3-4 DF PRD BY IK PI BALIOR RAV OUID LIBAKR OAH FRAK GLAZIR LII ARH 2005
DFIV OBJIV #1 PRV POI!!! #2 OR #3 FOR UROVR #4 FOR BALL BAK O OFF I GRA FILD POIIO HO O G I DO: PLAY YOUR B PLAYR! IPL (Y ULIPL) H -- AJORIY OF LARIG I HAD OF F RA OFUIO HRU OV / DIGUI U GRA FUDAAL / HIQU PRUR H OFF (ALULAD, O RKL) -- AK H RA O U! RA IAH XPLOI HIR AKR PLAYR / PRO YOUR DFD FORAIO -- OP HA HY DO B! DFD B PLAYR H O IIIZ FF OF B APO! FFII PRPARAIO AIO O DAIL -- ORK ARR HA YOUR OPPO!
3-4 as a PROL GROUP ARLY 100% on BA DO vs. BA OFF. PROL HY H 3-4? B B Opportunity to put your best players on the field (DL vs. LB) Flexibility / Disguise slant to / stem to other fronts Dominant ose can control a game increased pressure on enter OL must face DL that will 2 gap, hade, or lant Unfamiliarity with the scheme can lead to offensive confusion Increase offensive preparation time reate pass rush mismatches (OLB s on Backs, Guards, or ackles) Offense has to account for 7 potential immediate rushers (5 on LO) asier to blitz defensive backs - drops replaced by LB instead of DL asier to make coverage adjustments vs. PY B B 3-4 as an ALIG (ODD FRO) APPOX. 10-15% on BA DO vs. BA OFF. PROL
ODD BA ALIG BA OVRAG: 2,3,4,6 ILL D O D A ORR IK D ORR AK AFY ROG AFY
FRO: ODD ALIG L 4 H 0 H R 4 H BA HIQU: 2 GAP (align slightly off the ball) Beat the offensive lineman to the punch! xplode with hands and elbows underneath you (thumbs up) ry to get knock em back Don t cross your feet step, shuffle, shuffle Be in a position to play both gaps Fight the double team front-side Attack the post man (the man in front of you) Press your hips into the drive man -- Do not let go of the post man!!! Anchor, separate off the block Recognize Back-Back, ham (ose) Recognize Blocking patterns AG, FA (nds) lephants on parade = boot / reverse Do not allow jump thru (scoop block)
ODD to OVR D ULIPL FRO BA OVRAG: 2,4,6
FRO: OVR D ALIG LOD D 3 H HAD (OP) OP D D (5 H) BA HIQU: HAD You can not get reached! Do not allow jump thru (scoop block) If the blocker gets off on LB - you have to make play using BIG BALL technique Play the double team the same as the Reach block All other blocking patterns are RAIOARY BLOK AG block = O down, OG pull out, Down block, lephants on Parade, ounters and Jokers, High Hats BA HIQU: D You are a gap defender Vs. urnout queeze blocker to reduce B gap Vs. Down Block = PILL (don t trade 1 for 1) pry upfield through puller force bounceout Vs. Bim (Draw set) = Bim the Bimmer Vs. Flow Away = indback run, QB, Reverse Vs. Pull or lephants on Parade Get Upfield for Boot / Reverse
ODD to OVR ULIPL FRO BA OVRAG: 3,6
ODD to UDR ULIPL FRO BA OVRAG: 6,3
FRO: UDR ALIG LOD D 4 H HAD (LOD) OP D 3 H BA HIQU FOR O & OP D: HAD A FUDAAL A OVR D BA HIQU FOR LOD D: 2 GAP A FUDAAL A ODD
ODD to RDU ULIPL FRO BA OVRAG: 3 AK
ODD to IK (46) ULIPL FRO BA OVRAG: 3
ODD OVRAG OVR 2 QUA URL URL QUA 1/2 1/2
ODD OVRAG OVR 3 URL-FLA URL-FLA
ODD OVRAG OVR 3 AK URL-FLA URL-FLA
ODD OVRAG OVR 4 URL-FLA URL-FLA 1/4 1/4 1/4 1/4
ODD OVRAG OVR 6 QUA URL URL-FLA 1/4 1/2 1/4
ODD to OVR OVR 3 vs. PRO OVR OVRAG OVR 36 URL-FLA URL-FLA
OVR OVRAG ODD to OVR OVR 36 OVR 6 vs. LO URL-FLA QUA URL 1/4 1/4 1/2
ODD to OVR D OVR D OVRAG OVR 2 QUA URL URL QUA 1/2 1/2
ODD to OVR D OVR D OVRAG OVR 4 URL - FLA URL-FLA 1/4 1/4 1/4 1/4
ODD to OVR D OVR D OVRAG OVR 6 QUA URL-FLA URL 1/4 1/2 1/4
