Qualitative Analysis of Jumping Standing Long Jump Goals Note: Standing Long Jump

Similar documents
+ t1 t2 moment-time curves

Basic Movement Patterns Locomotor Skills 1.3

Force Vectors SHOT PUT MECHANICS

Structure (Down plane)

Beginner Developing (RUN School Rabbits) Practising (RUN School Run) Emerging (Athletes) ATHLETE

26. FLUTTER KICKS 50 FITNESS ACTIVITIES HEART RAISERS ON THE SPOT MARCH MONTH

CARDS. Core Strength Positioning

by Michael Young Human Performance Consulting

Start: Stand with feet slightly wider than hip-width and knees bent in a slight squat position.

LEVEL 1 SKILL DEVELOPMENT MANUAL

Discus Technical Model

Dynamic Warm up. the age of the athlete current physical condition and prior exercise experience

Breaking Down the Approach

Fundamental Movement Skills

Floor Gymnastics:pair work correction

AEROBIC GYMNASTICS Code of Points APPENDIX II Guide to Judging Execution and Difficulty

Level 1 Stroke Performance Criteria

Selecting Successful Vaulters. Teaching the Beginning Pole Vaulter 12/31/2010. Speed. Jumping Ability KCCTFCA Winter Coaches Clinic

10U/12U PHASE II - AGILITY & BALANCE LADDER: TAPIOCA 10U/12U PHASE II - AGILITY & BALANCE LADDER: TAPIOCA

A Publication Of The USA Hockey Coaching Education Program The USA Hockey Coaching Education Program is Presented By

TEACHING RACING STARTS SAFETY PROTOCOLS AND CHECKLIST

RJT. Pupil Task Cards: Throwing JUMP THROW RUN

Sprinting. Relevant Knowledge** Overall Level. Assessment Criteria. Learning Outcomes

Performing the Exercises. Crunches

GOALKEEPER DEVELOPMENT CURRICULUM

TRY IT! Athlete s name. Station #0 Warm up/balance. Station #6 Basketball Skills catch, dribble, pass, shoot and rebound

-$9(/,1²/(9(/ Learning Activities. 78/ THROW (Javelin Level 1) Run, Jump, Throw and away we go! (2001)

Shot Technical Model

AMATEUR HOCKEY ASSOCIATION ILLINOIS, INC. MITE 8 & UNDER AMERICAN DEVELOPMENT MODEL

10U/12U PHASE II - AGILITY & BALANCE LADDER: LATERAL 2 IN THE HOLE 10U/12U PHASE II - AGILITY & BALANCE LADDER: LATERAL 2 IN THE HOLE

For this drill, you need four to six hurdles and at least two cones or other markers (one for the start line, one for the finish line).

Activity Description/ Location Time Warm Up

LEVEL 1 SKILL DEVELOPMENT MANUAL

Rules of Hurdling. Distance Between Hurdles

The information provided in this document came directly off the USA Hockey Website. All information is property of USA Hockey.

Level 1 Vault STRETCH JUMP ONTO A RAISED MAT SURFACE (A MINIMUM OF 16 ) AND THEN HANDSTAND FALL TO STRAIGHT LYING POSITION ON THE BACK

SHOT PUT - GLIDE TECHNIQUE

Total out of 9 : Legs perpendicular to the floor Stomach, chest and face touching legs Hands palm up, behind legs (barracuda set- up)

TOPIC OF THE MONTH FOR MARCH 2010 HOW CAN KICKERS AND PUNTERS INCREASE POWER?

The Athlete. The 100m Hurdles. Athletic Ability. Internal Drive. Stick-to-it-ness

S t r e t c h i n g E x e r c i s e s

Beginning Softball Pitching Adapted from a guide created by Stan VanderSlik

LEVEL 1 SKILL DEVELOPMENT MANUAL

The Grip: Place the shot comfortably on the base of the hand with the thumb down and the four fingers balancing the shot.

ITF Coaches Education Programme Coaching High Performance Players Course Power and the Tennis Serve.

Warm-up 1. Al 4 Bel y Lift 2. Calf Stretch

BIOMECHANICAL MOVEMENT

Coaching Points. SAFE LANDING When landing on one leg it is important to teach the players which foot they should be landing on.

