YUAN-TI CHAMPION OF ZEHIR

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2 YUAN-TI MALISON YUAN-TI CHAMPION OF ZEHIR WEREWOLF CHAMPION ATTK TIONS m Bite: +1 vs ; Damage AND ongoing poison Damage C Cause Fear: (burst ) +1 vs (Will); affected creature cannot move closer to this creature until end of affected creature s next turn R Serpent Arrow: (sight) +1 vs ; 1 Damage AND ongoing poison Damage Yuan-Ti Snake Charmer: Serpent and Yuan-Ti allies have +2 Attack and +2. 2 ATTK TIONS m Serpent Blade: +1 vs ; 1 Damage M Fang and Steel: Make a m attack and Poison Bite; RECHARGE when first Bloodied M Poison Bite: +1 vs (Fort); ongoing poison Damage Yuan-Ti Entwine: Use on this creature s turn if it does not move and hits a smaller target with its m attack; target is Immobilized; RECHARGE when this creature moves. 1 0 ATTK TIONS m Sword: +1 vs ; 2 Damage Human Shapeshifter + (Fort) Bloodfury: + Attack and + Damage while Bloodied. Cleave: Once per turn when this creature s M attack destroys an enemy; make an immediate m attack. 0/0 /0 /0 UMBER HULK DELVER 1 SNAKETONGUE CULTIST SHRIEKING HARPY ATTK TIONS m Claw: +1 vs ; Damage R Confusing Gaze: (range ) +1 vs (Will); Confused ; RECHARGE when this creature takes damage ATTK TIONS m Staff: +12 vs ; Damage M Poison Touch: + vs (Fort); ongoing poison Damage ATTK TIONS m Claw: +12 vs ; 1 Damage C Harpy Shriek: (large cone) + vs (Fort); thunder Damage AND Staggered 2 0 Burrow Prey on the Weak-Minded: Use when a Confused enemy activates within Reach. Make a m attack against that creature. Sapper: Use when this creature enters a Large or smaller enemy s space; +1 vs (Fort); Stunned. 1 Human Arcane Snake s Swiftness: Replaces attack action: Nearest ally makes an immediate m attack. CHAMPION 1 Use when any creature hits with a M attack: + poison Damage. Use at start of a round. Adjacent enemy cannot attack this creature this round. 1 F 0 Fey Lure: (range ) Use at start of an enemy creature s turn. Target must move to a square you designate. The destination must be closer to this creature than the target s current position, and the creature must be able to enter the square with 1 move action; RECHARGE when first Bloodied. /0 /0 /0 RAVENOUS GHOUL RAGE DRAKE 2 OGRE BRUTE 1 1 ATTK TIONS m Claw: + vs ; Damage M Ghoulish Bite: + vs (Fort); Damage AND Staggered M Ravenous Feast: (Staggered, Stunned, or Helpless enemy) + vs ; 2 Damage Undead 0 ATTK TIONS m Bite: +1 vs ; Damage M Stunning Attack: +1 vs (Fort); Stunned Dragon Orc Mount: Can have a Medium or smaller Orc creature as a rider. Frenzied Action: Use on this creature s turn. Once per-round, take 1 additional attack action. Bloodrage: + Damage while Bloodied. Bloodthirsty : + Damage against Bloodied targets. Raging Mount: While this creature is Bloodied, its rider has + M Damage. 1 ATTK TIONS m Club: + vs ; Damage AND push target 1 square Ogre Overwhelming Size: +2 Attack and + Damage against smaller targets. /0 /0 2/0

