GCYC Gem City Youth Conference Official Playing Rules and Regulations

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GCYC Gem City Youth Conference Official Playing Rules and Regulations These rules will govern all league and tournament games played in the Gem City Youth Conference (GCYC). The GCYC will follow The National Federation of State High School Football Association rules, as adopted by the Ohio High School Athletic Association (OHSAA) annually, as basic playing rules of the conference. The following are specific EXCEPTIONS to the OHSAA rules for all grade levels. Please see sections 11, 12, 13, 14 and 15 for additional detail by grade level. 1. Notable Exceptions to OHSAA rules for all age levels: a. Equipment HEAD COACH IS RESPONSIBLE FOR ALL PLAYERS b. All players must wear a HARD athletic cup, female players may use a soft cup, at all times during game c. All players must have and use an ATTACHED, colored, mouthpiece that is clearly visible and IN GOOD CONDITION at all times during game d. Players may wear non-tagged, non-nfs/ohsaa certified, gloves for game play so long as these gloves do not present an obvious or noted technical or physical advantage for the player. Use of sticky or tack assisted gloves IS PROHIBITTED. Use of spray stick, stickum or any substance intended to enhance the glove or players ability to catch balls are prohibited as per OHSAA rules. Cotton gloves and those obviously not, in the opinion of the game official, presenting an advantage but rather intended for warmth or player comfort, will be allowed. e. The physical size of the football will vary from OHSAA rules based on the age of the players. A K2 size football will be used for 1st/2nd grade and third grade participants, a TDJ size for fourth, fifth grades and sixth grade. The standard ball for use by all home sites will be a Wilson Brand, with GCYC label, provided by each home site. f. Pink Ribbon stickers, and other such supportive or team based emblems, MAY be worn on helmets but may not be the same color as any league assigned sticker or emblems. g. Cleats must be single piece designed, molded, bottom and MAY NOT be metal, screw in or other types. h. No hard or soft casts, hard metal supports or other such injury supporting medical devices are allowed for game A player requiring such support should not be playing and will not be allowed to risk his/her safety or the safety of other players. Pads, soft wraps, tape and other such soft coverings are allowed. i. All players MUST have a numbered sticker on the back of their helmet which matches their assigned game jersey number. j. Hard pads intended and manufactured for the purpose of football and thigh protection, may be worn in girdles, pre-assembled under pants or game pants. k. The head coach is responsible for ALL PLAYER EQUIPMENT, and proper use and wear, during any league game. Officials will penalize coaches, remove the player from the game until equipment issue is corrected and assess 15 yard Unsportsmanlike penalty against the offending players head coach. 2. Overview of General Rules a. No player may participate in conditioning, practice or games with any type of cast until it has been removed and a doctor has released him to participate. A written release by the doctor must be presented to the players head coach. b. There will be four quarters of football play per game. Each quarter of play will be ten minutes in duration, with the clock stopping as appropriate to OHSAA rules and as modified and annotated herein for specific grade levels. After the second quarter of play, there will be a ten minute halftime. The halftime may be shortened at the discretion of the home field director or site supervision. Please reference the age specific rules in the following sections for additional clock operations and timing. c. Scoring will follow OHSAA rules with these exceptions: extra points on a running play, or passing play will be scored as one point. Two points will be awarded where the offensive team kicks, and makes, the point after touchdown. d. All players, but specifically Offensive Players, must be verified to be eligible as a ball-carrier in accordance with conference By-Laws, Article 10 Section 1. Ineligible ball carriers must wear a league

approved, generally orange in color but as assigned by the league each year, round sticker clearly visible on the back side of their helmet. e. Coaches will be allowed on the field of play during the game. Please see additional details in section 4. f. Each club will establish restricted areas for their home fields. These areas will include, at minimum, the end zones and a boundary line at least 10 yards from the sidelines and field of A yellow boundary line, rope, barrier or specific markings will be used. At no time during game play will anyone enter restricted areas. g. Every player on the team roster will be on the field, involved in live play action, for at least five plays per half game of each game. Non-Contact plays do not count towards this total. h. Any individual coach, player, or sideline personnel receiving two individual unsportsmanlike conduct penalties will be immediately ejected from the game and asked to leave the site. Any team receiving two unsportsmanlike conduct penalties (i.e. one coach, one player) in a single game will result in the head coach being ejected from the game and being asked to leave the sideline (coach may remain in stadium away from team). Subsequent UNSPORTSMANLIKE CONDUCT penalties, above two for that game, will result in ejection of the appointed