FLIPPA BALL. Flippa Ball Rules FLIPPA BALL

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Flippa Rules 1. Seven Players A team consists of 7 players in the water at one time 1 goalie and 6 field players. A team can have up to 6 substitutes (but we recommend 3) who can either be interchanged after a goal has been scored and before play has started again OR at any time from their corner of the pool, but only when the player being replaced has reached his/her corner of the pool, so as to ensure there are only 6 field players in play per team at all times. 2. Game Duration A game is made up of 2 halves of up to 10 minutes with teams switching ends at halftime. The break at halftime is approximately 1 minute. 3. Starting Play To start the game, players line up along their respective goal lines. At the referee s whistle, the referee drops the ball in the middle of the pool and players move to the centre line. Position is granted to the team who reaches the ball first. The first pass must be backwards to a team mate. 4. Goal A goal is scored when the whole ball crosses the line of the front 2 posts (the ball does not need to touch back of net). The ball carrier can only shoot when they are in the attacking half of the court. It is not permissible to shoot from one s own half. 5. After Goal To start play after a goal is scored, players from each team must return to their own half. The ball starts at halfway with a player from the team who did not score the goal. On the referee s whistle, the player with the ball must pass backwards to a team mate and then the game will continue. 6. Corner Throw A corner throw (taken from beside the red 2 metre cone) will be awarded if the ball is knocked out of play by a defending player or goalie. 7. Free Throw Infringements Minor foul or infringements below will result in a free throw being awarded by the referee. The free throw must be taken from where the foul occurred or an area not closer to the attacking goal of the team awarded the foul. The player taking the free throw cannot shoot at goal after receiving a foul and defenders cannot interfere with the taking of the free throw. All of the infringements below will result in a free throw being awarded by the referee. A player cannot contact the ball with two hands (exception being the goalie). A player cannot take the ball under the surface of the water. A player cannot walk or run with the ball. A player cannot hit ball with a closed fist. A player cannot swim on or over an opponent s legs A defensive player cannot contact an attacking player An offensive player cannot fend away a defensive player Offside play 38

Flippa Rules (cont.d) 8. Major Foul Infringements Major foul infringements will result in a free throw awarded to the attacking team by the referee and the defending player excluded to his/her team s corner of the pool for a period of either 20 seconds or when the referee signals the player back into the court of play. 9. Exclusion Infringements Aggressive play and use of abusive language are prohibited in the game of Flippa and the penalty will be exclusion for the reminder of the game WITH a substitute entering play on signal from referee (aggression is defined as deliberately striking or attempting to strike a fellow player). 10. Team Players not in the game are to sit on team bench or designated bench area. Players are not to wear jewellery, goggles, glasses, or anything that could cause harm or injury to another player or yourself. 11. Coaches During the game, coaches must be situated in the corner of the pool where their team is located and can only move between that corner of pool (up to the 2 metre cone) and the goal that his/her team is defending 12. One Hand Only Players can use only one hand to catch, pass, shoot, or defend the ball. The exception to this is the goalie, who may use both hands. 13. No = Walk; = Swim Or Pass The pool is shallow, (approximately 1 metre) allowing players to stand on the bottom of the pool. Players are permitted to walk along the bottom if they do not have the ball. However, if in possession of the ball the player must swim or pass. 14. Under A player cannot take the ball under the surface of the water. Note that the player whose hand is closest to the ball will be the player deemed to have taken the ball under. 15. No Contact A player cannot swim on or over an opponent s legs, a defensive player cannot contact an attacking player, and an offensive player cannot fend away a defensive player if this occurs, a minor foul/free throw is awarded. NO splashing, sinking, holding or pulling back or a major foul/exclusion for 20 seconds will be enforced. NO aggressive play (striking to attempting to strike another player) or use of abusive language this results in exclusion for the remainder of the game with a substitute at the referee s signal. 39

Flippa Rules (cont.d) 16. Off-Side An attacker will be deemed offside if the attacker enters the attacking 2 metre zone if they are not holding or following the ball. If the ball carrier enters the 2 metre zone, other attackers are then allowed to enter as long as they remain behind the line of the ball carrier. A Goalie is deemed off-side if they enter their attacking half. 17. Neutral Throw When 2 players simultaneously gain possession of the ball, the referee will signal a neutral throw. The 2 players involved face the referee, close to the side of the pool; same side as their goalie; the referee then will blow the whistle and throw the ball high in the middle of the 2 players, who attempt to gain possession by jumping and tapping the ball to a player on their team. 18. Holding The Under The Elbow When Tackled NEW RULE: Holding the ball under the elbow (or in the crook of the arm) when tackled by a defender, is a foul with possession being awarded to the opposing team. 19. Spectator or Coach Behaviour NEW RULE: The league coordinator will have the right to warn coaches or spectators about abusive behaviour and, if the behaviour continues, request the person to leave the pool facility. 40

10 BASIC SKILLS Skill 1 Standing Description Have your feet one in front of the other, shoulder width apart. Keep weight on the front when passing or shooting. 2 Picking up the Hold the ball in the palm of your hand (not perched on fingers) and grip it with your little finger and thumb. Keep fingers wide. Always pick the ball up from underneath. If you try to pick it up from the top you may push it under the water. 3 Swimming with the Swim freestyle with head up. Let the ball float in front of you between your arms and face. Control the ball with the insides of your forearms. 4 Protecting The 5 Passing To The Hand Hold the ball in passing position arm out, opposite shoulder forward (ready to pass). Using the width of your body, keep the body and arm between the ball and the defender. Have the ball in the palm of your hand (see skill 2 and 4), elbow higher than your shoulder. With the weight on your front foot, rotate your shoulders and release ball, finishing with the wrist so that the hand finishes palm down. Always lean forward. 41

10 Basic Skills Continued. Skill 6 Passing To The Water 7 Power Shooting 8 (Goalie) Straight/Angle Shots Description Pass ball in front of the receiver into safe water, away from the defender. Practice passing different distances. Sometimes, the receiver may be swimming onto the ball. Always throw to a receiver who knows the ball is coming. See Skills 2,4 & 5.. rise out of the water leaning forward, rotate your body and finish with your wrist so that your hand is flat on the water to add speed. Concentrate on accuracy first, then power. Have your hands fully open and shallow in the water. Face shooter front on and move forward. Keep your eyes on the ball and try to tap it down in front of you. You cannot block with a closed fist and avoid catching the ball. Be careful not to place ball in the goal behind you when picking it up to throw back into play. 9 (Goalie) Following the Face the ball front on and follow it by sliding sideways along the goal line. 10 Faking The Trick the goalie when shooting wave the ball behind your head in shooting action, but hold onto the ball. For more information contact: Aleisha Clark Email: aleishaclarke@gmail.com 42