Orrville YMCA Corporate Cup playtime has just begun... Saturday August 4, 08 at Orr Park
ORRVILLE CORPORATE CUP GENERAL RULES The purpose of the Corporate Cup Games is to. Promote health and wellness in the workplace;. Foster fellowship and corporate pride through friendly competition; and 3. Share the Y mission with the community. To achieve these goals and to guarantee a positive experience for all teams and participants, we have established the following rules. Eligibility:. Team members must be at least 8 years old.. Team members must be regular, on-going (at least 0 hours per week for one month) employees of the company. Contract employees must work at least 0 hours per week at the employer's place of business, on an on-going basis, to be eligible. Spouses of employees may participate if organization does not have enough employees. 3. All team members must sign a Corporate Cup waiver before competing or using any of the facilities. 4. Teams must submit their roster, signed waivers and registration fee to receive full Corporate Cup benefits, including Y membership for Title and Silver Sponsors. 5. The Corporate Cup Committee reserves the right to review all team entries to ensure eligibility. Violation of the eligibility rules will result in team disqualification from the Corporate Cup games. 6. The company s local CEO must sign a statement that all team members meet eligibility requirements. Team Composition:. A team shall consist of 0 members, minimum 6 female.. Teams must have identifying uniforms that include at least matching T-shirts. T-shirts submitted by the deadline will be eligible for judging and points. 3. A legible team grid is due by the specified date. Teams will be ineligible to compete if a final grid has not been submitted before event day. 4. Each team member must compete in at least two athletic events, but not more than four athletic events. 5. Corporations that enter more than one team may not share or cross-enter team members. 6. Female participant numbers listed are minimum requirements; participant numbers are maximum. A team may enter an event with more females than the minimum noted, i.e., any event may consist of all female team members. Team Tent Village Area Teams can put up a tent on the west side of the park (near N Elm St) as a home base. We encourage tents to be decorated to show company and team spirit.
Substitutions & Scratches:. The use of substitutes is intended to make participation possible in the event of illness, injury or no-show on the part of a team member - not to gain an advantage.. Teams may substitute only with those individuals listed on their final roster as a team member. Minimum female ratios must be observed. 3. A substitute must not be used for more than two () athletic events. A violation of this rule will result in disqualification from the event in which the substitute is used. The four-event maximum must always be observed. 4. All substitutes must be declared to the event judge, 0 minutes before the start of the event. 5. Teams or individual team members are allowed to scratch from any event before the start of the competition, but the right to score points is forfeited. 6. The same team members who qualify must also participate in succeeding rounds or heats. In the case of a serious injury, the Corporate Cup officials may allow a substitute. Protests:. Protests affecting the eligibility of any team member to compete shall be made in writing to the Corporate Cup Committee.. Protests are to be made to the Committee in the following manner: a. If there is only one heat or round, the protest must be submitted in writing within 0 minutes after the event in which the alleged infraction occurred. b. If there is more than one heat being run, the Team Captain must register the complaint with the official before the start of the next heat of the event. A written follow-up must be completed by the Team Captain and submitted to the Committee within 0 minutes after the event in which the alleged infraction occurred. 3. Decisions of the Corporate Cup Committee are final. 4. Teams shall be limited to one () protest during the competition. Rule Changes: Rule changes will be considered only if they eliminate an unfair situation or encourage participation. A rule change must be approved by the Corporate Cup Committee. The Corporate Cup Committee reserves the right to change the rules of an event as needed. ONE FINAL WORD - Participation vs. Competition: The primary purpose of this event is to:. Promote healthy lifestyles and health and wellness in the workplace.. Foster fellowship among employees from all levels of the corporation structure. 3. Encourage company pride through friendly competition. All teams and team members are expected to conduct themselves in keeping with these goals. Profanity and un-sportsmanlike behavior will not be tolerated. It's easy to become over-zealous and lose perspective in competitive situations such as this so it is imperative that everyone be reminded, as often as necessary, that our primary purpose is fitness, friendship and fun.