head coach. If a team runs out of certified sideline coaching personnel during any subsequent unsportsmanlike conduct penalties, that team will forfeit the game. The home field director will, with assistance from the chief game official, complete a report (by end of game day) for any such activity. The report will be sent to the commissioner s office for any further action, the head coach, and local club, will be contacted by the commissioners by the Tuesday following the game. 3. Mandatory Play Rule Explanation and Detail a. MANDATORY Play Rule applies to all roster players for GCYC teams/clubs, for each game. b. Each half of every game, all players not listed as sick, injured, disciplinary restraint, or absent must play a minimum of five plays. These plays are to be recorded on the GCYC Mandatory Play Form (MPF). If a player is injured during a game and will not re-enter the game, that is to be noted on the MFP, and the opposing head coach must be notified that the player will not return to the game. c. Field goal attempts, referee directed kneel down plays, point after attempts, and punts (at applicable grade levels) are not live plays and are not to be recorded as a play on the GCYC MPF. d. Each head coach will sign, and turn-in the completed MPF at the conclusion of each game to a representative appointed by the home club. After the home club representative has signed the MPF, a copy will be held at the home field and each head coach must keep a copy. Failure to sign and hand in a copy of the MPF will result in a one week suspension for the head coach for the first offense. Further offenses by a head coach will be reviewed by the league commissioners for determination of additional actions beyond additional one week suspensions. e. Additional Detail - Verification and Eligible Ball Carriers f. All players will be weighed prior to the start of the first league game of the season per the league s annual schedule. Offensive players must be verified to be within weight guidelines for ball carriers by the local club, and in accordance with conference By-Laws, Article 10 Section 1. Each club President will provide certified player rosters, with Jersey numbers and weights, to all other club Presidents. The commissioner will receive a report and address all issues noted herein prior to the season or before the next scheduled game. g. Players requiring verification as ball-carrier eligible include any and all members of the offensive backfield (any player not lining up on the line of scrimmage) and, generally, the offensive line ends (split ends, eligible receivers) as aligned on both sides of center. Eligible players must be verified prior to carrying the ball in any game and MUST NOT be wearing the league assigned in-eligible player sticker (orange) as noted herein. h. An un-covered tackle or tight-end by alignment, wearing an ineligible ball carrier sticker, as noted above, will not report as eligible, require game day verification NOR CARRY OR CATCH, or attempt to carry or catch, the ball on offense. They may, however, line up in an eligible position (by OHSAA alignment), within fingertip to fingertip of the offensive tackle or guard by center alignment, but MAY NOT act in any way as an eligible ball carrier or receiver. i. Trick plays, or plays designed to give unfair advantage, which involve ineligible players receiving, recovering or carrying the ball, in any fashion, will result in immediate stop of the game and penalty on offensive on-field coach for unsportsmanlike conduct (15 yards and loss of down). Verification of weight limit guidelines for ball carriers is documented on team rosters at the club weigh-ins in accordance with the conference By-Laws.

j. If an ineligible player has carried/caught or attempted to carry/catch the ball on offense, the player will be removed for the remainder of the game and the head coach will be assessed a 15 yard unsportsmanlike penalty. If a team has called time out to question an eligible player, the team that called a time out will not be charged with that timeout. If the questioned player is found to be eligible, the team calling the timeout will be charged for that time out. The commissioners will be advised of this infraction by field report from the home site director, pending local club action or additional league action, the coach will be ineligible for the following week. k. The club will be responsible to ensure eligibility verification and roster distribution to all home sites prior to the start of league play and in accordance with conference By-laws. Each coach will be provided, and KEEP IN HIS POSSESSION DURING ALL LEAGUE GAMES, an official, club certified, team roster of players. This roster will match the roster provided to each home field WITHOUT EXCEPTION. In the event that a coach refuses to cooperate by checking rosters, the head coach will also be assessed an unsportsmanlike 15 yard penalty and ejected from the game. 4. On-Field Coaches a. Well BEHAVED sportsmanlike coaches will permitted on the playing field during play using the following: i. Two coaches will be allowed on the field for 1st/2nd Grade and 3 rd Grade ii. One coach will be allowed on the field for 4 th and 5 th grades. iii. NO COACHES WILL BE ALLOWED ON THE FIELD for the 6 th grade level. b. Unsportsmanlike and/or overly aggressive conduct on the field of play will not be tolerated. c. The game official may take action, as noted herein, at his discretion to protect the spirit of youth recreational sports, or within the guidelines of OHSAA, during a