. SAVAGE WORLDS: ZOMBIE VARIATIONS.

Similar documents
Zombie, Basic Attributes: Skills: Pace: Parry: , Toughness: Special Abilities Bite/Claw: Dead Body: Equal Senses: Fear (-1): Fearless: Hardy:

Errata to the Second Printing

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

Bats. A skirmish scenario for Weird Wars: The Nam

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

3 NPCs These are not monsters but rather generic NPCs that you can use as goons. Most of these are not of exceptional skill but focus

SAVAGE RIFTS GM SCREEN INSERTS ARTWORK & TABLES FOR THE SAVAGE WORLDS CUSTOMIZABLE GAME MASTER S SCREEN, AVAILABLE AT

Printing Tips. Permission!

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

Children of the Bush

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

Where fun isn't just in the sweat meats. By Tim Hartin

The Zombie Virus: A Virtual Byte Too Far

i. Once enough cells die and begin to break down, life cannot be restarted.

Alignment: Any. Hit Die: d8.

Zombie Mosh. Sample file

QRS QUICK REFERENCE QUICK REFERENCE SHEETS. Shooting Modifiers table. Survivor Action Point Table. Hand-to-Hand Modifiers Table

QUICK REFERENCE SHEETS

What Can the Bones Tell Us? Effects of Death on the Body. Effects of Death on the Body. Forensic Entomology 5/21/18

S A V A G E W A R O F T H E B U R N I N G S K Y 0

Brimstone and Iron. Heroic Combat System.

HIVE OF THE DEAD ADVANCED RULES

Aberrant Dragonmarked. A character theme for Eberron (4e)

Modified D20 System for Wild Pig Comics. Congratulations soldier! You have been given control of a 40 ton fighting machine, known as

Critical Bullet and Melee Hit Chart 2

Expanded Mount Options

Where fun isn't just in the sweat meats.

Game Design: Chris Taylor. Developed By: Chris Taylor. Art & Graphics: Vinh Ha and Nick Hayes. Science-Fiction Wargame #4

Legends of the Untamed West

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Mutants & Masterminds Combat Cheat Sheet (PL 6)

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

When zombies attack! The maths of infection rates

Concept. REFERENCE VIDEO:

zombies 9F63025BCCD84C9DFF056BF5D28100D8 Zombies 1 / 6

Compiled by Carlos Robledo GA PFS Any errors please me

Character Creation Race Alert: Craftmice: Sneaky: Racial Enemy: Traits Attributes - Skills Skills Skill Attribute Skill Attribute

JASON Z. Robert Cantu Robert Cantu

Force Power Cards (front)

Written by Zadmar. Theme based on the mud God Wars II.

proof chapter 1 ZOMBIE What Are We Talking About? For nearly a century, zombies have served as an archetype of the fear of

The Kill Guide for Contact Center Zombies. Pick the zombie you encounter most and learn to eliminate it.

Surviving the End of the World: A Mathematical Model of the Zombie Apocalypse

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

Soldier-4. Traits (see back for details)

The Wild Hunt. Sample file. The Story So Far. Breakdown. ... Gives Rise to Evil. One Family s Fall...

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1

The Sunless Citadel Combat Reference Document

Amazons v.1.0. Special Equipment. Warband Special Rules. Special Equipment

Wind Wings Carried Technique

T-404-LOKA, Final Project

SOUTH AFRICAN PONY CLUB

Zombie attack. Created by Matthew F. Short, Dalton State College,

Legends of Time and Space

The Pacifist Invented by Edward Couch

ALTERNATIVE Witch Hunters

Zombies and Differential Equations

"With the power of the Astral Sea flowing through me, and my faith as powerful as a weapon, I fight as my god wills." Prerequisite: Paladin class

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

The Football Trophy Challenge

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

ZoMbIes! The Game of the (Surviving)0.1%

HIGHER PE (National 6) TACTICS Pupil Workbook

ZOMBIE APOCALYPSE A FREE FAST-PLAY GUIDE FOR THOSE STILL ALIVE! DON T FEED THE ZOMBIES!! Grekwood Miniatures

Endangered whale may be safer in an aquarium

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

Class: Ecaflip. Themes et Elements. Theme: Fleas, mostly based on life drain.

Case 1:08-cv EGS Document 66-2 Filed 09/19/2008 Page 1 of 7. Exhibit 1

RUNNING HEAD: FEAR OF SHARKS 1

TYRANID WARRIOR KILL TEAMS

UNEARTHED ARCANA Sidekicks

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

Fails to take cover! An opposing target unit in cover receives no benefit for it if fired on this period. It counts as in the open.

by Cindy Moore A Dungeon Master's Guild Adepts Adventure for use with

Flag Football Study Guide

After a few beats, Nicko STOPS at the sight of:

Official Errata and FAQs, Version 1.0

Benefits in effective scouting:

Zombies: To Kill or Not to Kill. Living Dead, Walkers, The Undead, Zombies: no matter what the name is, these words

Drills and Conditioned Games To Improve and Develop Team-Play

PLAYER ROLES AND RESPONSIBILITIES ALL TEAMS GOALKEEPER

This program may not be reproduced in whole or part without the written permission of Maria L. Mountain/Revolution Sport Conditioning.

Version 1.0 by DonkusGaming. Moving pg. 7. Shooting pg. 9. Melee pg. 10. Biting pg. 11. Other Actions pg. 12. Infection & Health Checks pg.

THE BARBARIAN PLAYTEST: TAKE A WALK ON THE WILD SIDE... A D&D INSIDER EXCLUSIVE!

If you need to work on an EMPTY gun, do it in a safety area only. - Note that no ammunition is permitted in a safety area.

