rules. Whoever is in the lead at the end of the 10 minutes wins the game. If the score is still tied, additional 10 minute periods will be played until a winner is declared. 8.9 Each team has one 60-second and one 30-second time-out per half. 9.0 SCORING 9.1 Touchdown: 6 points 9.2 PAT (Point After Touchdown) 1 point (5-yard line) or 2 points (12-yard line) Note: 1 point PAT is pass only, 2 point PAT can be run or pass. 9.3 Safety: 2 points and possession of the ball Note: A Safety occurs when the ball carrier is declared down in his/her own end zone. They can be called down when their flags are pulled by a defensive player, they step out of bounds or they hit the ground with their knee or arm. A Safety also occurs when there is an offensive penalty in the end zone. 9.4 A team that scores a touchdown must declare whether it wishes to attempt a 1-pt. conversion (from the 5-yard line) or a 2-pt. conversion (from the 12-yard line). Any change, once a decision is made to try for the extra point, requires a charged time out. Decision cannot be changed after a penalty. Interceptions on conversions cannot be returned. 10.0 COACHES AND HUDDLES 10.1 Coaches are often volunteer parents or family members helping players learn and enjoy the game. Parents are encouraged to support their coach and adhere to the BRYC Code of Conduct. 10.2 Coaches are allowed on the field to direct players according to need and division and MUST move to the sidelines before the snap of the ball except for those coaches in the 5-7, 8-9 and 10-11 divisions. These coaches may remain on the field at their discretion as long as they do not impede the play. 10.3 All coaches will adhere to the Code of Conduct, Player Participation and the Spirit of Parkway Policies. 7

11.0 OFFENSE 11.1 The offense has 7 seconds to advance the ball across the LOS, by either run or pass. If it is not, the ball is ruled dead with a loss of down and returned to last line of scrimmage (LOS) spot. Running 11.2 The quarterback cannot run with the ball, unless he/she is blitzed or rushed by the defense. During the blitz or rush, the defensive player must cross the line of scrimmage before the quarterback can run. 11.3 Direct pitches and laterals are allowed anywhere on the field. 11.4 No-Run zones located 5-yards from each end zone and 5-yards on either side of midfield are designed to avoid short-yardage, power-running situations. 11.5 The player who takes the handoff can throw the ball from behind the line of scrimmage. 11.6 Once the ball has been handed off, all defensive players are eligible to rush. 11.7 The ball is spotted where the ball carrier s feet are when the flag is pulled, not where the ball is. 11.8 While in possession of the ball, if a ball carriers flag(s) falls off the play is blown dead and the ball is spotted where the flag fell off. If a players flag falls off before he/she is in possession of the ball, the play is blown dead and ball is spotted where the ball carrier established possession. 11.9 Runners MAY NOT leave their feet to advance the ball. Diving, leaping or jumping to avoid a flag pull is considered flag guarding penalty. 11.10 Spinning is allowed, but the player may not leave their feet to avoid a flag pull. Jumping in the air in a forward motion (pirouette) to advance the ball is not permitted. Lateral moves to the left or the right are allowed. 11.11 Runners may leave their feet if there is a clear indication that he/she has done so to avoid collision with another player without a flag guarding penalty enforced. This will be ruled at the referee s discretion. 11.12 Flags Obstruction All jerseys MUST be tucked in before play begins. The flags must be on the player s hips and free from obstruction. Deliberately obstructing flags will be considered flag guarding. Receiving 11.13 All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage). 8

11.14 Only one player is allowed in motion at a time. 11.15 A player must have at least one foot inbounds and control of the ball when making a reception. 11.16 In the case of simultaneous catch, possession is awarded to the offense. 11.17 A catch by the defensive player aka an interception that occurs in the end zone of the offensive team will result in a touchback. If his/her flag falls out prior to the catch, it will be a dead ball and a resulting touchback Passing 11.18 Passes can be behind or in front of the LOS. However, there cannot be two forward passes. After crossing the LOS, passes can only be backwards. 11.19 Shovel passes are allowed. 11.20 Interceptions may be returned except for those taking place in the end zone. 11.21 Interceptions are not returnable on conversions after touchdowns. 12.0 DEFENSE Flag Pulling 12.1 A legal flag pull takes place when the ball carrier is in full possession of the ball. 12.2 A defender may not leave their feet or dive to pull flags. Tackling is strictly prohibited. Defenders shall not hold or run through a ball carrier when pulling flags. If a player s flag inadvertently falls off during the play, the player is down immediately upon possession of the ball and the play ends. Exception: If the ball carrier s flag falls out without being pulled in their own end zone, it is a dead ball; loss of down, and the ball will be placed on the 1-yard line. 12.3 A defensive player may not intentionally pull the flags off of a player who is not in possession of the ball. 12.4 Flag guarding is an attempt by the ball carrier to obstruct the defender s access to the flags by stiff arming, dropping of head, hand, arm or shoulder, or intentionally covering flags with the football or jersey. Rushing the Passer 12.5 All players who rush the passer must be a minimum of 7-yards from the line of scrimmage when the ball is snapped. Any number of players can rush. Players not rushing the quarterback may defend on the line of scrimmage. 9