Maximizing Energy in the Pole Vault

CLIMB. make your park your gym. stair workouts just got way more interesting PROGRAMFIT.COM

Coaching the Triple Jump Boo Schexnayder

Flexibility Assessment

Chair exercises Sally Ann Belward, Falls Clinical Lead Physiotherapist

Javelin Technical Model

Movement: Using the chest muscles and a slight bend in the elbow, bring your arms together in front of your chest.

Fundamental Mechanics of Alpine Skiing Across Adaptive Disciplines. Produced by PSIA-AASI, in cooperation with Disabled Sports USA.

Page 1 Introduction. Fast and slow twitch muscle fibres are. Page 2 The Sprint Start. Page 4 - Sprints. Page 5 - Middle Distance

RF-1. High Knee Marching, No Arms Run Form Drills. Improve running and movement technique

U.S. Shooting Team Balance, Strength and Stability Workout. Training Work-Out

The Golf Swing. The Fundamentals

The Mechanics of Modern BREASTSTROKE Swimming Dr Ralph Richards

Level 1 Vault STRETCH JUMP ONTO A RAISED MAT SURFACE (A MINIMUM OF 16 ) AND THEN HANDSTAND FALL TO STRAIGHT LYING POSITION ON THE BACK

SKILL ANALYSIS SAMPLE F

HOW TO HOLD THE SHOT

Techniques To Treat Your Pain At Home (512)

Basic Steps to Remember

THROW. Skill Progressions at a Glance. General Criteria (for right-handed throws) Safety for the Throws

ORIENTATION SEQUENCE

Gymnasts who compete at the competition should not have competed in any other type of gymnastics competition outside of school.

Skill Testing Judging Guidelines TUMBLING

Discus Technique: Basic Technique A Technical Analysis Grip Fork Gr Purpose: To provide control over Discus is held with Discus is held

Peter Dennison. Goalkeeper Level 1 GSM/UWI PARTNERSHIP

BURPEES BURPEES 10U/12U PHASE II - CORE & BACK 10U/12U PHASE II - CORE & BACK

TRACK AND FIELD STUDY GUIDE

THROWING TASK CARD 1. One Handed Underhand Throw

PARTNER With all partner stretches: communicate with partner and use caution!!

GOLF SPECIFIC DYNAMIC WARM UP

DOYLE BASEBALL TERMINOLOGY

Avoid injuring your opponent Avoid injuries to yourself. Basic Judo Training

MODERN GLOSSARY OF TERMS AND TECHNICAL INFORMATION PREPARATORY

MOVEMENT FLOW SEQUENCING A REFORMER CADILLAC AND WUNDA CHAIR REFORMER

Outline. Newton's laws of motion What is speed? The technical and physical demands of speed Speed training parameters Rugby specific speed training

Technical Coaching Points

Activity Description/ Location Time Warm Up. 5 min. Balance

U.S. Shooting Team Balance, Strength and Stability Workout. Shooting Warm-Up

Mobilising. Mobilising

VAULT ~ Chapter 1 ~ Values and Deductions

Randolph College Softball 2008 Summer Program

A QUALITATIVE ANALYSIS OF THE HIGH RACQUET POSITION BACKHAND DRIVE OF AN ELITE RACQUETBALL PLAYER

Goaltending Development

HOPPING Grade 1. Standard 1: The physically literate individual demonstrates competency in a variety of motor skills and movement patterns.

ACTIVITY TYPE. Coaching Points COACHING RESOURCE

PEE WEE AND LIONS RULES AND SKILLS HANDOUT (April 2005) THE RULES

Racing Start Safety Certification Protocol PROPOSAL. Combined Forward and Backstroke

Rythmic Gymnastics. School Sports Rules - 1-

Baserunning Skills and Drills

Instructor Worksheet

Ab Plank with Straight Leg Raise

Coaching Points for Basic Soccer Techniques U12

Transcription:

