Nørreport Pedestrian Simulation Technology Grontmij Carl Bro and Legion real-time 3D simulation model of the Station General Overview and Conclusions

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Nørreport Pedestrian Simulation Technology Grontmij Carl Bro and Legion real-time 3D simulation model of the Station General Overview and Conclusions

Contents 1. Introduction to Pedestrian Simulation from Legion 2. Scenario Definition for Norreport 3. Inputs required for the project 4. Demand Definitions Spreadsheet 5. The Simulations 6. Understanding Fruin Level of Service (LoS) 7. The Output maps 8. The Results 9. The Conclusions 10. More possibilities with the Software and Services 2

Legion Overview

The Legion Suite comprises three applications Model Builder Simulator Analyser and Legion 3D

Measuring People 5

The Model Builder brings the inputs together Venue Layout Model Builder Operational Information Ent.2a Ent.2b P1 Line A P2 To Line B Ent.3b Pedestrian Demand Ent.1 Ent.3a Activities and Routes entering exiting

The architectural plans of the space, require adaptation to reflect a pedestrian s view This is done by. removing non-obstacle lines introducing missing obstacles

Demand data inputs have a quantitative component The quantitative component how many people use the space, and at what rate of entry over the simulated period Demand data defines: Quantity of pedestrians and their rate of arrival Their origins, destinations and interim activities Data can be input to the model in a number of ways: Population in a defined area of the model at the simulation start, e.g. a seated crowd Manually created flow rate, or pulse, within the model Data imported from spreadsheets or text files A demand origin-destination matrix should be prepared to cover all possible combinations

and a secondary, qualitative component The qualitative component the types of people using the space, which can influence characteristics such as speed or personal space Entities have varying preferences for example Walking speed Personal space Luggage allowance etc These distributions are taken from measurements of real people User-defined distributions can also be added Walking speed (m/s) Data available about the types using a space can affect the distributions used Different colours can also help highlight different types moving through a model

The ONLY product based on an real measurements Graphs show unimpeded walking speeds on flat ground and up / down stairs Speed Speed

The ONLY software to pass independent validation tests

Pedestrian attributes: physical space Human body cross section approximately an ellipse Figure: S. Pheasant, Bodyspace Anthropometry(1988) Incompressible area: Distributions of parameters by ethnicity, sex, age, etc. exist Note the Perceived Density Level is defined as follows: Each entity has a personal space so count the number of people in their personal space

Fundamentals of Pedestrian Decision Making Personal Preferences Awareness of circumstance (waiting, stairs) Frustration Dissatisfaction Inconvenience Negotiation with others Physical constraints Objectives Discomfort Synchronisation Awareness of time Memory Perception of others behaviour 13

Spatial information is also required to define activities, and routes between activities Architectural drawings do not provide information about the operation of a space, such as queuing areas, waiting areas, and pedestrian routes Entrance Entities require additional contextual information about the space This information is added to a model using Spatial objects Station ticket hall Ticket Queue Exit

Activity objectsdefine the nature & location of activities, Route Map objects define routes Spatial objects can be: Entrance Activity objects that provide origins or targets for entities to move from or towards, or perform an action within. Ticket Queue Route Map objects that provide navigational information for entities during their passage between activity objects. Exit

The Analyser enables interrogation of the results What are the average boarding and alighting times? What densities are experienced at the base of the stairs? What is this person s perceived time through the station? How long will this person actually take to exit the station? What What is the is impact the new of altering furniture/retail density on the station at the concourse gateline?? Option 1 How long does it take to clear the platform? What is the flow at the top of the stairs? Option 2

Outputs can be Maps, Graphs, Tables or Raw Data subtitle: Number of entities crossing the selected flow line Escalator floescalator floescalator flow: Flow Rate Averaged time (h:m:s # Entities # Entities # Entities / minute 23:27.0 0 149 15 23:27.6 1 150 20 23:28.2 0 150 20 23:28.8 0 150 20 23:29.4 0 150 20 23:30.0 0 150 20 23:30.6 0 150 20 23:31.2 1 151 25 23:31.8 0 151 25 23:32.4 0 151 25 23:33.0 1 152 30 23:33.6 0 152 30 23:34.2 0 152 30 23:34.8 1 153 30 23:35.4 0 153 30 23:36.0 1 154 30 23:36.6 1 155 35 23:37.2 1 156 40 23:37.8 0 156 35 Confidential 17