12.6 Once the ball is handed off, pitched or lateralled, the 7-yard rule no longer is in effect, and all defenders may go cross the line of scrimmage. 12.7 The referees will use a special marker to designate 7-yards from the line of scrimmage. Remember, no blocking or tackling is allowed. 12.8 The offense cannot impede the rusher in any way. The rusher has the right to a clear path to the quarterback, regardless of where they line up prior to the snap. If the path is occupied by a moving offensive player, then it is the offense s responsibility to avoid the rusher. ANY intentional disruption to the rusher s path and/or contact will result in an Impeding the Rusher penalty. IF THE OFFENSIVE PLAYER DOES NOT MOVE AFTER THE SNAP, IT IS THE RUSHER S RESPONSIBILITY TO GO AROUND THE OFFENSIVE PLAYER TO AVOID CONTACT. 12.9 A sack occurs if the quarterback s flags are pulled behind the line of scrimmage. The ball is placed where the quarterback s feet are when the flag is pulled. A safety is awarded if the sack occurs in the offensive team s end zone. 13.0 SPORTSMANSHIP/ROUGHING Players 13.1 If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, acts that are deemed to be intentional, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED. NO ON FIELD APPEALS WILL BE CONSIDERED. 13.2 Trash talking and taunting is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking or taunting occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game. 13.3 Players MAY NOT physically or verbally abuse any teammate, opponent, coach or official. 13.4 Players MAY NOT mimic the offensive team s signal in an effort to confuse the Offensive players. 13.5 Defensive players may not make contact to any passer in the act of throwing the ball. ANY contact will be deemed an Unsportsmanlike Conduct/Unnecessary Roughness penalty 13.6 Ball carriers MUST make an effort to avoid defenders with an established position. Defenders WILL NOT run through the ball carrier when pulling flags or to knock a player out of bounds. These actions will NOT BE TOLERATED AND WILL RESULT IN AN UNSPORTSMANLIKE PENALTY/UNNECESSARY ROUGHNESS penalty. 10

Fans 13.7 Fans are expected to adhere to the Code of Conduct as well as the players and are expected to adhere to good sportsmanship practices. Here are some guidelines to follow: Yell to cheer your team or a great play, not to harass opponents or officials Keep comments clean and profanity free Compliment ALL players, not just one child or team Keep younger kids, equipment, coolers, tents and chairs a minimum of five yards from the field of play 13.8 Unruly fans will result in an Unsportsmanlike penalty to the associated team s coach. 14.0 DEAD BALLS 14.1 The ball must be snapped to start play. Between the legs or side snapping is allowed. The ball MUST travel from the center to the quarterback from the ground. 14.2 Substitutions may be made on any dead ball. 14.3 Play is ruled dead when: Ball hits the ground Ball carrier s flag is pulled Ball carrier steps out of bounds Touchdown or safety is scored Ball carrier s knee hits the ground Ball carrier s flag falls out Receiver catches the ball with one or no flag(s) 7 second clock expires Inadvertent whistle Note: There are no fumbles. The ball is spotted at the spot where the player actually fumbled. If the fumble is caught in the air without hitting the ground first, it will be treated like an interception. If the fumble occurs in the end zone, the ball will be spotted at the 1 yard line with a loss of that down. 14.4 In the case of the inadvertent whistle, the offense has two options: a. Take the ball where the whistle was blown with the result of the play and down is consumed b. Replay the down from the original line of scrimmage 11

