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Applications. Answers will vary. Possible answers: Yes, because there is only one blue marble in ucket and only one red marble in ucket. Yes, because it is going to be very hard to choose both a red and a blue.. Yellow Yellow R,R R,Y R,,R,Y,,R,Y, Y,R Y,Y Y, Each marble in ucket is matched to each marble in ucket. There are outcomes.. Since only one outcome has a blue-red, the probability is.. a. b. 9 = c. 0 = 0 d. = 5. a. White. a. b. = Toothbrushes White neon-yellow hot-pink Packs of gum grape strawberry b. Of 00 patients, you could expect about 5 9 0 * 00 ) to draw the same prizes Kira chose. 7. Deion should score 7 or ) points when the spinners make purple and onita should score or, if Deion scores ) points when the spinners do not make purple. This is because Deion has a 8 = 9 chance of making purple and onita has a 8 = 7 9 chance of not making purple. For example, if the spinners were spun 5 times, Deion would get purple times, scoring * 7 points in the long run, which equals 8 points; onita would not get purple times, scoring * points in the long run, which equals 8 points. 8. a. There are nine possible outcomes: yellow-blue, yellow-orange, yellow-yellow, red-blue, red-orange, red-yellow, green-blue, green-orange, and green-yellow. These outcomes are equally likely, since each spinner has the same number of spaces and all the spaces are the same size. b. 9 ; purple red-blue) is one of the nine equally likely outcomes. c. About people, since 9 * = 99, and for every 9 people you would expect one winner. d. About +5; if 00 people play, +00 is collected. Since there are about winners, * 5 = +55. 00-55 = +5. 9. a. Any of the methods could be used, though some might be easier to use than others. Kira has a 0 9 probability of drawing a neon-yellow toothbrush and a pack of grape gum. What Do You Expect?

b. To use a tree diagram, five branches would represent the first draw. From each of these, another five branches would represent the second draw. This would result in 5 different outcomes. See Figure.) To use a list, you have to be careful to distinguish between the different orange and blue marbles for example, by using symbols such as O, O, O,, ). You would list O with each of the other possibilities, and then O with each of the other possibilities, and so on. Again, you will find 5 possible outcomes. To use an area model, you could divide a square into five columns to represent the first draw. Then, divide each column into five parts to represent the second draw. This will yield 5 subdivisions, as shown below. First Draw O O O Second Draw O O O Figure First Draw Second Draw What Do You Expect?

A chart would be similar to the area model, with five rows and five columns, as shown here: O O O O O O O O O O O O O O O O O O 0. Of the 5 possible outcomes, represent marbles of the same color, so you could expect to draw two marbles of the same color, or out of 50, times. 5. Possible answer: Award points for a match, points for a no-match.. a. Possible answer: At each fork that splits into two trails, if even is rolled, go to the right, and if odd is rolled, go to the left. At the fork that splits into three trails, if you roll a or, choose the leftmost path; a or, choose the middle path; and a 5 or, choose the rightmost path. b. Answers will vary. Students should get probabilities similar to the following: Plodge) = 7, Plift) =, Pski shop) =. c.. a. Cave A: 7 + + 8 + 8 = 7 58, Cave : 5 + = 5, A square can be divided to show the probability of a player ending in each cave, as shown below. Upper Path Lower Path A A A A b. If you played the game 00 times, you could expect to end in Cave A 00 * 7 58 times and in Cave 00 * 5 times.. Cave A: + 8 + 8 + = Cave : 8 + 8 = 5.. As shown in the area model below, this player is most likely to score points. 0 Right Path Lodge Lodge Ski shop Left Path Ski lift Lodge 7. As shown in the area model below, this player is most likely to score 0 points. For large numbers of experiments, the probabilities should be close to the theoretical probability of 7 for the lodge, for the lift, for the ski shop. 0 What Do You Expect?

8. a. As shown in the area model below, Nishi is most likely to score point. 0 b. In 00 attempts, Nishi could expect to score points times, point 8 times, and 0 points times, for an overall total of ) + 8) + 0) = 0 points. The average number of points she could expect per trip is thus 0, 00 =.. 9. a. A player with a 50, free-throw percentage would be most likely to score point, getting point per situation. b. A player with an 80, free-throw percentage would be most likely to get points, getting. points per situation. 0. a. David has the best chance of making his next free throw, as his percent of free throws made is the highest. b. errit 50,, David 79.,, Ken.,, Alex 70,. a. P0 points) = 0,, P point) =,, P points) = 9, b. 0 points: 0 times; point: times; and points: 9 times. c. The average number of points he could expect per trip is 9, 00 =.9. d. Students may want to use 0 by 0 grids. P0 points) = 50,, P point) = 5,, P points) = 5,.. a. Students may want to use a tree diagram. P0 points) = 5,, P point) = 50,, and P points) = 5,. b. The probabilities for making both free throws in the two situations are equal. The other two probabilities are different because in the two-free-throw situation, errit can score point by either making the first free throw and missing the second, or missing the first free throw and making the second. The fact that he automatically gets a second free throw increases his probability of getting point and reduces his probability of getting 0 points. What Do You Expect?

