Social Sport Rules semester

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Social Sport Rules semester 1-2016 Welcome to Arc Social Sport for 2015! Arc Social Sport is an organised sporting experience like no other, whether you are in for the lol s or need a physical outlet for that mental burn; everyone is guaranteed to feel the good vibes. This rule book will be you social sport bible for the next 8 weeks! It contains helpful information in it such as social sports rules and scoring format. So to avoid looking like a star wars fan at a star trek convention during week one, we highly recommend that you take the time out to read over the rulesso that you are sure to live long and prosper during ourcompetition. Table of Contents Competition Format... 2 Champion Score System... 2 Spirit Score System... 2 Score Cards... 3 Social Sport Rules... 5 Additional Social Sport Rules... 6 Futsal... 6 3V3 Basketball... 7 Volley Ball... 8 Touch Football... 9 Oztag... 11 Flag Football... 13 1

Competition Format All of Arc Social Sports competitions will follow the outlined format: - Points will be scored based on the following two criteria; 1: Champion Score System (CSS) as outlined in figure 1; and 2: Spirit Score System (SSS) as outlined in figure 2. - There will be different prizes for each category of scoring. 1. Champions Score system 1.2 CSS will decide the champion for each individual competition at the end of the semester. Each champion team will be determined by the total CSS points awarded according to the criteria outlined in figure 1. 1.3 In the event of a total CSS points draw a count back will be conducted removing one week of CSS points off each teams total at a time, until there is a clear winner. 1.4 If a game is called off due to Unsporting conduct/behaviour, Arc Sport reserves the right to deduct points pending further review of the incident in question. 1.5 The definition of a "no show" is when no team members show up to play in that teams rostered game and this will incur a "no show' fine (point deduction). Win or Forfeit win Draw Loss Bye Forfeit (two hours or more notice) Forfeit due to unsporting conduct No show or Forfeit with less than two hours of notice 3 points 2 points 1 point No points No Points May result in point(s) deduction Deduction of 1 point CSS: Figure 1 2. Spirit Score System 2.1 SSS will decide the overall Spirit Champion across all sports for each semester. The Spirit Champions will be determined by the total SSS points awarded according to the criteria outlined in figure 2. 2.2 Each team is required to submit a completed SSS scored card at the end of each match. 2.3 If both teams do not submit a SSS score card there will be no SSS points awarded for that match. 2.4 If one team does not submit a SSS score card or submits an incomplete score card that team will receive a SSS score of zero and the team that does submit a completed SSS score card will receive an average score of two in each of the criteria outlined in figure 2. 2.5 On team may be awarded four points for each criteria outlined in figure 2. 2

Attitude Clean Play Team work Referee Respect Examples: The other team were friendly and polite. They left an overall positive impression during, before and after the game. They sincerely encouraged and applauded good plays made by both teams. Examples: The other team avoided fouls and excessive contact. They followed the rules of the game. They did not use language or gestures to put down, intimidate, or offend Examples: The other team made an effort to involve all members of their team equally. They worked well together and used effective communication. The team s overall knowledge of the game was good and where less experienced players had issues, more experienced players assisted. Examples: The other team respected calls made by the referee. They promptly accepted calls they did not agree with, and continued to play with a positive attitude. They did not criticise or argue with the referee. SSS: Figure 2 3

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Social Sport Rules Additional Arc @UNSW Social Sport Rules Correct Sporting Attire Forfeits - All participants must wear comfortable sports clothes and shoes. - No cleats AKA footy boots are to be worn during any of our social sports competitions. - It is recommended that a mouth guard be worn during all sports with the potential for a collision. - All jewellery is to be removed before commencing a match in all of our social sports competitions. - All teams must wear matching shirts, numbers are not required. At team will only incur a forfeit if the following takes place: - If you are going to forfeit a game, you must inform an Arc @UNSW Sport Staff member via email (sport@arc.unsw.edu.au) at least 2 hours before your scheduled game time slot or you will be penalised 1 point and incur a forfeit. - If a team has less than half the required amount of players to take the field unless specified in the specific sporting rules. - If a team is deemed to have played with unsporting conduct by the match official. Please refer to the Social Sport Code of Conduct for un-sportsman like behaviour. Referees - Respect all decisions made by our match officials. Match officials always have the final say and call the game as they see it according to our sports specific rules. 5

