South Coast District B.S.A.

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South Coast District B.S.A. 2005 Camporee ONLINE at http://elmerljonesjr.org/camporee2005.htm Rev. 1.0 February 22, 2005

Dear Scouters: The South Coast District, of Los Padres Council, Boy Scouts of America, in Santa Barbara, California, is holding its annual campout for all the Scouts of the district. The event will be held on April the 15, 16, & 17, 2005, at our Boy Scout Camp, Rancho Alegre, Santa Ynez Valley. At this campout, the patrols of Scouts participate in competition for ribbons. The Camporee is open to all Scout Troops in the Council. It is also open to all Cub Scout - Webelos first and second year Dens. As in the past, Webelos Scouts with proper supervision are welcome. Secondyear Webelos can stay over night. First-year Webelos can participate during the day and evening only. Troops should invite their neighborhood Webelos den. Campsites will be available Friday night after 4 pm, and patrols are to be no more that eight and no less than four. Pre-Registration is a must! This is available on the web. This years event will cost is $6.00 per person. Units must provide their own meals. Check-in Registration will run Friday Evening from 5:00-9:30 pm at the Friendship Lodge / Training Center. A make up will be on Saturday AM 7:00-7:45, please try to do the Friday Night Sign-in. Webelos I should plan on Saturday Morning. A BBQ for the leaders will be available Saturday night from 5:00-6:00 pm; cost is $4.00 per Scouter. Campsite Selection is a must! This is available on the web. According to Shannon at the Ranch, these are some weekends that would be good for the Camporee Troops to come up and work on their campsites. Feb 4-6, Mar 18-20, Mar 25-27, Apr 1-3, Apr 8-10. Call Shannon at the Ranch (686-5167) and make your reservations soon. If you have any questions, please call Paul Marlett @ 962-2350 OR Elmer Jones @ 967-0686. Page 2 of 50 February 22, 2005 Rev 1.0

Events 1) Check In, Inspection (100 Points) (Camping Committee, Paul Marlett) Parade Field 2) Patrol Flag (100 Points) (Camping Committee, Paul Marlett) Parade Field 3) Troop Campsite Inspection (100 Points) (Camping Committee, Paul Marlett) Parade Field 4) Plant & Nature Identification (100 Points) (Tr 33, Paul Cronshaw) Between Chapel and Boathouse 5) First Aid (100 Points) (Troop 36, SM Jim Brown) (Troop 122, SM Brooke Armstrong) Camp Medical Lodge 6a) Swim Test (50 Points) (Troop 37, SM Elmer Jones) Camp Pool 6b) Rowboat Race (50 Points) (Troop 37, SM Elmer Jones) Lake Janice 7) How High? How Far? (100 Points) (Troop 126, SM Tristan Day) North Side of Lake Janice 8) Orienteering (100 Points) (Troop 26, SM Mark Baird) Campfire Circle next to Lake Janice 9) Fire Starting (100 Points) (Troop 54, SM Jeff Harbison) Camp Scoutcraft Area 10) Knot Tying (100 Points) (Troop 50, SM Hobbie Smith) (Troop 147, SM Greg Miles) Camp Scoutcraft Area 11) Low Level C.O.P.E. - Artesian Beams (100 Points) (Troop 11, SM Jo Lynne Boone) Front of Sioux Campsite 12) Low Level C.O.P.E. - Whale Watch (100 Points) (Troop 6, SM Darrel T Lamb) (Troop 20, SM Hugh Spackman) Front of Sioux Campsite 13) Low Level C.O.P.E. - Over the Top (100 Points) (Troop 105, SM Thomas J Good) Front of Sioux Campsite 14) 22 Rifle Shooting (100 Points) (Troop 4, SM Bob Murray) Camp Rifle Range SP1) Tomahawk Throwing (For the fun of it!) (Order of the Arrow ) Archery Range SP2) Geocaching (Special Award) (Troop 37, SM Elmer Jones) Campfire ring, next to Lake Janice - - - Campfire Program (Troop 1, SM Robert Blessing) Old Campfire Bowl Revised February 22, 2005 Page 3 of 50 February 22, 2005 Rev 1.0

Schedule of Events Friday, April 15, 2005 Scouts begin Arriving Dinner Camporee Check-In Cracker Barrel and SM/SPL Mtg Taps (lights out & quiet) Saturday, April 16, 2005 Camporee Check-In Opening/Events Campsite Inspection Lunch (Bring sack lunch) Events Dinner Campfire & OA Call Out Cracker-barrel Taps (lights out & quiet) Sunday, April 17, 2005 Breakfast Scout Services Camp Clean Up 4:00 pm 4:30-6:30 pm 4:00 9:30 pm 8:30 pm 10:00 pm 7:00 7:45 am 8:00 am 9:00-12:00 noon 12:00-1:00 pm 1:00-5:00 pm 5:00-7:00 pm 7:30-9:00 pm 9:00-10:00 pm 10:00 pm 7:30-9:00 am 9:00-9:30 am 10:00 12:00 noon Page 4 of 50 February 22, 2005 Rev 1.0

Directions to the Camporee 2005 Page 5 of 50 February 22, 2005 Rev 1.0

Items for each patrol to bring : 1) A minimum of 12 wooden matches 2) Official Boy Scout Handbook 3) Pocket Knife 4) Totin' Chit Card 5) Personal First Aid Kit 6) At least one comp ass for the patrol 7) Paper and Pencil 8) Wrist Watch 9) Firem'n Chip Card 10) Patrol First Aid Kit 11) Patrol GPS Unit (if you have one Garmin e-trex will be provided), Compass (with rule on side) 12) Class I Medical Forms, & Signed Consent Forms 13) Scout Spirit 14) Swim Suit and Towel Class I Medical Form Consent Form Page 6 of 50 February 22, 2005 Rev 1.0

Rules For The Camporee Must #1 1) Before leaving home insure that parents know the Troop & Patrol or Webelos Den their Scout is in, and the location of the Camporee. Must #2 2) All youth must be registered with the Boy Scouts of America or they will be sent home. Adult Leadership 3) No units will be allowed to participate without a valid Unit Tour Permit and two (2) deep Adult Leadership. First Aid 4) Located at Camp Medical Building. Food Planning 5) All meals must be provided by and prepared by each unit. Sack lunch for Saturday's lunch; Dinner Saturday night; Breakfast Sunday morning. Cook with stoves, propane, and briquettes, all under proper adult leader supervision. Saturday evening "Adult" BBQ @ 5:00-6:00 pm is available for $4.00 per person. All cooking must be done on stoves off the ground (propane, wood, etc.). All other cooking, briquettes and the like will be done in BBQ pits in the campsite. Leaving the Camporee 6) Must check in and out at the Camporee headquarters. All leaders are requested to stay until after the Saturday evening campfire to control their units. Remember - Two Deep Adult Leadership -Thank you. Unit Flags 7) Unit flags should be flown in each campsite. Patrol Flags are to be carried to all events. Page 7 of 50 February 22, 2005 Rev 1.0