In summary CAD data.dxf,.dwg,.dgn Model Builder Simulator Analyser Demand Data.csv Operational Data Model Export.ORA Simulation Results.RES Model File Import demand data and obstacles Introduce activity and route map objects.lgm FINAL Output Run simulations and record results The results from the Modelling, Simulation and Analysis can be saved for viewing with A Legion Viewer.LGV Analysis Repository Play and analyse recorded simulations Produce maps, graphs and tables Output images, data and video for presentation materials.ana

NorreportScenario s modelled 1. Base Case Works as normal AM and PM Peaks at 15 minute intervals 2. Close off Regional Right Half of platform E1 AM and PM Peak at 15 minute intervals 3. Close off Regional Left Half of platform E2 AM and PM Peak at 15 minute intervals 4. Therefore 6 simulations carried out for the above 5. Temporary staircase provided in the centre of the platform for passengers on regional trains to get to the S-train and the Metro

NorreportScenario s modelled 1. Base Case Works as normal AM and PM Peaks at 15 minute intervals 2. Close off Regional Right Half of platform E1 AM and PM Peak at 15 minute intervals 3. Close off Regional Left Half of platform E2 AM and PM Peak at 15 minute intervals 4. Therefore 6 simulations carried out for the above 5. Temporary staircase provided in the centre of the platform for passengers on regional trains to get to the S-train and the Metro

Temporary staircase provided in the centre of the platform for passengers on regional trains to get to the S-train and the Metro

Input -AM demand OD matrix O/D S-train Re-train Metro Street Sum S-train 77 2,832 2,652 5,561 Re-train 82 315 712 1,110 Metro 3,642 379 1,137 5,158 Street 2,943 739 981 4,663 Sum 6,667 1,195 4,128 4,502 16,493 20 min Warm up Arrival distribution ( NOTE: - the warm up is allow the station to fill up with people) 07:00-07:20 07:20-07:35 07:35-07:50 07:50-08:05 08:05-08:20 20% 23% 30% 23% 23%

Input -PM demand OD matrix O/D S-train Re-train Metro Street Sum S-train 72 2,660 2,491 5,223 Re-train 77 296 669 1,042 Metro 3,420 356 1,068 4,844 Street 2,764 694 921 4,380 Sum 6,262 1,123 3,877 4,228 15,489 Arrival distribution 20 min Warm up 15:40-16:00 16:00-16:20 16:20-16:40 16:40-17:00 20% 32% 37% 32%

Input Demand Definitions 1. Demand definitions in one Tabbed spreadsheet 2. Definitions of assumptions e.g. On AM Tab a) Street entrances b) 25% stamp ticket at the yellow stamp machines Microsoft Office el 97-2003 Worksh c) Arrival of trains defined for Metro and S-train 3. On Re-train Tabs (AM and PM) a) Boxed items show train arrivals for arrival distributions for simulation times b) Other assumptions passenger arrival distributions, dwell time 4. On S-train Tab a) Shows shared destinations for passengers i.e. Passenger going too Hellerup S can choose a C B or E train b) Takes into account that certain trains go to similar destinations i.e. C_T3 2.02% and BxA_T3 6.31% of people will take both trains This provides a true definition of how the whole station works

NorreportSimulations Colours for pedestrians represent where they are going as follows: Blue People travelling to street level Red People heading for the Metro Green People heading for S-Train Note remain this colour then change as they get onto the platform as they decide on their final destination on the S-train Orange People heading for Regional trains Note remain this colour then change as they get onto the platform as they decide on their final destination

Fruin level of service standards It is not desirable to design pedestrian environments upon maximum capacity, but on a desired pedestrian level of service that allows sufficient space for a pedestrian to: Walk at a relaxed walking speed Bypass slower pedestrians Avoid conflicts with oncoming or crossing pedestrians Interact visually with surroundings FRUIN Level of Service area occupancy standards Persons per square meter A B C D E F Walkways < 0.31 0.31 to 0.43 0.43 to 0.72 0.72 to 1.08 1.08 to 2.17 > 2.17 Queuing < 0.83 0.83 to 1.08 1.08 to 1.54 1.54 to 3.59 3.59 to 5.38 > 5.38 Staircases < 0.54 0.54 to 0.72 0.72 to 1.08 1.08 to 1.54 1.54 to 2.69 > 2.69 Fruin LoS Walkways Good practice guidelines LoS Persons/sq.m A < 0.31 B 0.31 to 0.43 General concourse areas C 0.43 to 0.72 General platform and interchange areas D 0.72 to 1.08 E 1.08 to 2.17 Boarding and alighting areas, queue zones F > 2.17 Stair and escalator boarding areas Source: Pedestrian Planning and Design, John J. Fruin, 1987