Futsal This competition is conducted in accordance with the rules of the FédérationInternationale de Football Association (FIFA) except where these differ from Arc Sports rules; in which case the latter shall take precedence. 1. Uniform requirements: 1.1 Teams must wear matching coloured shirts. 1.2 Shin pads can be worn but not required 1.3 Comfortable sporting attire 1.4 Sports shoes/ futsal shoes. NO Cleats/ boots. 2 Team size: 2.1 There must be 6 players on the field. Withat least two females. 2.2 Teams require a minimum of 6 players to enter the comp. 2.3 There is no maximum number of players a team can have but it is recommended not to exceed 10 people 3 Substitutions: 3.1 There are unlimited substitutions during play and this can occur at any time in the match. There should always be 2 females on the court. 4 Game Play: 4.1 A goal CANNOT be scored directly from a sideline kick in, an indirect free kick or a kick-off (starting or restarting a game) 4.2 The whole of the ball must cross the whole of the line for the referee to award a corner, goal, goal clearance etc. 4.3 There are NO off-sides. 4.4 Slide tackles are NOT allowed in a game of futsal by any players. 4.5 Goalkeepers are allowed to handle/ dive on the ball within their own goal circle. 4.6 Shoulder charging is NOT allowed. 4.7 Aggressive / Dangerous play is NOT allowed. 4.8 There is a 4 second time limit placed on all set plays (corners, free kicks, etc), this is to be enforced at the refs discretion. 4.9 Players must retreat 5 metres from the ball at all 'set' plays. 4.10 Referees ALWAYS have the final say in ALL match decisions, please accept those decisions and respect our officials and the sometimes difficult work they do. 4.11 Referees control games (if necessary) with YELLOW (caution) and RED (expulsion) cards. 5 Match duration: 5.1 All match time slots will be 30min long with 5 min changeover time between matches and 25 min of playing time. 5.2 Halve lengths will be approximately 12 min with no stoppage between halves. When 12 min approaches the teams on the field will swap sides at the next stoppage and restart from the centre. With the team who did not kick off the first half starting the second half. 6

3V3 Basketball This competition is conducted in accordance with the rules of the International Basketball Federation (FIBA) except where these differ from Arc Sports rules; in which case the latter shall take precedence. 1. Uniform requirements: 1.1 Teams must be wearing matching coloured shirts. 1.2 Comfortable sports attire. 1.3Sports shoes must be worn. Basketball shoes are recommended if you own a pair. 2. Team size: 2.1 Minimum team size is 3 people minimum however we recommend having 4 people in one team. 2.2 A team must have 3 people take the court in order to avoid a forfeit. 3. Substitutions: 3.1 Substitution may be made after a basket or an out of bounds play. 3.2 Substitutions cannot take place during a foul or regular play. 4. Game Play: 4.1 After a basket has been scored or a foul called, a player must put the ball in play from a line past the three point line above the foul key. 4.2 All held balls will be put into play behind the three point line with possession given alternately to each team. 4.3 On defensive rebounds or steals, players must return the ball by dribble or pass across the three point line before a basket may be attempted. Once across the line, they do not have to pass the ball before shooting. 4.4 Any player may convert an offensive rebound. 4.5 After a basket, the team scored upon will put the ball in play. 4.6 Fouls will be called by participating players. A foul called in the act of shooting will result in either two or three points being awarded to the team which was fouled, depending on where the player was fouled. A non-shooting foul will result in the award of one point to the offended team. There is no bonus situation for fouls. 4.7 There are no time outs. 5. Match duration: 5.1 Each Match will be to 21 points or most points after 15mins of playing time. 5.2 Match time slot shall consist of 20 minswith 15min playing time with no stopped clocks and 5 min transition time between games. 5.3 There is no overtime, matches can be drawn. 7