Parking 8) Parking this year will be in the main parking lot, upper parking lot, outside the back gate, above the dining hall, and if needed, in an overflow in Cub Land. NO PARKING at the campsites. You may drive in and drop off equipment, BUT MUST put the cars/vans/trucks in the parking lots. Trailers my be left at the campsite, but must be next to the road and must not block the road. Adult Cracker Barrel 9) An adult cracker Barrel will be held Saturday night after the campfire at the Camporee headquarters (outside of the Fellowship Building). This is an opportunity to give feed back on how the Camporee went for your Dens/Patrols. Knives 10) No sheath knives - ONLY pocket knives. Electronic devices 11) No Radios, No Walkmans, No Electronic Games. If Cell phones are necessary, please keep to a minimum and restrict the use by Scouts. 12) No candles or open flames in tents. 13) No trenching of tents, or digging into the ground for any reason. 14) A good scout respects others. Don't go through others campsites. Page 8 of 50 February 22, 2005 Rev 1.0

Scoring Guidelines These guidelines are intended to be used when judging/scoring the patrols/dens competition in the events of the Camporee. Points shown here are the maximum allowed. Points earned may range from 'zero' to the maximum. PARTICIPATION Did all members participate? KNOWLEDGE Were they prepared? Understood instructions? TEAMWORK Did they cooperate, work as a team? COMMUNICATION Did they ask questions? PLANNING First, discuss the task? Assign subtasks? PATROL SPIRIT Bunch of individuals or a team? Patrol Yell? PATROL LEADER 10 Points 10 Points 10 Points 10 Points 10 Points 10 Points 10 Points Did he lead? Control the group? Did the members follow the lead of Patrol Leader? TASK COMPLETED Did the patrol complete the task? Come close? 30 Points Patrol Total Score 100 Points Page 9 of 50 February 22, 2005 Rev 1.0

Your Patrol Score Booklet Each patrol will receive their own Score Booklet at Registration. The Booklet will have your Patrol Name and Camporee Number on it. During the Events time, PLEASE make sure that the event people enter your score properly in the space provided. Page 10 of 50 February 22, 2005 Rev 1.0

Check In, Inspection Patrol Members (80 pts): Inspection will include Full proper Class 'A' Scout Uniform, which includes: General appearance: Head Cover: Scout Shirt: Scout Pants: Scout Belt: Troop Neckerchief: Shoes: Socks: Membership Card: Good posture, clean face and hands, hair combed, general clean appearance. Clean, Scout's name on the inside of the cover, all scouts of the patrol have the same style Head Cover. The Scout Shirt shall have the following - Shoulder loops (red), insignia correctly placed per the inside covers of the Official Boy Scout Handbook (Front and Back covers), correct rank, no pins holding patches on uniform. Either the official Scout long pants or the Official Scout Shorts with Scout Socks. Either the Scout web belt, or the Scout leather Belt. The patrol will have worn their proper Troop neckerchief with a scout like neckerchief slide (no rubber bands). Proper shoes to fit the event shall be worn. Proper socks that match the pants shall be worn. The long green socks with the red top shall be worn with Scout Shorts, or the normal green sock shall be worn with the long Scout Pants. It is expected that each Scout has a wallet and is able to show his current membership card. Patrol Equipment (20 pts): During Inspection, each patrol will be inspected for the following - Each person to have a daypack with his snack and water bottle, at least one patrol First-Aid kit, and the items needed as listed in the Patrol Need List. Page 11 of 50 February 22, 2005 Rev 1.0

Patrol Flag Patrol Flags will include - Troop Number, BSA insignia, Patrol Name, Who is in Patrol, Material and Construction must be such that the flag and stave will hold up during patrol activities. Scoring criteria (100 pts): 1) Every member of the patrol is indicated on the flag. 2) Patrol Medallion readable and on each Scout's Uniform. The flag has BSA or the Boy Scout Emblem on it. 3) Can the patrol flag can withstand the rainy weather and hiking activities? 4) Does is look as if the Scouts made it? 5) Craftsmanship. Page 12 of 50 February 22, 2005 Rev 1.0

Troop Campsite Inspection TOTAL POINTS FOR PATROL: (0-100 POINTS) CAMPSITE PREPARATION: 0-40 POINTS (Before Camporee) Check with Camp Ranger for details Clear campsite of unnecessary brush and overhead tree limbs Clean and/or repair KYBO ("Keep Your Bowls Open" - or to some, the restroom) Prepare areas for cooking, FIRE SAFE!, clean/repair cook stands Prepare areas for Tent camping Repair/Replace Campsite Sign Get additional Tables for campsite (if required, check with Camp Ranger) Clean and repair the campfire pit(s) SCOUT METHOD OF CAMPING: 0-20 POINTS Posted in plain view: Camporee schedule, fireguard plan, and duty roster Menus for food preparation posted in plain view Troop flag, American flag, simple gateway in troop site. Each patrol gets credit Patrol flag on display during inspection, in patrol site. Evidence of patrol method in use. Tents grouped by patrol Activity area, food service by patrol Simple pioneering projects can enhance site Page 13 of 50 February 22, 2005 Rev 1.0

TENTS: 0-10 POINTS Properly set up Neat and orderly Open for ventilation, weather permitting NO trenches or ditches around tents Fire buckets near tents Proper use of knots on tents with ropes (no penalty for ropeless tents. PERSONAL EQUIPMENT: 0-10 POINTS Sleeping gear arranged neatly or on line to air personal packs or gear neat NO litter or trash in or near tents and personal equipment SAFETY AND SANITATION: 0-10 POINTS Fires attended or dead out. (Only in fire rings) Fire buckets full - equipment stored safely (including axes, knives, saws, fishing gear, tools, etc.) - Main traffic area in site clear of obstacles Tables, food storage clean and neat. Spills wiped up. Trash in cont ainers. Empty trash into dumpsters at the Dinning Hall at the end of the Camporee. Be sure to separate trash (Garbage & Recycle) Suggest one scout do this after breakfast, and dinner. Cooking gear clean and dry or properly drying CONSERV ATION AND STEWARDSHIP: 0-10 POINTS Wash stand area set up and clear of trash Campsite not freshly raked NO evidence of cutting of live timber NO evidence of fresh carving on tables If present, extra unoccupied tents set up properly and neat arranged Page 14 of 50 February 22, 2005 Rev 1.0

