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OFFICIAL PLAYBOOK

OVERVIEW This game mode is a free Player versus Player game. Teams of players spawn within 1 of 12 bases arranged around the edge of the arena. Players must collect cars from the center of the map and bring them back to their base to put in their display case. To win, a team must either be the first to collect all 20 unique cars, or they must have collected the most unique cars after 10 minutes.

QUICK GUIDE Players collect cars for their display case Deposit cars in the display case A car can only be picked up if no one on your team is holding it, and it s not in your Display Case Players can also attack other players and their display cases with energy globs Attack other players to stun them Attack enemy display cases to knock their cars loose and steal them Players can return to their base to replenish their energy globs once every sixty seconds Players can press a button near an Accelerator to board a minecart and race along the track The goal is to be the first to collect all 20 unique cars, (or at least to collect more than the other teams in 10 minutes)

SPAWNING When the game begins, players appear or spawn next to their team s display case. They have a supply of Energy Globs that they can throw at enemies to stun them and enemy display cases to steal enemies cars.

COLLECTING CARS Arranged around the center of the map is an array of cars. A player can pick up a car by walking over it. They then must return it to their Display Case. Cars come in four rarities. Rarity 1 cars are very common, while Rarity 4 cars are the most rare. A player can load their car into the display case by getting close enough to their display case.

THE DISPLAY CASE The display case is a large structure in each base. It consists of 20 slots where a car can be placed. Approach your display case while holding a car to have that car automatically placed. Also, if you re near your Display Case your energy globs will be fully restored. You can only do this once a minute, though.

FIGHTING ENEMIES & ATTACKING DISPLAY CASES A player can engage anyone from a team other than their own in combat. Players can throw energy globs at another player to do damage to them. When a player s health hits zero, they become stunned for a short time, freezing and respawning at their reactor. Players can also decrease other teams car supplies by targeting specific displayed cars with their energy globs. Each car takes 20 hits to be knocked loose. If 10 seconds goes by between hits, a car s HP is restored to 20. A car that is knocked loose can then be collected by anyone nearby.

WINNING To win a match, you must either be the first team to collect all 20 unique cars, or have the most unique cars after 10 minutes.

TOURNAMENT STRUCTURE Players must register for the tournament at superleague.com with their free Super League account. On Thursday, December 28, between 1PM - 7PM PT / 4PM - 10PM ET, registered players must play a minimum of 6 matches of this game mode to qualify for the finals. Players will be matched at random to a team of 5 for each match, but scoring will take place on an individual basis. Within each match, teams are racing to be the first to collect all 20 unique cars. The match ends when a team collects 20 cars or after 10 minutes, whichever comes first. At the end of a match, a team s rank is calculated by the number of cars they have collected. The team with the highest number of cars will earn 1200 points, the second-highest will earn 1100 points, the third-highest will earn 1000 points, and so on until the 12th team earns 100 points. If there is a tie, all tying teams will receive the number of points for the highest rank they qualify for, and the next highest scoring team will receive the number of points associated with their placement regardless of the tie conditions. Please see the chart on the next page for an example of point distribution.

TOURNAMENT STRUCTURE POINTS BY RANK EXAMPLE LEADERBOARD (WITH TIES) RANK RANK POINTS CARS POINTS 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 3 5 6 7 8 8 10 11 12 1200 1100 1000 900 800 700 600 500 400 300 200 100 20 17 15 15 12 11 9 5 5 4 2 1 1200 1100 1000 1000 800 700 600 500 500 300 200 100

TOURNAMENT STRUCTURE A player s personal score for a match is equal to the points their team scores in that match. Each player s highest and lowest scores of the day will be excluded from official scoring. The remainder of the player s scores from the day s matches will be averaged. The 120 players with the highest average scores will be invited to play in the final on December 16. GRAND FINAL TIMING: Saturday, December 30 between 1PM - 4PM PT / 4-7PM ET On Saturday, December 30, the top 120 players will play a minimum of 6 matches, again being randomly assigned to a team of 5 for each match. Each player s highest and lowest scores of the day will be excluded from official scoring. The remainder of the player s scores from the day s matches will be averaged. The player with the highest average score will be declared the winner of the tournament.

TOURNAMENT STRUCTURE TIE BREAKER RULES: If two players Average Scores are equal, the first tie break will be number of games played. So if two players have average scores of 1200, a player with 8 games played will rank higher than a player with 6 games played. If two players have identical average scores, and played the same number of games, the second tie break will be your aggregate number of Stuns, Cars Returned, and Cars knocked loose from opponents cases.

PRIZES The winner of the tournament will win a trip for 4 to Los Angeles, where the winner will be invited to spend a day with a Hot Wheels designer on the Mattel campus. All 120 finalists will receive a pack of nine Hot Wheels cars.