6U 8U Player Activities BILL FURJANIC, TECHNICAL DIRECTOR ERIC REDDER, ASSISTANT TECHNICAL DIRECTOR
Penny Tag (Dribbling) Each player has a ball. Give out a penny/bib tied in a knot to 25% of the players. The objective is to run and tag the other players with the Sticky Peanut Butter. It becomes stuck on them. They are now it. **No throwing the penny
Pacman Place all the balls in an arsenal for pacman. Pacman is it, and dribbles around the space trying to eat other ghosts by passing the ball into their knee or below. If players get hit with the ball, they become pacmen too!! *The last player standing wins!
Foxtails (Dribbling/Defending): There are two ways to play the game: 1. All players have a penny (tail) tucked on the SIDE of their Body. EMPHASIZE THE SIDE SO NOT INAPPROPRIATE TOUCHING OCCURES!!. Players start without a ball. Play for 1 minute try to collect as many pennies as possible. Tuck them in once collected.** 2. 50% of the players have a penny (tail) tucked on the SIDE of their body. ALL PLAYERS HAVE A BALL. Play for 1-2 minutes try to collect as many pennies as possible. Tuck them in once collected. **Do this as an introduction the include the balls next round
Follow the leader (Dribbling): All the players have a ball. Divide players in groups of 3-5. Nominate a leader. Players need to dribble in a straight line behind the leader moving where they move on the field. Rotate leaders after 1 minutes, play enough rounds so each person is a leader.
Team chain tag (Dribbling): In groups of 2-3 they must lock arms and try to tag other players. Players who are not it have a ball at their feet. They must dribble away from the taggers. If they get tug, they join the chain. Chains can be 5-6 people long, or they can break off in groups of 2-3. Play until all players have been caught by the chain(s).
Base Tag (Dribbling): Mark off a 40x40 area. Make 5-6 small triangles. Pick 25% of the players to be it without a ball. The rest of the players have a ball. Only (1) person can be in the base at a time. If base if filled, and player runs into base, the occupying player must leave and go find a new space or base while avoiding being tug. Once player is tug, they try to capture others. Game is over when all are tug.
Coaches Moving Goal (Dribbling/Shooting): Coaches or parents work in pairs. Hold out a penny, or (2) pennies tied together between their hands making goal (rope). Players each have a ball and try to score by kicking their ball through the goal. Coaches and parents should move around to force players to readjust the ball and dribble to catch up. Players count their goals for time.
Kick the Coach (Shooting): Coaches or parents act as moving targets. All players have a ball. Players try to hit the coaches or parents moving in the space with the ball below the knee. Encourage aiming below the knee. Play for # of points or time.
Paint the Grass (Field) All players need a ball Players need to spell their name as BIG as they can with the ball while dribbling in the space. Encourage players to take appropriate touches for their various letters.
Red Light - Green Light (Dribbling): Make a 40x40 yd box. All players need a ball Review the colors of the traffic lights. Red = Stop, Green = Go, Yellow = Slow. All players have ball. The Conductor or Coach calls out the colors. Green Go/Dribble; Red Stop/Control the ball, Yellow Slow/Dribble slowly. All players need to try to make it from one end of the space to the opposite end using the colors from the conductor. After initial rounds, players are eliminated if ball is moving on red, or if they go to fast on yellow. Play until there is a winner. Winner is the conductor.
Clean Your Room (Passing) Set up a 30x30 yard box with (3) 10x10 zones. The players MUST KEEP THE BALL IN THE GRID! Objective is to pass the ball across the space to the other team s bedroom. After a period of time (set by coach), the team with the most balls MESSIEST ROOM loses. Warmup, play for (6-10) Minutes.
Pop the Balloons (Dribbling) Place 12-15 tall orange cones in the space. Each player needs to have a ball. Several coaches, or parents are in the space. Players dribble trying to Pop the balloons, (knock down the cones) as quickly as possible. Coaches/Parents try to reset the cones back up before all are knocked over. Players race to knock down all the cones before they can be reset.
Sharks & Minnows (Dribbling) 25% of the players are positioned on one side of the grid without balls as SHARKS, 75% are positioned at the other end of the grid with balls as MINNOWS. The MINNOWS must dribble to other side of the channel without having their ball knocked out of bounds. Once the ball is kicked out of bound, the minnow becomes a SHARK. All sharks must return to DEEP WATER (end of grid) to start the next round.
Numbered (#) Get Outta There Place (2) goals on each end line. Designate goals for each team to score. Number (#) players 1-4 Coach calls out 1v1, 2v2 number(s) scenarios. Ball out of bounds Yell GET OUTTA THERE for new game to start
3v3 World Cup Tournament Set up (3) 3v3 fields. Make a coaching channel/safety zone in between fields. Place balls behind each field. Allow players to pick team names. (2) fields with 3v3 games no GKS (1) is resting field, with Free play, juggling, soccer games driven by players desire Play (8) minute matches.
Program Contacts Bill Furjanic, Technical Director - Coaching@NCSoccer.org Eric Redder, Assistant Technical Director Eric@NCSoccer.org