Badmintn Intrductin Badmintn is a ppular and physically demanding game with an interesting histry. Like mst sprts, it requires that players be physically fit and alert. The game demands intense playing time n the curt in fact, games can last anywhere frm thirty t ninety minutes. Badmintn is cnsidered a gd sprt t help build and maintain verall fitness. During an average game, players jump, run, turn and twist in many different directins. In fact, a tp-level amateur badmintn player runs mre in a badmintn game than a ftball end des during a ne-hur ftball game. A badmintn player als uses his/her arms mre than a pitcher des in the average ne and ne-half hur baseball game! In shrt, badmintn is great aerbic exercise. It s a fun sprt and als is a means t better physical fitness. Origin Badmintn is said t have been played centuries ag in ; the earliest written recrds f the game date back t the twelfth century. Hwever, the game that we knw tday as was first played in in 1873 by sldiers returning frm military service in India. There the game was called pna. In 1903, the first internatinal badmintn cmpetitin was played in. The Internatinal Badmintn Federatin (IBF) was funded in 1934. The IBF claims that tday, mre than participate in internatinal badmintn cmpetitins. Badmintn is nt just a lcal r natinal activity. The first turnaments in Eurpe were held at the villa f Duke f Beaufrt in Glucestershire. The cmpetitins were carried ut at the which explains the name badmintn. Badmintn was staged as a demnstratin sprt at the 1972 and it was added t the Olympic prgram in with singles and dubles cmpetitin fr men and wmen.
Overview In many ways, badmintn is similar t. Once it is determined which player will serve first, play starts frm the right service curt. A shuttlecck r is used instead f a ball. One ppular frm f shuttle has a crk base with sixteen feathers arranged arund the edges. The plastic shuttle is thught t be as effective as the feathered versin, is mre durable and less expensive. When, the shuttle has t fall int the crrespnding curt the server. The receiving player then returns the shuttle and cntinues t d s until ne player either the shuttle r cmmits a. In badmintn, a fault cnsists f a shuttle falling, failing t, and/r ging. befre it crsses the net and with the racquet r part f the bdy als qualify as faults. Terminlgy 1. Ace a pint ften used t indicate an ppnent s t return a service 2. Alley there are, ne n each side f the curt. They are narrw between the bundary lines. area used nly fr 3. anther term fr shuttle 4. Clear a strke that sends the shuttle and t the f the curt 5. Cut a sht that like a but just clears the net because f the wrist being turned n cntact 6. Dubles the -handed game; i.e. players n each side 7. Dwn lss f ccasined by the server (r serving side) failing t. In, each side has, except in the f the game. 8. Drive a hard, strke that just clears the 9. Drp Sht a strke in which the shuttle falls the net t the flr 10. Fault dentes an f the rules resulting in a 11. Ft Fault Standing n r ver the service curt bundary line by either 12. Inning a side's turn at 13. In Side the player r side which is 14. Out Side the player r side the serve 15. Let permitting the serve t be r t a pint 16. Match the best f 3 games 17. Ralley an f the shuttle between ppnents by a f strkes 18. Serve the sht that play 19. Shrt game shts that are played and t the net
20. Smash a pwerful strke using t end the pint 21. Singles a game with player n a side ( -handed) 22. Tss hw it is determined wh will first and frm curt 23. Tw-dwn term used t designate that partners in play have each a Skills The Grip The pint f the "V" between yur and finger shuld be placed n tp f the f the paddle when the face f the paddle is perpendicular t the grund. Frehand/Backhand Shts Basic frehand shts are similar t : the hand at the. Basic backhand shts are best described as : the hand at the. Bth types f basic shts are best executed when the player is in a knees bent, arms at level and weight. Frehand Serve Cck wrist ft frward Cntact birdie belw wrist and n cntact Serve shuld be and Often used in play Backhand Serve Turn racquet t use side. ft frward Cntact birdie belw Keep flight, just abve Often used in Smash Sht This type f sht is cnsidered the attacking sht Requires a arm strke. Cntact birdie high at Flight is directed twards ppnents curt Can be played frm n the curt, althugh it is usually played between the dubles back and the frnt service lines.