1 LARGE FIRE ELEMENTAL FIRE ARCHON 2 FERAL TROLL ATTK TIONS m Flame: +1 vs (Ref ); 1 fire Damage Elemental Fire Immune Fire; Vulnerable Cold Defensive Advantage: Never grants combat advantage. Fire Shield : Any creature that hits this creature with a M attack takes fire Damage. Rolling Flame: Replaces turn: Move up to Speed and attack each enemy adjacent to squares the creature enters once; + vs (Ref ); 1 fire Damage. 2 ATTK TIONS m Burning Blade: +1 vs ; + fire Damage Elemental Fire Immune Fire Defensive Advantage: Never grants combat advantage. Fireburst: Use at start of this creature s turn. Adjacent creatures take fire Damage; RECHARGE when first Bloodied. Death Burst: (burst 1) Immediate when destroyed; + vs (Ref ); fire Damage; fire on miss. 1 ATTK TIONS m Claw: +1 vs ; 1 Damage M Rending Claws: 2 attacks against same target; + vs each; Damage each + Damage to the second attack if both hit Troll Vulnerable Fire Feral Regeneration : Immediate, when this creature takes damage; heal. Feral Surge: Use at start of this creature s turn. Move this creature up to its Speed. 1/0 0/0 /0 12 ETTERCAP WEBSPINNER DROW SPIDER PRIESTESS DROW BLADEMASTER 1 1 ATTK TIONS m Spear: + vs ; Damage M Poisonous Bite: + vs (Fort); Damage AND ongoing poison Damage AND Followup Followup: Use when no other creatures are adjeacent to the previous target; make a m attack against that target. R Web: (range ) + vs (Ref ); Immobilized ATTK TIONS m Wounding Touch: +1 vs (Fort); 1 necrotic Damage M Spider Fang Touch: +1 vs (Fort); ongoing poison Damage A Thunder Burst: (range, radius 2) +1 vs (Fort); thunder Damage AND Stunned Fey Drow Conceal 1 ATTK TIONS m Sword: +12 vs ; Damage M Sleep Poison: + vs (Fort); Damage AND Helpless until affected creature takes damage Fey Drow Conceal Spider Webwalker: + Attack against Immobilized enemies. Aura of Doom: Adjacent enemies have 2 M Attack. Curse of the Spider Queen: (sight) Replaces attack action: Target creature has Vulnerable Poison until end of battle. CHAMPION 2 Use at start of a round. Drow and Spider allies have +2 Attack until end of round. Use when an enemy attempts a save against ongoing damage. That enemy must roll twice and take the lower result. Lolth s Wrath: Drow and Spider allies within 2 squares have + Damage. CHAMPION 2 Use at start of a round. Drow and Spider allies have + poison Damage against Bloodied enemies until end of round. Use after an opponent succeeds on a Conceal roll. Opponent must reroll. /0 /0 /0 2 DRIDER ATTK TIONS m Sword: +1 vs ; + necrotic Damage C Lightning Bolt: (line ) + vs (Ref ); lightning Damage, lightning on miss R Slashing Darkness: (sight) + vs (Ref ); necrotic Damage R Web: (range ) + vs (Ref ); Immobilized Fey Drow Spider Wall Walker: This creature is considered to have while moving if it begins its move in a square adjacent to by a wall. Conceal Faerie Fire: Enemies within 2 squares do not benefit from Conceal or invisibility. BAR-LGURA ATTK TIONS m Fist: +1 vs ; 2 Damage Evil Demon Immune Lightning, Poison Abduct: Replaces attack action: Place this creature and 1 adjacent enemy in spaces adjacent to any victory area. Bar-Lgura Rage: While Bloodied, this creature can push target 1 square on a successful M attack. 1 0 NAGA ATTK TIONS m Dream Poison Bite: +1 vs ; + poison Damage AND Followup Followup: + vs (Fort); Dazed Oracle s Insight: Add +1 to your highest Champion rating when rolling for initiative. Oracle of Victory: Score + VP at the end of each round in which this creature occupies one of your victory areas. /0 /0 /0

