YMCA YOUTH SPORTS Rule Book

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YMCA YOUTH SPORTS Rule Book YMCA Of Greater Omaha Summer Baseball-Softball 2014 1

Table of Contents YMCA Information Page(s) Directors Information 3 Sports Pledge 3 Youth Sports Mission 3 Parent Information 4 YMCA Staff & Codes of Conduct 5 Rules that Apply to Recreational Leagues Field & Equipment 8 Umpires and Their Duties 9-10 Coaches Rules 10 Fan Conduct & Sportsmanship 11 YMCA Baseball/Softball Rules 12-17 2

Important Phone Numbers Y Branch Sports Director Phone Email Sarpy Amanda Sindelar 402-339-9861 asindelar@metroymca.org SW Ben Wittrock 402-334-8487 bwittrock@metroymca.org Maple Tom Stubby 402-393-3700 tstubby@metroymca.org Armbrust Pam Peetz 402-896-4200 ppeetz@metroymca.org Twin Rivers Ben Wittrock 402-359-9622 bwittrock@metroymca.org BG/Downtown Tom Stubby 402-393-3700 tstubby@metroymca.org YMCA of Greater Omaha Sports Pledge Win or lose, I pledge before GOD To accept and demonstrate the following positive values: Caring, Honesty, Respect, Responsibility. I will do the best I can to be a team player. To respect my teammates, opponents, coaches and officials. And to improve myself in Spirit, Mind, and Body. YOUTH SPORTS MISSION STATEMENT The purpose of the YMCA Youth Sports Program is to provide children of the Greater Omaha area an opportunity to participate in various physical activities and to: *Have Fun*Develop Sportsmanship*Make New Friends*Promote Teamwork*Learn Lifetime Fitness*Strengthen Self-Confidence*Learn Skills. 3

Greater Omaha YMCA Parent Information Registration: All sport seasons will have a registration begin and end time. Refer to the sports calendar to see the specific dates/times of each season. Each branch will accept registrations after the deadline with a late fee depending on availability. Uniforms: All teams are required to wear YMCA Jr. Storm Chasers uniforms. Practice/Game Times: Practice spots are offered through each branch. Coaches are responsible for picking the time that best suites their schedules and that of their team. The YMCA does not guarantee a specific practice night. The majority of our games are played on Saturdays, but depending on the season or number of teams, games could occur during the week or Sunday. Weather Policy: In case of bad weather, a decision on whether to play will be made one hour prior to game time. This information is available on our website: youth-sports.metroymca.org/armbrustschedules. Sports Hotline at 402-661-7150 Facebook: www.facebook.com/armbrustymca Twitter: Text 40404 to subject line follow armbrustysports to receive text messages updates. Open Doors: Financial assistance is available. Please contact your local branch for more information. YMCA Website: www.youth-sports.metroymca.org, This site will hold registration information and season updates. Refunds: Participants may request a refund (minus a $15 processing fee) should they drop from the league prior to the first scheduled game. After the first scheduled game has been held, a pro-rated credit on their YMCA account minus a $15 processing fee will be given. After the second game, no refunds/credits will be given. Credits available expire after one year. Pictures: Modern Images will be here each season to take team and individual pictures. Each coach will receive a picture time from them. Should a problem arise with your order, please call Modern Images @ 402-991-7786. 4

YMCA STAFF YMCA personnel shall be present and visible at all games. If you encounter any problems or have questions, please contact the site supervisor, official or the Youth Sports Director. If you have a question or suggestion concerning the game or league, please present it before or after the game to the site supervisor, NOT during the game. This can be distracting to the coaches, players, officials, and other fans. YMCA Coaches Code of Conduct 1. Model and Teach the YMCA Core Values to Your Players. Caring Providing positive support, care and encouragement for all athletes that play YMCA sports. Honesty YMCA Coaches will be honest with players, parents, and YMCA officials in all situations. Respect - YMCA Coaches will respect the game by never cheating. YMCA Coaches will respect the decision of the officials and will never display demeaning or derogatory actions. Responsibility YMCA Coaches will be responsible by showing good communication with their parents, players, and YMCA league officials. YMCA Coaches will be organized and follow through with their responsibilities to the end of the season. 2. Build Strong Kids.. Build kids up through positive feedback and support. Reward effort not just good outcomes. Teach strong fundamentals of the game. Playing all of the kids at least 50% of the game. Continue to learn as a coach. 3. Build Strong Families.. Encouraging parent involvement with their child and with the team. 4. Build Strong Sports Communities.. Team huddles required every game and practice to talk about core values and sportsmanship. YMCA Sports Pledge to be said with parents and players before the game. Drinks and Snacks provided to the officials after the game. 5