game as appropriate to maintain the RECREATIONAL, yet competitive, atmosphere of the conference and its members expectations. d. Coaches must stay out of the playing area and maintain a position at least 10 yards away from the closest player or official during Coaches may not interfere or become involved with the play in any way, verbally or physically. A coach may move out of bounds or back into an end-zone to avoid players or officials but MAY NEVER obstruct play or move towards players or officials during e. During stop of play, coaches may move to huddle or group players for instruction and play call. Once instructions are given players, coaches must move and stay 10 yards behind the deepest players. f. No instructions, verbal or via physical motion/gesture, can be given by an on field coach once the ready for play whistle is has been blown by the game official AND the offensive TEAM breaks the huddle and moves towards the line of scrimmage in 4 th and 5 th grade games. g. Coaches have aligned players, player s are set in position, and the quarterback is under the center or set in shotgun alignment, in 1st/2nd Grade and 3 rd grade games. h. On-Field Coaches talking or providing any form of instruction or support, during game play or outside of the guidelines in the above, will be assessed the following penalties i. 1st infraction (by offending coaching staff) Live ball penalty, 5 yards or result. ii. 2nd infraction (by offending coaching staff) - 10 yards iii. 3rd infraction (by offending coaching staff) - 15 yards and an automatic unsportsmanlike penalty against the head coach. iv. Any additional infractions will be penalized in accordance with OSAHH rules regarding unsportsmanlike conduct. All unsportsmanlike conduct penalties will be reviewed by local club and by the GCYC commissioners and are subject to possible additional action by the club or the GCYC. 5. Clock Procedures, Chain Gang and Game Timing a. Game times are to be determined each season by GCYC Commissioners and will be posted with the schedule prior to the season. b. The clock and timing procedures will be follow OSAHH guidelines with the exception of grade specific adjustments addressed in sections 11, 12, 13, 14, and 15. c. It is the responsibility of the home site to ensure that games stay on schedule as much as possible each game day, encouraging each team to be lined up in a timely manner for their game. d. Each home site will ensure that knowledgeable and properly qualified personnel operate chains and down markers.

e. Timekeepers should be properly trained/educated by each home site to ensure proper timing pursuant to official arm actions on the field. 6. Inclimate or Extreme Weather a. The purpose for these details is to provide a guideline to all clubs who are responsible for making decisions concerning the suspension and restarting of contests based on the presence of lightning or other extreme weather conditions. THESE ARE MINIMUM STANDARDS. THIS IS THE ULTIMATE RESPONSIBILITY OF THE HOME FIELD and game officials. Additional information on specific policy for facilities are available via the state high school association and the nearest office of the National Weather Service. These rules will not supersede school, local, state, federal or other, laws or policies as they related to weather safety at specific locations. b. The home field director, and local board, will monitor local weather conditions before and during all events. All home fields will have the minimum criteria for suspension and resumption of play of a 30- second, or less, flash-to-bang count. Counts lower than 30 seconds REQUIRE removal of the athletes from the field to an appropriate shelter. c. Once play has been suspended, all home sites will wait at least 30 minutes after the last flash/bang is witnessed, or thunder is heard, before resuming d. If a game has finished the second quarter (at halftime or beginning of second half) it can be considered complete. If, after suspension, at least 30 minutes is available prior to the start of the next scheduled game, the game may resume. e. No game will start later than 90 minutes after its original start time. f. Weather delays may affect some games, and not others, during a schedule day. If there are several weather delays, per above, suspended games may resume, complete or be canceled for that day. g. Games suspended Saturday MAY be moved to Sunday at the discretion of the home field director and agreement of both clubs and head coaches. Home field director will advise on available scheduled time on Sunday. h. Home sites are ultimately responsible and should develop, and have readily available, emergency and evacuation plans. This should include identification of appropriate nearby shelters and procedures. It is also recommended that local clubs hold periodic reviews of evacuation and safety plans for all board members and any other appropriate home site personnel to ensure player safety during emergencies. 