Camp Old Indian 2015 Leaders Guide

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Camp Old Indian strives to offer Scouts unique opportunities to work on some merit badges and skills that are sometimes difficult to earn at home because of location, equipment and other factors. For a successful merit badge program, your Scouts should begin their work before they get to camp. Some badges are easily earned, but others may require outside work. Carefully study the merit badge pamphlets to determine what requirements may need to be completed before camp. Be sure to consult the Merit Badge Notes schedule in this guide for any costs or additional materials your Scouts should bring. In the merit badge program, the Scout attends daily classes, works hands-on with an instructor, and consults the merit badge pamphlet when needed. At the end of the week, merit badge advancement is distributed to the Troop Leaders. If a Scout completes a requirement prior to camp, he should give his counselor a signed note from the Scoutmaster indicating which requirements have been completed. Consult the Merit Badge Schedule to learn the time and location of various badges. The location of the merit badge classes is generally indicated by the department which they are listed under. There is no advance sign-up for classes. Scouts should simply report to their scheduled class at the appropriate time the first day of instruction. Camp Old Indian 2015 Leaders Guide - 18 -

9:00-9:55 Canoeing* Rowing* BSA Lifeguardᶲ 10:00-10:55 Lifesaving* Swimming* Learn To Swim Aquatics Civil ment Ecology Field Sports Handicraft Scoutcraft Cit in the Nation Communications Cit in the World Communications Cit in the Nation 11:00-11:55 Learn To Swim Cit in the Nation Cit in the World 2:00-2:55 Kayaking* Lifesaving* Swimming* Law Journalism Archaeology 3:00-3:55 Learn To Swim Public Speaking American Heritage/ American Cultures Dis. Awareness 4:00-4:55 Scouting Heritage Chess Engineering Twilight Free Swim & Boating * denotes a TWO HOUR BADGE Flag Etiquette (M) ᶲBSA Lifeguard is an all-day program intended for older scouts Bird Study E-Science* Soil & Water Reptile Study Weather Plant Science Nuclear Science Space Exploration E-Science* Nuclear Science Geology Reptile Study Insect Study Electricity Forestry Oceanography Astronomy Space Exploration Mammal Study/Fish & Wildlife (M,T,Th) Responder is a 3 hour course covering Medicine, First Aid, and Emergency Preparedness Archery* Rifle Shooting Shotgun Shooting Shotgun Shooting Archery* Rifle Shooting Advanced Shotgun Muzzleloading* Indian Lore Leather Work Photography Art/Sculpture Basketry/Textiles Woodcarving Art/Sculpture Basketry/Textiles Indian Lore Leather Work Art/Sculpture Indian Lore Woodworking* Pioneering* Fishing/Fly-Fishing* Wilderness Responder Personal Fitness Emergency Preparedness Sports/Athletics Search & Rescue Personal Fitness Public Health First Aid Emergency Preparedness Geocaching* Orienteering* Responder First Aid Archery* Music/Bugling Camping/ Backpacking/Hiking* Required Shoot for Rifle/Shotgun Free Shoot Basketry/Textiles Woodcarving Architecture (T,F) Fingerprinting (T, Th) Open Craft (M,F) Wilderness Responder is a 3 hour course covering Search & Rescue, Wilderness Survival, Emergency Preparedness First Aid Medicine Wilderness Survival Paul Bunyan (M,T,Th) Totin Chip & Firem n Chit (T) Fire Safety (T,Th) Twilight offerings shown with day offered (M-Monday, T-Tuesday, W-Wednesday, Th-Thursday, F-Friday) All Twilight offerings with multiple days must be attended on all days except Fingerprinting Camp Old Indian 2015 Leaders Guide - 19 -

Rank 1 2 3 4 5 6 Description This is an easy badge to get in camp With a little explanation and work I can earn this badge If I dedicate myself I can earn this badge This badge is challenging but if I work hard I can do it With a lot of hard work I can earn this badge This badge is designed for Older Scouts and will take a lot of work before and after camp in addition to a lot of extra work outside of class Camp Old Indian 2015 Leaders Guide - 20 -

