ATLANTIC COAST CHARITY CUP 2017

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ATLANTIC COAST CHARITY CUP 2017 A BLOOD BOWL TOURNAMENT TO BENEFIT The UDT/SEAL ASSOCIATION July 29th, 2017 V.F.W. Post 3160 111 A View Ave Norfolk, VA 23503

After raising over nearly $10,000 for the Wounded Warrior Project, the ACCC is back with a new charity and new venue. Please come out and help us to have an even stronger showing this year. TOURNAMENT SCHEDULE July 29, 2017 9:00-10:00 : Registration 10:00-12:00 : Round 1 12:00-12:45 : Lunch 1:00-3:00 : Round 2 3:15-5:15 : Round 3 5:30-6ish : Awards ceremony WHAT TO BRING Registration fee of $25 can be paid in the form of a donation to the UDT/SEAL Association's site: https://udtseal.org/donate/ Or made in person at the event. If you pay online, please forward your receipt to 7citiesbloodbowl@gmail.com 3 copies of your team roster. Dice (1d8, 3 block dice), Blood Bowl board, dugouts and templates (some of these will be on-hand, but better safe than sorry). Your team (painting guidelines below under "Tournament Scoring"). Pen or pencil.

3 Games of Blood Bowl. WHAT YOU GET Lots of stuff. It's become sort of pointless to list the free stuff on here, suffice it to say that there are always some cool dice and tokens, that sort of thing. * A semi-fancy nametag. * Lunch. ** Non-alcoholic beverages. *** A selection of raffle tickets (see below). All items are limited and offered on a first come, first served basis. * Pregistrants only. Preregistration period ends on July 14th. ** Let us know if you have any dietary restrictions and we'll see what we can do. ** Lame, right? If you're a Virginia resident, consider contacting your state senator regarding ABC regulations on charity events. PRIZES Our sponsors have supplied a bunch of great prizes, including single miniatures, gift certificates, custom fields and at least one fully-painted team. Most of these will be given away in raffles, with drawings being held throughout the event. Though every coach will get a small number of raffle tickets included with their registration package, extra tickets will also be on sale. All money will go to the UDT/SEAL Association, so spend freely!

TEAM CREATION Tournament teams may be purchased using 1,100,000 GC. Inducements that are allowed: o Bloodweiser Kegs o Star Players (Tiers C and D only) o Master Chef o Bribes o Wandering Apothecaries o Igor Inducements that aren't allowed: o Mercenaries o Wizard o Special Play Cards o Anything from Death Zone 2 Star Players from both CRP/LRB and Death Zone will be allowed. This means that you can have both Zara the Slayer and Karla von Kill on your roster if you can afford it. If you bring a team with both Glarts, I'll make sure they're not wasted on an AV7 team in the first round (seriously, let's see that double-glart lineup). The three Bugman's stars (Frank N. Stein, Rasta Tailspike, Bilerot Vomitflesh) are also available. Teams must have 11 players before selecting a Star Player. Duplicate stars will cancel each other out. Teams may be selected from any of the 24 NAF rosters, which happen to be listed on the next page. Goblins and Chaos Pact will use the rosters from Death Zone 2.

The following skill packages will be awarded depending on team type: TIER A - Old Salts - 4 skills (0 doubles) Chaos Dwarf, Dark Elf, Dwarf, Lizardman, Orc, Undead, Wood Elf, TIER B - Sea Dogs - 5 skills (up to 1 double) Amazon, Elf, High Elf, Human, Necromantic, Norse, Skaven TIER C - Swabbies - 6 skills (up to 2 doubles), access to Star Players, big guy double skills Chaos, Chaos Pact, Nurgle, Vampire, Slann, Khemri TIER D - Landlubbers - 6 skills (up to 4 doubles), +50,000 GC, access to Star Players, big guy double skills Goblin, Halfling, Ogre, Underworld (either type), Stunty Lizardmen These skills/increases do NOT add to the cost of the team and may be awarded freely except for the following restrictions: No more than two added skills per player. The same skill may not be selected more than twice. No more than two players per team may add Guard, for instance. Players with ST of 5 or more may not be given double skills unless they play for a team from Tier 3 or 4. Star Players may not be given any skills or stat increases. Rules for the Stunty Cup are on page 6 under "Prizes." TOURNAMENT RULES Games will be played using the rules from the Blood Bowl Competition Rules Pack as modifed by BB2016 and its supplements. The following document explains the interaction between those rules sets: https://www.thenaf.net/wp-content/uploads/2017/05/naf-rules- Update-v1-3.pdf You'll have to search out the February 1 version for the aforementioned Bugman's Stars.