7. Kicking a. The ball will be placed on the offense s 30 yard line to start play at the beginning each half and after all touchdowns and made field goals. There will be no kickoffs at any grade level. b. The kicking of field goals and extra points is permitted and encouraged. There will be no weight limit restrictions placed on the kicker or offensive line structure. c. All extra point or field goal attempts will NOT BE LIVE BALL plays. d. Any team lining up to kick the ball must kick. Fake extra point or field goal attempts are not allowed. i. Violation of rule: Dead Ball, 15 yard unsportsmanlike penalty levied against the head coach and loss of down. e. A missed field goal attempt inside the 20 yard line will result in the ball being placed on the 20 yard line and turned over to the opposing team. A missed field goal outside the 20 yard line the ball will be placed on the previous line of scrimmage. f. On extra points or field goals, the holder must be in a kneeling position for the kick, but may stand or kneel to receive the snap. The holder may not move his pivot foot, but may rise to catch a snap, the ball may roll or bounce to the holder. g. The holder may use a tee no taller than 2 inches or kick off the grass. h. The on-field coach must advise the official of the teams intent to kick and the defense must be allowed to set their players. There will be no rushing, or crossing of the neutral zone by the defense on PAT s or field goals. i. Violation of rule: Dead Ball 5 yard penalty re-kick or re-declare. i. Field goals or PAT attempts must follow play clock guidelines for the snap. The kicker will have 5 seconds after the snap from center to kick the ball. i. Violation of rule: Dead Ball 5 yard penalty re-kick or re-declare. 8. Tournament and General Overtime Procedures

a. All tournament games, and qualified regular season games, that, after expiration of the game clock, result in a tied score will follow these rules and procedures. b. No tournament game result will end in a tie. c. Regular season games resulting in a tie MAY be allowed overtime play and MAY still result in a tie. d. REGULAR SEASON GAMES Overtime Procedures i. Regular season games, ending in a tie, may play up to two (2) overtime periods. ii. The first possession of the overtime will be determined by a coin flip, conducted by the referee (quickly) and follow the same procedure used to start the game. The winner of coin flip will choose either the end of field to start play or to take first ball possession. The end of the field chosen for play at the coin flip will remain the same until there is a winner or the game time extension expires. The team losing the first flip will get the second overtimes choice of first possession, or defense. iii. Regular season game overtime periods will start with possession of the ball by on the offense on the opponents 10 yard line for both periods, if needed. iv. Regular season game Overtime periods MAY NOT start 5 minutes after the scheduled start of the next game and must complete NO LATER THAN 15 minutes after the scheduled start for the next game. v. If overtime periods for regular season games cannot start before the 5 minute grace period (within 5 minutes after the scheduled start of next game), the game will be declared a tie and no overtime periods will be played. vi. If the first overtime period has been played, the result is still a tie, and time has lapsed over 15 minutes past the start of the next scheduled game, the game will be declared a tie. vii. The team taking possession of the ball after a score must match the score for the additional overtime period play, exceed that score to win the game, and will lose the game on failure to exceed or match the previous score. viii. There will be no time outs during regular season overtime e. TOURNAMENT GAMES Overtime Procedures i. The first possession in overtime will be determined by a coin flip, conducted by the referee (quickly), following the same procedure as game start. The winner of coin flip will choose either the end of field to start play or to take first ball possession. The end of the field chosen for play at the coin flip will remain the same until there is a winner. Team losing first flip gets second overtime choice of first possession, or defense, and this will alternate with each overtime. ii. Each team will take first possession of the ball at the opponent s 20-yard line and be given four downs to either score, or make a first down. If a first down is made, the team will receive four additional downs to try and score. The result will be either a score or turnover of the ball. Both teams will get a chance to score in overtime. iii. A team taking possession of the ball after a score must match the score for additional overtime play, exceed that score to win the game, and will lose the game on failure to exceed or match the previous score. iv. If, at the end of the first overtime period, the score remains tied, each team s possession for all additional overtime periods will begin at the opponent s 10-yard line, and each team will be given four downs to try and score. This will repeat at the end of additional overtime periods if needed. v. There will be only 1 time out per team per Overtime periods. Timeouts that may remain from regulation or overtime play will not carry-over into the next overtime or from overtime to overtime in general. 9. Protests a. A formal, verbalized, protest may be made during game The protest must be made directly by the head coach (only) and by saying Protest to the Head Official, at the time of any perceived infraction of the rules, and prior to the next No protest may apply, or will be heard, with regard to judgment calls. No protest will be heard or apply after the next play, at the end of the game or at commissioners or GCYC meetings. i. Once the head official receives the call for protest from the head coach, games will stop and OHSAA and GCYC rules will be reviewed BRIEFLY. b. Game officials will be responsible for OHSAA hard copies, rules sections rulings or reviews and a copy of GCYC playing rules will be kept, available to officials, at all home sites.

