Grappling Competition Rules Effective January 1, 2016

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Grappling Competition Rules Effective January 1, 2016 A. Requirements for Use 1. The International Sports Grappling Association (ISGA) Competition Rules outlined herein must be used at all sanctioned events. 2. These rules may be used by non-related organizations if desired. No liability for use of these Rules is assumed by the ISGA. 3. The ISGA shall not assume any responsibility or liability of any kind whatsoever for any unauthorized modification of any rules. B, Divisions/Event Definition Grappling is defined as an event involving (2) individuals engaged in a ground match. Opponents will start on their feet in a designated matted area or ring. Their goal is to demonstrate their ability to take an opponent to the ground and submit or demonstrate superior grappling abilities within a set period of time which is determined based on age and/or experience level. Competitors are separated by age, weight, and ability. Competitors are required to wear specified gear for their division and must adhere to the general rules. C. Specified Gear All contestants are required to wear a mouthpiece during competition. Competitors with medical mouth apparatus (e.g. Braces, retainers, etc.) are required to remove the apparatus if removable, or wear a mouth guard that fully covers the apparatus. If the mouthpiece is involuntarily dislodged during competition, the referee shall call time and allow the competitor to reinsert the mouthpiece at the first opportune moment, without interfering with the immediate action. For males-cup and supporter are required. For females-sport bra is required. Note: Excessive taping of hands, wrists or feet is not allowed D. No Gi events Each contestant shall wear grappling shorts, biking type shorts, or kick-boxing shorts. Gi pants are allowed, but Kimono top is prohibited during competition. Rash guard (long or short sleeve) or t-shirt can be worn, no shirt is also permitted. Wrestling/Martial Arts shoes are allowed in the No Gi divisions (but NOT in the Gi divisions.) Note: Contestants may not attack using their own or their opponent s cloth. E. Gi events A Judo or jiu jitsu approved uniform with sleeves, constructed of cotton or similar material. Colors must be solid and tops must match bottoms, no combined colors The uniform cannot be so tight or so loose as to give an unfair advantage to the wearer of the gi. The sleeves of the competitor s uniform must extend past the elbow to approximately the center between the elbow and the wrist, but shall not cover the wrist. The pants of 1

the competitor s uniform must extend below the knee covering most of the shin, but must be at least one inch above the mat. Sleeves or pants shall not be rolled-up or cuffed-up on the competitor s uniform during a match. Athletes are not permitted to compete with a torn or bloody uniform, or with sleeves or pants that are not of proper length. T-shirts or rash guards can be worn underneath. F. Match Duration Division Age Time (minutes) Youth 0-12 3 Teen 13-17 4 Adult 18+ 5 Advanced Adult 18+ 6 G. Scoring: Takedown 2 Points Sweep from the Guard 2 Points Passing the Guard 3 Points Rear (Back Grab) 4 Points Mount Position 4 Points Simulated Submission 4 Points (Youth only ages 0-12) Knee On Abdomen 2 Points (Teen and Adults Only) Each position must be held for 3 seconds (including takedowns) in order to be awarded points. Scoring Definitions: Takedown A takedown occurs when one opponent takes the other opponent to the mat on their back or side. The opponent executing the takedown must remain in top dominant control for 3 seconds to get 2 points. Sweeps 2 points are awarded for a sweep from the guard where a competitor, from the bottom position advances their position into any top position for a full 3 seconds. Reversals - Advancing position from a bottom to top position other than from the guard. These are considered escapes and DO NOT get any points. Advantage points can be awarded if deemed appropriate. Examples: Side Control or 2