Plant & Nature Identification The patrol will be asked to identify 5 to 10 plants and 5 to 10 Nature items located along a trail. Each item to be identified will have a numbered tag. The patrol should confer and agree on the item's identity and then write the name of the item on the provided answer sheet. They will also be asked to answer several questions about each item (like, is it edible, what uses may it have, where does it live, etc.). Page 15 of 50 February 22, 2005 Rev 1.0

First Aid Treat a minor cut to a finger in a camping situation. Demonstrate how to treat for shock: In most first aid situations In the case of potential heart attack In the case of a head injury Demonstrate how to transport an injured victim: With a possible broken leg on a hike An unconscious victim in a wilderness area From a smoke filled room Demonstrate how to use your neckerchief as a bandage For a possible ankle sprain For a head injury For a burn on a hand Tell the judge what is wrong with this victim: check for injuries. Event will be judged on 1. Patrols average score on written test - 10 points possible 2. Patrols handling of three of the above situations 3. Event scoring guidelines for Camporee 1. First Aid is: (p 288) a. Medical care given by the first doctor on the scene. b. The first help given to the victim of an accident. c. Medical and given first at a hospital. d. The first time you drink cool aid. 2. It is very important for a personal first aid kit to contain: (p 289) a. Bandages, a knife, a tourniquet, ice pack. b. Sterile gauze pads, tape, scissors, syringe. c. Latex gloves, eye protection, mouth barrier device for rescue breathing. d. A snake bite kit. 3. At the scene of an accident a boy your age should: (p 291) a. Take charge of the situation; give clear orders to others on the scene. b. Stay calm, let more experienced first aiders take charge, help any way you can. c. Stay out of the way. d. Go alone to call 9-1-1. Page 16 of 50 February 22, 2005 Rev 1.0

4. If it becomes necessary for you to be in charge of an accident victim, (in order of importance) you should: (p 291) a. Approach with care Treat "hurry cases" first Send for help Treat for shock Look for other injuries b. Keep victim calm Treat for shock Treat for "hurry cases" Send for help Stay with the victim c. Send for help Control crowd Treat all injuries Cover victim to keep warm Move victim out of danger 5. There are four situations in which first aid must be quickly administered or the victim may die. These are called "Hurry Cases". They are (in order of importance): (p 293) a. Stopped breathing, heart stopped, bleeding, head injury b. Severe bleeding, poisoning, choking, stopped breathing c. Stopped breathing, no heart beat, severe bleeding, poisoning 6. C.P.R. stands for: (p 298) a. Coronary Permanent Rest b. Catch Plump Rats c. Cardio Pulmonary Resuscitation d. Creeping Poison Rovers 7. Use the Heimlich maneuver if: (p 296) a. The victim is coughing and appears to be choking b. The victim cannot speak and is clutching his throat c. The victim is yelling "I can't breath" or "I'm choking help me!" 8. To stop severe bleeding the best thing to do first is: (p 299-301) a. Apply a tourniquet as soon as possible b. Apply direct pressure with any clean cloth item such as shirt, neckerchief, gauze pad, etc. c. Put on latex gloves and apply direct pressure with a sterile dressing d. Put injured part above the heart 9. Pain in center of chest, left shoulder or arm unusual sweating, nausea, shortness of breath, feeling of weakness are signs of: (p 298) a. Heat Stroke b. Shock c. Heat Exhaustion d. Heart Attack 10. A person suffering from shock will: (p 303) a. Turn pale, skin becomes cold and clammy and feels sick to their stomach b. Need to be treated even if no symptoms appear c. Have a shallow, rapid, irregular breathing and a quick, weak pulse Page 17 of 50 February 22, 2005 Rev 1.0

d. All of the above e. None of the above 11. The best way to care for a small cut or scrape such as a skinned knee is to: (p299 & 304) a. Put on latex gloves, wash with soap and water, apply an antiseptic and keep clean with a bandage b. Put on latex gloves, apply direct pressure, clean with alcohol or some other medicine that will make it sting c. Wash if off, apply Neosporin and put on a Band-Aid d. Latex glove are not needed for minor cuts or if you know the victim well 12. First aid for a nose bleed is to: (p 306) a. Tilt the victims head back and hold the nose closed with a handkerchief b. Apply an ice pack and push hard on upper lip under nose c. Put on latex gloves, have the victim sit up and lean forward, pinch nostrils together, apply wet cool cloth to victims nose and face d. None of the above 13. A sunburn is usually: (p 307) a. A first or second-degree burn b. Best treated by using sunscreen and other preventive measures. c. Can cause long term skin damage and potential skin cancer d. All of the above 14. A burn that causes blisters: (p 306) a. Should be treated by first breaking the blisters b. Is a second degree burn c. Needs to be kept as clean as possible to prevent infection d. b. and c. above e. All of the above 15. Treatment for a tick is: (p 310) a. Grasp the tick with tweezers close to the skin and gently pull b. Squeeze the tick out by pinching the skin or the sides of the tick c. Burn the back of the tick with a hot match head d. Pull the tick out quickly and throw it away 16. If you are stung by a jellyfish: (p 311) a. Wash the site in clear water and soap b. There is no danger c. Soak for 30 minutes in alcohol or vinegar d. Pull stinger out immediately Page 18 of 50 February 22, 2005 Rev 1.0

17. A rattlesnake bite: (p 312-313) a. Is rare and seldom causes death b. Is an emergency situation and requires medical treatment c. May cause sharp, burning pain and might swell and discolor d. All of the above e. None of the above 18. What part of your Scout uniform can be used as an sling or a bandage? a. Belt b. Neckerchief c. Hat d. Dirty socks 19. Broken bones: (p 315-317) a. Are easy to see because they always cause an abnormal shape b. Should be pulled back into place quickly to prevent further injury c. Need to be x-rayed and should be immobilized with splints d. Is a life threatening "Hurry Case" 20. Hypothermia is: (p 322-323) a. Caused by exposure to cold b. Preventable by staying dry and wearing layers of clothes and keeping your head covered c. Is also called "exposure" d. All of the above e. None of the above 21. Heat exhaustion, heat stroke, and hypothermia can all be cased in part by: (p319-323) a. A very hot day b. Not being dressed properly c. Dehydration from not drinking enough water d. b. and c. above e. All of the above 22. An injured person should only be moved by a first-aider: (p 325) a. In case of immediate danger b. To make them more comfortable c. Get them out of public view d. If they are in the way of traffic or interfering with the normal conducting of business e. All of the above Page 19 of 50 February 22, 2005 Rev 1.0