ODD to RDU RDU OVRAG OVR 3 AK URL-FLA URL-FLA
ODD to UDR OVR 6 vs. PRO UDR OVRAG OVR 63 QUA URL URL-FLA 1/4 1/2 1/4
UDR OVRAG ODD to UDR OVR 63 OVR 3 vs. LO URL-FLA URL
ODD to IK (46) IK OVRAG OVR 3 URL-FLA URL-FLA
3-4 PRUR PAKAG PRUR: 5 or more Rushers, or involving a DB in a 4 man rush Be RAIV: Have flexible system to designate rushers Be ADAPABL: atch pressures with opponent tendencies atch coverages with your personnel (Off an, Bump, Zone, etc.) end your best rushers but not 100% - hangeups BLUFF show pressure & back out Droppers must be good actors ake calculated risks don t be reckless! OVRAG OVR 0 traight an to an, o Help OVR 1 an to an, enterfield Help OVR 2 4 Under, 2 Deep Zone FIR ZO 3 Deep, 3 Under Zone Other: Brackets, ombinations -- tailored to fit particular opponent
OVR 0 PRUR ODD LIGHIG 0 ODD AX 0 OAHIG POI Have sound atch Up rules -- orners Over, 1 s - 2 trong 3 trong/2 eak, Jersey # Don t show too early but be in a position to do your work Have the ability to Hands Out versus obvious audible overage defenders can not get beat inside! Anticipate the Hot or quick throw (atch echnique / Flat Foot)
OVR 1 PRUR ODD A 1 (UDR) OVR ILL 1 FR FR OAHIG POI Have sound atch Up rules -- orners Over, 1 s - 2 trong 3 trong/2 eak, Jersey # Don t show too early but be in a position to do your work Have the ability to Hands Out versus obvious audible Anticipate the Hot or quick throw overage defenders know where your help is! ith enterfield help, can overplay outside routes an use to double / bracket dominant receiver 1X, 1Z, 1Y, 1H
OVR 2 PRUR ODD IG 2 ODD AGL 2 QUA 1/2 #3 1/2 QUA QUA 1/2 BUZZ 1/2 OAHIG POI Don t show too early but be in a position to do your work Anticipate the Hot or quick throw agle 2 is designated to passing strength can also go to ide Field (FALO 2)
FIR ZO OP 5 A RUH -- ZO OVRAG 3 UDRAH ZO DFDR, 3 DP ZO DFDR 5 RUHR 6 DROPPR AY OBIAIO OF 5 RUHR
FIR ZO OP 5 A RUH -- ZO OVRAG 3 UDRAH ZO DFDR, 3 DP ZO DFDR 6 DROPPR URL/FLA (#3) URL/FLA DP DP DP
XAPL ODD BAR FIR ZO 5 RUHR 6 DROPPR 1st 2nd
FIR ZO PRUR ODD FILD FZ ODD BAK FZ ID FILD LIZ RIP BAG BAG URL FLA URL FLA URL FLA URL FLA OAHIG POI Don t show too early but be in a position to do your work Anticipate the Hot or quick throw ( HO side vs. OLD side) Designate to FILD, BAK, PA RGH, IGH D, IDIVIDUAL, R/L etc. et up based on scouting report -- tendencies Vs. lot OLB blitzes outside / ILB blitzes inside ( RAP ) Blitzing LB can read out vs. full flow away or near G pull B B RAP
ADDIIOAL O on DF 1. DO O LO IGH OF H FUDAAL! If your players can not RU, are not RAID O DFA BLOK and AKL, the best schemes in the world are worthless!! 2. Use 2-a-days to master physical techniques majority of the playbook should already be installed before you put on the pads 3. reate a fast practice tempo o wasted time! hortens practices, increases functional conditioning, maximize reps 4. onduct more walk-thru type meetings versus on the board Review tougher looks mpty, Unbalanced, Bunches, etc. 5. Quiz your players on alignment / assignment oral & written -- see how good a teacher you are! 6. Use a oach as the cout eam Quarterback critical position on the staff! 7. oach effort! ever accept anything less than great effort! Reward hustle / Punish loafing! 8. mphasize importance of individual roles within framework of defense DO YOUR JOB AD GOOD HIG ILL HAPP! R PO PLAYIG FA PLAY O OUR R!