CALENDAR Monday July, 08 Sponsor/Team Payments due to the Orrville Y Deadline to submit* the following: Signed CEO Eligibility and Participation Form Team Roster with Signed Waivers Shirt Logo for review & approval *Email submission is preferred. Monday July 9, 08 6:30pm OR Thursday July, 08 6:30pm Orrville YMCA Multi-Purpose Room Captain s Meeting Thursday July 6, 08 6:30pm Orrville YMCA Multi-Purpose Room Final Captain s Meeting Friday July 7, 08 Deadline to submit team grid. Email submission is preferred. **Each team who submits all required paperwork by the deadlines noted will receive 3 bonus points. Points will be awarded despite grid changes as long as the initial completed grid is submitted on time. Monday July 30, 08 noon Random drawing for event heats. YMCA Office-All captains invited but not required to attend. Heat sheets will be emailed to all captains by July 3. Saturday, August 4, 08 Corporate Cup Games, 9:00am, Orr Park Please direct questions and deliver all documents, payments, etc. to: Dean Gogolewski Orrville YMCA 80 Smucker Rd Orrville, OH 44667 330.683.53 d.gogolewski@orrvilledalton-ymca.org
MASTER SCHEDULE / TEAM REQUIREMENTS FOR EVENT DAY Time Event Players Needed 9:00 am Opening Ceremonies 9:5 am T-shirt Design Judging 9:30 am Cornhole Tournament Begins Closest to the pin Frisbee Chaos Hot Shot Challenge 0:30 am Pig in a Blanket Sack Race Relay 3-on-3 Basketball :30 am :00 pm Eggsecutive Toss Water Winger Hula Hoop It Up Group Walk LUNCH BREAK :00 pm Tug of War 8 8 :45 pm Closing Ceremony Trophy Presentation 3 8 5 4 3 3 4 0 Min # of Females - - - 4 *schedule/events subject to change SCORING. All teams will receive team point upon completion of an event.. Event points will be awarded to the top 8 teams per event: st place 9 points nd place 8 points 3rd place 7 points 4th place 6 points 5th place 5 points 6th place 4 points 7th place 3 points 8th place points 3. Bonus points will be awarded submitting required documents by the posted deadlines, for CEO participation, and volunteer participation. See event rules.
EXPERT T s T-SHIRT CONTEST Objective: To enhance team identity and fuel team spirit by creating a team shirt that may earn team points. Judging Criteria. Display of the words "08 YMCA Corporate Cup" and/or Y logo ** The Y logo must be printed in all black, all white (reversed on a color background), or in one of the five approved color combinations on white T s. High resolution versions and color specs will be emailed to all captains. General rules regarding use of the Y logo also will be provided.. Use of the theme: Playtime has just begun 3. Display/use of your company name, logo or slogan 4. Originality 5. Visual Appeal General Rules. Decorations (if any) must be safe and comfortable for use in competitive events.. All apparel must be in good taste and appropriate for a wholesome atmosphere. 3. Team shirts must be worn during all events. 4. Judging by a committee of volunteers not participating on a team will take place during the Corporate Cup Games. Points awarded will be announced on Saturday afternoon. 5. Shirt design must be submitted to the Y prior to production for final approval and to be eligible for consideration. NO EXCEPTIONS. 6. The exact design must be created in house. The printer may only put your in-house design on the T-shirt. 7. A maximum of three (3) colors may be used on the imprint. White is a color. Black is a color. Gray is a color. If you print red and yellow and they overlay to create orange, the orange counts as a color. The color of your shirt does not count. So, if your design allows the color of the T-shirt to show through, that does not count as a color for the imprint. Any shirt submitted for judging that has more than three colors imprinted will receive a participation point but will not be eligible for additional points. 8. Any shirt that includes a version of the Y logo other than those sent to captains will be disqualified. 9. Y staff are available to review logo use before printing. This contest is not limited to team members only, so involve other employees. Suggestion: Have an in-house contest for design ideas. Expert T s has generously donated the Volunteer T-shirts for the Corporate Cup. For your shirt needs, please contact Joe at 330-37-7547 of via e-mail at joe.expertts@gmail.com
CORNHOLE TOURNAMENT. Two players from each team ( male, female) will participate.. Two games will be played, cumulative score will determine the winner. 3. Standard cornhole rules apply (http://www.cornholerules.org/). a. Amateur set up b. Frame game scoring 4. Winning team advances, losing team eliminated (score used to determine final standing). CLOSEST TO THE PIN. One player from each team will participate.. Participants will hit up to three golf balls from a distance of approximately 90 yards. Participants have 90 seconds to take their three shots. 3. The participant whose ball comes to rest closest to the pin will be awarded st place, nd closest, nd place, etc. 4. Only the best shot of each participant will be marked. 5. Golf balls will be provided. 6. Players must supply their own golf club. 7. First 0 minutes of the round will be used for group warm-ups/practice shots. Only official shots will be counted for the competition. FRISBEE CHAOS. Two players from each team will participate (one make, one female).. Each team will start with 50 Frisbees. 3. Players will be separated by 5-30 feet, and both players must remain standing. 4. The object is for player # to throw as many Frisbees as possible to player # in 60 seconds. 5. Player # must catch and hold as many as possible in 60 seconds. If a Frisbee touches the ground, it is dead. If player goes to one or both knees to catch the Frisbee, the toss in not counted. 6. Team score is based upon how many Frisbees player # is holding at the end of the 60 seconds. 7. Player # may use only body parts to hold Frisbees, i.e., no use of clothing or other devices. 8. A tie breaker/playoff will be held immediately following the event if needed to determine top eight teams. HOT SHOT (Basketball Courts). Three players from each team will participate (at least female).. The court will be marked with 3 spots, each worth a different number of points per shot. 3. The first participant will have up to minute to take 0 total shots and score the highest number of points. The shooter may move freely from spot to spot as s/he wishes. If the shooter takes less than minute, the finish time will be recorded. 4. After the first participant takes 0 shots or has reached the -minute time limit, the second participant will become the shooter. 5. The non-shooting teammates may act as a rebounder. 6. Scores will be added together to get a total. The lowest recorded time will serve as a tie breaker if needed.