23. If you suffer a sprained ankle while hiking: (p 309) a. Take off your shoe and wrap the ankle with a cool wet cloth b. Take off you shoe and elevate the foot above the heart c. Just keep walking d. Get off your foot, leave your shoe on, elevate you foot and apply an ankle bandage over the shoe and ankle e. None of the above 24. Poison Oak: a. Is only dangerous when it is red b. Causes problem immediately on contact with the skin c. May be prevented from causing symptoms by washing exposed areas with soap and water and changing and washing your clothes d. Should be scratched until itching stops e. None of the above 25. Fainting may be caused by: (p 304) a. The brain not receiving enough oxygen b. Getting up too quickly or standing too long in one place c. Being frightened, receiving bad news, or breathing foul air d. All of the above e. None of the above Page 20 of 50 February 22, 2005 Rev 1.0

Swim Test Part 1 of 2 (Swim Test - Rowboat Race) Classification of Swimming Ability Swimmer Test The swimmer test demonstrates the minimum level of swimming ability required for safe deep-water swimming. The various components of the test evaluate the several skills essential to this minimum level of swimming ability: Jump feet first into water over the head in depth, level off, and begin swi mming. Swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards using an easy, resting backstroke. The 100 yards must be completed in one swim without stops and include at least one sharp turn. After completing the swim, rest by floating. The test administrator must objectively evaluate the individual performance of the test, and in so doing should keep in mind the purpose of each test element. 1 "Jump feet first into water over the head in depth, level off, and begin swimming..." The swimmer must be able to make an abrupt entry into deep water and begin swimming without any aids. Walking in from shallow water, easing in from the edge or down a ladder, pushing off from side or bottom, or gaining forward momentum by diving do not satisfy this requirement. 2 "Swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl;..." The swimmer must be able to cover distance with a strong, confident stroke. The 75 yards must not be the outer limit of the swimmer's ability; completion of the distance should give evidence of sufficient stamina to avoid undue risks. Dog-paddling and strokes repeatedly interrupted and restarted are not sufficient. underwater swimming is not permitted. The itemized strokes are inclusive. Any strong side or breaststroke or any strong over arm stroke (including the back crawl) is acceptable. 3 "swim 25 yards using; an easy, resting backstroke..." The swimmer must indicate the ability to execute a restful, free-breathing backstroke that can be used to avoid exhaustion during swimming activity. This element of the test necessarily follows the more strenuous swimming activity to show that the swimmer is, in fact, able to use the backstroke as a relief from exertion. The change of stroke must be accomplished in deep water without any push- off or other aid. Any Page 21 of 50 February 22, 2005 Rev 1.0

variation of the elementary may suffice if it clearly provides opportunity for the swimmer to rest and regain wind. 4 "The 100 yards must be completed in one swim without stops and include at least one sharp turn..." The total distance is to be covered without rest stops. The sharp turn simply demonstrates the swimmer's ability to reverse direction in deep water without assistance or push-off from side or bottom. 5 "After completing the swim, rest by floating.'' This critically important component of the test evaluates the swimmer's ability to maintain in the water indefinitely even though exhausted or otherwise unable to continue swimming. Treading water or swimming in place will further tire the swimmer and are therefore unacceptable. The duration of the float test is not significant, except that it must be long enough for the test administrator to determine that swimmer is, in fact, resting and could likely continue to do so for a prolonged time. The drown proofing technique may be sufficient if clearly restful, but it is not preferred. If the test is completed except for the float requirement, the swimmer may be retested on the floating only (after instruction) provided that the test administrator is confident that the swimmer can initiate the float when exhausted. Reference: Swimming and Lifesaving merit badge pamphlets Beginner Test Jump feet first into water over the head in depth, level off, swim 25 feet on the surface, stop, turn sharply, resume swimming as before, and return to starting place. The entry and turn serve the same purpose as in the swimmer test. The swimming can be done with any stroke, but no underwater swimming is permitted. The stop assures that the swimmer can regain a stroke if it is interrupted. The test demonstrates that the beginning swimmer is ready to learn deepwater skills and has the minimum ability required for safe swimming in a confined area in which shallow water, sides, or other support is less than 25 feet from any point in the water. After completing the swim test, you will be given a Buddy Tag, based upon your test, for the Rowboat Race on Lake Janice. This is part one of a two part event! Page 22 of 50 February 22, 2005 Rev 1.0

Rules for the Rowboat Race: Part 2 of 2 (Swim Test - Rowboat Race) Rowboat Race at the Lake Janice Patrol must first have been to the Swim test and have buddy tags (Event Number 6a). Patrol then checks into the lake area on the buddy board - must have Buddy Tags. Each member of the patrol must have a PFD on. There is weight restriction for the boat, MAX ONLY 1000 pounds! Patrol gets into a row boat and has to navigate a course on the water, using only their hands for power. There will not be any type of paddle/oar used, HANDS ONLY! Scoring to be done on Teamwork and how they completed the task. The Event The Rowboat will be at rest up on shore. When everyone in the patrol has their PFD's on, the "GO" signal will be given. The Patrol must pick the rowboat up off the ground and carry it to the water front. All of the Patrol Members must then enter the rowboat SAFELY! Using only your hands, the rowboat must then be taken out and around a course of three (3) floats, and then back to shore. The Patrol must then, remove the rowboat from the water, and carry it back to the original position. Scoring to be done on Teamwork and how they completed the task. Page 23 of 50 February 22, 2005 Rev 1.0

Scoring 20 pts Swim Test, did everyone have their Medical and Consent Forms? 20 pts Was the Patrol orderly at the Swim Test? 20 pts Did the Patrol follow Water Front Safety Rules? 20 pts Did the Patrol work together? 20 pts Did the Patrol complete the race? 100 pts Total Possible Score Cards you want to know and have with you! Page 24 of 50 February 22, 2005 Rev 1.0

How High? How Far? This event will be scored with 100 points possible. 25 points will be for Scout spirit. 15 point for leadership. 20 points for team effort (10 for each task). 30 points for accuracy (15 for each task). 10 points for overall attitude. 100 points total The how high measurement will be taken from points on a tree. This will remove the straight line reference that is not normally found in a real situation. The how far task will be visually enhanced to represent a stream. Measuring Heights Here are some simple ways to measure a tree's height or to estimate the elevations of towers, waterfalls, cliffs, and walls. Stick Method 1) Have a friend whose height you know stand beside the object you want to measure; a tree, for example. Step back and hold a straight stick upright at arm's length in front of you. 2) With one eye closed, sight over the stick so that the top of it appears to touch the top of your friend's head. Place your thumbnail on the stick where it seems to touch the base of the tree. 3) Now move the stick up to see how many more time this measurement on the stick will "fit" into the height of the tree. Multiply that number by your friend's height and you will know the approximate height of the tree. Page 25 of 50 February 22, 2005 Rev 1.0