North/South reverse. Full Mount escape: when competitor A pushes off competitor B from a full mount position and gains a top position or just simply escapes. Passing the Guard 3 points are awarded for a guard pass where a competitor successfully passes a competitor s guard to a new top dominant position (mount, side, knee on belly, north/south) for a 3 full seconds. Rear (Back Grab) 4 points are awarded for controlling a competitor s back from a rear mount position with both feet positioned on the inner thighs for a full 3 seconds Mount Position 4 points are awarded for positioning into a dominant top mount position, controlling the torso for a full 3 seconds. Simulated Submission (Youth ages 0 to 12 years only) This rule allows younger competitors to get their full match time completed. 4 points are awarded for the competitor who attempts the submission. The referee will stop the match, award 4 points and then start both competitors from their feet. Legal submissions would include all variations of arm, shoulder locks, as well as chokes. (no wrist locks and no below the waist for youth) See the table of legal submissions. Knee on Abdomen Position 2 Points are awarded for a competitor placing their rear knee to the chest or stomach of the opponent with the forward leg extended for a full 3 seconds. This is not a legal position in youth s divisions. Advantages Advantages are ALMOST submissions and position attempts that pose a real threat to the other fighter. Tie In the event of a tie at the end of the specified timed match, the winner will be determined by the competitor with more Advantages. If the number of advantages for both competitors is equal, the match shall be started with both competitors on their feet. Youth 0-12: 1 minute. Teens and adults: 2 minutes. Playing For Points If a competitor simply transitions between various dominant positions with no earnest attempt at submission, but rather adding points by repeating prior positions, no additional points will be awarded 3

NOTE: No points will be awarded to a competitor who is attaining a position while in a submission. Points will be awarded after the submission attempt has been defended. How to Win The winner will be decided according to: 1. If a contestant gives up or submits (Tap out or verbal tap out). Youth 0-12 follows simulated submission rule. 2. Technical Stoppage: Referee stops bout; When an injury as a result of a legal maneuver is severe enough to terminate a bout; 3. Decision via Points 4. In the event of a tie at the end of the specified timed match, the winner will be determined by the Advantage. 5. If neither competitor has been awarded an advantage, then the match shall be started with both competitors on their feet. The match will end with the winner determined by whoever scores the first points. (sudden death) 6. If a competitor is unable to defend himself or the referee feels a contestant s well-being is in danger, the Referee will declare the winner. 7. In the case of accidental injury or blood spillage where it is not the fault of the opponent, the contestant has one minute to completely stop the bleeding or recover, or else the referee will require that he/she loses. 8. Referees decision is final. 4

H. General Rules Coaching Coaches must remain in the chairs provided. They are not permitted to enter the mat area unless asked to do so by the referee. Only the designated coach should be directing the competitor. No calling out of points. This only serves to confuse the scorekeepers. A Coach can stop the match by indicating to the referee that he does not want his competitor to continue. This will be considered a disqualification. No Negative Coaching. Warnings and Penalties Stages 1 st Offense: Verbal Warning 2 nd Offense: Advantage to Opponent 3 rd Offense: 2 Points to Opponent 4 th Offense: Disqualification Boundary Warning If the competitors go off the mat, the match can be stopped for safety and restarted in the middle of the mat with the referee to determine the original positions. Stalling Warning If there is stalling on the ground or no change in position as determined by the referee in a 20 second period the referee may restart competitors on their feet. Contact Warning A contact warning is defined as excessive contact as determined by the referee. This may include illegal takedowns, throws or slamming, punching or kicking. Note: The referee has the ability to escalate penalties. If deemed severe by the referee, can lead to Immediate Penalty Points or Disqualification. 5

Legal and Illegal Techniques Adult Divisions Teen Novice. Beg, Intermediate, 13-17 White Belt Blue Belt OK OK OK OK Technique Youth 0-12 Guillotines, OK Arm Bars, (Guillotine Omoplata, may not be Gogoplata, applied ChokesTriangle standing) Ezekiel Gi OK OK OK OK OK Ezekiel No GI Illegal Illegal OK OK OK Knee on Abdomen Illegal OK OK OK OK Advanced, Purple-Black Boston Crab, Bear Illegal Illegal OK OK OK Crawl Wrist Lock Illegal Illegal Illegal OK OK Bicep Locks & Illegal Illegal Illegal Illegal OK Calf Crushers Body Compression Illegal Illegal Illegal OK OK Attacks below Waist Illegal All Illegal All See Below See Below See Below Straight Ankle Illegal Illegal OK OK OK Electric Chair Illegal Illegal OK OK OK Straight Knee Illegal Illegal Illegal Illegal OK Toe Holds Illegal Illegal Illegal Illegal OK Any lower body twisting techniques Illegal Illegal Illegal Illegal Illegal (Twisters) Scissors Takedown Illegal Illegal Illegal OK OK Slamming Illegal Illegal Illegal Illegal Illegal Squeeze Wind Pipe Illegal Illegal Illegal Illegal Illegal Smothering hand Illegal Illegal Illegal Illegal Illegal over mouth/nose Neck Cranks Illegal Illegal Illegal illegal Illegal Cervical Locks Can Openers Heel hooks Illegal Illegal Illegal illegal Illegal 6