DFDIG the PRAD AAK QUIO to ask about the OPPO: 1. hat is the opponent trying to accomplish with the pread? Is it their way of life? o Huddle Fast Break 3 rd Down Package only? Run philosophy hecked? Interior vs. Perimeter Pass philosophy oncepts Vertical, ismatches, ticks 2. hat are their reads? Is the QB reading the middle of the field? Are they counting defenders in the box? 3. hat defenses have hurt them? How are they successful? Do they have a solid blitz pick-up system? Audible or sight-adjust? Are their routes geared more for man or zone? 4. ho is their best weapon? ho do they try to isolate? Is the QB a running threat? 5. Do they run any form of option? Identify types and give option assignments in all defenses
UB FRO: FLX ALIG LOD D 7 H LOD D 3 H OP D 1 (G) H OP D 5 H FOR POIAL RU IUAIO PRIARILY UD O: ROG AGAI RU OVR O PA RUH
UB FRO: RUH ALIG LOD D 9 H L 3 or 4i H R 3 OR 4i H OP D ID 5 H FOR OBVIOU PA IUAIO PRIARILY UD O: 4 A PA RUH XU PA RUH GA
UB FRO: 3-2 ALIG LF D 5 H 0 H RIGH D 5 H FOR RU or PA IUAIO PRIARILY UD O: DIGUI BLIZ AU PROIO IU RUH 3 PU PRUR O AP
BA IVR ALIG (vs. BAK OFF) FRO O BAK B 3-4 YD DP 3-4 YD DP 3-4 YD DP 5-6 YD DP D 5-6 YD DP 7-8 YD DP 7-8 YD DP
BA IVR ALIG (vs. BAK at HO) AKL I 20 s B 3-4 YD DP 3-4 YD DP 3-4 YD DP 5-6 YD DP 5-6 YD DP D 7-8 YD DP 7-8 YD DP
IVR 2 QUA URL B D URL QUA 3 R 1/2 1/2
IVR 3 URL-FLA B D URL-FLA -URL -URL
IVR 4 URL-FLA B D URL-FLA 1/4 3 R 1/4 1/4 1/4
IVR IX 3 OVR 2 IX B A O BAK D 3 OVR 2 IX
RU U ust have ways to force bounce-out to perimeter defenders vs. PRAD run game B D B D IR KIF Both nds JA technique Both ackles squeeze A, read out vs. Flow o ackles use nds as natural pick LB s anticipate ball spilling out losed nd & D JA technique Open D squeeze A, read out closed side Open D D (Base 5) technique LB s anticipate ball spilling out closed
PA RUH GA - - B D 1st 2nd 1st 2nd B D - or - O - = nd 1st, D 2 nd - = D 1 st, nd 2 nd vs. GU, can sell upfield vs. QB under go right now Both D s read the D away from sliding will pick, then work upfield D to the sliding will wrap around If straight back, furthest D up the field penetrates and the D wraps around
UB OVR 0 PRUR HOOLYARD 0 ALL OU 0 D B D B OAHIG POI Have sound atch Up rules (orners Over) Don t show too early but be in a position to do your work Anticipate the Hot or quick throw Play off in over 0 (Flat foot technique) ball is coming out quick!
UB OVR 1 PRUR 3-2 KIG 1 3-2 KIG OP 1 B X D X B D FR OAHIG POI Have sound atch Up rules (orners Over) Don t show too early but be in a position to do your work Anticipate the Hot or quick throw overage defenders know where your help is! ith enterfield help, can overplay outside routes an use to double / bracket dominant receiver 1X, 1Z, 1Y, 1H FR
UB FIR ZO PRUR FOX FZ (FILD) ID FILD LIZ HK ABL vs. 2 DAHD AK BULL FZ (BAK) RIP A FLA 3 R B D A FLA A FLA D 3 R B A FLA IGH IGH IGH IGH OAHIG POI Don t show too early but be in a position to do your work Anticipate the Hot or quick throw Designate to FILD, BAK (O & AAY), PA RGH, IDIVIDUAL, R/L, etc. et up based on scouting report -- tendencies