Simple GBoH v1.2 Errata & Clarifications February, 2014

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Simple GBoH v1.2 Errata & Clarifications February, 2014 Rules 4.11 Last Sentence should be: For some, as noted on the Charts, this chain can be traced through one or more vacant hexes that are not in an enemy ZOC. And add: Units in enemy ZOC that are outside their leader s Command Range are Out of Command. 4.35 If the leader does not or cannot retreat, he is eliminated. 4.41 Add: A leader that is off map cannot be used for a seizure attempt. 5.32 Roman CE may stack with CO from the same Legion. 7.31 Add: A defending unit must be in the Zone of Control of the attacking unit(s) to be attacked. 7.35 Add: If more than one attacker is attacking more than one defender, all defenders must be in the ZOC of all attackers. 7.13 Replace with: A missile unit can fire only at an enemy target unit to which it has an unobstructed Line Of Sight (LOS). A LOS is calculated by tracing a path of hexes between the center of the hex the missile unit is in and the same for the target unit. LOS is blocked by woods, towns, and combat units unless they are in hexes at a lower elevation than both the firing unit and the target. LOS is also blocked if any part of a hex of higher elevation is between the two units. If the firing unit and target unit are on different levels, the basic premises are: if firing unit higher than target, LOS is blocked when blocking terrain is closer to target if firing unit lower than target, LOS is blocked when blocking terrain is closer to firer. Exactly halfway is treated as blocking. Archer (A, B, C) and Ballistae may fire over combat units if on the same level as the firer and target, if the combat unit is closer to the firing unit (halfway is not closer). If the LOS is blocked, missiles may not be fired. However, Missile Units may always fire into adjacent hexes. Charts & Tables Missile Range and Results Chart Foot Javelin should read Javelin Shock Results Table Size Ratio: The chart text is incorrect; use 7.52

Simple GBoH Battle Manual Marathon Persian Chart Datis is the leader of the Persian Foot and Artaphernes the Persian Cavalry Use the Immortal MI in place of the Royal Guard HO/HI Credits Playtesters: Elias Nordling, Bjorn Sunderland, and Nicolo Blotto

Simple GBoH Play Book Updates Playbook Introduction Charts: A dashed line denotes separate that are under the command of the same leader. They are not Multiple and they cannot be activated at the same time unless there is a specific mention in the scenario rules. Alexander the Great has Heroic Charisma in all scenarios where he is the Overall. Issus The Cardaces units may not use the Reverse Face maneuver. Gaugamela Persian Chart Bessus /4 Scythian HC, Scythian LC, and/or Bactrian HC #19-#20 Bactrian HC #7-#18 Barsaentes Arachosian LC, Dahae LC, and/or Persian HC, Susian HC, and Cadusian LN Darius III [OC] Immortals, Kinsman, Greek Hoplites, and/or Mardian Archers Atropates Indian, Carian, Tauperian, Hyrcanian, Albanian, and Sacesinian LN Phrataphernes Parthian and Sacian LC Mazeus /4 Median HC, Syrian LC, and Mesopotamian LC Armenian LC and Cappadocian LC Bupares Uxian, Arab, Indian, Sitacenian, Carian, and/or Babylonian LI/SK Arsites [a] Chariots and/or Elephants a = Arsites is added to the Persian deployment and may be placed with any unit in his. Hydapses Indian Chart Spitaces Porus [OC] /4 Moroes Abisares Indian LC #5-#8 and/or Chariots #5-#8 Elephants Indian LI Indian LC #1-#4 and/or Chariots #1-#4

Cataphracted Elephants: The Missile Fire DRMs in the original rule are incorrect. Archers should receive a +2 and Javelins a +1. Missile Fire (Optional): Players who wish to mirror the original scenario more closely may use the following Missile Range and Results Chart. All DRMs except those noted in the special rule apply. If this rule is used, you must also use the Slippage rule. Indian Archers Range in hexes 1 2 3 4 5 9 6 5 2 0 Slippage: This rule should be ignored unless the optional Indian Archers Missile Range and Results Chart (above) is used. Paraitacne Antigonid Chart Peithon Left Wing Cavalry [a] Nicanor Mercenary, Lycian, and Pamphylian Heavy Infantry Hippostratus Macedonian and Mixed Phalanx Demetrius /2 Right Wing Cavalry [b] Antigonus [OC]/5 Antigonus Agema Cavalry and/or Right Wing Elephants [c] Nearchus Peltasts, Auxiliary Infantry and/or Skirmish Line Elephants [d] a = These are the cavalry that deploy on the Granicus map, Use counters #1-#6 b = These are the cavalry that deploy on the Gaugamela map. The Antigonus Agema Cavalry may be activated as part of this at the player s option. c = These are the Elephants that deploy on the Gaugamela map. Use counter numbers #1 through #7 d = These are the Elephants that deploy in the 23xx hex row on the Granicus map. Use counter numbers #7 through #13. Eumenid Chart Eudamus Left Wing Cavalry [a] Cephalon [g] Left Wing Elephants [b] Tlepolemus [g] Mercenary HI and Persian LI [c] Antigenes Mixed, Argyraspid, and Hypaspist Phalanx and Persian LI [d] Eumenes [OC]/4 Right Wing Cavalry [e] Teutamus Auxiliary Infantry, Peltasts and/or Skirmish Line Elephants