PRACTICES Mighty Sluggers: 20-30 min practice followed by 30-40 min game. Kindergarten: 20-30 min practice followed by 30-40 min game; may also have one other practice during the week but not required. 1st Grade & Up: Once the coaches meeting has taken place a coach can schedule two practices per week before the season begins. Once the season begins only one practice per week is allowed; one game per week. CANCELLATIONS The YMCA will not reschedule games cancelled by coaches. In case of rain or bad weather, please contact our cancellation hotline at 402-661-7150 for games played in Omaha. Other places information will be posted: Youth Sports website, Armburst Facebook page, and Armbrust Twitter accounts. Note cancellation information will be updated at 7:30 am on Saturdays (Saturday morning game times), 10:30am for Saturday afternoon game times (12 noon or later) and for weekday games at 4:30 pm. Heat Index: The YMCA of Greater Omaha believes in providing a safe experience for all youth participating in YMCA sports programs. It should be noted that in any situation the parent and child have the right to choose to participate. AT ALL TIMES, COACHES AND PARENTS NEED TO MONITOR ATHELETES. 1. It is recommended that children should drink 4-8 oz of water 15 minutes prior to participating. 2. Children should never be turned-down for a water break. Children must be allowed to take breaks when needed. 3. When the temperature is 80-95 and the humidity is +70%, coaches and parents need to give the kids water breaks after 30 minutes of practice. They should at this time take a 5 minute break. 4. When the temperature is 95-100 and the humidity is + 70%, practices and games shall be shortened. Practices should go for less than 45 minutes, with water breaks every 15 minutes. Water breaks are to be allowed at all times for children participating. 5. When the temperature is + 100, coaches, parents, and administrators will shorten games and take the following steps: a. Games cut down in time. (Coaches and umpires will decide length of the game. Suggestions: all kids bat one time; play x amount of innings; call 6

game after 45 minutes; play 2 innings; practices called off or shortened to 30 minutes. b. Water breaks are taken every 15 minutes. c. Should an inning go long, a water break will be taken at the request of either coach or umpire. d. Kids are not allowed to play 2 innings in a row at the catcher position. Any child that does not feel good is to be taken out immediately and is to be given aid inside the building. BEGINNING OF PLAY The umpire shall call both teams to the center of the field to conduct the Youth Sports Pledge prior to the game beginning. At the end of the game the teams shall shake hands. EQUIPMENT AND UNIFORM 1. The YMCA will furnish game equipment. 2. Players should not wear anything that is dangerous to them or others; i.e. watches, rings, necklaces, etc. 3. Kindergarten-8 th Grades: participants receive one blue and one grey dry-fit Jr. Storm Chasers jersey. Parents will need to pick up these jerseys at the time of registration. 4. Pre-K (Ages 3-4): participants will receive a Jr Storm Chasers t-shirt. Players will receive these from their coach on the first day of games. 5. Individual bags of equipment for practices will be checked out to each coach in K-8 th Grades and returned at the end of the season. Any lost or damaged equipment may be the responsibility of the coach/team for replacement. 6. Metal cleats are prohibited. 7. Players will need baseball/softball pants and a glove 7