. Reference: BSHB, 11th Ed, Page 122. Reference: BSHB, 11th Ed, Page 123. Felling Method 1) Back away from the object you want to measure -- a flagpole, for example 2) Hold a stick upright at arm's length. Adjust the stick so that its tip appears to touch the top of the flagpole while your thumb seems to be at its base. 3) Swing the stick 90 degrees to a horizontal position, as if the flagpole were falling. 4) Keep your thumb in line with the base of the pole and notice where the tip of the stick appears to touch the ground. Measure the distance from that point on the ground to the base of the flagpole to get the flagpole's height. Measuring Widths Salute Method 1) Stand on the shore and hold your hand to your forehead in a salute. Move your hand down until the front edge of it seems to touch the opposite shore. 2) Without changing the position of your head or hand, make a quarter turn. Notice the point at which the edge of your hand seems to touch the ground. Measure the distance to that point, and you will know the width of the stream. Page 26 of 50 February 22, 2005 Rev 1.0

Reference: BSHB, 11th Ed, Page 124. Reference: BSHB, 11th Ed, Page 125. Stick Method 1) Locate an object on the far side of the stream; a rock, for example (A). 2) Push a stick into the ground next to where you are standing, opposite the rock (B) 3) Walk along the shore at a right angle to AB. Take any number of paces (twenty, for example), and mark that point with another stick (C). 4) Continue walking along the shore in the same direction for the same number of paces as before (in this case, twenty more). Put a stick there (D). 5) Finally, walk away from the stream at a right angle to BD. When you can sight a straight line directly over stick C to the rock on the far shore, stop and mark your spot (E). 6) Measure DE to get the width of the stream. Compass Method 1) Locate an object - a rock, for example -- (A) on the far shore directly opposite from where you are standing (B). 2) Take a bearing by pointing the direction-of-travel arrow of your compass at the rock and turning the compass at the rock and turning the compass housing until the needle lies over the orienting arrow. Read the degrees (in this case, 120). 3) Add 45 degrees (120 degrees plus 45 degrees equals 165 degrees). Set your compass at the new reading (in this case, 165). Page 27 of 50 February 22, 2005 Rev 1.0

4) Walk along the shore, pointing the directions-of-travel arrow toward the rock. When the compass needle again lies over the orienting arrow, stop and mark your spot (C). Distance BC is the same as the width of the stream. Reference: BSHB, 11th Ed, Page 125. Personal Measurements Ever wanted to measure something but thought you couldn't because you did not have a ruler? In fact, you carry a measuring tool with you all the time- yourself. The most useful measurements are shown the following page. You will need a tape measure to figure them out the first time. In the spaces, record the inches and feet as well as the metric measurements. You can use them to determine how far you hike, the true size of the fish you caught for dinner, and anything else you want to measure. As you grow, your size will change. Page 28 of 50 February 22, 2005 Rev 1.0

Update your personal measurements chart every 6 months. Arm span Finger length Arm reach. Foot length Hand span Shoe Length Height Arm Reach Fill in your measurements here! Page 29 of 50 February 22, 2005 Rev 1.0

Orienteering The object of this event is to accumulate the highest score, in the shortest amount of time. This is done by finding the 10 orienteering markers flags which are set up around the Rancho Alegre Scout Camp. These flags are called the control points. By correctly following the route you are given, you will progress from control point to control point, until you are led back to the start. You accumulate score for each of the control points you correctly visit, and for the amount of time it takes you to navigate the course. The faster you complete the course, the more score you earn. You begin with a topographic map of the area. This map shows the starting point, magnetic north, all to the control points, the map scale, and the route you must follow. On the edge of the map are 10 boxes. Each box corresponds to one of the control points. To prove that your patrol was at the control point. you must use the stapler-type device, you record which of the control points you are at. Each device has a different combination of punch marks, so it's easy to identify if you are at the correct control point. You must be very careful to punch the right box, because this is the only way you will get credit at the end of the course. This map sheet is your scorecard; don't lose it! Scoring: Ground Rules for the event are: 1) Patrols must stay together during this event. If your patrol walks the course, all patrol members must walk. If your patrol chooses to run the course, all patrol members must do so. A subjective analysis will be made on this rule, and points will be deducted for patrols that don't perform together. Page 30 of 50 February 22, 2005 Rev 1.0

2) Anyone who tampers with any of the control points will disqualify his whole patrol. No points are awarded to disqualified patrols. Remember the first point of the Scout Law! 3) You must use your compass. Hints: 1) Appoint one or two Scouts as navigators to use their compasses to determine bearings. 2) Appoint one Scout as timekeeper. 3) Work together as a team. 4) Know the length of your pace before you start. Step 1 in Orienteering: On a map line up edge of compass base plate with route from start (ST) to destination (DEST). Step 2 in Orienteering: On compass set the dial by aligning arrow and lines with magnetic-north line on the map. Page 31 of 50 February 22, 2005 Rev 1.0

Step 3 in orienteering: In the field, follow directions set on the compass. Hold compass level in hand. Turn yourself until red end of compass needle points to N on the dial. Direction-of-travel arrow now fives direction to destination. Pick our a tree, bush, or other landmark on that line to walk toward. Page 32 of 50 February 22, 2005 Rev 1.0

Fire Starting Activity description: 1) Collect Squaw wood from around camp. 2) Prepare tinder with pocketknives. 3) Chop wood for fire. Pre-cut wood will be provided for the Webelos Scouts. 4) Build fire. 5) Start fire with matchless method (matches will be provided if needed). 6) Boil water until it has completely evaporated. 7) Put out fire and clear fire pit. Things needed for this event: Webelos 1) Whitlin' Chip card or Totin' Chip Card 2) Sharp pocketknife. 3) Basic knowledge of fire building and the use of a magnifying glass. Boy Scouts 1) Totin' Chip Card and Firem'n Chit card 2) Sharp pocketknife. 3) Basic knowledge of fire building and the use of a magnifying glass. Whittling Chip for Cub Scouts and Webelos Scouts (No. 34223) Page 33 of 50 February 22, 2005 Rev 1.0

Totin' Chip card (No. 4234, 34234, 34234A, and 34234A) Firem'n Chit card (No. 34236, 34236A, and 34236B) Outdoor Code (#33428A) Page 34 of 50 February 22, 2005 Rev 1.0