15.0 PENALTIES 15.1 All penalties will be called by the referee. 15.2 Referees will determine incidental contact that may result from normal run of play. 15.3 Only the team captain or head coach may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls. 15.4 Games cannot end on a defensive penalty, unless the offense declines it. 15.5 Defensive Penalties: Offside Illegal Rush (starting rush from inside 7-yard marker) Illegal FLAG pull(before receiver has ball) Defensive Pass Interference Diving Illegal contact (holding, etc.) Flag guarding (on interception returns) Uniform violation *Unsportsmanlike Conduct/Unnecessary Roughness *Unsportsmanlike Conduct/Taunting +5 yards from line of scrimmage & Automatic First Down +10 yards from previous spot & Automatic First Down +10 yards from previous spot & Automatic First Down +15 yards from previous spot & Automatic First Down Spot Foul, Automatic first down +10 yards from previous spot & Automatic First Down Spot Foul, -10 yards from spot of penalty -5 yards (from line of scrimmage) & Automatic First Down (Warning on first penalty) Spot Foul +10 yards & Automatic First Down Spot Foul +10 yards from spot & Automatic First Down *Two Unsportsmanlike Fouls will cause ejection from the game, the game field and a one game suspension. 12

15.6 Offensive Penalties: Offside/False Start Illegal Forward Pass (throwing a pass beyond the line of scrimmage) Offensive Pass Interference (Illegal pick play, pushing off/away defender) Illegal Motion Delay of Game (Clock Stops) Blocking/Screening/Running with Ball Carrier or Impeding the Rusher Flag guarding Uniform violation Diving or Jumping or Charging *Unsportsmanlike Conduct/Unnecessary Roughness *Unsportsmanlike Conduct/Taunting -5 yards from line of scrimmage -5 yards from previous spot & Loss of Down -10 yards from previous spot & Loss of Down -5 yards from line of scrimmage -5 yards from line of scrimmage Spot Foul, -5 yards from spot of the foul & Loss of Down Spot Foul, -10 yards from spot of penalty -5 yards (from line of scrimmage) & Loss of Down (Warning on first penalty) -5 yards from the spot & Loss of Down Spot Foul, -10 yards from spot & Loss of Down Spot Foul, -10 yards from spot & Loss of Down *Two Unsportsmanlike Fouls will cause ejection from the game, the game field and a one game suspension 13

16.0 FIELD 16.1 The field dimensions are 30 yards by 70 yards with two 10-yard end zones, and a midfield line-to-gain. No Run Zones precede each line-to-gain by 5 yards. 16.2 No Run Zones are in place to prevent teams from conducting power run plays. All plays must be pass plays even with a handoff. 16.3 Stepping on the boundary line is considered out of bounds. 14

17.0 HIGH SCHOOL 7 V 7 RULES ADDENDUM 17.1 ELIGIBILITY All players in this division MUST be enrolled in an accredited high school, grades 9-12. Grade will be verified by school identification card or by the most current report card issued. Any team that participates with an ineligible player risks forfeiture of that game and future playoff / tournament suspensions. 17.2 EQUIPMENT: Equipment regulations will mirror the BRYC Flag Football Rules. 17.3 COMPETITION RULES A Team consists of at least eight (8) players, with a maximum of ten (10) players. Teams must field a minimum of seven (7) players at all times. A team will have 15 minutes to field a minimum of 7 of their rostered players to start the game. If the coaches of each team agree to allow the shorted team to play with less than 7 players, the opposing team can choose to play with an even number of players, but are not obligated to. If a team gets down by 18 points or more in the 2nd half, they will receive the ball on the 25 yard line. They will still get 3 plays to make a first down or score. If the deficit goes under 18 points, the rules return to normal conditions. If they fail to get a first down or touchdown, the ball goes back to the opposing team, but will start their next possession on the 25 yard line. 17.4 FIELD DIMENSIONS The field dimensions are regulation high school football field width, 40 yards long and a 10 yard end zone. Start of possession will be at the 40 yard line. First downs will be at the 25 and 10 yard lines. The Only No Run Zone will be going into the end zone at 5 yards. No Run Zones are in place to prevent teams from conducting power run plays. All plays must be pass plays even with a handoff. 17.5 TIMING / OVERTIME See BRYCFF Rules 17.6 SCORING Scoring rules will mirror BRYCFF Rules with the following adjustment for the HS Division. Since the field is set up in a one way gameplay direction, there are no pick six opportunities. Any interception that results in an unimpeded return to the 40 yard line will result in 3 points. 17.7 PENALTIES 15

All penalties will mirror the BRYCFF Rules. Enforcement of offensive penalties will have the following HS Division adjustment. No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down. 17.8 GAMEPLAY All gameplay rules will mirror BRYCFF rules, with the following adjustments for the HS Division. Change of Possession Each change of possession will begin on the 40 yard line. No Run Zone Will only be from the 5 yard line going into the end zone. 16