D C A B A C D CM 06-02 RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Nationals Design Team Big Barricade II START POSITION: Standing behind barricade, hands on X's. Handgun is loaded and holstered as per ready condition in rule 8.1.1 and 8.1.2. STAGE PROCEDURE Upon start signal, engage all targets as visible. All rounds must be fired within the confines of the fault lines. SCORING SCORING: Comstock, 16 rounds, 80 points TARGETS: 6 IPSC, 4 US Poppers SCORED HITS: Best 2/paper, KD = 1A START - STOP: Audible - Last shot PENALTIES: Per current edition of USPSA Rule Book. SETUP NOTES: Set paper targets to 5 feet high at shoulders. X's on barricade are 64 inches up from bottom, centered on barricade and 12 inches apart. No-shoots on T1 and T6 cover half the A zone. Perfs of non-scoring borders of no-shoots on T2 and T5 overlay perfs of A zones. Tops of no-shoots on T3 and T4 are 5 1/2 inches down from top Revised 6/6/2006 NATIONAL RANGE OFFICERS INSTITUTE perforation of the lower A zones. The measurement of 12 feet on T2 and T5 is from the center line to the inner edge of target, not no-shoot.the four US Poppers are centered on the barricade with one foot spacing edge-to-edge between them. The vision barrier extending down range from the center of the barricade is 6 feet long and 6 feet high. 155
A B D C A C D CM 06-02 Big Barricade II TGT A B C D M USE NUMBERS - NOT HASHMARKS T1 2 T2 2 T3 2 T4 2 T5 2 T6 2 STL 4 TOTAL HITS MAJ X5 X4 X4 X2 X-10 MIN X5 X3 X3 X1 X-10 STATS ONLY + + + - = 16 COMTOCK PENALTIES PROCEDURAL (-10 EACH) NO-SHOOT HIT (-10 EACH) TIME NATIONAL RANGE OFFICERS INSTITUTE MINUS PENALTIES OF EQUALS TOTAL SCORE DIVIDED BY TIME OF HIT FACTOR = (4 DECIMAL PLACES) TOTAL TIME. REMARKS Shooter: RO: SHOOTER NUMBER Open Lim. Lim. 10 Prod. Rev. Sing. St. MAJOR minor 156 NAME USPSA
Stage 2, Bay 2 Walk in the Woods RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Chris G. START POSITION: Standing inside shooting area, heels on X s, hands at sides, handgun loaded and holstered per rule 8.1.1 and 8.1.2. STAGE PROCEDURE Upon start signal, engage targets as they become visible from within shooting area. All walls extend from the ground to infinity. Stomp box activates MaxTrap and Clamshell. Far right steel activates swinger. SCORING SCORING: Comstock, 30 rounds, 150 points TARGETS: 13 Paper, 4 CSP SCORED HITS: Best 2/Paper, Steel KD=1A START-STOP: Audible - Last shot PENALTIES: Procedural. -10 No Shoot. -10 Miss. -10 SETUP NOTES: Upper A zone available on MaxTrap and Clamshell at rest. Speed Plates are 15 yds from port. Swinger is an open target. RO NOTES: No targets are disappearing.
Stage 2, Bay 2 Walk in the Woods - Overhead Diagram (Grid squares are ~3 x 3 )
Stage 3, Bay 3 Smiley Face RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Chris G. START POSITION: Standing behind barrel, hands grasping barrel rim, handgun loaded per rule 8.1.1 and 8.1.2 and placed unsupported with trigger guard over the X on barrel, muzzle directly downrange. STAGE PROCEDURE Upon start signal, engage targets as they become visible from within shooting area. All walls extend from the ground to infinity. SCORING SCORING: Comstock, 28 rounds, 140 points TARGETS: 10 Paper, 2 USP, 6 Plates SCORED HITS: Best 2/Paper, Steel KD=1A START-STOP: Audible - Last shot PENALTIES: Procedural. -10 No Shoot. -10 Miss. -10 SETUP NOTES: Plate rack is 27 from forward fault line. USPs are not visible from center shooting position. Pop-ups are open targets. RO NOTES:
Stage 3, Bay 3 Smiley Face - Overhead Diagram (Grid squares are ~3 x 3 )
Stage 4, Bay 4 Barrel Hopping RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Chris G. START POSITION: Standing anywhere inside shooting area, hands at sides, handgun unloaded, but otherwise holstered per rule 8.1.1 and 8.1.2. All magazines/speedloaders to be used on the stage must be placed on barrels of the shooter s choice. STAGE PROCEDURE Upon start signal, load gun and engage targets as they become visible from within shooting area. All walls extend from the ground to infinity. Stomp box activates swinger and Clamshell. SCORING SCORING: Comstock, 24 rounds, 120 points TARGETS: 11 Paper, 2 PP SCORED HITS: Best 2/Paper, Steel KD=1A START-STOP: Audible - Last shot PENALTIES: Procedural. -10 No Shoot. -10 Miss. -10 SETUP NOTES: Upper A zone available on Clamshell at rest. Poppers are 27 from door. Swinger is an open target. RO NOTES: Watch the 180 at the low wall.
Stage 4, Bay 4 Barrel Hopping - Overhead Diagram (Grid squares are ~3 x 3 )
Stage 5, Bay 5 Quacked Up RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Chris G. START POSITION: Standing inside shooting area, heels on X s, hands at sides, handgun loaded and holstered per Rule 8.1.1 and 8.1.2. STAGE PROCEDURE Upon start signal, engage targets as they become visible from within shooting area. All walls extend from the ground to infinity. Far left and right CSPs activate swingers. SCORING SCORING: Comstock, 24 rounds, 120 points TARGETS: 9 Paper, 2 USP, 4 CSP SCORED HITS: Best 2/Paper, Steel KD=1A START-STOP: Audible - Last shot PENALTIES: Procedural. -10 No Shoot. -10 Miss. -10 SETUP NOTES: Steel is 27 from ports. Only 4 of the 6 steel targets are visible through either port. Swingers are open targets. RO NOTES: Second paper target on the right may be taken through right port.
Stage 5, Bay 5 Quacked Up - Overhead Diagram (Grid squares are ~3 x 3 )
Stage 6, Bay 6 Life by the Drop RULES: USPSA Rule Book, Current Edition COURSE DESIGNER: Chris G. START POSITION: Standing in shooting box, facing downrange, wrists above respective shoulders. Handgun is loaded and holstered per rule 8.1.1 and 8.1.2. STAGE PROCEDURE Upon start signal, from within the shooting box, engage either the USP/paper array or PP/Drop Turner array, then perform a mandatory reload and engage the remaining array. SCORING SCORING: Comstock, 16 rounds, 80 points TARGETS: 8 Steel, 4 Paper SCORED HITS: Steel KD = A, Best 2/Paper START-STOP: Audible - Last shot PENALTIES: Procedural. -10 No-shoot hit. -10 Miss. -10 SETUP NOTES: Distance to USP & DTs = 30. Distance to activating PP = 40. Shooting box is 3 x 3. Left DT is set for 2 drops, right DT is set for 1 drop. Pop-ups are open targets. RO NOTES: Drop-turners are disappearing.
Stage 6, Bay 6 Life by the Drop - Overhead Diagram (Grid squares are ~3 x 3 )