Zombie attack. Created by Matthew F. Short, Dalton State College,

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attack Created by Matthew F. Short, Dalton State College, mshort@daltonstate.edu s are attacking our Calculus class! We need to survive until the end of the semester, and there s a lot of work for us to do in order to make it. At the start of the game we will break up into a total of 6 groups. You are responsible for not only your own survival, but the survival of your group, and the class as a whole. When will the s attack? You can never be too certain. The attack will be at random, but the chance of attack will increase with each peaceful day that passes. What can we do while we wait for the next attack? Lots of things! The most important thing we can do is fortify our classroom by working in teams to achieve goals. Here is a list of goals for between attacks: We need to set up traps We need to gather ammunition We need to find weapons We need to find food We need to find medical supplies We need to block openings How do we do these things? On every calm day, each group will be assigned a random role from the list above. If there are less groups than roles, the class can decide which roles won t be assigned that day. Each group will have a way of successfully completing their tasks, and a way of failing. It will be possible to be partially successful, as well.` What do the s do during the attack? Several things, in the following order: They rush the classroom and encounter our traps Those that survive attempt to break through the blockades Those that get inside start attacking until they are eliminated What can we do during the attack? Several things, in the following order: Attack s which are outside of the classroom Attack s inside the classroom Try not to die

rules Checking for Attack At start of class draw cards equal to the number of days since we ve had an attack. If one says attack, we are being attacked! Days since last attack include days we do not meet. Categories There are categories teams can work on: Reinforcements, Traps, Ammo, Weapons, Food, Medical. These categories will be given out to random teams. If there are not enough teams, the class may decide which categories to ignore for the day. Starting Points The students will start the game with 5 points in each of the six categories, and with 0 Bites each. Being Successful Your team will be given a series of problems, each worth some number of points. Fully correct answers earn all points. Partially correct answers earn half. Incorrect answers earn no points. The Results of Success A daily success adds the following to the class score for that category: Poor (up to 20) Fair (up to 50) Good (up to 80) Excellent (over 80) +0 +1 +3 +5 Bonus Points At the start of class three random students will be picked to solve a problem. For each correct answer, 1 bonus point will be added to any category chosen by the class. The Attack On the Ground Phase Spend two Trap Points to flip one Trap Card. You may stop if there are no s left. At the Door Phase Spend two Reinforcement Points to flip one Attack Card and reduce the by that amount, ignoring loss of Weapons and Ammo. You may stop if there are no s left. Breaking In Phase Repeat the following until there are no s or no s. A. Flip 1 Card and follow instructions. B. Do one of the following: 1. Spend 2 Ammo and 1 Weapon Point: Flip 3 Attack Cards. 2. Spend 2 Weapon Points: Flip 2 Attack Cards. 3. Flip 1 Attack Card. Healing On any day with no attacks, remove 5 Medical points and heal 1 Bite per student. Food Every day remove 3 Food points. If you cannot, then a with the most bites dies at random on that day. Death A dies if they suffer from 3 Bites.

After the Attack If the students survive, then the game continues. How Many s The first attack will have 25 s. Following this, each attack will have 15 more s than the last. Random s will often be selected at random for something good or something bad. The higher your Super Points, the less likely bad things will happen to you. When a s Dies When you die, if you have enough Super Points you can resurrect yourself. If you cannot or choose not to by the start of the next day, then you will join the Horde. If all students die, the game is over! Super Points You can earn Super Points in the following way: Effects of Super Points s may spend their Super Points in the following way. All points spent must be done before class, and once spent points are gone from your pool forever. -100 Avoid your next bite -250 Heal a bite -500 Heal yourself completely -1000 Resurrect yourself after death Game Above, Class Below -100 Get a Yes/No on a Test? -250 Get a Hint on a Test? -500 +10 Class Points -1000 +25 Class Points Winning the Game The last 5 s standing and Horde with three highest scores will get the following benefits: Task Attendance Perfect Attendance Homework Problem Quiz Test Rewrite Five Minute Video Powerpoint Attend Office Hours Points +10 each day +50 per 2 week block +10 each +20 each +150 each +100 each +50 each +25 each Rank Bonus P #1 +25 Class Points, Drop a Quiz P #2 +20 Class Points, Drop a Quiz P #3 +15 Class Points, Drop a Quiz P #4 +5 Class Points, Drop a Quiz P #5 Drop a Quiz s Above, s Below Z #1 +15 Class Points Z #2 +5 Class Points, Drop a Quiz Any unused Super Points will carry over from one round to the next. Z #3 Drop a Quiz

Horde Recently Dead? Don t worry! We need need a few cold men and women to help achieve our goals of world domination. Once you die, your work on this earth isn t over! Your job is to help prevent the living from succeeding, and enjoy warm brains as your reward along the way. What will you do? You, too, will solve your own set of problems. At the end of each day, based on how you do, you will help foil the plans of those terrible humans. Below are your rewards on a scale of Brains to Braaaains, based on your ability to solve problems. These bonuses accumulate until the next attack, so work hard to rack them up! Brains Braains Braaains Braaaains -1 point to any one category -2 points to any one category -1 point to all categories -2 points to all categories +0 s during next attack +1 during next attack +1 during next attack +2 s during next attack +0 bite to random during mission +0 bite to random during mission +1 bite to random during mission +1 bite to two random s during mission Not only is it your duty to foil the living, but you will be rewarded for your efforts, as well! Your hard work during times between attacks will make it harder on the s, and your hard work outside of class will keep you eligible for classroom benefits, too. You may be down, but you re not out!

SAFE SAFE SAFE SAFE SAFE ATTACK

s s s Kill 3 s Kill 4 s Kill 6 s

Kill 0 s Kill 0 s Kill 0 s s s s

Bite no s Bite no s Bite 2 s twice