c. Game official will determine validity and action following protest and review. d. Field directors and game officials will note all protests and written reports will be directed to the commissioners following the game. e. Repeated, recurring by the same coach, or, in the opinion of the game official, unfounded or ill-intended protests may be ignored by the game official and/or subject to unsportsmanlike penalties. The home site field site director will be notified, if not already involved, in multiple reviews by the same coach. 10. Specific Rules for 1 st /2 nd Grade Play a. Play Clock Time i. After the official sets the ball ready for play the offense is allowed 35 seconds to initiate the next 1. Penalty: 5 yard delay of game b. Punting i. There will be no live ball kicking plays for the 1 st /2 nd grade levels. ii. There will be no actual punting. In lieu of a traditional punt the ball will be advanced 25 yards but not inside the opponent s 20 yard line. Field goal and point after touchdown kicking are allowed. iii. The offensive coach must notify the official of their decision to punt prior to the expiration of their 35 second play clock time period. 1. Penalty: 5 yard dead ball delay of game, re-kick or attempt first down. iv. All punts will have 20 seconds counted off the clock after change of possession. The clock will stop at the end of 20 seconds and clock will not restart until the next offensive snap. c. Player Alignment i. No player shall be permitted to line up directly over center or in either A gap unless they are 3 yards off the line of scrimmage. All offensive and defensive lineman that are lineup up on the line of scrimmage between the tackles, must be in a 3 or 4 point stance. There are no restrictions for lining up in either A gap once play proceeds inside the 10 yard line. 1. Penalty: Dead ball 5 yard penalty ii. If the quarterback has placed his hands under the center, the quarterback starts a cadence from the shotgun position, or at the snap of the ball, there shall be no more than 6 defensive linemen on the line of scrimmage sideline to sideline and all other defensive players must be 3 yards off the line of scrimmage. There are no restrictions on the number of defensive lineman on the line of scrimmage once play proceeds inside the 10 yard line. 1. Penalty: Live ball 5 yard penalty iii. Tackle to tackle offensive linemen, including in-eligible tight ends by alignment must be spread no farther apart than fingertip to fingertip. 1. Penalty: Dead ball 5 yard penalty iv. Defensive lineman will not dive block below the waist of offensive lineman at the snap. 1. Penalty: Live Ball 5 yard penalty, repeat the down d. General Game Play i. There will be no blitzing allowed. Blitzing will be generally defined as moving toward the line of scrimmage at the snap of the ball. 1. All players must be in a set position at the snap of the ball. Defensive players, including defensive backs, linebackers or ends may be moving if following an offensive player that is in motion, but must stop his movement when the offensive player becomes set prior to the snap of the ball. a. Penalty for 1 st infraction: 5 yard live ball penalty i. Each additional instance: 15 yard unsportsmanlike penalty against the head coach. ii. Blocking - No offensive player may block below the waist at any time. 1. Penalty: Live ball 5 yard penalty, repeat the down iii. When the ball is fumbled, the ball is dead where it hits the ground. Unless the fumble is on a 4 th down, there is no change of possession. iv. Players may not strip or steal the ball from the ball carrier. 1. Penalty for stripping: Live ball 5 yard penalty from spot of the foul, repeat the down.