Knot Tying Background: The subject of this event is tying knots and hitches. The knots/hitches that are part of this event are: Square Knot Two Half Hitches Taut-Line Hitch Timber Hitch Bowline Sheet Bend Clove Hitch All seven knots/hitches in this event can be found in the Eleventh Edition of the Boy Scout Handbook. Objectives: The objectives of this event are to (a) evaluate each scout in the patrol on his knowledge of knots and knot tying and, (b) evaluate the patrol in how well they organize and prepare themselves to tie all seven knots correctly under time pressure. Event: The event is broken down into four parts: Part I-Check In: Patrol will be evaluated on their organization and spirit. Subjective evaluation. Part II-Basic Knowledge: Individual patrol members will be evaluated on basic knowledge of all seven knots, their uses and knot tying. Accuracy is key in this part. This is a practical evaluation and not a written exam. Part III-Speed and Teamwork: The patrol will be asked to correctly tie all seven knots for time. Teamwork, accuracy and speed are essential. The final score will be based on time and how many knots were tied correctly. Part IV -Bonus: One member of the patrol (selected by the PL but cannot be the PL) must correctly tie all seven knots blind folded for time. Accuracy and speed are essential; training prior to the event critical. Estimated time to complete the whole event. 15-20 minutes. Equipment: All equipment (ropes, logs, tent pegs, etc.) will be provided. Ropes used will be standard ½" manila hemp and/or 3/8" nylon. SQUARE KNOT The square knot is also known as a joining knot because it can join together two ropes and because it is the first knot Scouts learn when they join the BSA. It has many uses -from securing bundles, packages, and the sails of ships to tying the ends of Page 35 of 50 February 22, 2005 Rev 1.0

bandages. To tie a square knot, hold one rope end in each hand. Pass the right end over and under the rope in your left hand and Pull it snug Next, pass the rope now in your left hand over and under the one now ill Your right, and pull it snug Remember, right over left, left over right. Reference: BSHB - 11th Ed. Page 8 TWO HALF HITCHES Use two half hitches to tie a rope around a post. Pass the end of the rope around the post. Bring the end over and under the body of the rope (know as the standing part), then back through the loop this formed. That makes a half hitch. Take the end around the standing part a second tie and tie another half hitch. Pull it snug. Reference: BSHB - 11th Ed. Page 36 TIMBER HITCHES The timber hitch is the knot to use for dragging a log across the ground. It is also the knot that starts a diagonal lashing. Here's how to tie a timber hitch: Pass the end of the rope around the log. Loop the end around the standing part of the rope, then wrap the end around itself three or more times. Tighten the hitch against the log. Reference: BSHB - 11th Ed. Page 138 TAUT-LINE The taut-line hitch is tied on a line that is tight, or taut. Use it to tighten or loosen a tent guy line by pushing the hitch up or down. Here's how: Pass the line around a tent stake. Bring the end under and over the standing part and twice thought the loop you have formed. Again bring the rope end under, over and through a loop, but this time farther up the standing part. Work any slack out of the knot, then slide the hitch to adjust the tension on the line. Reference: BSHB - 11th Ed. Page 37 Page 36 of 50 February 22, 2005 Rev 1.0

CLOVE HITCH Clove comes from the word cleave, meaning "to hold fast." The clove hitch can be used to start most lashings: Bring the rope end over and under a pole. Take it around a second time, crossing over the first wrap to form the shape of an X. Bring the rope end around a third time and tuck it under itself at the center of the X. Pull the end of the rope to tighten the hitch. Reference: BSHB - 11th Ed. Page 139 BOWLINE KNOT Make a small overhand loop in the standing par of a rope. Bring the rope end up through the loop, around behind the standing part, and back down into the loop. Tighten the bowline by pulling the standing part away from the loop. Reference: BSHB - 11th Ed. Page 149 SHEET BEND The sheet bend is a very good knot for tying together two ropes of the same or different diameters. It is a close relative of the bowline, and is untied in the same way. Put a bend in the end of the thicker rope and hold it with one hand. Pass the end of the other rope through the bend, then take that end around behind the bend. Bring the end across the front of the bend and tuck in under its own standing part. Tighten the knot by pulling the standing part of the smaller line. Reference: BSHB - 11th Ed. Page 150 Page 37 of 50 February 22, 2005 Rev 1.0

Uses of Knots and Hitches Knots for joining Joining knots are used to tie together the ends of two ropes. Square knot. Sailors call this a reef knot. They use it to tie ropes around rolled, or reefed, sales. The square knot is fine also for tying packages and first aid bandages. However, it may be hard to untie if it has been under strain. Because it sometimes lips, the square knot is not as good as the sheet bend for joining two ropes. Sheet bend. The sheet bend gets its name from bending (tying) as sheet (that's a rope on a sail). It is a very good knot for tying together two ropes, especially if they are of different thicknesses. The sheet bend is a strong knot that is easy to untie. Bowline. The bowline forms a loop that will not close. Because it doesn't slip, the bowline is the most reliable knot for tying a rope around your waist. That makes it an important knot for lifesaving and mountain climbing. Learn to tie it around yourself, around a post, and in the free end of a rope. With practice, you can even tie it with on hand. Hitches A hitch is a knot that ties a rope to an object. Friction caused by the wraps of the rope holds the knot in place. Clove hitch. Clove comes from the word cleave, meaning :to hold fast." The clove hitch holds well when the standing part of the rope is pulled straight out from a pole or post. It is the knot used to start and finish most lashing. Taut-line hitch. The taut-line hitch is tied on a line that is tight, or taut. Use it on a tent guy line and you can tighten or loosen that line by pushing the hitch up or down the standing part. Timber hitch. The timber hitch is the knot to use for dragging a log across the ground. It is also the knot that starts a diagonal lashing. Two Half Hitches. Use two half hitches to tie a rope around a post or through a ring or a tint grommet. Unlike the bowline, it forms a loop that will close. Page 38 of 50 February 22, 2005 Rev 1.0

Low Level C.O.P.E. (Challenging Outdoor Personal Experience) Objectives This year s Camporee has chosen to have a Low-Level C.O.P.E. (Challenging Outdoor Personal Experience) course. Fourteen major goals are commonly associated with Project COPE activities: 1. Appropriate touching 2. Body image 3. Body size 4. Clear and assertive thinking 5. Communication 6. Effective communication 7. Emotional and physical balance 8. Emotional and physical trust 9. Focus 10. High level problem solving initiative 11. Individual influences on the group outcome 12. Problem solving skills 13. Setting boundaries 14. Trust Each scout Patrol will enter and participate in at least four (4) of the events. You MUST have each member of your Patrol complete the event. You must have a HIGH difficulty event, and MEDIUM difficulty event, and any two others. Scoring will be done using the Camporee Scoring Guide, and how well your patrol completed the task. List of Events Artesian Beams Over the Beam Whale Watch Scoring: Each event will be stand alone and worth 100 points each. Page 39 of 50 February 22, 2005 Rev 1.0