Steve Wojciechowski - Creating a Championship Guard

Sample Items of Skaven Technomancy THIRTEEN INFERNAL DEVICES. Steve Darlington

Learning to identify a common cause of winter death in Northern Climates

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Zombie Crusade By J. W. Vohs, Sandra Vohs READ ONLINE

Table of Contents. Vigor page 13 Focus page 14 Agressiveness page 15 Social Organization page 15 Incubation Time page 16

Generic Activity: Speed & Agility Soccer Theme: 1 v 1 A. WARM-UP

HEAT ILLNESS PREVENTION PLAN

to be second. to be near the hospital. Legs family to eat spaghetti. it was time to get up. it was to be run next week.

Epic stories of villains, crime, horror and adventure: these are the books that teenage boys and girls will not be able to put down...

Regents Biology LAB. NATURAL CONTROLS OF POPULATIONS

How To Survive The Zombie Apocalypse By Ben Jackson, Christina Hobbs

U14 CURRICULUM. S t o u g h t o n A r e a Y o u t h S o c c e r A s s o c i a t i o n. Page 9

They are magnificent birds that are perfectly adapted and sorely needed for a healthy ecosystem.

Transcription:

. SAVAGE WORLDS: ZOMBIE VARIATIONS. Written By Anime Kidd @ aol. com www. demonwyld. com Last Updated 08.28.2012 Here are some variants on the old zombie. Most of the variants were inspired by Left 4 Dead 2 video game as well as some other sources, plus some of my own ideas.

WALKER Walkers are the traditional slow-moving, brain-craving zombies. BEAST Beast zombies are zombiefied animals. The beast zombie are exactly like the living counterparts, but with the following special abilities:

BILE This is a zombie that can spew their bile as a ranged attack to slow their prey, and possibly infecting them., Shooting d6 BRUTE* Zombies that are larger and stronger then normal. Agility d6, Smarts d4, Spirit d4, Strength d12+2, Vigor d12, Throwing d6 Parry 4 Toughness 10 Spew Bile Can projectile their infectious bile as a ranged attack out to 6. Anyone hit must make a Vigor roll or gain one level of Fatigue for 3 rounds. If a critical failure is rolled (double 1s) they also become infected. Weakness (stomach) Called shots targeting the stomach (-1) must make a Vigor roll versus the damage. If successful, it takes damage normally. If it fails, it cannot use it s Spew Bile ability. Charge May move at double their Pace in a straight line. If they attack after a charge they deal +4 damage. Size +2 Sweeping attack Can attack all adjacent characters at a -2 penalty. Wild Card Brutes are always treated as Wild Cards.

CORPSEWEED A corpseweed zombie is not a true undead zombie, but a living host that is infected with a parasitic fungi that feeds off the blood of the living. It takes over the brain to make the host seek out others to spread the fungi. Corpseweed Removing the corpseweed without killing the host is possible, but it requires starving the corpseweed by keeping the host in a near-fatal state of dehydration over several days. Death Throes The corpseweed zombie will explode in a burst of corpseweed spores when it dies. All those in the area must make a Vigor check (-2) or become infected. Infection Anyone bitten by a corpseweed zombie may become infected (see the Infection special ability for more information). The infected must make a Vigor roll each day or suffer a level of Fatigue. Once they are Incapacitated they will die after one more failed Vigor roll, becoming a corpseweed zombie twenty-four hours after death. Weakness (fire) Fire-based attacks deals an extra d6 in damage. GHOUL* Ghouls are zombies that have some level of intelligence, similar to an animal. Agility d6, Smarts d4 (A), Spirit d4, Strength d6, Vigor d6 Wild Card Ghouls are always treated as Wild Cards.

HUSK Husk zombies are the reanimated reamins of long-dead corpses. Due to their advanced decomposition, they are not vulnerable to head shots, but fire. Claws/Bite Str+d4. Shaken, Called shots do not deal extra damage. Weakness (fire) Fire-based attacks deals an extra d6 in damage. RAGE Rage zombies are zombies that are fast and vicious in their attacks. Pace 6; Charisma 0 Parry 5; Toughness 7 Fleet footed Uses d10 when running.

SIREN* Siren zombies can emit a high-pitched howl that nauseates and disorients the living. STALKER Stalker zombies are zombies that can leap great distances and stalk their prey. Howl Sirens can emit a high-pitched howl that nauseates and disorients the living. Anyone within 10 of a howler must make a Vigor check or suffer a -2 penalty to all actions and become Shaken for 1d6 rounds. Call Undead When a siren uses it s Howl ability it may also gets the attention of other undead, especially other zombies. When it uses it s Howl ability roll 1d6. On a roll of 1-4 nothing happens, on a 5 the siren calls 1d4 zombies that arrive in 3 rounds, and on a 6 the sirens calls 1d6+2 zombies. All called zombies arrive within 3 rounds. Wild Card Sirens are always treated as Wild Cards. Skills Climbing d6, Fighting d6, Intimidation d6, Notice d6, Stealth d6 Pace 6 Charisma 0 Leaping Can leap upto 10.

SWARMER This is similar to a shambler zombie in every way, except for the writhing mass of maggots and swarm of flies around the zombie. REVENANT* Revenants are people that just happen to be undead zombies as well. Revenants are exactly like they were when alive, but have the following special abilities: Swarm Anyone within 4 of the zombie have a -1 penalty to all attacks and physical actions due to the swarm of flies. Fire-based attacks will disperse the fly swarm for 2d6 rounds. Writhing Maggots Anyone in a grapple with the swarm zombie takes d4 damage each round. Fire-based attacks will render this ability unusable for 2d6 rounds. Wild Card Revenants are always treated as Wild Cards.