Field & Equipment Grade Divisions Mighty Sluggers Kindergarten Ball Size Incredi-Ball (Coed) Incredi-Ball (Coed) 1 st & 2 nd Grade Incredi-Ball (Boys); Incredi-Softball (Girls) 3 rd & 4 th Grade Baseball (Boys) or 11 Softball (Girls) 5 th & 6 th Grade Baseball (Boys) or 11 Softball (Girls) 7 th & 8 th Grade Baseball (Boys) or 12 Softball (Girls) YMCA furnishes game equipment. Grade Divisions Pitching Distance Base Distance Mighty Sluggers Hit off Tee 40 feet Kindergarten 27 feet 50 feet 1 st & 2 nd Grade Baseball 27 feet 50 feet 1 st & 2 nd Grade Softball 27 feet 50 feet 3 rd & 4 th Grade Baseball 43 feet 60 feet 3 rd & 4 th Grade Softball 25 feet 50 feet 5 th & 6 th Grade Baseball 48 feet 70 feet 5 th & 6 th Grade Softball 30 feet 60 feet 7 th & 8 th Grade Baseball 54 feet 80 feet 7 th & 8 th Grade Softball 35 feet 60 feet Field size may be altered slightly for space and safety issues. Equipment Provided to Coaches Mighty Sluggers Equipment provided to coaches on game days... Bases, bat, batting tee, and Incredi-balls. KG 2 nd Grade 5 helmets no face masks 2 bats 8 soft baseballs 1 set throw down bases 8

3 rd 8 th Grade 5 helmets with face masks 2 bats 8 baseballs or softballs 1 set of throw down bases 1 set of catcher s equipment PLAYERS Mighty Sluggers - Kindergarten: All players on defense. All players bat every inning. 1 st & 2 nd Grades: Nine players on defense. All players bat every inning. 3 rd 8 th : Nine players on defense. All players at game placed in batting order. An inning consists of nine batters or three outs, whichever occurs first. SUBSTITUTIONS Free substitutions at all positions throughout the game are permitted. Pitchers in grades 3 through 6 may only pitch 3 innings. Pitchers in grades 7 and 8 may only pitch 4 innings. One pitch thrown in an inning constitutes one inning pitched. Mighty Sluggers-2 nd Grade: The YMCA Recommends all players rotate to all positions during the season. Grades 3-8: The YMCA Recommends all players rotate between 3 positions. Officials and Their Duties UMPIRES 1. Mighty Sluggers 2 nd Grade: coaches will act as umpires; site supervisors will be at all sites. Grades 3 rd 8 th will have one umpire provided. 2. The umpire has jurisdiction from the time he/she enters the field until he/she signals the end of the game. He/she will make every call and his/her decisions are final. At all times, safety is their utmost concern. 3. The umpire can suspend or terminate the game whenever he/she deems necessary. For example, severe weather, darkness, or interference by coaches or spectators. 9

4. The umpire can caution a player and shall eject from play any player guilty of violent conduct or serious foul play, using foul language, spitting at another player or official, or persistent infringement of the playing rules. 5. The umpire will provide the game ball and batting helmets. RULES FOR ALL LEAGUES a. Mighty Sluggers & Kindergarten One (1) coach will be allowed on the field from each team to help instruct the players. b. 1 st 8 th Grade: One (1) Head Coach and one (1) Assistant Coach will be allowed in the dugout area/on their sideline during games. c. 1 st 8 th Grade : Coaches may stand in their dugout area/on their sideline to instruct players. d. The Head Coach is the only coach allowed to address the umpire before, during, or after the game. The assistant coach may confer with players; not umpires. e. If a player is injured, an umpire or YMCA staff person will call the coach on the field. This is for the safety of all the players that could be injured by anyone running on the court unexpectedly. f. Under no circumstances shall any coach confer with another player or coach unexpectedly. g. All players on the bench must be in the dugout. One batter is allowed on deck, with a helmet on his/her head. Players may not stand in the dugout opening. h. Coaches must stay near the coach s box. i. Batter is out if bat or helmet is thrown and a second offense will result in the player sitting out the rest of the game. j. All players must play two of the first four innings, or three of six innings. Players who do not start the game will start the next game. Borrow Rule: A. If eight eligible players are present, a coach may borrow one player. He/she must play outfield and bat last in the order. If only seven eligible players are present a coach may borrow two players. B. If less than seven players forfeit. k. No chewing tobacco. l. No metal spikes will be allowed. m. Players in the third grade and up baseball who are going to catch must wear a protective cup. All players should be encouraged to wear one. 10