ARTESIAN BEAMS high (100 Points) OBJECTIVE AND DESCRIPTION: The group is confronted by a trail of posts and a supply of wood beams. Using all resources available, the team must successfully cross the trail. Success is achieved when all members of the team traverse the trail. INDIVIDUAL AND GROUP ISSUES: Trust Balance Problem solving skills Emotional and physical balance Clear Communication Focus Individual influences on the group outcome OVER THE BEAM medium (100 Points) OBJECTIVE AND DESCRIPTION: To move the entire patrol up and over the beam while being spotted by the patrol. INDIVIDUAL AND GROUP ISSUES: Emotional and physical trust Clear and assertive thinking Gender and body image Focus WHALE WATCH high (100 Points) OBJECTIVE AND DESCRIPTION: Place entire patrol in the center of a large platform on a fulcrum and achieve a balanced position. Ask the group to move out in each direction so that all the scouts end up on the last two boards at each end, in balance. Each touch of the platform during the attempt is counted as a penalty. The group tries to accomplish less penalties on the next attempt. INDIVIDUAL AND GROUP ISSUES: Emotional and physical balance Individual influences on the group outcome Clear communication Page 40 of 50 February 22, 2005 Rev 1.0

22 Rifle Shooting Patrol must first complete a short Safety Instruction, then take a Safety Test ( See Safety Study Guide below). Each member of the patrol puts up two (3) targets. One for Practice & two for Score. Each member of the patrol is given three (3) practice rounds to shoot at their target number 1. Each member of the patrol is given five (5) rounds to shoot for score at two target, a total of 10 shots. Scoring Safety Test (average of those in the patrol)... 20 pts Range Safety (How the patrol behaves on the firing line)... 30 pts Shooting Scores (Average of those in the patrol)... 50 pts Total Score possible...100 pts x3 shots x5 shots & x5 shots Rifle Range Safety Study Guide 1. In order to be safe with a rifle, what three elements must be in place? SKILL, KNOWLEDGE, ATTITUDE 2. What is the golden rule of gun safety? MUZZLE IN A SAFE DIRECTION 3. List the three rules for safe rifle handling. MUZZLE IN A SAFE DIRECTION, FINGER OFF TRIGGER, ACTION OPEN 4. Briefly describe how you can determine whether your rifle and ammunition are compatible. MARKINGS ON BARREL, CARTRIDGE CASE AND AMMO BOX 5. Why is it so important to be sure what is beyond your target? SOME AMMO CAN PASS THROUGH A TARGET TO STRIKE WHAT 1S BEYOND 6. Knowledge and skills are of little value in being safe unless you have the ATTITUDE to use them all the time. 7. List two of the standard range commands used by a range officer. COMMENCE FIRING, CEASE FIRING. Note: Per BSA National policy, WEBELOS MUST and WILL use BB Guns. Page 41 of 50 February 22, 2005 Rev 1.0

Tomahawk Throwing Note: All other events must be completed and signed off in the Patrols Score Book before that patrol may participate in this event. THIS IS A MUST!! Page 42 of 50 February 22, 2005 Rev 1.0

Geocaching Note: All other events must be completed and signed off in the Patrols Score Book before that patrol may participate in this event. THIS IS A MUST!! Guide to Finding a Cache Step 1 - Researching the Cache Keep in mind that distances can be deceiving. When you are using your GPS unit to find a cache, the unit only knows how close the site is as the crow flies (a direct line). You may be a mile from the cache, but there may be a river in the way, or a near-vertical climb involving 3 miles of switchbacks, or a mountain - you get the picture. 1. Buy a map of the area from your local camping store for those caches that are off a trail or too remote to drive close to. Topographical maps (which show features of the land like hills) are best, so you can get a good idea of the terrain you will be crossing. You will also know whether to bring your Honda Civic or rent a Land Rover. 2. For car geocaches (ones you can drive to and walk a short distance), use MapBlast. Geocaching.com provides you with a link to MapBlast so you can get directions to that location. Make sure to zoom in on the location to make sure it is near a road. MapBlast can only get you so far! 3. If you have a good idea of the area, you can navigate via the GPS unit. This is best when the park is small. This is also the most challenging, and is not recommended for your first hunt. You will most likely need to do all three things to prepare and reach the geocache, though our experience has shown different combinations for each cache. I would always start with one of the online map sites to get an idea of the area, then decide on whether you need to buy a map or use what you have. Since this is your first time, it is also ok to read the stash notes, look at a picture of the cache, or read other people's experiences finding the cache. Some may be visible from 20 feet away, while others in more trafficked areas may be buried under some rocks (or in one case, in a World War II bunker!). Getting within a mile or two of the site is not usually too difficult - it is the last mile that will get you every time. Step 2 - Preparation Preparation is key in any kind of outdoor activity, but you can never stress enough the importance of preparation and safety. Keep these tips in mind when searching for a cache: Page 43 of 50 February 22, 2005 Rev 1.0

1) Have a buddy with you! Never go off into the woods or remote locations without a partner, especially when Geocaching. We do not want you focusing on your GPS unit and walking off a cliff. It is great fun, so 2. Many of the caches are off-trail, so make sure to be aware of your surroundings. If you are concentrating on your GPS unit, look around you occasionally for holes, bears, etc. 3. Bring and drink plenty of water, and do not drink directly from a stream! For some of the more difficult trips, bring a water filtration system. You can get them at most camping stores. 4. Let someone know where you are going and when you are coming back. Step 3 - The Hunt Now you are ready for the hunt. 1. It should be pretty straightforward to get within a mile or so from the cache (unless it is deep off-trail). If you have done your research, follow the map more than the GPS unit (although we keep ours on the whole time). It is inevitable that you will lose signal from overhanging trees, mountains, etc. 2. If you are using USFS roads (US Forestry service), the signs for each road can be pretty small in size. Instead of street signs, they are brown signs that have white writing running vertically. Usually they are close to the ground. Sometimes you may have to backtrack on the road to locate them. 3. It is always good to have a compass on hand if your GPS unit does not have one. 4. When you leave your car, mark its location as a waypoint! Sounds silly, but once you get deep into the cache hunt, it is easy to get disoriented. We have learned this from experience! 5. When you get close to the Geocache (within 300 feet, which is the length of a football field), make sure to check your GPS unit signal. Sometimes the signal will have an error between 25-200 feet. Do not concentrate as much on the arrow as the distance decreasing, as you get closer to the site. 6. For the last 30 feet, use a compass or direct your buddy in the direction of the cache. In some cases we have had good luck circling the site with the GPS unit to get a good area to search. 7. The final 30-100 feet is the hardest. It helps to think like the person who hid the cache. If there are stumps around, investigate around the base. Check for a pile of rocks. Some stashes, especially in peopletrafficked areas, are pretty ingeniously hidden, so it helps to know the container they used. Step 4 - The Find Huzzah! You found the cache! Congratulations! Now what? Page 44 of 50 February 22, 2005 Rev 1.0