Beyond that, the following modifications and additions will be in effect: Illegal Procedure will not be used. Turns will not be timed, unless either coach requests it. If a game is not finished within 2 hours, coaches will be given time to finish their last turn(s) and then it will be halted. Dice do not have to be shared unless either of the coaches participating in a match request it. Coaches may not be compelled to use dice towers or cups. Rosters reset after every round. This means that injured players are restored to health and players gained through Raise the Dead are lost. This also means that there are no earnings or Fan Factor increases. Weather results of "Blizzard" (12) will instead count as "Pouring Rain." Each participating coach will receive a randomly selected Wounded Warrior Project wristband (we might be done with them, but we still have plenty of wristbands left over!). A coach wearing a wristband will be allowed to reroll certain dice results, depending on which word is printed upon that wristband. Even better, this reroll may be used even if the result has already been rerolled and also ignores Loner. This special reroll may only be used once per game. Wristband says: COMMITMENT COUNTRY COURAGE DUTY HONOR INTEGRITY SERVICE LOYALTY PAYS: You get to: Reroll Go For It Reroll Pick Up Reroll Dauntless or Leap Reroll Catch or Interception Reroll Block Reroll Dodge Reroll Pass If you still have your wristband from a previous year, you can use it. But you must decide which wristband you are using before each match starts. Put the other(s) away!

TOURNAMENT SCORING Swiss Pairing: The tournament will be conducted using the Swiss method of pairing. This means that after the first round (in which pairs will be selected randomly, but with an eye toward separating coaches from the same hometown or league), coaches will play against those coaches that have performed most similarly. So the coach with the most points will play against the coach with the second most points, etc. A coach will receive the following points, to be recorded after each round of play: +20 Win +10 Draw 0 Loss -10 Forfeit or concession. Tiebreakers can be explained on request. PAINTING There are no longer bonus points for painted teams. With that being said, just be cool and show up with a painted team if at all possible. If you're new to the game or have some physical issue that makes it impossible to paint: don't worry, we'll still think you're cool. ON SPORTSMANSHIP There will be no prize for sportsmanship (mainly because ranking people on how fun they were to play against can only result in someone feeling bad), but that doesn't mean that anything less than polite behavior will be tolerated at this tournament. Any coach exhibiting poor sportsmanship may or may not be given one warning, depending on the severity of the incident. Subsequently, they will be asked to vacate the venue.

AWARDS Trophies will be awarded for the following accomplishments: -Champion (most tournament points) -2nd Place (2nd most tournament points) -Best Appearance (selected by tournament organizer) -Last Place (fewest tournament points - not including painting points) -Stunty Cup (most points by one of the following teams: Halflings per CRP Goblins per CRP Ogres per CRP Lizardmen with no Saurus (only 0-1 Kroxigor, 0-16 Skinks) Underworld with no Skaven (only 0-1 Troll, 0-16 Goblins) (Note: All Stunty Cup teams may select Star Players and other inducements as usual, barring Wizards and Special Play Cards.) -Most Touchdowns -Most Casualties -Best Defense (fewest TDs allowed) -Team Spirit Award (Inspired by our beloved Stony Point Refugees. Awarded to a coach displaying noteworthy team spirit in the form of a touchdown celebration, custom jersey, team anthem, live cheerleaders, etc.) No coach may win more than one award. Team Spirit and Best Appearance will be selected by the tournament organizer, and only teams painted by their coach will be eligible for Best Appearance.