v. When a defensive interception occurs, the defense may advance the ball. There are no weight restrictions on defensive ball carriers. 11. Specific Rules for 3 rd Grade Play a. Play Clock Timing i. After the official sets the ball ready for play the offense is allowed 35 seconds to initiate the next 1. 5 yard delay of game b. Kicking/Punting i. There will be no live ball kicking plays for the 3rd grade levels. ii. There will be no actual punting. In lieu of a traditional punt the ball will be advanced 25 yards but not inside the opponent s 20 yard line. Field goal and point after touchdown kicking are allowed. iii. The offensive coach must notify the official of their decision to punt prior to the expiration of their 35 second play clock time period. 1. Penalty: Dead ball delay of game, 5 yard penalty, re-kick attempt first down. iv. All punts will have 20 seconds counted off the clock after change of possession. The clock will stop at the end of 20 seconds and clock will not restart until the next offensive snap. c. Player Alignment i. No player shall be permitted to line up directly over center or in either A gap unless they are 3 lines off the line of scrimmage. All offensive and defensive lineman that are lineup up on the line of scrimmage between the tackles, must be in a 3 or 4 point stance. There are no restrictions for lining up in either A gap once play proceeds inside the 10 yard line. 1. Penalty: Dead ball 5 yard penalty ii. If the quarterback has placed his hands under the center, the quarterback starts a cadence from the shotgun position, or at the snap of the ball, there shall be no more than 6 defensive linemen on the line of scrimmage sideline to sideline and all other defensive players must be 3 yards off the line of scrimmage. There are no restrictions on the number of defensive lineman on the line of scrimmage once play proceeds inside the 10 yard line. 1. Penalty: Live ball 5 yard penalty. iii. Tackle to tackle offensive linemen, including in-eligible tight ends by alignment must be spread no farther apart than fingertip to fingertip. 1. Penalty: Dead Ball 5 yard penalty d. General Game Play i. There will be no blitzing allowed. Blitzing will be generally defined as moving toward the line of scrimmage at the snap of the ball. 1. All players must be in a set position at the snap of the ball. Defensive players, including defensive backs, linebackers or ends may be moving if following an offensive player that is in motion, but must stop his movement when the offensive player becomes set prior to the snap of the ball. a. Penalty for 1 st infraction: 5 yard live ball penalty i. Each additional instance: 15 yard unsportsmanlike penalty against the head coach. ii. When the ball is fumbled, the ball is live and can be recovered but cannot be advanced up recovery. It can result in a change of possession. 12. Specific Rules for 4 th Grade Play a. Play Clock Timing i. After the official sets the ball ready for play the offense is allowed 30 seconds to initiate the next 1. 5 yard delay of game b. Kicking/Punting i. There will be no live ball kicking plays for the 4th grade levels. ii. There are no punt returns in 4 th grade. iii. No minimum yardage will be given. The actual spot of the ball will be the actual yardage gained via the kick. The ball is declared dead once downed by the receiving team or blown dead by an

official. The downed deepest spot will be the point of first touching, and controlling of the ball, by the receiving team. iv. If the punt results in the ball being downed inside the 10-yard line, a change of possession will take place and the ball will be placed on the 10-yard line. v. If the punt results in the ball landing in the end zone, the ball will be placed on the 20 yard line and a change of possession will take place. vi. The defense must be given the opportunity to set and make player substitutions. Failure to inform the official of intent to punt may result in delay of game penalty or require that the offense take a time out if they still wished to punt. Following any timeout, the offensive team must declare their intention to punt, or not, to the head official. The defense will be notified by head official and given time to set. vii. Offense and defense must have 7 men on the line of scrimmage at the time of the snap for any punt or kick. The 5 inside offensive and defensive players (2 left and right of center or from tackle to tackle) must be no farther apart than fingertip to fingertip. 1. Penalty: Dead Ball 5 yard penalty. viii. The punter may not move outside the tackles to kick the ball and must be a minimum of 5 yards from the line of scrimmage. ix. The ball must be kicked within 5 seconds after the snap. 1. Penalty: Dead Ball 5 yard penalty, re-declare or re-kick. x. Offense and defense MAY NOT have contact at the line or crossing the line of scrimmage at any time or after the snap and the ball is kicked. 1. Penalty: Dead Ball 5 yard penalty re-declare or re-kick. xi. Prior to the snap for the punt, the offense or defense MAY NOT make loud noises, clap or yell. The offense must stay set. No offensive or defensive player can move towards the line of scrimmage until after the ball is kicked. The defense may jump straight up, not crossing the line of scrimmage or neutral zone, and/or wave arms but may not cross the line of scrimmage. 