FLAME SNAKE DEMONWEB SWARM 2 CYCLOPS 1 1 0 ATTK TIONS m Bite: + vs ; fire Damage AND ongoing fire Damage R Spitfire: (range ) + vs (Ref ); fire Damage Serpent 1 1 ATTK TIONS m Bite: + vs (Fort); poison Damage AND ongoing poison Damage Spider Swarm Stable Footing: Difficult terrain does not affect this creature s movement. Formless: Half damage from M and R attacks. Reach 0: This creature s M attacks can only attack creatures in its space. Infest: Can enter an enemy creature s space and can end its move in a space occupied by a non-swarm creature. Swarm Attack: Immediate, when a creature activates while this creature shares its space; ongoing poison Damage. 2 ATTK TIONS m Glaive: +1 vs ; Damage Fey Reach Evil Eye: Immediate, when an enemy misses this creature with a M attack; make a m attack against Unstoppable Charge: +2 and + Damage when charging. 2/0 1/0 /0 BONESHARD SKELETON 1 BLADE SPIDER SPINED DEVIL ATTK TIONS m Sword: + vs ; Damage ATTK TIONS m Leg Blades: +12 vs ; 1 Damage AND ongoing poison Damage R Web: (range ) + vs (Ref ); Immobilized ATTK TIONS m Claw: + vs ; 1 Damage R Spine Rain: (range ) + vs (Ref ); 1 fire Damage AND Slowed 1 0 Undead C Death Burst: (burst 1) Immediate when destroyed; + vs (Ref ); 1 necrotic Damage; necrotic on miss. 1 Spider Blade Onslaught: Make an additional m attack whenever this creature has combat advantage against a target. 1 F Evil Devil Resist Fire Spine Shield: Until start of this creature s next turn, attackers making M attacks against it take Damage per attack. /0 /0 /0 1 SHADOW MASTIFF SHADAR-KAI ASSASSIN 2 SAHUAGIN BARON 1 0 ATTK TIONS m Claws: + vs ; Damage M Stunning Attack: + vs (Fort); Stunned Shadow Conceal Frightful Baying: Enemies within squares have 2 (Will). ATTK TIONS m Chain: +1 vs ; 1 Damage Shadow Shadar-Kai Child of Shadow: If this creature moves at least squares during its turn, it has Conceal until end of this creature s next turn. Hide: If this creature has cover against a nonadjacent enemy, it is invisible to Sneak Attack : + Damage whenever this 2 0 ATTK TIONS m Trident: +1 vs ; 1 Damage Sahuagin Aquatic Bloodrage: + Damage while Bloodied. M Claw Rake: Immediate, when this creature hits with a m attack; +1 vs against the same creature; Damage CHAMPION Use at beginning of round. One Bloodied ally has + Damage on M attacks this round. Use when an ally is destroyed by a M attack. That ally can take an immediate m attack against the creature that destroyed it. /0 /0 /0

1 SAHUAGIN ROT SCARAB SWARM OSYLUTH 1 ATTK TIONS m Claws: + vs ; Damage Sahuagin Aquatic Bloodrage: + Damage while Bloodied. M Claw Rake: Immediate, when this creature hits with a m attack; + vs against the same creature; Damage 1 ATTK TIONS m Bite: + vs ; Damage AND Stunned Vermin Swarm Stable Footing: Difficult terrain does not slow this creature s movement. Formless: Half damage from M and R attacks. Reach 0: This creature s M attacks can only attack creatures in its space. Infest: Can enter an enemy creature s space and can end its move in a space occupied by a non-swarm creature. Swarm Attack: Immediate, when a creature activates while this creature shares its space; activating creature is Stunned. 