Additional Explanations Straight ankle locks can only be done toward the outside. A competitor cannot turn the ankle toward the other leg as this reaps the knee. Scissors takedowns are only allowed if one hand is on the mat Standing guillotines are not allowed in Youth divisions. The competitor applying a standing guillotine must pull guard or let go. Youth and teens cannot do a Boston Crab or Bear Crawl type guard pass. Necks Cranks are NOT allowed in any division. In addition, placing the opponent in a headlock and twisting the neck to force a takedown or submission may cause spinal damage and is not allowed. Also, excessive squeezing or pressure on the back of the neck or base of the head is NOT allowed. Applying a Neck Crank or a Squeezing technique is grounds for Immediate Disqualification. Other Restrictions There shall be no attacks to the eyes of the competitor Intentional contact to the groin is not allowed No biting or fish hooking (fingers in mouth) is allowed Placing your fingers in any orifice is not allowed No small joint manipulations No strikes of any kind Biting, gouging or pulling hair The above techniques can be deemed as un-sportsmanlike conduct. Un-sportsmanlike Conduct Un-sportsmanlike conduct is defined as any physical display of disrespect to an official, competitor or spectator. This includes but is not limited to arguing with an official, profanity, vulgarity, throwing of equipment, speaking in a loud or disrespectful manner. These results in one or all of the following: warning to the competitor, points awarded to the opponent, disqualification of the competitor from the match and or disqualification from the tournament. Legal Protest / Arbitration A legal or formal protest can only be lodged for a noncompliance of the rules and can only be introduced by a designated coach, the tournament director, or his designate. A legal protest to be acted upon during a match must be lodged with the timekeeper, who will immediately notify the center referee. The center referee will then call a time out to deal with the protest. I. DIVISIONS The Promoter or the Tournament Reserves the right to add or eliminate divisions. Experience defined: Based on continuous grappling training only Beginner: 1 year or less continuous grappling training, for Gi, below Blue Belt Intermediate- up to 2 years of continuous grappling training, for Gi, Blue Belt Advanced- over 2 years of continuous grappling training, for Gi, Purple Belt and up 7

Youth and Teen Divisions: Age/experience/male/female/weight Age Groups: Youth Divisions 7 and under - beginner- intermediate 8 to 9 year olds- beginner- intermediate- advanced 10 to 12 year olds- beginner- intermediate- advanced Teen 13 to 15 year olds- beginner- intermediate- advanced 16 to 17 year olds- beginner/white- intermediate/blue- advanced/purple/brown/black Weight 7 & Under 8 to 9 10 to 12 13 to 15 16 to 17 LBS KG LBS KG LBS KG LBS KG LBS KG - 48-22 - 62-28 - 79-36 - 90-41 - 125-57 - 55-25 - 70-32 - 90-41 - 105-48 - 140-64 - 62-28 - 79-36 - 101-46 - 120-55 - 155-70 - 70-32 - 88-40 - 112-51 - 135-61 - 170-77 70 + 32 + - 97-44 - 123-56 - 150-68 170 + 77 + 97 + 44 + 123 + 56 + 150 + 68 + Adult Divisions White, Blue (gi) and Beginner, Intermediate (no-gi) LBS KG - 130-59 - 145-66 - 160-73 - 175-80 - 190-86 - 205-93 - 220-100 220 + 100 + Adult Divisions Purple to Black Belts (gi), Advanced (No-Gi) Male Male Female Female LBS KG LBS KG - 150-68 - 125-57 - 175-79 - 140-64 - 200-91 - 155-71 200 + 91 + 155 + 71 + 8