Connections. 5 00 = 0. 00 = 50 5. 8 00 = 5 7. 0 00 = 0 7. 00 8. F 9. Drawings will vary. elow is a sample floor plan. According to the data, Carlos played the game 50 times, and the experimental probabilities that the treasure will be in each room are as follows: Pdining room) = 0 50 = 0.0 Pliving room) = 0 50 = 0.0 Plibrary) = 0 50 = 0.0 Pkitchen) = 5 50 = 0.0 Pfront hall) = 5 50 = 0.0 On a 0-by-0 grid, the dining room should occupy 0 squares, the living room 0 squares, the library 0 squares, the kitchen 0 squares, and the front hall 0 squares.. a. f. Of the 00 seniors surveyed, 0 drive to school. Of those who don t drive to school, 0 oppose the rule. This is a total of 70, so the probability is 70 00 = 0 7. Note: Adding the total number of seniors who drive to school 0) to the total number who oppose the rule 0) is incorrect because it double-counts those who drive to school and oppose the rule. Another way to do this problem is to determine who is not counted, seniors who do not drive to school and who favor the rule, for a total of 0, which leaves 70. g. One problem with this survey is that it polled only seniors. Since the question concerns a rule that would allow only seniors to drive, many of the other students at the school might oppose it. Students old enough to drive in other grade levels might be more likely to oppose the rule. Thus this survey is probably not a good indicator of the opinions of the entire student body. First spin Living Room Dining Room Library Second spin 5 5 5 Kitchen Front Hall 5 8 0. a. There are 0 seniors that drive. b. There are 70 seniors who favor the rule. c. There are 0 seniors who favor the rule and do not drive to school. d. 70 of the 00 seniors surveyed favor the rule; the probability is 70 00 = 0 7, or 70,. e. 0 of the 00 seniors surveyed drive to school and favor the rule; the probability is 0 00 = 5, or 0,. What Do You Expect? 5 b. Yes, Marni and Ira are equally likely to win. As shown above, positive and negative sums are equally likely 8 ).. a. 0 = 5 9 b. = 9. a. Planding on A for Dartboard ) = 8 = ; Planding on for Dartboard ) = 8 =. Planding on A for Dartboard ) = 9 ; Planding on for Dartboard ) = 7. Each dartboard can be divided up into equal pieces that are the size of the smallest square piece on each board.

b. For each dartboard, a person pays + to play times. For Dartboard : A person would make +0 since the probability of landing on is 8, or 8 out of times and the payment is +8) = +, which is the same as the cost to play. For Dartboard : A person would lose + since the probability of landing on is 7, or 7 out of times and the payment is +7) = +, which is + less than the cost to play. c. The carnival would make +0 from Dartboard and + from Dartboard. d. Assuming the darts land at random, the carnival can expect to make a profit of + for each plays or 5. cents per play on this game if players choose Dartboard. The carnival can expect to break even on Dartboard.. a. The factors of 5 are 5 and, so there is a out of or chance on each roll of getting a factor of 5. The probability of getting a factor of 5 on two consecutive rolls is 9. Note: Students may list all possible combinations, draw an area model, or, if they are beginning to see the connection to multiplying fractions, compute * = 9. b., or 9 c. The answers are the same; rolling the same number cube a second time is equivalent to rolling a second number cube. Each roll of a number cube is independent of other rolls. 5. Each section is equally likely, so there is a in 0, or 0,, chance of landing on bankrupt.. Three of the 0 sections have a value of +500 or more, so the probability of getting at least +500 on one spin is 0, or 0,. 7. It is still 0,. Each player has a 0, chance of hitting +50 on each spin. 8. 9. F 0. C. a. As shown in the area model below, the probability that it would rain on both days is 9,. Note: After working with many problems such as this, students may begin to multiply probabilities. The probability that it would rain on both days is 0 * 0 = 00 9, or 9,. Saturday Sunday no rain both days rain Saturday, no rain Sunday rain both days no rain Saturday, rain Sunday b. Wanda s prediction stated that there was a 9, chance that it would rain on both days. She should explain to her manager that while it was unlikely that it would rain both days, it was not impossible. Wanda s knowledge should not be in question just because she predicted something that had only a 9, chance of happening. c. As shown in the area model below, there is a, chance that it will rain on at least one of the two days. Tuesday Monday no rain both days rain Monday, no rain Tuesday no rain Monday, rain Tuesday rain both days.,000 salmon, since 50 500 =,000 0,000 What Do You Expect?