CONDUCT AND SPORTSMANSHIP Coach Conduct and Sportsmanship 1. Any coach participating in a fight will be ejected from the game and relieved of his/her coaching duties for the remainder of the season. You will not be allowed to coach a team in any YMCA of Greater Omaha youth league from this point on. 2. Harassment of umpires is not allowed and will not be tolerated. 3. To treat each child as an individual and be sensitive to each person s feelings. 4. Be sensitive to the feelings of the opposing team. 5. To enter the playing area only for time out or injury. 6. You are a role model. Your attitudes/actions are on display to everyone. 7. Please handle yourself in a calm, supportive, reinforcing, controlled manner. 8. Site supervisors and/or umpires will deal with problems involving coaches. Fan Conduct and Sportsmanship Fans should remember, only positive comments are appropriate in a youth sport setting. Fans need also remember that vocal instructions during a game can be confusing to young athletes; please let the coach handle this. Many times you may see calls the umpires make that are different than what you would make. The umpires are in charge of the game and we ask the decisions be left to their judgment. Any concerns about umpires can be discussed after the game. Coaches are responsible for their fans behavior. Know the YMCA s rules and policies. Be courteous to opposing players, coaches and fans. Enjoy the game! That s what our league is about. These rules will be enforced: Step 1 Warning Step 2 Spectator Asked to Leave 11

RULES Mighty Sluggers (Co-ed baseball) Hit off Tee Base Distance: 40 feet Ball used: Incredi-Ball Time Limit: One hour T-Ball 1. All batters and base runners must wear helmets at all times 2. Pitchers (coaches or team representative) must be on the mound when receiving the ball. Runners may not advance on thow into pitcher. 3. No bunting. 4. No infield fly rule 5. Runners called out stay on base 6. All players at the game will be place in the field 7. All players will bat every inning Minimum distance the ball must travel off the tee: 5 feet Kindergarten (Co-ed baseball) Pitching Distance: 27 feet Base Distance: 50 feet Ball used: Incredi-Ball Time Limit: One hour All games will be Coach-Pitch 1. All batter and base runners must wear helmets at all times 2. Pitchers (coaches or team representative) must be on the mound when receiving the ball. Runners may not advance on thow into pitcher. 3. No bunting. 4. No infield fly rule 5. Runners called out stay on base 6. A team representative pitches to his own players. After three pitches, batter must hit off tee. 7. All players at the game will be place in the field 8. All players will bat every inning 9. Players may only advance one base at a time. 12

FIRST-SECOND GRADE (Baseball & Softball) Pitching Distance: 27 feet Base Distance: 50 feet Ball Used: Incredi-Ball or Incredi-Softball Time Limit: One Hour All Games Will Be Coach Pitch 1. All batters and base runners must wear helmets at all times. 2. Pitcher (coach or team representative) must be on the mound when receiving the ball. Runners may not advance on throws into the pitcher. 3. One base on an overthrow to any base. 4. No bunting. 5. No infield fly rule. 6. Runners will leave base if called out. 7. A team representative pitch to his/her own players. After three pitches, batter must hit off the tee. 8. 9 players will be placed in the field. 9. All players go into the batting lineup and will bat each inning. 10. One coach will act as a catcher. THIRD & FOURTH GRADE (Baseball) All Games Pitching Distance: 43 feet Will Be Player Pitch Base Distance: 60 feet Ball Used: Baseball Time Limit: 1 hour 15 minutes (No new inning may begin after 1 hour) 1. All batters must wear helmets with face shields when batting and either type of helmet when on the bases. 2. Games will be six innings or time limit. 3. Pitchers may pitch three innings per game. One pitch thrown constitutes an inning. Pitcher may not reenter as a pitcher after being taken out. 4. Every player must play two full of the first four innings and players must play three innings in a six-inning game. 5. The batter is out on a dropped third strike. 6. No bunting. 7. Batters will be awarded first base if a pitch hits them. 8. Ball is dead once pitcher has control on the mound. 9. There is no stealing. Lead offs are permitted after the pitch crosses the plate. Runner is out if he/she leads off early. Lead off is considered three-four steps off the base. 13