Overhead Clear The racket is taken back t the psitin, wrist ccked, as ne mves int psitin Shulders pint t Hit the shuttle, as as pssible with the racket face pinting slightly up Drive ppnent Flight f birdie is, ppnent, landing in Drp Sht This is a sht that will g frm the f yur curt t t the n the ther team's curt. It cnsists in making the ther player believe that we are ging t d a. Cntact birdie Flight f birdie is Hairpin This sht is made frm t the net n yur curt t clse t the n the ppsing team's curt. The birdie shuld pass almst the net t avid having the ppsing player attack it. Cntact is, tp f net Flight is, reaching just abve net Frehand Drive The drive is a that is dne frm the middle f the curt t the middle f the ppsite curt. Used t f the birdie in frnt f yu t lw t smash Has the bjective f hitting the f the ppsing player. It is the mst cmmnly used sht in the game f. Frehand Underhand Clear Bring racquet Cntact birdie belw n cntact Drive ppnent flight f birdie is, ppnent, landing in back f curt
Rules General A shuttle landing n the line is. A shuttle hitting the net is and play (including the serve) All players must be their respective prir t the serve A " " is a situatin requiring a replay (given fr varius reasns listed belw) Faults Serving 1. shuttle is struck higher than the 2. head f the racket is belw server's hand hlding the racket 3. shuttle falls int the service curt r ut f bunds 4. shuttle falls befre the shrt serve line 5. server's are nt in the crrect service curt 6. receiver f serve des nt have their feet in the crrect 7. server steps when serving 8. server intentinally,, r feints 9. server serves befre the ppnent 10. part f bth feet must remain with the surface f the curt in a statinary psitin until the service is delivered r a fault is called 11. shuttle passes thrugh, under, r gets caught n r ver the n the serve 12. server attempts t serve and the bird cmpletely Regular Play 1. player reaches t play birdie (fllw thrugh ver the net is legal) 2. player hits the bird in ne mtin r mmentarily r the birdie 3. player fails t return the bird t the ppnent's 4. player r hinders ppnent 5. player tuches the with racket,, r clthes 6. in dubles the returns the serve 7. shuttle passes thrugh r under the 8. shuttle tuches the r 9. shuttle tuches a r their Lets Server serves receiver is ready Shuttle during play Shuttle gets n tp f the r in the after having gne ver (except n the serve) A "let" r replay will be given fr any " " (ne n each team) equals a let.
Singles Singles curt is. The curt is als. Serving is frm the right side when the server's scre is " " and frm the left side when their scre is. All serves must be t the. Bth players shall change service curts after has been scred. Players must be in their upn with the serve. A B C D Dubles Dubles curt is. After the serve the curt changes t. A C A team is given fr each inning except fr the very f the game. The first team t serve at the beginning f the game starts with and will nly have B D serve befre the ther team wins the serve. All innings have f a team serve befre their get the serve back. When calling the the number f must als be called signifying hw many servers are left t serve fr the serving team. (Scre example: 9 t 5, n dwns r ne dwn) If the team scres a pint, the server serves the next serve diagnally frm the f their curt. This cntinues until the receiving team wins the rally. The serving team changes after a pint is scred. There is f curts fr the serving team when the team lses a dwn. The never changes curts. The server f each inning is always the server in the, regardless f the scre r whether that player served last r nt. The player served t may alne receive the service. N player ever receives cnsecutive.
Strategies Serving Frehand serve is best utilized during Backhand serve is best utilized during Receiving Psitins When receiving a serve have yur racquet up and fr anything Sht Selectin Clears Cmbine t keep yur ppnent what is cming next. Being cntrlled and is key Use this sht when yu want t push yur ppnent t the Can be used t return after receiving a clear Drp/Hairpin Use this sht when yur pnent is t far frm the r expecting a different sht Overhead Slam Use this sht t the ppnents curt Drive Use this sht t fr a hit directly at yu Only pssible if yu have yur racquet
Game Lg Game Yur Partner Yur Scre Oppnents Their Scre W r L Stamp 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23