. a. See Figure.) b. No. The average for a player with an 80, percentage is more than twice that of a player with a 0, percentage.. 8 c. Either from the table or the graph we can see that the average for a player with a 50, percentage has to be between 0.5 and 0.9. This is not half the average for a player with a 00, percentage. d. This table shows that the rate stays the same, no matter how many free throws are taken. So if the player takes 50 free throws, the average made will be half the average if the player takes 00 free throws. See Figure.) 5. a. 5 9 b. 8 + + + - - + - - = 0; 0 9 = 0 9 a. 5 9 b. - - - + 9 + - + + = 0; 0 9 = 0 Figure Probability of One asket Average Points per One-and-One Attempt 0% 0% 0% 80% 00% 0. 0.5 0.9..0 Figure Number of One-and-One Situations by a Player With a 0% Pecentage 0 0 00 Average Points Made 0...8 What Do You Expect? 7

Extensions. a. See first two columns in table below. b. See last column in table below. The containers can be reversed, but the probabilities for the arrangements remain the same. Container Container P) Note the following shows how to find each probability: P) for = * = 8 = ; P) for = * ) + * ) = + = P) for = * = = ; P) for = * = =, P) for = * ) + * ) = + = c. The arrangement of one green marble in one container and the three other marbles in the second container gives them the best chance of winning. The probability of drawing green from the arrangement of one green marble in one container and the three other marbles in the second container is. When you use a square to analyze this option, the area for green is greater than in the other options. The arrangement of all four marbles in one container gives them the worst chance of winning. The probability of drawing a green marble with this arrangement is only. 7. Note that the probabilities are given here for reference. The containers can be reversed, but the probabilities for the arrangements remain the same. See Figure.) The best arrangement is one green marble in one container and the remaining marbles in the other container. The probability of choosing green is. Figure Container Container P) Work 0 5 + = + + + = 8 7 + = + ) ) What Do You Expect? 8

8. Note that the probabilities are given here for reference. The containers can be reversed, but the probabilities for the arrangements remain the same. See Figure 5.) The best arrangement is to put one green marble in the first container, one green in the second container, and the two blue marbles in the other container. The probability of choosing green is. 9. Note that the probabilities are given here for reference. The containers can be reversed, but the probabilities for the arrangements remain the same. Since we are concerned about the red marbles, the yellow and green marbles will be grouped together and labeled O, for other. See Figure.) Della should put one red marble in one can and the remaining marbles in the other can. This will give her a 5 probability of winning. Figure 5 Container Container Container P) Work 9 9 = = = + + ) ) = ) ) + + = ) ) + + = + = + ) ) 9 = Figure Container RR RRO RR RRO RR R RO R Container P) Work O O R RO R 5 5 8 5 ) ) + 5 = + 0 = + = + ) ) 8 + = + ) ) 0 = What Do You Expect? 9

50. Answers will vary. 5. One way to solve this is to make tables, as below. Within each table, each cell represents an equally likely outcome. Spinner A Spinner Spinner A Yellow Yellow Spinner A Spinner Spinner Yellow The greatest chance of winning is in spinning spinner twice. Possible explanation: The charts show that each way to spin the spinners results in two red-blue pairs; the way with the fewest possible outcomes is the best choice. 5. Approximately,; the probability that Alex will make one free throw is 70,, or 7 0. Out of 00 sets of three free throws, he will make the first free throw about 70, of the time, or 70 times. Out of those 70 times, he will make the second free throw about 70, of the time, or 0.7 * 70 = 9 times. Out of those 9 times, he will make the third free throw about 70, of the time, or 0.7 * 9 = about times. Thus, the probability that he will make his next three free throws is about,. 5. Approximately,; David s free-throw percentage is 79.,, or about 80,. Out of 00 attempts, David can expect to make 80 of his first free throws. Of his 80 second free throws, he can expect to make the second free throw 80, of the time, or about times. This gives him about a, chance of making both free throws. Note: Students might also multiply probabilities: 9 9 * 9 9 =,5,0, or about., of the time. 5. He should choose the option that allows him to make out of 5. The probability of Emilio getting in a row is 8. However, there are equally likely outcomes for 5 free throws. Of these outcomes, are successful hitting all five, missing the first free throw and hitting the rest, missing the second free throw and hitting the rest, etc.) Therefore, the probability that he will get out of 5 is 7 8. 55. a. The probability that Curt will make three free throws in a row is 0. * 0. * 0. = 0., or.,. b. Approximately 8,; there are four ways Curt could make three free throws and miss one. The probability that Curt will miss any one free throw is 0, or 0., so the probability that he will miss any one specific free throw and make the other three is 0. * 0. * 0. * 0. = 0.08, or 8.,. For all four ways he could miss one free throw. This is a combined probability of * 8., =.5,. Curt could also make all four free throws, with a probability of 0. * 0. * 0. * 0. = 0.9, or.9,. The probability, then, that he will make at least three out of four free throws is.5, +.9, = 7.5,. 5. a. free throws: a free throws: b, c, and e free throw: d, f, and g 0 free throws: h b. P point) = 0.09 P points) = 0.8 P points) = 0.5 P0 points) = 0.008 What Do You Expect? 0