1. Usually you take an item and leave an item, and enter your name and experience you had into the logbook. Some people prefer to just enter their name into the logbook. It is an accomplishment enough to locate the cache. 2 Make sure to seal the cache and place it back where you found it. If it has some rocks covering it, please replace them. It is pretty straightforward. 3. Remember that waypoint we suggested you create where your car/trail was located? Use that now to get back! You will be glad you had it. 4. When you get home, email the person who hid the cache and let them know you found it! They are always happy to know the condition of their cache and it is nice to know that people are looking for them. Great work! After several trips to geocaches in your area, you will be ready to place your own. Welcome to the exciting world of Geocaching! Three locations to find. Each location will have an orienteering task to do. You will need to know: 1) how to take a bearing, 2) how to do distance, 3) how to find landmarks, and 4) orientate a map. Only one GPS per patrol will be provided (Garmin e-trex). Be advised that any type GPS System can be used! Check with the members of your unit to see who has one and can teach the Scouts how to use it. The Event Unit running the event will have others there that can be used. At this time, those units will be Garmin e-trex. For more information about Geocaching, go to http://www.geocaching.com How to use the Garmin e-trex GPS System 1) Power on the unit - wait until "Ready to Navigate" comes up. 2) "Page" to "Menu" page. 3) Down to "Waypoints" 4) "Enter" 5) If you have a 'waypoint' - "Enter" - "Enter" - "Enter". If no 'waypoints', go to step XX. 6) Down to 'Go Location' is highlighted - "Enter" 7) From here, do an "Enter" and adjust the 'N' 'W' 'S' or 'E', or the numbers to the setting you want. Use the Up or Down buttons to change the numbers. 8) "Enter" on the OK 9) Up to "GOTO" - "Enter". You are now in the navigate to mode. Note: You must travel at least the distance of your unit's accuracy before you will see any change in the direction indicator (Arrow). 10) "Page" 11) Up to "Mark" - "Enter" - "Enter" on OK. 12) Down to "Waypoints", go back to step 4). Page 45 of 50 February 22, 2005 Rev 1.0

Go To http://elmerljonesjr.org/camporee2005.htm to register! Help for Online Camporee Registration Help 1 Help 2 Help 3 Help 4 Help 5 Help 6 Help 7 Help 8 Help 9 Help 10 Help 11 Help 12 Help 13 Help 14 Help 15 Help 16 Help 17 Time to Register: Remaining time for your unit to register is shown. REMINDER Dead line is April 9th, 2005 Unit Type: Select your Unit Type Unit Number: Select your Unit Number District: Select from the list of 6 Districts of Los Padres Council 1st Patrol: Enter the Patrol Name here. MAX 25 Characters Number in Patrol: Enter the number of Scouts in the Patrol - MINIMUM of 4 and a MAXIMUM of 10 per patrol, registration is $6.00 each, includes the Camporee Patch 2nd thru 5th Patrol: Just like 1st Patrol Number of Adult BBQs: Enter the total number a Adults and Boy Leaders NOT part of a patrol that want the BBQ dinner - $4.00 each. Number of Adults: Enter the total count of Adults attending and register for the Camporee - $6.00 each, includes the Camporee Patch. All ADULTS MUST BE REGISTERED! SUBMITTAL: This Check Box is to indicate if this is your first submittal or an update Email: Enter your e-mail address, so we can return your confirmation of registration. Email: Enter your Name. Email: Enter your Youth Leadership Name (SPL). CALCULATE: This BUTTON will update the overall Camporee Registration, and calculate Fees Due. RESET: This BUTTON will clear the form back to the default condition SEND IN: This BUTTON will send your Camporee Registration to the Camporee Committee. Campfire Selection: This SELECTION will let us know your unit will participate in the Camporee Campfire, and HOW!. Page 46 of 50 February 22, 2005 Rev 1.0

Go To http://elmerljonesjr.org/camporee2005.htm to select! Help 1 Help 2 Help 3 Help 4 Help 5 Help 6 Help 7 Help 8 Help 9 Help 10 Help 11 Help 12 Help 13 Help 14 Help for Online Campsite Selection Time to Register: Remaining time for your unit to register is shown. REMINDER Dead line is April 9th, 2005 Campsite -1st Choice: This SELECTION is your first choice for Campsite. Campsite - 2nd Choice: This SELECTION is your second choice for Campsite, if the first choice is already taken. Campsite - 3rd Choice: This SELECTION is your third choice for Campsite, if the first and second choices are already taken. Unit Type: Select your Unit Type Unit Number: Select your Unit Number District: Select from the list of 6 Districts of Los Padres Council ADDITONAL COMMENTS: This INPUT is provided for you to pass on any special needs of your unit to the Camporee Committee. SUBMITTAL: This Check Box is to indicate if this is your first submittal or an update Email: Enter your e-mail address, so we can return your confirmation of registration. Name and Unit Position: Enter your Na me and Unit Position (i.e., Elmer Jones SM). Youth Leader: Enter your Youth Leadership Name (SPL). RESET: This BUTTON will clear the form back to the default condition SEND IN: This BUTTON will send your Camporee Registration to the Camporee Committee. Page 47 of 50 February 22, 2005 Rev 1.0

South Coast District Plant &Nature Identification Events Booklets Order Form First Class Requirements Second Class Requirements Plant Identification Booklet Nature Identification Booklet $8.00 per copy (+ $1 for ship) $8.00 per copy (+ $1 for ship) Quantity Wanted: each Name: Address: City: Phone Number: Quantity Wanted: each, CA ZIP: Total Books: @ $8.00 = $ + $1.00 / Book = $ Total Money for order: $ Send or/give to: Elmer L Jones Jr. 425 Los Verdes Drive Santa Barbara, California 93111-1505 (805) 967-0686 Home, (805) 448-8047 Cell Allow several weeks for delivery Page 48 of 50 February 22, 2005 Rev 1.0

NOTES: Good Luck! I would like to take this opportunity to thank all of those who helped put this booklet together. Elmer L Jones Jr Page 49 of 50 February 22, 2005 Rev 1.0

Page 50 of 50 February 22, 2005 Rev 1.0