Volleyball: This competition is conducted in accordance with the rules of the Fédération Internationale de Volleyball (FIVB) except where these differ from Arc Sports rules; in which case the latter shall take precedence. 1. Uniform requirements: 1.1 Teams are not required to wear matching shirts however it is encouraged. 1.2 Comfortable sports attire. 1.3 Sports shoes must be worn. 2. Team size: 2.1 The minimum team size is 6 people with at least two females on the court. 2.2 It is recommended that teams do not exceed 12 people. 2.3 A team must have at least 3 players take the court in order to avoid conceding a forfeit. 3. Substitutions: 3.1 Substitutions are unlimited. 3.2 Substitutions can be made after a point is scored. 4. Game Play: 4.1 Serving: The serve must be made from behind the end line. A serve can be made either underhand or overhand. The served ball may graze the top of the net a drop for a point. Each subsequent game is served by the loser of the previous game. 4.2 Scoring: there will be a point scored on every score of the ball. A point may be replayed if the umpire s vision was obscured at all. Each set will be played first to 25. 4.3 Rotation: teams will rotate their playing positions in a clockwise direction every time they win the serve. 4.4 Play: a player may not hit the ball twice in succession (a block is not considered a hit) the ball may be played off the net during a volley and a serve. 4.5 A ball touching the boundary line is good. 4.6 A player must not block or attack a serve. 4.7 Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play. 4.8 A player cannot reach under the net (if it interferes with the ball or opposing player). This will result in a point awarded to the other team. 5. Match duration: 5.1 Each match will be the best of 5 sets with each set being played first to 25 (teams do not have to win by 2!) 5.2 If there is no match resolved at the end of 30min, the team with the highest points in the final set will receive the win. 8

Touch Football: This Competition is conducted in accordance with the rules of Touch football Australia (TFA) except where these differ from Arc Sports rules; in which case the latter shall take precedence. 1. Uniform requirements: 1.2 Teams must wear matching coloured shirts. 1.3 Comfortable sporting attire 1.4 Sports shoes. NO Cleats/ football boots. 2. Team size: 2.2 Minimum number of players required is 6. 2.3 A maximum of 6 are allowed on the field at any one time. 2.4 A minimum of 4 players are required for the match to be played, minimum 2 females on the field at any time. 3. Substitutions: 3.2 Teams may interchange players at any time. The player must enter the substitution box before the replacement player leaves. (It is recommended to only make a substitute during attack.) 3.3 Substitutions are unlimited. 3.4 Game Play: 3.4.1 Scoring: A player (not the Half) scores by placing the ball on or over the score line without being touched. A touch down is worth 1 point. 3.4.2 Possession of the Ball: At a change of possession play is restarted with a roll ball. A change of possession shall occur when: a. The ball goes to ground. b. The Half is touched while in possession. c. The Half places the ball in the Touchdown zone. d. The 6th Touch occurs. e. The player in possession steps on or over the boundary of the field of play. f. A roll ball is performed incorrectly. g. A tap is performed incorrectly. 3.4.3 The touch: each team has 6 touches to attempt to score. A touch is made with minimal force and can be on any part of the body, ball or clothing. 3.4.4 Roll ball: Once a touch has been made players must roll the ball backwards between their legs to their team. 3.4.5 The pass: all passes must be made backwards to a player who is behind the current player with the ball. 3.4.6 Onside: for a defending player to be on side they must retreat behind the referee after a touch is made. This is usually 10m. 3.4.7 The Penalty:When a player/team is penalised, the non-offending team shall restart play with a tap. The tap is taken at the mark and the defending team must retire ten (10) metres from the mark until the ball has been tapped. Play restarts with a tap when the following infringements occur: 9

a. Forward Pass b. Touch and Pass ("late pass") c. Roll ball performed off the mark ("overstepping") d. Performing a roll ball prior to a touch being made ("voluntary rollball") e. Defenders offside at the roll ball (5 metres) f. Defenders offside at the tap (10 metres) g. Deliberately delaying play h. More than six players on the field i. Incorrect substitution j. Falsely claiming a touch ("phantom touch") k. Using more than the minimum force to make a touch ("heavy touch") l. Misconduct 4. Match duration 4.2 Each match will be in 40 min timeslots consisting of 35 min playing time and 5 min change over time between matches. 4.3 Halves will be approximately 17 min with no half time break. Teams will swap sides at the first stoppage after 17min. 4.4 There will be no time stoppages during the game. 10