Merit Badge Notes Time Location Not Earned [3:00-4:00] Civil Difficulty Cost Materials To Bring 3 2 NONE Pen & Paper Water bottle Good Shoes American Heritage & American Cultures Complicated Subjects [2:00-3:00] Civil 4 NONE Pen & Paper Archaeology [9:00-11:00] [11:00-3:00] [3:00-5:00] Shooting Range 5 NONE Pocket Knife Totem Chip Archery Twilight Tuesday & Friday Handicraft 3 NONE Pen & Paper Architecture Art Cannot Be Finished In Camp [2:00-3:00] Handicraft Art: 4 2 $12.00 Art & Sculpture Requires Night Work [4:00-5:00] Meadow 1, 2 4 NONE Pen & Paper Astronomy Athletics & Sports Be Ready To Exercise Daily [9:00-10:00] Scoutcraft Athletics: 4 Sports: 4,5 NONE Good Running Shoes Camp Old Indian 2015 Leaders Guide - 21 -

Basketry & Textiles Textiles cannot be completed in camp [4:00-5:00] Handicraft Textiles: 3 3 $20.00 [9:00-10:00] Meadow 5, 8 3 NONE Binoculars Pen & Paper Bird Study [All Day Program] Waterfront 5 $10.00 Swim Trunks BSA Lifeguard (NOT A MERIT BADGE) Camping, Backpacking, and Hiking Must Pass Swim Test [3:00-5:00] Scoutcraft Camping: 8d, 9, 10 Hiking:5, 6 Backpack: 10, 11 4 NONE Good Shoes Water Bottle [9:00-11:00] Waterfront 4 NONE Swim Trunks Strenuous Canoeing [4:00-5:00] Civil 3 NONE Chess Board & Timer (Optional) Chess [9:00-10:00] Civil 2,3 4 NONE Pen & Paper Citizenship in the Nation Camp Old Indian 2015 Leaders Guide - 22 -

Civil 7 4 NONE Pen & Paper Citizenship in the World [9:00-10:00] Civil 5.7.8 4 NONE Pen & Paper Communications Discuss Sensitive Issues [3:00-4:00] Civil 3 NONE Pen & Paper Disability Awareness [3:00-4:00] Scoutcraft 1,5,8c 5 NONE Emergency Preparedness [3:00-4:00] Meadow 2,9b 4 NONE Pen & Paper Electricity [4:00-5:00] Civil 5 NONE Pen & Paper Engineering [9:00-11:00] [2:00-4:00] Meadow 4 NONE Pen & Paper Environmental Science Camp Old Indian 2015 Leaders Guide - 23 -

[Twilight Tuesday or Thursday] Handicraft 1 NONE Fingerprinting May Require Work Outside Class [Twilight Monday, Tuesday & Thursday] Scoutcraft 2 NONE Fire Safety [3:00-4:00] [4:00-5:00] Scoutcraft 1,2b,7 2 NONE First Aid [9:00-11:00] Scoutcraft Fishing: 9 3 $10.00 Fishing Rod Tackle Box Fishing Geocaching Req 9 can be finished in camp but not in class Great for All Scouts [2:00-4:00] Scoutcraft 9 5 NONE GPS (Hiking or Geocaching model) [2:00-3:00] Meadow 2 NONE Pen & Paper Geology Great for All Scouts [9:00-10:00] [2:00-3:00] Handicraft 1 $10.00 Indian Lore Camp Old Indian 2015 Leaders Guide - 24 -

[3:00-4:00] Meadow 4 2 NONE Pen & Paper Insect Study Challenges Verbal & Writing Skills [2:00-3:00] Civil 2 3 NONE Pen & Paper Journalism Must Pass Swim test Strenuous [2:00-4:00] Waterfront 5 NONE Swim Trunks Kayaking Great for All Scouts [9:00-10:00] Handicraft 2 $10.00 Leatherwork Learn To Swim (NOT A MERIT BADGE) Complicated Subjects [3:00-4:00] [2:00-3:00] Civil Waterfront 1 NONE Swim Trunks 3 NONE Pen & Paper Law Lifesaving Must Pass Swim Test Swimming MB Pre-Req Great for First Year Scouts [10:00-12:00] [2:00-4:00] [Twilight Monday, Tuesday, and Thursday] Waterfront 5 NONE Long Pants Long Sleeve Shirt Swim Trunks Ecology Lodge 1 NONE Pen & Paper Mammal Study & Fish and Wildlife Management Camp Old Indian 2015 Leaders Guide - 25 -