10. All players at the game will be placed in the batting line up, but only nine players will bat per inning or three outs. The ninth batter may not walk. He/she must hit or strike out to end the inning. 11. When the ninth batter comes to the plate, the team will be given two outs. 12. Batters will bat until they hit or strike out or walk. FIFTH & SIXTH GRADE (Baseball) All Games Pitching Distance: 48 feet Will Be Base Distance: 70 feet Player Pitch Ball Used: Baseball Time Limit: 1 hour 30 minutes (No new inning may begin after 1 hour 15 minutes) 1. All batters must wear a helmet with the face shield at the plate and either type of helmet while on the bases. 2. Regulation game is six innings, or 1 hour 15 minutes. If rain or darkness, game will be considered complete after 3 ½ innings with the home team ahead. 3. A pitcher can only pitch three innings per game. If a pitcher pitches one pitch it constitutes an inning. Pitcher may not reenter into the game as pitcher if taken out. 4. No stealing will be permitted. Lead offs are permitted after the pitch crosses the plate. Runner is out if he/she leads off early. Lead off is considered three-four steps off the base. 5. Bunting is permitted. 6. No new inning will start after 1 hour 15 minutes. Team ahead is the winner. In case of rain, game is official after trailing team has batted four times. If a game does not follow immediately, time limit is 1 hour and 30 minutes. 7. Ten run rule is in effect after four innings. 8. Batter is out on a dropped third strike. 9. All players at the game will be placed in the batting line up, but only nine players will bat per inning or three outs. The ninth batter may not walk. He/she must hit or strike out to end the inning. 10. When the ninth batter comes to the plate, the team will be given two outs. 11. If a play is being made at any base, (except first) the runner must slide or be called out automatically. 14

SEVENTH & EIGHTH GRADE (Baseball) All Games Pitching Distance: 54 feet Will Be Player Pitch Base Distance: 80 feet Ball Used: Baseball Time Limit: 1 hour 45 minutes (No new inning may begin after 1 hour 30 minutes) 1. All batters must wear a helmet with the face shield while at the plate and either type of helmet while on the base. 2. All games will be seven innings long or 1 hour 30 minutes. 3. Dropped third strike rule is in effect. 4. Pitchers may pitch four innings in a game. One pitch thrown constitutes an inning. Pitcher may not reenter as pitchers after being taken out. 5. Due to weather or darkness, a game must go five innings to be considered complete, or a time limit of 1 hour 30 minutes. If home team is leading, game must go 4 ½ innings. 6. Lead offs and stealing permitted. 7. Ten run rule in effect after 4 ½ innings with home team ahead and every inning thereafter. 8. If a play is being made at any base except 1 st, runner must slide or will be called out automatically. 9. The umpire will call base running errors. 10. Every player at the game is placed in the batting order. Regardless of whether or not they are playing the field when it is their turn at bat. A maximum of nine players will bat per inning. The ninth batter may not be walked. The ninth batter must hit the ball or strike out to end the inning. 11. When the ninth batter comes to the plate, that team will be given two outs. 12. The balk rule will be enforced during the game. A balk is ruled as follows: A) A pitcher, while touching the pitching rubber, feints a throw to first and fails to complete the throw. B) Makes any motion associated with his pitch and fails to make such a delivery. C) Fails to step directly toward a base before throwing to that base. D) Quick pitching is considered a balk. E) Not coming to a pause in his/her motion from the set position. F) Makes any motion naturally associated with his/her pitch while not touching the pitching rubber. G) Without having the ball, stands on or takes astride the pitcher s plate or while off the plate, he feints a pitch (the hidden ball trick). 15