[f] a = These are the cavalry that deploy on the Gaugamela map. b = These are the Elephants that deploy on the Gaugamela map. Use counter numbers #1 through #9 c = This is the Persian LI that deploys on the Gaugamela map d = This is the Persian LI that deploys on the Granicus map e = These are the cavalry that deploy on the Granicus map f = These are the Elephants that deploy in the 31xx hex row on the Granicus map. Use counter numbers #10 through #27 g = These two commanders are deployed with any unit in their The Stasander and Amphimachus Contingent s are not used. Gabiene Antigonid Chart Antigonus [OC] /5 None Peithon Left Wing Cavalry [a] Nicanor Mercenary Heavy Infantry Hippostratus Macedonian and Mixed Phalanx Demetrius /2 Right Wing Cavalry [b] Nearchus Auxiliary Infantry and/or Elephants a = These are the cavalry that deploy on the Gaugamela Extension map b = These are the cavalry that deploy on the Gaugamela main map. The Antigonus Agema Cavalry may be activated as part of this at the player s option. Eumenid Chart Eumenes [OC]/4 Left Wing Cavalry [a] Eudamus Left Wing Elephants [b] Antigenes Argyraspid and Hypaspist Phalanx Teutamus Mixed and Mercenary HI Phillip Right Wing Cavalry [c] Celephon [e] Auxiliary Infantry and/or Skirmish Line Elephants [d] a = These are the cavalry that deploy on the main Gaugamela map. b = These are the Elephants that deploy on the main Gaugamela map facing NW. Use counter numbers #12 through #23 c = These are the cavalry that deploy on the Gaugamela extension map

d = These are the Elephants that deploy in the 25xx hex row e = Celephon is deployed with any unit in his Gaza Demetrian Chart Demetrius [OC]/4 Agema/Companion HC and/or Slave(both) LN Peithon Median Lancers Boitos Macedonian Phalanx and Mercenary HI Adronicus Tarentine LC Nearchus [a] Elephants a = Nearchus is deployed with any unit in his Ipsus Antigonid Chart Andronicus Left Wing Cavalry [a] Hippostratus Mercenary Heavy Infantry Antigonus [OC]/5 Macedonian and Mixed Phalanx Demetrius/2 Right Wing Cavalry [b] Nearchus Auxiliary Infantry and/or Elephants a = These are the cavalry that deploy on the Gaugamela Extension map b = These are the cavalry that deploy on the Gaugamela main map. Seleucid Chart Antiochus /1 Left Wing Cavalry [a] Lysimachus /1 Mixed Phalanx and Mercenary HI Phillip Right Wing Cavalry [b] Seleucus [OC]/5 Elephant Reserve [c] Antigenes [e] Auxiliary Infantry and/or Skirmish Line Elephants [d] a = These are the cavalry that deploy on the Gaugamela main map b = These are the cavalry that deploy on the Gaugamela extension map. c = These are the Elephants that deploy in the 11xx, 13xx, 15xx, 17xx hex rows. Use counters #1-40 d = These are the Elephants that deploy in the 23xx hex row. Use counters #41-60

e = Antigenes is deployed with any unit in his Heraclea Epirote Chart: Leonatus leads the Tarentine MI when using the SPQR 2 nd Ed. rules. Trebbia Roman Chart: Remove the Note c. Scipio (Optional): The elder Scipio has a Seizure Rating of 4. Raphia Replace the Auxiliary lines in the respective charts as follows: Seleucid Elephant Right Wing Elephants [a] Left Wing Elephants [b] Seron [c] Ptolemy [c] a = These are the Elephants that deploy in hexes 2326-2337 b = These are the Elephants that deploy in hexes 2303-2310 c = These leaders are not in the original deployment. Egyptian Elephant Right Wing Elephants [a] Left Wing Elephants [b] Flaminius [c] Gn. Scipio [c] a = These are the Elephants that deploy in hexes 3004-3010 b = These are the Elephants that deploy in hexes 3027-3034 c = These leaders are not in the original deployment. Baecula Roman Reinforcements: The Roman player may bring his reinforcements on to the map on any Player Turn. Any off-map must be activated to enter the map. Hasdrubal s Camp: The missile units in Towers are treated as Artillery for the purposes of 7.24 only. Victory: Carthaginian units may not voluntarily exit the map until the Roman player has performed eight Player turns. Zama Deployment: Ignore the Depleted comment related to Elephants. The Carthaginian Elephants have a TQ of 4 in this scenario and not the 5 as printed on the counter.

Cynoscephalae Add the following to the end of the Roman Chart: Flamininus Group 4 Reinforcements [b] Special Rules: The Macedonian player goes first. There is no die roll. Magnesia Use Nicanor as commander of the auxiliary Elephant Dyrrhachium Special Rule #2. The owning player may bring on the reinforcements on or after the Player Turn indicated by activating the. The Tribunes are considered in Range for purposes of Note a on the Chart. Pompey s Ramparts: Ignore the original scenario rule. Muthul & Cirta Route March. While in Route March all units in the army move (OC and SC's too) up to 12 MP and no unit may move within 6 MP of an enemy unit. The Romans can voluntarily put their army in RM only if they can meet the above requirement and the respect the remaining restrictions in the original rule. If the Numidians don't activate a, the Romans must use Route March on their next player turn, ONLY IF all units are further than 6 MP from an enemy unit. Nicopolis & Zela Counters: The Roman cohorts have the wrong unit type. They should be treated as CO type units (not LG).