1 2 2 0 ATTK TIONS m Claw: + vs. ; 1 Damage M Poison Sting: +1 vs. (Fort); ongoing poison Damage M Reaping Claws: Make 2 m attacks and a Poison Sting attack, all against the same target; RECHARGE when an adjacent enemy becomes Bloodied. Evil Devil Immune Fire, Poison Fearful Presence: Enemies within squares have 2. /0 2/0 1/0 NIGHTMARE 2 MANTICORE SNIPER 2 GUARDIAN MUMMY 2 F ATTK TIONS m Hooves: +1 vs ; 1 + fire Damage Smoke: This creature has Conceal. Against nonadjacent enemies, it has Conceal. This creature s rider has the benefit of Smoke. Undead Mount: Can have a Medium or smaller Undead Blink Out: This creature gains Conceal, cannot be attacked by opportunity attacks, and has phasing until the end of this creature s turn. 1 F 0 ATTK TIONS m Claw: +1 vs ; 1 Damage R Tail Spikes: (sight) + vs ; Damage A Spike Volley: (sight, radius 2) + vs (Ref ); 1 Damage Goblin Mount: Can have a Medium or smaller Goblin 2 ATTK TIONS m Claw: +1 vs ; 1 Damage M Rotting Claw: +1 vs (Fort); Damage AND ongoing necrotic Damage Undead Immune Poison Resist Cold, Necrotic Vulnerable Fire Fear s Dark Shadow: Enemies within 2 squares taking ongoing necrotic Damage are also Immobilized. 0/0 2/0 2/0 0 BLOOD OF VOL FANATIC ASTRAL STALKER TIEFLING ROGUE 1 ATTK TIONS m Sacrificial Sword: +12 vs ; 1 Damage Evil Human Martial + (Will) Bloodrage: + Damage while Bloodied. Devotee of Undead: + Damage while this creature s warband includes an Undead champion. Sacrificial Strike: + Damage on criticals. 2 2 0 ATTK TIONS m Claw: +1 vs ; Damage R Throat Dart: (nearest) +1 vs ; Damage AND ongoing poison Damage AND Slowed Planar Hide: If this creature has ranged cover against a nonadjacent enemy, it is invisible to Quick Claws: Immediate, when making a m attack against an enemy that is Slowed or taking ongoing poison Damage; make an extra m attack. Sneak Attack : + Damage whenever this 1 0 ATTK TIONS m Saber: + vs ; Damage Tiefling Martial Resist Fire Hide: If this creature has ranged cover against a nonadjacent enemy, it is invisible to Defensive Mobility: + against opportunity attacks. Sidestep: This creature can shift once on its turn without expending an action. Sneak Attack : + Damage whenever this 2/0 2/0 2/0

TIEFLING CLERIC CAPRICIOUS COPPER DRAGON VISEJAW CROCODILE 0 ATTK TIONS m Sword: +12 vs ; 1 Damage R Command: (nearest) + vs (Will); Stunned R Searing Light: (sight) + vs (Ref ); radiant Damage A Sound Burst: (nearest, radius 2) + vs (Fort); thunder Damage AND Stunned Tiefling Divine Resist Fire Undead Slayer: + Damage against Undead. 1 2 F 0 ATTK TIONS m Acidic Bite: +1 vs ; 1 + acid Damage C Acidic Breath: (line 12) +1 vs (Fort); acid Damage; RECHARGE when first Bloodied M Draconic Fury: 2 attacks, +1 vs each; 1 Damage each C Slowing Breath: (large cone) +1 vs (Fort); Slowed Dragon Immune Acid Hoardkeeper : While this creature occupies one of your victory areas, you score + VP for each enemy destroyed. Multiple Threats: Enemies adjacent to this creature grant combat advantage to this creature s allies. 1 ATTK TIONS m Bite: + vs ; 2 Damage Protective Nature: +2 Attack and + Damage while within squares of allied champion. Visejaw: A Large or smaller enemy hit by this creature s M attack is Immobilized. /0 /0 /0 2 MERCENARY GENERAL 2 GELATINOUS CUBE 1 HALFLING ROGUE 2 ATTK TIONS m Sword: +1 vs ; 1 Damage Human Martial Unique Cohort: Add 1 Human, Elf, or Dwarf from the Civilization faction with cost 1 or less to your warband; cohort does not add to warband s cost and does not count against creature limit in your warband; opponent scores VP normally for eliminating cohort. CHAMPION Use at any time. Allies with cost or less have +2 Speed until end of round. Use at any time. One ally has + until end of round. Use at any time. Allies with the same name as this creature s cohort (including the cohort) have + M and R Attack until end of round. 