1. Penalty: Dead Ball 5 yard penalty re-declare or re-kick. xii. The ball will be marked dead and placed at the original line of scrimmage if the punt results in the ball not crossing the neutral zone, or if the punted ball strikes an offensive player at or behind the line of scrimmage. There will be no return of the punt and the play will result in change of possession only if on 4 th down. 13. Specific Rules for 5 th Grade Play a. Play Clock Timing i. After the official sets the ball ready for play, the offense is allowed 30 seconds to initiate the next 1. 5 yard delay of game b. Punting i. No minimum yardage will be given. The actual spot of the ball will be the actual yardage gained via the kick. The ball is declared dead once the receiving team has been tackled, the ball is downed by the receiving team or blown dead by an official. c. If the punt results in the ball being downed inside the 10-yard line, a change of possession will take place and the ball will be placed on the 10-yard line. d. If the punt results in the ball landing in the end zone, the ball will be placed on the 20 yard line and a change of possession will take place. e. The defense must be given the opportunity to set and make player substitutions. Failure to inform the official of intent to punt may result in delay of game penalty or require that the offense take a time out if they still wished to punt. Following any timeout, the offensive team must declare their intention to punt, or not, to the head official. The defense will be notified by head official and given time to set. f. Both defense and offense must have 7 men on the line of scrimmage at the time of the snap for any punt or kick. The 5 inside offensive and defensive players (2 left and right of center or from tackle to tackle) must be no farther apart than fingertip to fingertip. i. Penalty: Dead Ball 5 yard penalty. g. Prior to the snap for the punt, the offense or defense MAY NOT make loud noises, clap or yell. The offense must stay set. No offensive or defensive player can move towards the line of scrimmage until

after the ball is kicked. The defense may jump straight up, not crossing the line of scrimmage or neutral zone, and/or wave arms but may not cross the line of scrimmage until the ball is kicked. i. Penalty: Dead Ball 5 yard penalty re-declare or re-kick. h. The ball will be marked dead and placed at the original line of scrimmage if the punt results in the ball not crossing the neutral zone, or if the punted ball strikes an offensive player at or behind the line of scrimmage. There will be no return of the punt and the play will result in change of possession only if on 4 th down. i. If a ball is first touched by the receiving team after it crosses the neutral zone, the ball is LIVE. A kicked punt that crosses the neutral zone and is recovered by kicking team may not be advanced by the kicking team. 14. Specific Rules for 6 th Grade Play a. Play Clock Timing i. After the official sets the ball ready for play the offense is allowed 30 seconds to initiate the next 1. Penalty: 5 yard delay of game b. Punting i. No minimum yardage will be given. Actual spot of the ball will be actual yardage gained via the kick. The ball is declared dead once the receiving team has been tackled, the ball is downed by the receiving team or blown dead by an official. ii. If the punt results in the ball being downed inside the 10-yard line, a change of possession will take place and the ball will be placed on the 10-yard line. iii. If the punt results in the ball landing in the end zone, the ball will be placed on the 20 yard line and a change of possession will take place. iv. The defense must be given the opportunity to set and make player substitutions. Failure to inform the official of intent to punt may result in delay of game penalty or require that the offense take a time out if they still wished to punt. Following any timeout, the offensive team must declare their intention to punt, or not, to the head official. The defense will be notified by head official and given time to set. v. Both defense and offense must have seven (7) men on the line of scrimmage at the time of the snap for any punt or kick. The 5 inside offensive and defensive Players (2 left and right of center or from tackle to tackle) must be no farther apart than fingertip to fingertip. 1. Penalty: Dead Ball 5 yard penalty. vi. Prior to the snap for the punt, the offense or defense MAY NOT make loud noises, clap or yell. The offense must stay set. No offensive or defensive player can move towards the line of scrimmage until after the ball is kicked. The defense may jump straight up, not crossing the line of scrimmage or neutral zone, and/or wave arms but may not cross the line of scrimmage until the ball is kicked. 1. Penalty: Dead Ball 5 yard penalty re-kick or re-declare. vii. The ball will be marked dead and placed at the original line of scrimmage if the punt results in the ball not crossing the neutral zone, or if the punted ball strikes an offensive player at or behind the line of scrimmage. There will be no return of the punt and the play will result in change of possession only if on 4 th down. viii. If a ball is first touched by the receiving team after it crosses the neutral zone, the ball is LIVE. A kicked punt that crosses the neutral zone and is recovered by kicking team may not be advanced by the kicking team. 15. Penalties and Penalty Yardage Assessments a. FIVE YARD PENALTIES i. Any member of offense or defense teams going across the line of scrimmage on a field goal kicking play (period) or going across the line of scrimmage before the ball is kicked on punting (kicking) plays. ii. Delay of Game by either the offense or defense iii. Encroachment, defense team in the neutral zone after all players set iv. Failure to properly wear equipment, prior to snap or during down v. General violations for GCYC specific kicking rules