PIG IN A BLANKET. Five players from each team will participate (at least female).. The race will begin with all five participants standing at the start line with a twin sized bed sheet and large pink T-shirt rolled up in a bucket at their feet. 3. At the whistle, participants must spread out the sheet, and one male team member must put on the pink T-shirt and either lie down or sit down on the blanket to become the pig. 4. The other participants must then carry their pig by picking him up using the sheet and carry him to the turnaround line approximately 5-30 yards away. The pig must have the T-shirt on completely head and arms through appropriate holes before team members begin carrying him. 5. Once all five members of the team have crossed the plane of the turnaround line, they must switch places. A female team member becomes the pig by putting on the T-shirt completely and taking a turn in the blanket. The other four players repeat the carry back to the start line. 6. This continues until all 5 players have become the pig in the blanket. 7. Teams will finish when the cross the turnaround line. 8. This is a timed event, i.e., race against the clock. The eight fastest teams earn additional team points. SACK RACE RELAY. Four participants from each team will participate (at least female).. Two pairs of team members ( male, female) will begin the relay standing behind a line at either end of the course. The starting pair will begin standing each in a half of a two-person sack, formed by two sacks stitched together. 3. The course will be approximately 5-30 yards long. 4. At the whistle, the starting pair of teammates must travel in the two-person sack across the distance. 5. After both members of the starting pair completely cross the line at the other end of the course, they must get out of the sack and allow the second pair of team members to step each in a half of the two-person sack. The second pair will then travel across the distance in the opposite direction back to the start. 6. The race is finished once the second pair of team members completely crosses the original start line both individuals and the sack. 7. Participants must move on their own power the entire distance. No team member may carry, lift and/or drag his/her partner at any time. Both team members must remain in the sack at all times. If a participant falls out, both participants must stop at that spot and get back in the sack before continuing. 8. This is a timed event, (race against the clock) Eight fastest teams earn team points. 3-ON-3 BASKETBALL. Three participants from each team will participate (at least female).. USA Basketball 3-on-3 Rules apply modified to Orr Park (https://www.usab.com/3x3/3x3- rules-of-the-game.aspx). a. No shot clock b. First team to wins the game c. Cumulative margin of victory will determine final ranking
EGGSECUTIVE TOSS. Two players from each team will participate (at least female).. Participants will toss a raw egg back and forth upon command. 3. After each toss, one participant will back up to a predetermined distance, as directed, and await a command to toss again. As a result, the distance between contestants will become greater with each toss. 4. Teams are eliminated if the egg breaks or is dropped to the ground. 5. Eggs must be caught using bare hands only. 6. Contestants may take only one step forward to toss or catch the egg. Contestants may move any distance laterally or backward if necessary to catch the egg. 7. Interference with another team s toss or catch will result in disqualification. 8. The event will be conducted in two heats. The top four finishers in each heat will go to the finals to determine the top eight teams. WATER WINGER. Three players from each team will participate (at least female).. Contestants will shoot three water balloons using a slingshot towards a target approximately 75 yards away. Two team members will hold the slingshot while the third aims and fires. Participants will have 90 seconds to take their three shots. 3. The team whose balloon comes closest to the target will be awarded st place, nd closest, nd place, etc. 4. Only the best shot of each team will be marked. HULA HOOP IT UP. One member of each team will participate.. Participants will begin to hula-hoop and continue until one participant is left standing. 3. The eight longest times will earn additional team points. 4. In the event of some expert participants who can hula-hoop forever, the officials will then go to a sequence of tasks that the participants must complete to encourage them to drop the hoop. The tasks will include, but not be limited to, walking, standing on one leg, walking backwards, closing eyes, jumping. GROUP WALK. Four members for each team will participate (at least females).. Participants will begin behind the start/finish line standing in the group walkers. 3. On the whistle, teams will walk to the turn around point and back to the start line. Time will end when all team members have crossed the start/finish line. 4. The eight quickest times will earn additional team points.