1 0 ATTK TIONS m Slam: + vs. ; Damage M Engulf: (Helpless enemy only) 0 Damage C Spasm: (burst 1) + vs. Def (Fort); Helpless Ooze conceal; treats invisible creatures as visible Defensive Advantage: Never grants combat advantage. Impassable: Only flying, burrowing, and insubstantial creatures can move through this creature s space. Transparent: This creature is invisible until it first attacks. Wandering Monster ATTK TIONS m Short Sword: + vs ; Damage R Dagger: (range ) + vs ; Damage Halfling Martial Hide: If this creature has ranged cover against a nonadjacent enemy, it is invisible to Sneak Attack : + Damage whenever this Tumble: This creature s movement does not provoke opportunity attacks on its turn. /0 /0 /0 HALFLING ENCHANTER ETERNAL BLADE 2 ELF CONJURER 0 ATTK TIONS m Dagger: +1 vs ; Damage R Mental Shock: (range, living targets only) + vs (Fort); Damage Halfling Arcane Hesitate: Immediate, when this creature hits with Mental Shock; target is also Staggered. Mirror Image: Immediate; this creature gains Conceal until end of acting creature s turn. Vertigo: Immediate, when this creature hits with Mental Shock; target is also Immobilized. 2 0 ATTK TIONS m Sword: +1 vs ; Damage Elf Martial Improved Initiative: Champion rating is treated as for determining initiative. Bounding Assault: Replaces move action: This creature can move up to twice its speed. Moment of Perfect Mind: Immediate, + against 1 attack. Defender: Immediate, when an adjacent enemy makes a M attack against an ally; make a m attack against attacker. CHAMPION Use at any time. Allies have + until end of round. Use at start of round. Choose a keyword; choose an ally; that ally has +2 Attack and + Damage against creatures with that keyword until end of battle. 1 F ATTK TIONS m Staff: +1 vs ; damage R Flaming Dagger: (range 12) +1 vs (Fort); + fire Damage, fire on miss R Kelgore s Fire Bolt: (sight) +1 vs (Ref ); 0 fire Damage R Melf s Unicorn Arrow: (sight) +1 vs (Fort); 1 acid Damage AND push target squares Elf Arcane 1/0 1/0 1/0

CLIFFWALK ARCHER 1 BLK WOODS DRYAD 1 WARHORSE ATTK TIONS m Sword: +1 vs ; Damage R Longbow: (sight) +1 vs ; 1 Damage Shapeshifter Martial Timely Shot: Immediate, when an enemy becomes Bloodied; make a R attack against Blood Arrow: Immediate, when an enemy s M attack causes this creature to become Bloodied; shift and make a R attack against 1 ATTK TIONS m Pummel: +12 vs ; Damage M Entangle: + vs (Ref ); Damage AND Immobilized Fey Plant Forestwalk: Forest does not count as difficult terrain for this creature. + (Fort) Roots of the Earth: Nonflying enemies of size Large or smaller cannot move or shift out of squares adjacent to this creature. 1 ATTK TIONS m Hooves: +1 vs ; 1 Damage Trained Mount: Can have a Medium or smaller Human or Elf Charger: When this creature is charging, its rider has + Damage until end of turn and can make 1 m attack against target of charge. 1/0 1/0 1/0 MERCHANT GUARD FARMER BRUENOR BATTLEHAMMER 1 0 ATTK TIONS m Sword: + vs ; Damage Human Martial Bold: + (Will) while within squares of an allied champion. Bodyguard: Immediate, when an enemy attacks an adjacent ally; the attack targets this creature instead. 