vi. Helping or assisting the ball carrier, teammate pushing or pulling ball carrier. vii. Illegal formation, shift, motion or illegal procedure at snap. Offensive players not set 1 second or offense does not have 7 players on the line of scrimmage at the snap. viii. Illegal forward pass, ball thrown from beyond the line of scrimmage, loss of down. ix. Illegal forward pass, forward pass is thrown from behind the line of scrimmage after ball has already crossed the line of scrimmage previously. x. Illegal shift or motion on the offense, 2 men in motion at the snap or all 11 players not set for 1 second before motion. xi. Illegal substitutions or too many players on the field; any team having more than 11 players on the field at the snap or 12 men in the huddle. xii. Illegal touching by offense, forward pass touches or is caught by an ineligible receiver downfield, on or behind the line of scrimmage. xiii. Ineligible offense player downfield during passing down. xiv. Invalid or illegal fair catch signal. (Punting, 5 th and 6 th grade only) xv. Non-player outside of team box, but not on field. xvi. Offside in neutral zone (defense) or false start (offense). xvii. Talking/Instructing by on-field coach (1 st offense) xviii. Time out called by coach who has used allotted number for that period of play, exceeding allotted time outs in regulation or overtime xix. Unintentional grasping or glancing of helmet or face mask, with clear intent to release or regrasp, during the tackle of a ball carrier by the defense. b. FIVE YARD PENALTIES AND LOSS OF DOWN i. Illegally handing ball forward (against offense, loss of down). ii. Intentional grounding of pass (against offense, loss of down) iii. Kicking play - Running into kicker or holder (against defense, automatic first down). c. TEN YARD PENALTIES i. Holding on offense or defense. ii. Illegal block in the back iii. Interlocked (arm/other) blocking, on offense, locking arms or bodies by two players. iv. Illegal blocks (1 st -3 rd ), blocking, illegal use of hands, arms, or body by offense. v. Talking/Instructing by on-field coach (2 nd offense) d. FIFTEEN YARD PENALTIES i. Unsportsmanlike conduct by player, coach or other in attendance. ii. A player using his helmet to butt, face tackle, spear, or ram an opponent iii. Any player who removes his helmet after a play while on the field. iv. Charging into, blocking or blind-siding an opponent obviously out of the v. Chop block on offense. vi. Clipping below the waist by offense, or defense if not on runner. vii. Delay of game at start of either half viii. Forward pass interference (If by A), loss of down, (If by B), first down. ix. Grasping an opponent s face mask or any helmet opening (see OHSAA for 5 yard). x. Illegal block after valid or invalid fair catch signal, on offense (punting plays). xi. Illegal participation, 12 th player involved in the play on offense or defense. xii. Interference with signaled fair catch Punting xiii. Late hit, piling on, or hits out of the field of Non-player illegally on the field. xiv. Roughing the passer, kicker, holder, snapper, also a first down. xv. Talking/Instructing by on-field coach (3 rd offense, plus UNSPORTSMANLIKE CONDUCT on head coach) xvi. Taunting an opponent xvii. Tripping, non-ball carriers. xviii. Unnecessary roughness. e. FIFTEEN YARDS AND LOSS OF COIN TOSS OPTION i. Team s not ready for play 30 minutes prior to scheduled game time or late arrival at the scheduled field prior to scheduled kickoff. f. DISQUALIFICATION 15 YARD PENALTIES WITH EJECTION (OPINION OF OFFICIAL) i. Any act of unduly ill intent, malicious or flagrant acts of roughness.

ii. Any players leaving the team box, entering the field, during a fight or altercation. iii. Fighting or starting altercations. (All players involved will be ejected) iv. Palpably unfair act on the parts of players, coaches or spectators. (Additional Distance Penalty, if any, determined by the game referee after consultation with other game officials.) v. Striking, kicking, poking, biting, kneeing, spitting at, swinging arms at, cursing at or any physically malicious or injurious act intend towards an opponent during play, before or after, or at any time during scheduled game vi. Striking, bumping or purposely shoving a game official. vii. Two unsportsmanlike penalties by an individual player, coach or non-player. viii. Two unsportsmanlike penalties on A TEAM, head coach disqualified for that game. ix. Using any equipment (not worn at the time of infraction) as a weapon. g. PLAYER SUSPENSION FROM GAME FOR ONE DOWN i. Illegal equipment suspension (penalty on coach, UNSPORTSMANLIKE CONDUCT). The Player may return to the game after one down and when legally equipped. h. TOUCHDOWN AWARDED ( PALPABLY UNFAIR ACTS) i. Referee may determine that a palpably unfair act deprived a team of a touchdown.