Qualitative Analysis of Jumping Standing Long Jump *Any time a person or object is launched into the air Ex- jumping, diving, gymnastics, throwing, or striking Goals: 1. Distance Ex: standing long jump, javelin, field events, baseball, golf drive Angle: 45 degrees most distance when compared to others at the same launch speed/ height/ location Not always right because it is rare to have all the same qualities Look more into the skill and not the angle Distance = Vhoriz x Time-in-air Bigger product = bigger distance Too big may lessen distance- want optimal 2. Speed (time in air) Vertical velocity at take off Starting height Small time in air- vertical velocity low (field hockey shot) Long time in air- Vvel high (gold, football kick, acrobatic- more time in are for flips) 3. Accuracy Distance forward/ sideways Exact right speed and right angle and right projection height Control distance, sideways motion 4. Height Vertical velocity at toe off Starting height Note: Once in the air, direction cannot be changed. Can move body position but will move around center of mass If do move body one way, another body part will move in opposite direction to balance around COM Therefore, observe what is happening before being in air to prepare for this Standing Long Jump 1. Critical Features Goal: Distance Rules: Measured in inches, toe starts behind line, measure to heel Want maximum toe off distance, projectile distance, and landing distance In order to see how to improve each, look at the phases individually

a. Take off Distance Get full hip, knee, ankle extension at toe off Arm swing- full forward Center of mass position high in body Momentum- pull body forward Height/ body proportions Angle of push- low angles at toe off b. Projectile Distance Consider Distance= Vhoriz x time-in-air Time-in-air= Vvertical and Starting Height Force against ground Countermovement Arm swing back Triple extension (hip, knee, ankle) Arm swing forward Angle? Want less than 45 degrees in order to push COM forward. Higher the angle, the more gravity will work against you Too low? Will affect time in air and friction Research shows approximately 30 degrees may be optimal angle Displacement force is applied through Push down on ground, ground pushes up Bigger distance your body moves through while pushing off the ground = more velocity Start lower (not too low) Go through full ROM

c. Landing Distance Rules: want to stick the landing Feet in front of COM (not enough v. too much) Balance purposes Arms forward or a jackknife type position 2. Observation a. Watch toe off and legs b. Overall jump c. Peak in air to see angles d. Analyze from the side e. Measure distance with tape measure in feet Observation Check Comments Countermovement Too Big Too Small Too Fast Too Slow Starting Position Start Low Too Low Not low enough Arm Swing Too Late Too Early Too Big Too Small Full ROM Hips Knees Ankles Timing of Segments Angle of Toe Off Height of Jump Landing Position Stuck Landing? Feet in Front Arms Forward Head Position Symmetry of Limbs Width of Legs

Emily Mainly hip movement Very good landing technique Could bend knees more Strength training at greater angles Right away can work on more extension of elbows at toe off Long term can develop more countermovement in hips and knees to go further and decrease angles to make more horizontal angle and distance Jess Ali Countermovement small Starting position small Bent more at waist than in knees Good arm swing Good landing Correction: lower countermovement, arms move back further during CM, drive the arms out further during jump Too forward torso Hips already extended before TO (2 separate motions) Arms are bent- straighten out more Corrections: sit down into squat Chest/ head up/ eyes forward Alyssa Arm swing through jump needs to be controlled At CM, good knee flexion, good crouched position Hips and knees could be more extended at TO Lauren Good arm swing and general movement At landing, feet too far forward so she lost her balance Went a little too far up (vertical) than horizontal Overall work on power Anne Need to be more symmetrical with feet at TO Arm swing during CM good but during flight needed to be controlled better

Pat First video: Lots of counter movement o Full ext of whole body o The angle he takes off at could be lower o Correction: arms and hip ext at toe off should be more fluid, quicker toe off for more power Second video: Gave too many cues to think about o Hips and knees less flexed o First video was smoother movement o Extended hips too fast so went more vertical than horizontal Tristan First video: o Low angle at toe off o Big forward lean of trunk and pushed forward along it with legs o Good armswing throughout (almost 360) Second video: o Tried for deeper squat o Came up further than first video at toe off Combining the two techniques may be best Concluding Remarks: Important factors Toe off speed and angle o More speed is better than worrying about angle Big countermovement (from all joints) Speed you push through movement Sequencing of joints (proximal distal) Arm swing- back with countermovement and drive forward with extension Symmetry and control of limbs Width of legs- bigger base of support for balance o Too big loses power generation, changes angle of force production and changes the muscles being recruited Head forward- eyes forward, head more parallel to ground (Analysis courtesy of Alyssa Van Patten)