1 1 1 ATTK TIONS m Bill Hook: + vs ; Damage Human 12 2 ATTK TIONS m Axe: +1 vs ; Damage M Bruenor s Axeblade: +1 vs ; 0 Damage Dwarf Martial Unique Dodge Giants: + against Giants. Hard to Kill: Immediate, when this creature would be reduced to 0 or fewer; this creature has remaining instead. Keen Axe: Scores criticals on rolls of natural or. CHAMPION Use at start of a round. Dwarf allies have +2 Speed until end of round. Use at any time. Allies have + Damage to M attacks against Giants until end of round. 12/0 /0 /0 THUNDERTUSK BOAR SPHINX 1 MILITIA ARCHER 1 ATTK TIONS m Gore: + vs ; 2 Damage Dwarf Mount: Can have a Medium or smaller Dwarf Death Strike: Immediate, when this creature is destroyed; make a m attack. Rabid Charger: When charging with a rider, the rider and this creature can each make a m attack. Thunder Charge: Additional + Attack when charging. 2 F 0 ATTK TIONS m Claw: +1 vs ; 1 Damage M Pounce: Move up to this creature s speed and at least 2 squares and then attack 1 creature with 2 m attacks; + Damage to second attack if both hit R Riddle of the Sphinx: (range ) +12 vs (Will); Stunned 1 1 ATTK TIONS m Dagger: + vs ; Damage R Bow: (range ) + vs ; 1 Damage Human Martial Coordinating Shot: If this creature hits an enemy with a R attack, allies have +1 Attack against that enemy until end of round. CHAMPION 2 Use at start of a round. Allies have +2 Attack against higher-level enemies. Use before an ally makes a R attack. Double that attack s range. /0 /0 /0

METAIL BEHEMOTH 1 HUMAN CLERIC OF BAHAMUT DWARF MAULFIGHTER ATTK TIONS m Smash: +1 vs ; 2 Damage Tail Sweep: (burst 1) +12 vs (Ref ); Damage AND Stunned; RECHARGE if this creature destroys a Stunned enemy 2 0 ATTK TIONS m War Pick: +1 vs ; 1 Damage Human Divine Heavy Pick: Triple damage on critical hits. Bless: Until the end of this creature s next turn, this creature and its allies have +1 Attack. Cure Wounds: Adjacent ally heals. Divine Fortune: Immediate, when this creature is attacked; + against 1 attack. 2 ATTK TIONS m Maul: +1 vs ; Damage Dwarf Martial Stunning Cleave: Immediate, when this creature destroys an enemy; attack each enemy adjacent to destroyed enemy; +1 vs (Fort); Stunned Resounding Blow: Whenever this creature scores a critical, the target is Stunned. /0 /0 /0 DWARF BRAWLER ANIMATED STATUE ANGEL OF VENGEANCE 1 0 ATTK TIONS m Punch: + vs ; Damage M One-Two Punch: Make 2 m attacks. M Pound: + vs ; Damage AND push target 1 square Dwarf Martial 1 ATTK TIONS m Smash: + vs ; Damage Construct + (Fort) Statue: Instead of using Wandering Monster, this creature can start off the battle map. At the start of a round, you can place this creature in any square that contains a statue. Until it moves, that square is a legal position for this creature. Wandering Monster: Sets up in a random victory area. Deflecting Skin: Immediate, when this creature is hit; Damage to attack. 1 2 2 F 0 ATTK TIONS m Vengeance Blade: + vs ; radiant Damage C Word of Truth: (burst 2, enemies only) +1 vs (Will); 1 thunder Damage AND Stunned. Good Angel Sign of Vengeance: (range ) Until end of battle, this creature can use Vengeful Step against target. Vengeful Step: Replaces move action: place this creature adjacent to target affected by this creature s Sign of Vengeance. /0 2/0 1/0