Fruin level of service standards A B C D E F Normal walking speed can be freely selected & slower pedestrians can be easily overtaken. Crossing conflicts can be easily avoided. Sufficient space to select normal walking speed and overtake in primarily one-way flows. Where counter flow or cross flows exist minor conflicts will occur, slightly lowering average walking speeds and potential volumes. Restricted ability to select normal walking speed & freely pass others. High probability of conflict where crossing movements & counter-flows exist. Conflict avoidance requires frequent adjustment of walking speed & direction. Flow is reasonably fluid, however considerable friction & interaction between pedestrians is likely to occur. Restricted walking speed; overtaking slower pedestrians is difficult. Counter-flows & crossing movements severely restricted. Some probability of reaching critical density causing temporary stoppages. Walking speed & passing ability is restricted for all pedestrians. Forward movement is possible only by shuffling. Counter-flows & crossing movements extremely difficult. Flow volumes approach limit of walking capacity. Severely restricted walking speed; frequent unavoidable contact with others; reverse or cross movements are virtually impossible. Pedestrian flow is sporadic & unstable. Source: Pedestrian Planning and Design, John J. Fruin, 1987

Fruin level of service standards Walkways is the Definition for the Maps LOS A < 0.31 (Persons per square meter) LOS B 0.31-0.43 (Persons per square meter) LOS C 0.43-0.72 (Persons per square meter) LOS D 0.72-1.08 (Persons per square meter) LOS E 1.08-2.17 (Persons per square meter) LOS F > 2.17 (Persons per square meter) Fruin, J.J., Pedestrian Planning and Design

AM Base Scenario Time: 07:20 08:20

AM scenario: Passenger Experience on the Platforms 39

AM and PM Scenarios Peak 15 Cumulative Mean Density Maps Platforms Summary Slides

AM scenario: Passenger Experience on the Platforms 45

AM E1 scenario: Passenger Experience on the Platforms 46

AM E2 scenario: Passenger Experience on the Platforms 47

PM scenario: Passenger Experience on the Platforms 48

PM E1 scenario: Passenger Experience on the Platforms 49

PM E2 scenario: Passenger Experience on the Platforms 50

Other Results Outputs Journey Time The following sheets provide journey times for each scenario for Am and PM against the base or existing journey times through the station Microsoft Office el 97-2003 Worksh Note other tabs show the entire data for each individual entity or person travelling through the station Microsoft Office el 97-2003 Worksh

General conclusions The density levels on the Regional train platform and the S- train platform are generally not affected by closing half of the Regional train platform. Density levels on Re-train platform are low for all scenarios with density levels around FruinLevel of Service (LoS) B and C. Density levels on S-train platform are moderate for all scenarios with density levels around FruinLoSC. For the AM scenario the area close to the main staircase experienced high densities up to FruinLoSD.

Photo: Public Arkitekter / COBE The future

Future possibilities 1. Model evacuation scenario i.e. All full trains and all have to exit the station 2. What if scenario: a) Missed headways e.g. 3 trains late or missing for Re- Train/S-trains/both b) Construction or repair to a staircase or elevator or one breaks down 3. Model at Street level for pedestrian and traffic flows 4. Major Event - concert/football match/other major event 5. Use of space utilisation maps for retail and the limited effects on pedestrian movement 6. Extend analysis into Metro and future demand in 30 to 40 years from now for the station 7. 3D models for review by the public, environmental aspects, signage and way finding issues.

LEGION Market Sectors Rail and Metro Stadia, Sports and Special Events Air Public and Urban Realm, Commercial Buildings Retail Traffic

Legion Representative Clients Rail/Metro Sports Other Consorcio Regional de Trasportes de Madrid Crossrail Ferrocarrils de la Generalitat de Catalunya Kowloon Canton Railway Corporation London Underground Metro de Madrid Metro de Santiago Network Rail Coventry Arena Düsseldorf Arena Gillette Stadium Malaga Football Club Watford FC Wembley Stadium West Ham United FC Beijing University of Technology Hong Kong Jockey Club Lower Manhattan Development Corporation Malaga Fire Brigade London Fire Brigade Norman Foster and Partners Parkview International Limited SAVE New York City Transit New Jersey Transit Mass Rapid Transit Authority of Thailand Super Events London 2012 Beijing 2008 RailCorp Sydney Transport of London Athens 2004 Sydney 2000

Metro Station meets surface level

Transit Oriented Development

Sports Events - Beijing Olympics 2008 59

High Quality 3D simulation outputs