Difficult Concepts [2:00-3:00] Scoutcraft 4 NONE Medicine [3:00-4:00] Handicraft Music: 4 Bugle: 6 3 NONE Trumpet or Bugle Music and Bugling Age 14 & Up [2:00-4:00] Range 5 $40.00 Sharpshooters (NOT A MERIT BADGE) Shotgun and Rifle MB Pre- Req Must be 1 st Class [2:00-4:00] Scoutcraft 4 NONE Compass Orienteering Older Scouts Twilight Axe Yard 5 NONE Totin Chit Paul Bunyan Woodsman (CERTIFICATION NOT A MERIT BADGE) [2:00-3:00] First Aid Lodge 9,16 5 NONE Good Shoes Athletic Clothing Personal Fitness Photos will not be developed at camp [9:00-10:00] Handicraft 2 NONE Camera Photos Photography Camp Old Indian 2015 Leaders Guide - 26 -

Must be 1 st Class [9:00-11:00] Scoutcraft 4 NONE Pioneering Plant Science and Forestry Lot of Material Covered in 4 Days [2:00-4:00] Meadow 7 4 NONE Pen & Paper Scoutcraft 5 3 NONE Public Health [3:00-4:00] Civil 4 NONE Pen & Paper Public Speaking [2:00-5:00] Scoutcraft 1 st Aid: 1,2b,7 3 NONE Pen & Paper Responder [3:00-4:00] E Prep: 1,5,8c Meadow 8 3 NONE Pen & Paper Reptile and Amphibian Study Rifle Shooting Age 13 & Up All Scouts must come back at 4:00 each day [9:00-10:00] Rifle Range 5 $30.00 Camp Old Indian 2015 Leaders Guide - 27 -

Must Pass Swim Test [9:00-11:00] Waterfront 4 NONE Swim Trunks Strenuous Rowing Scoutcraft 4 NONE Search & Rescue [4:00-5:00] Civil 2 NONE Pen & Paper Patch Collection Scouting Heritage Shotgun Shooting Age 14 & Up All Scouts must come back at 4:00 each day [9:00-10:00] Shotgun Range 5 $40.00 [9:00-10:00] Meadow 1 NONE Pen & Paper Soil and Water Conservation [4:00-5:00] Meadow 4 $30.00 Pen & Paper Space Exploration Swimming Must Pass Swim Test [10:00-12:00] [2:00-4:00] Waterfront 3 NONE Long Pants & Belt Long Sleeve Shirt Shoes Swim Trunks Camp Old Indian 2015 Leaders Guide - 28 -

Scouts may earn both in one night Twilight (Tuesday) Axe Yard 1 NONE Totin Chip & Firem n Chit (CERTIFICATION NOT A MERIT BADGE) Great for All Scouts Meadow 2 NONE Pen & Paper Weather [9:00-12:00] Scoutcraft WS: 5 5 NONE Sleeping Bag Ground Pad Survival Kit Wilderness Responder [4:00-5:00] Scoutcraft 5 4 NONE Sleeping Bag Ground Pad Survival Kit (Req 5) Wilderness Survival Totem Chip needed for badge [4:00-5:00] Handicraft 3 $10.00 Pocket Knife Totem Chip Woodcarving Camp Old Indian 2015 Leaders Guide - 29 -

Other Merit Badge Notes Merit Badge Astronomy Journalism Pioneering Reptile & Amphibian Study Rifle Shooting Shotgun Shooting Wilderness Responder Wilderness Survival Notes Participants will spend one evening stargazing This Merit Badge is heavy on writing and will require Scouts to interview individuals and write up multiple articles All participants must have earned all the knot requirements through First Class in order to be able to take the badge Participants will spend one evening going out looking for wildlife and making calls All participants must come back at 4:00 PM for Qualification Shooting All participants must come back at 4:00 PM for Qualification Shooting Participants will spend one night out in a primitive shelter of their construction away from their site. Participants will spend one night out in a primitive shelter of their construction away from their site. Camp Old Indian 2015 Leaders Guide - 30 -