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Grax Nephilim Page Character Sheet Player Name Grax Nephilim 4 Infernal Strategist 48,0 Character Name Level Class Paragon Path Epic Destiny Total XP Genasi Medium 30 Male 6'" lbs. Good Kord Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX / LVL MISC 4 Initiative - 7 8 CONDITIONAL MODIFIERS SCORE S 0 + ARMOR/ / LVL ABIL FEAT ENH MISC MISC 3 7 9 3 MOVEMENT SCORE BASE ARMOR ITEM MISC Speed (Squares) 6 - SPECIAL MOVEMENT ABILITY SCORES SCORE ABILITY ABIL MOD MOD + / LVL STR Strength 4 CON Constitution 9 9 DEX Dexterity - 6 0 INT Intelligence WIS Wisdom 0 7 6 CHA Charisma 3 0 MAX HP HIT POINTS HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 9 4 9 CURRENT HIT POINTS / HP /4 HP SECOND WIND /ENCOUNTER TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS + to all saving throws RESISTANCES CURRENT CONDITIONS AND EFFECTS BONUS SKILL NAME SKILLS ABIL MOD + / LVL CURRENT SURGE USES TRND (+) 4 Acrobatics DEX 6 0 - Arcana INT 0 n/a Athletics STR - 0 Bluff CHA 0 0 n/a Diplomacy CHA 0 n/a 7 Dungeoneering WIS 7 0 n/a ARMOR PENALTY MISC 9 Endurance CON 9 0-7 Heal WIS 7 0 n/a 7 History INT n/a 7 Insight WIS 7 0 n/a 7 Intimidate CHA 0 n/a 9 Nature WIS 7 0 n/a 7 Perception WIS 7 0 n/a Religion INT 0 n/a 4 Stealth DEX 6 0-0 Streetwise CHA 0 0 n/a 4 Thievery DEX 6 0-0 + / LVL ABIL FEAT ENH MISC MISC 7 FORT 7 3 0 + / LVL ABIL FEAT ENH MISC MISC 7 REF 7 3 0 + / LVL ABIL FEAT ENH MISC MISC 4 WILL 7 3 3 POINTS MILESTONES 0 Action Points FOR SPENDING POINTS RE FEATURES POINTS 3 Elemental Origins - You are elemental, not natural. Elemental Manifestation - Choose earthsoul, firesoul, stormsoul, watersoul, or windsoul. Earthsoul - + to itude; + to saving throws; earthshock power Earthshock Strength - Use STR for Earthshock / PATH / DESTINY FEATURES Combat Leader - You, and allies within 0 that see and hear you, gain + to initiative. Commanding Presence - Choose a Presence benefit; provides bonuses with certain powers. Resourceful Presence - Ally who sees you and spends action point to attack gets damage bonus (/ level + Int mod); if attack hits no targets, ally gains temp hp (// level + Cha mod) Inspiring Word - Use inspiring word as an encounter (special) power, minor action. Felling Action - Spend action point to allow ally who sees and hears you to reroll attack roll Infernal Pincer - You and flanking ally add Int or Cha mod to damage against foe you both flank Common, Primordial LANGUAGES KNOWN SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 7 Passive Insight 0 + 7 7 Passive Perception 0 + 7 SPECIAL SENSES WORKSPE ABILITY: Opening Shove - Battlemaster's Bastard sword +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 9 7 3 3 ABILITY: Deciever's Ploy - Battlemaster's Bastard sword +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 9 7 3 3 ABILITY: Grim Mark - Battlemaster's Bastard sword +3 ATT BONUS / LVL ABIL PROF FEAT ENH MISC + 9 7 3 3 DAMAGE WORKSPE ABILITY: Lead the Attack - Battlemaster's Bastard sword + 3d0+0 3 ABILITY: Deciever's Ploy - Battlemaster's Bastard sword +3 d0+0 3 ABILITY: Grim Mark - Battlemaster's Bastard sword +3 d0+0 3 BASIC S OR DAMAGE 9 Battlemaster's Bastard sword d0+0 FEATS Improved Resources - Ally gains + damage and temporary hp from Resourceful Presence Lend Might - + to attack rolls of attacks you grant Armor Proficiency (Scale) - Training with scale armor Earthshock Master - Earthshock power deals d8 damage and is Reliable Combat Commander - Bonus to Combat Leader equals Cha or Int modifier Weapon Proficiency (Bastard sword) - Gain proficiency with the Bastard sword. Shield Proficiency (Heavy) - Proficiency with heavy shields Weapon Expertise (Heavy Blade) - Gain bonus to attack rolls with heavy blades. Versatile Word - Inspiring word target can shift or gain bonus to

Grax Nephilim Page Commander's Strike Opening Shove INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL S MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. MAGIC ITEMS Battlemaster's Bastard sword +3 (E) CHARTER PORTRAIT ARMOR Tactician's Wyvernscale Armor +3 (E) Second Wind ENCOUNTER S ARMS FEET Iron Armbands of Power (heroic tier) (E) Boots of Eagerness (heroic tier) (E) Earthshock HANDS Inspiring Word HEAD Golden Crown of Battle Command (paragon tier Devastating Offensive NECK Timeless Locket +3 (E) Surprise Attack RING Deciever's Ploy Grim Mark RING WAIST PERSONALITY TRAITS Lead the Attack Staggering Spin 's Recovery DAILY S Shield of the World Tree Heavy Shield (paragon MANNERISMS AND APPEARANCE UTILITY S Adaptive Stratagem Tactical Supervision Instant Planning Flexible Authority OTHER EQUIPMENT Adventurer's Kit Daily Item Powers Per Day Heroic (-0) Milestone / / / Paragon (-0) Milestone / / / Epic (-30) Milestone / / / RITUALS / ALCHEMY CHARTER BKGROUND Occupation - Executioner You were the hand of justice an executioner charged with dispatching the guilty. Did you enjoy this work or did it sicken you? What were your preferred methods? Pulling a lever, swinging an axe, or another way? Did you execute any famous personages? COMPANIONS AND ALLIES SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 4 pp; 44 gp Stored money: 0 gp Encumbrance: 0 / 0