Oztag: This Competition is conducted in accordance with the rules of AustralianOztag except where these differ from Arc Sports rules; in which case the latter shall take precedence. 1. Uniform requirements: 1.1 Teams must wear matching coloured shirts. 1.2 Comfortable sporting attire. 1.3 Sports shoes. NO Cleats/ football boots. 2. Team size: 2.1 Minimum team numbers to take the field is 6 with two females at all times. 2.2 There must be at least four players able to take the field in order to avoid a forfeit. 3. Substitutions: 3.1 Substitutions can be made at any time during the match. 3.2 Substitutions are unlimited. 4. Game Play: 4.1 Defender must remove one tag to stop an attacker s progress. He or she then holds up the tag and drops it to the ground marking where the play the ball should occur. 4.2 There is a marker in the play the ball. 4.3 The game is non-tackle the attacker cannot deliberately bump into a defender. A defender cannot change direction and move into attacker s path. Whoever initiates contact will be penalised. The onus is on the attacking player to avoid defender. 4.4 The pass: all passes must be made backwards to a player who is behind the current player with the ball. 4.5 The ball carrier is not allowed to protect his tag or fend off defenders. 4.6 A try is awarded to the attacking team when they ground the ball on or over the try line. There are no dead ball lines 4.7 Defence must be back 7 metres away from a play the ball and penalties restart. This is usually in line with the referee. 4.8 KICKING a. The ball may not be kicked until after the fourth tag and before the initial tag. b. Kicks in General play cannot be above the shoulder height of the referee. Attacking team cannot dive on a kicked ball in any situation, but can kick on. c. Kick offs and line drop outs. If the ball lands in the field of play and then rolls across the try line whether touched or not a line drop out occurs. Try line becomes the dead ball line for all kicks. 4.9 Simultaneous tag is play on. (If the referee is unable to decide, the pass is allowed - play on. The advantage goes to attacking team.) 4.10 If the ball is kicked or passed into the referee, the referee will order a changeover where he was struck. 4.11 If a players knee s hit the ground whilst diving for a try and a defender is within tagging distance a try is disallowed and a tag is counted. 11

5. Match duration: 5.1 Each match will be in 40 min timeslots consisting of 35 min playing time and 5 min change over time between matches. 5.2 Halves will be approximately 17 min with no half time break. Teams will swap sides after the first stoppage after 17 min. 12

Flag Football This Competition is conducted in accordance with the Flag Football Competition rules of Gridiron Australia except where these differ from Arc Sports rules, in which case the latter shall take precedence. 1. Uniform requirements: 1.1 Teams must wear matching flags and matching coloured shirts. 1.2 Comfortable sporting attire. 1.3 Sports shoes. Cleats/ football boots are NOT permitted. 2. Team size: 2.1 A team consists of 6 players and no cap on substitutes. 2.2 A team requires a minimum of 4 players to play, otherwise a forfeit will occur. 3. Substitutions: 3.1 A team may make substitutions whenever a play is dead. 3.2 Substitutions are unlimited. 4. Game Play: 1. Scoring 1.1 Running with the ball, by breaking the plane of the end-zone with the ball. 1.2 Receiving the ball, by securing the catch and landing with one foot inside the end-zone. 1.3 Touchdowns are worth 6 points. The offense may try for 1 or 2 extra points, from a distance of 5 or 12 yards from the end-zone respectively. 2. Offensive play 2.1 The ball must be snapped between the legs of the Centre. 2.2 The quarterback receives the ball from the Centre. 2.3 The quarterback cannot run with the ball past the Line of Scrimmage, an imaginary horizontal line drawn from where the ball was placed at the beginning of the play. 2.4 The quarterback may hand-off, or pass the ball. 2.5 The offense has only one attempt for a forward pass. 2.6 Once the ball has crossed the Line of Scrimmage, the ball may not be passed to another player. 2.7 The Quarterback has 7 seconds to pass the ball. 3. Defensive play 3.1 Only players starting 7 yards from the Line of Scrimmage may rush the passer ( Blitz ) 3.2 All defensive players are allowed to Blitz if the ball has been passed or handed off. 3.3 Interceptions change possession and can be returned by the defence. 13

5. Rules and Penalties: 5.3 All penalties are 5 yards (some exceptions) 5.4 The down will be repeated (some exceptions) 5.5 All penalties may be declined, except a false start. 5.6 The game will consist of two 20 minute halves with a 2 minute half-time 5.7 The offense has 30 seconds from when the ball is spotted to start the play 5.8 Each team has two 60-second time-outs per half 5.9 The offense starts at the 5-yard line and has four attempts ( Downs ) to advance the ball to the halfway line. If successful, they have four new Downs with which to score. 5.10 The offense may not run the ball within 5 yards of the endzone. 5.11 Ball carriers are not permitted to jump, or dive. Spinning is legal. 5.12 Ball carriers must not protect their flags. 5.13 The referee s decision is final. 6. Match duration: 6.1 Each match will be in 40 min timeslots consisting of 35 min playing time and 5 min change over time between matches. 6.2 Halves will be approximately 17 min with no half time break. Teams will swap sides after the first stoppage after 17 min. 14

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