THIRD & FOURTH GRADE (Softball) All Games Pitching Distance: 25 feet Will Be Base Distance: 50 feet Player Pitch Ball Used: 11 Softball Time Limit: 1 hour 15 minutes (No new inning may begin after 1 hour) 1. All batters must wear helmets with face shields when batting and either type of helmet when on the bases. 2. Games will be six innings or time limit. 3. Every player must play two full of the first four innings in the field and players must play three innings in a six-inning game on the field. 4. A pitcher can only pitch three innings per game. If a pitcher pitches one pitch it constitutes an inning. Pitcher may not reenter into the game as a pitcher if taken out. 5. The batter is out on a dropped third strike. 6. No bunting. 7. Batter will be awarded first base if a pitch hits her. 8. Ball is dead once pitcher has control on the mound. 9. There is no stealing. Lead offs are permitted after the pitch crosses the plate. 10. Runner is out if he/she leads off early. Lead off is considered three-four steps off the base. 11. All players at the game will be placed in the batting line up, but only nine players will bat per inning or three outs. The ninth batter may not walk. She must hit or strike out to end the inning. 12. Nine players will be placed in the field. FIFTH & SIXTH GRADE (Fast Pitch Softball) All Games Pitching Distance: 30 feet Will Be Base Distance: 60 feet Player Pitch Ball Used: 11 Softball Time Limit: 1 hour 30 minutes (No new inning may begin after 1 hour 15 minutes) 1. All batters must wear a helmet with the face shield at the plate and either type of helmet while on the bases. 2. Regulation game is six innings, or a time limit of 1 hour 15 minutes. If rain or darkness, game will be considered complete after 3 ½ innings with the home team ahead. 3. A pitcher can only pitch three innings per game. If a pitcher pitches one pitch it constitutes an inning. Pitcher may not reenter into the game as a pitcher if taken out. 4. No stealing will be permitted. Lead offs are permitted after the pitch leaves the pitcher hand. Runner is out if she leads off early. Lead off is considered three-four steps off the base. 5. Bunting is permitted. 16

6. Ten run rule is in effect after four innings. 7. Batter is out on a dropped third strike. 8. All players at the game will be placed in the batting line up but only nine players will bat per inning or three outs. The ninth batter may not walk. He/she must hit or strike out to end the inning. 9. When the ninth batter comes to the plate, the team will be given two outs. 10. If a play is being made at any base, (except first) the runner must slide or be called out automatically. 11. Nine players will be placed in the field SEVENTH & EIGHTH GRADE (Fast Pitch Softball) All Games Pitching Distance: 35 feet Will Be Base Distance: 60 feet Player Pitch Ball Used: 12 Softball Time Limit: 1 hour 30 minutes (No new inning may begin after 1 hour 15 minutes) 1. All batters must wear a helmet with the face shield while at the plate and either type of helmet while on the base. 2. All games will be seven innings long or time limit. 3. Dropped third strike the batter is out. 4. Pitchers may pitch four innings in a game. One pitch thrown constitutes an inning. Pitcher may not reenter as pitchers after being taken out. 5. Due to weather or darkness, a game must go five innings to be considered complete, or a time limit of 1 hour 15 minutes. If home team is leading, game must go 4 ½ innings. 6. Stealing is permitted after the ball leaves the pitchers hand. This is the judgment of the umpire, if they player leaves early the umpire can declare the runner out. 7. Ten run rule in effect after 4 ½ innings with home team ahead and every inning thereafter. 8. If a play is being made at any base, besides 1 st, runner must slide or be called out automatically. 9. The umpire will call base running errors. 10. Every player at the game is placed in the batting order. Regardless of whether or not they are playing the field when it is their turn at bat. A maximum of nine players will bat per inning. The ninth batter may not be walked. The ninth batter must hit the ball or strike out to end the inning. 11. When the ninth batter comes to the plate, that team will be given two outs. 12. Nine players will be placed in the field. 17