CHARTER NAME Grax Nephilim PLAYER NAME Second Wind RE Genasi 4 Personal HP 9 Spd SCORE ABILITY MOD STR + 4 CON + 9 DEX 3 7 Effect: You spend a healing surge and regain hit points. You gain a + bonus to all defenses until the start of your next turn. Init +4 0 + INT +0 WIS 6 +3 CHA Ref 7 Will 4 7 Passive Insight 7 Passive Perception PLAY DATA UTILITY Commander's Strike Opening Shove Earthshock Reliable Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally's basic attack damage + your Intelligence modifier 9 Reflex Attack: Strength. Reflex Hit: You push the target square. Then choose one ally you can see. That ally either shifts a number of squares equal to your Intelligence modifier (+) or makes a melee basic attack against the target. Battlemaster's Bastard sword +3: +9 attack 6 Close burst See below Target: Enemies in burst that are touching the ground Attack: Strength +. itude, Constitution +. itude, or Dexterity +. itude Increase to +4 bonus at th level, and to +6 bonus at st level. Hit: d8 damage and the target is knocked prone. Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout you character's life and does not change the power's other effects. Unarmed: +6 attack, d8+0 damage Racial Power BOOK FRPG AT-WILL Inspiring Word AT-WILL Devastating Offensive ENCOUNTER Surprise Attack Healing, Martial See below You or one ally in burst Special: You can use this power twice per encounter, but only once per round. At 6th level, you can use inspiring word three times per encounter. Effect: The target can spend a healing surge and regain an additional d6 hit points. The amount of additional hit points regained is d6 at 6th level, 3d6 at th level, 4d6 at 6th level, d6 at st level, and 6d6 at 6th level. Unarmed: +7 attack 9 Attack: Strength. Hit: [W] + Strength modifier (+) damage. You slide the target square and slide one ally adjacent to you 3 squares to the square the target vacated. Then the ally can make a melee basic attack against the target as a free action. Resourceful Presence: Your ally gains a power bonus to attack rolls on the melee basic attack equal to one-half your Charisma modifier (+3) (minimum +). Tactical Presence: Your ally gains a power bonus to damage rolls on the melee basic attack equal to your Intelligence modifier Battlemaster's Bastard sword +3: +9 attack, d0+0 damage 9 Attack: Strength. Hit: [W] + Strength modifier (+) damage. An ally within squares of you makes a basic attack with combat advantage as a free action against a target of his or her choice. Tactical Presence: The ally gains a bonus to the attack roll equal to your Intelligence modifier Battlemaster's Bastard sword +3: +9 attack, d0+0 damage 3 BOOK Dragon 38 7 ENCOUNTER ENCOUNTER ENCOUNTER Grax Nephilim Page 3

Deciever's Ploy Grim Mark Lead the Attack 9 Will Attack: Strength. Will. If you are using a shield, you gain combat advantage for this attack. Hit: [W] + Strength modifier (+) damage, and the target takes a penalty to attack rolls until the end of your next turn. Battlemaster's Bastard sword +3: +9 attack, d0+0 damage 9 Effect: Before the attack, you can shift squares. Attack: Strength. Hit: [W] + Strength modifier (+) damage, and the target is dazed and marked until the end of your next turn. Resourceful Presence: While the target is marked by this power, your allies gain a power bonus to damage rolls against the target equal to your Charisma modifier (+3). Battlemaster's Bastard sword +3: +9 attack, d0 +0 damage 9 Attack: Strength. Hit: 3[W] + Strength modifier (+) damage. Until the end of the encounter, you and each ally within squares of you gain a power bonus to attack rolls against the target equal to + your Intelligence modifier Miss: Until the end of the encounter, you and each ally within squares of you gain a + power bonus to attack rolls against the target. Battlemaster's Bastard sword +3: +9 attack, 3d0 +0 damage Infernal Strategist 3 ENCOUNTER Staggering Spin ENCOUNTER 's Recovery DAILY Adaptive Stratagem Martial Martial 9 Close burst Each enemy in burst Attack: Strength. itude Hit: [W] + Strength modifier (+) damage, and you push the target square. If the target is then adjacent to any of your allies, those allies can make a melee basic attack against the target as an opportunity action. Miss: Half damage, and no push. Battlemaster's Bastard sword +3: +9 attack, d0+8 damage Close burst One ally in burst Effect: As a free action, the target can make an attack using an encounter attack power that he or she has already used during this encounter. Also, if you have used all your encounter attack powers, you regain the use of a warlord encounter attack power you have used during this encounter. 0 Close burst 0 Target: One ally in burst Effect: Until the end of your next turn, the ally gains his or her choice of a power bonus to damage rolls equal to your Intelligence modifier (+) or a power bonus to saving throws equal to your Charisma modifier (+3). Resourceful Presence: The ally gains both bonuses. 9 DAILY Tactical Supervision DAILY Instant Planning UTILITY Flexible Authority Martial Martial Healing, Martial 0 Close burst 0 Trigger: An ally makes a basic attack, a bull rush, or a charge within 0 squares of you Target: The triggering ally in burst Effect: The target gains a power bonus to the attack roll equal to your Intelligence modifier Close burst Target: You and each ally in burst Effect: Until the end of your next turn, every target gains your choice of a power bonus to attack rolls equal to your Charisma modifier (+3), a power bonus to speed equal to your Charisma modifier (+3), or a power bonus to all defenses equal to your Intelligence modifier Resourceful Presence: You can grant a different bonus to each target. 0 Close burst 0 Trigger: One ally within 0 squares of you spends an action point to take an extra action Target: The triggering ally in burst Effect: You choose for the target to gain one of the following benefits: regain hit points equal to one-half your level + your Charisma modifier (+3); gain a bonus to the extra action's attack rolls equal to one-half your Intelligence modifier (+); gain a bonus to the extra action's damage rolls equal to one-half your level + your Intelligence modifier (+); or make a basic attack or take a move action as a free action but grant combat advantage to all enemies until the end of his or her next turn. Unarmed: +7 attack 6 0 Infernal Strategist UTILITY UTILITY UTILITY Grax Nephilim Page 4

Battlemaster's Bastard sword +3 Iron Armbands of Power (heroic tier) Boots of Eagerness (heroic tier) d0 3 Heavy Blade DAMAGE PROFICIENT GROUP BONUS CHECK SPEED BONUS CHECK SPEED +3 attack rolls and damage rolls 4 +3d6 damage 6 Arms Slot Item 9 Feet Slot Item CRITICAL Versatile Gain a + item bonus to melee damage rolls. Melee Basic Attack: +9 attack, d0+0 damage Power (Daily): Action. You regain the use of one encounter power. Power (Encounter): Free Action. Use this power during your turn to take an additional move action. ITEM SLOT One-hand WEIGHT 6 PRICE 000 ITEM SLOT Arms WEIGHT 0 PRICE 800 ITEM SLOT Feet WEIGHT 0 PRICE 400 MAGIC Tactician's Wyvernscale Armor +3 Shield of the World Tree Heavy Shield Golden Crown of Battle Command (par 9 BONUS +3 - CHECK - SPEED Armor When a power or class feature calls on your Intelligence modifier (+) to determine a value other than your attack bonus, add to that value. This does not change your Intelligence modifier (+) for any other purpose. BONUS + - CHECK - SPEED 3 Arms Slot Item When you spend a healing surge, each ally adjacent to you gains a + shield bonus to until the start of your next turn. Prerequisite: Heavy Shields, Light Shields BONUS CHECK SPEED 4 Head Slot Item When you use a warlord power to grant a melee basic attack to an ally within your line of sight, that ally gains a + bonus to the attack roll and the damage roll. ITEM SLOT Body WEIGHT 4 PRICE 000 ITEM SLOT Off-hand WEIGHT PRICE 7000 ITEM SLOT Head WEIGHT 0 PRICE 000 Timeless Locket +3 BONUS CHECK SPEED +3 itude, Reflex, and Will 4 Neck Slot Item You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Action. You take a standard action. ITEM SLOT Neck WEIGHT 0 PRICE 000 Regalia of the Golden General The Golden General is an enduring figure of legend, a warlord known as one of the foremost demon slayers who ever lived. Though the fragments of the original arms, armor, and raiment wielded by the Golden General are said to lie in the depths of the Abyss where he met his end, the design of his regalia was well known even before his death. Pieces belonging to this item set can be found throughout the world and beyond it. Resourceful warlords benefit the most : You gain a + item bonus to Will. : When an ally you can see spends an action point, that ally gains a + bonus to Will until the end of his or her next turn. ITEM SET Grax Nephilim Page