TUG OF WAR. Each team will consist of a maximum of 8 participants (at least 4 female) alternately arranged (male, female, male, etc.). Teams may have fewer than 8 members as long as the male/female ratio is maintained.. The rope will be in diameter and 75 feet long with a flag attached to the center. 3. The field will be marked 5 feet on either side of the centerline. The object is to pull the opposing team so that the flag crosses the plane of the line on your side of the centerline. 4. The Referee will indicate when the match is over and declare the winner. 5. Participants cannot wrap the rope around their hands or bodies. 6. Spikes or cleats are not allowed. 7. We encourage participants to wear gloves. 8. Competition will consist of a single-elimination format. 9. There will be a 3-minute time limit for appearance of a late team. Failure to be present will result in forfeiture of the event. 0. Sides from which teams will pull will be decided by a flip of a coin.. One person from each team is required to signal to referee when their team is ready to start the pull.. If pulling back to back, a five-minute rest period will occur if needed. CEO PARTICIPATION. Teams will receive 5 additional points added if their CEO participates in the Corporate Cup.. If a CEO represents multiple teams in the competition, s/he must compete on one team only. 3. The CEO is defined as the company s highest-ranking local manager. The CEO must be the highest-level local individual in the company. Another company officer is not eligible for the CEO points. This person must be indicated on CEO Eligibility Form. Any clarification should be directed to the Corporate Cup Committee. The intent of awarding points for CEO participation is to encourage management participation and support of their competing teams. We feel that the company will then experience greater overall event excitement and higher participation, which will improve the overall quality of this experience. We do not intend to penalize or give advantage to any team or group. REQUIRED PAPERWORK. Teams are required to submit certain paperwork to the Y in preparation for the event: Entry Form, Signed CEO Eligibility and Participation, Team Roster with Signed Waivers, and Team Grid.. Teams have two paperwork deadlines (see event calendar). Teams will receive 3 points added to their score for meeting all paperwork deadlines. The intent of awarding points for meeting these deadlines is to minimize staff time spent requesting information from teams, thereby allowing more focus on creating a high quality event experience. VOLUNTEER PARTICIPATION. Teams will receive additional point to their score for every volunteer that participates in the Corporate Cup up to 3 volunteers. The intent of awarding points for volunteers from companies is to participate if not wanting to or are unable to compete, thereby allowing more team building/camaraderie.
Orrville YMCA Corporate Cup playtime has just begun... Sponsorship Proposal Thank you for taking the time to review the sponsorship packages for the Corporate Cup. Without the support of our sponsors, the YMCA would not be able to meet our fundraising goal. This event will support the Annual Campaign which helps the YMCA keep our promise that no one is turned away from the YMCA due to an inability to pay. The goal of the Corporate Cup is to promote health and wellness, good sportsmanship and the mission of the YMCA in a fun way and I hope that you also see the importance of both and choose to support the event in some way. We would like Expert T s to donate the volunteer t s (approximately 30) one color screen on a colored shirt. We will also have all teams participating in the event come to you for their shirt orders as you will have the screen for the back of the shirt. Our projected sign up is 6 teams of 0 individuals on each team. Thank you for your time and consideration. Please feel free to contact me at any time if you have questions about sponsorship, participation or the YMCA. Respectfully, Dean Gogolewski Executive Director, Orrville YMCA 80 Smucker Rd, Orrville OH 44667 330.683.53
Orrville YMCA Corporate Cup Sponsorship Package Title Sponsor: $3000 Name on the Orrville Corporate Cup/logo on participant gifts Name recognition throughout event day, including logo on event banners and T-shirts Prominent logo and name placement in all printed materials, YMCA website and electronic media. Team entry, up to two teams Value of Package: Name on traveling trophy/participant gifts Prominent logo/name recognitionwebsite, banner, posters and T-shirt $,500 $,000 Print and electronic promo (articles/ads) $,500 Team entry participant gift for all team members ( teams of 0 members at $5 each) $,000 Total value to sponsor $5,000 Silver: $500 Large logo placement in all printed materials, YMCA website/electronic media and shirts. Value of Package: Large logo recognition-website, banner, posters and T-shirts $,000 One month membership for team members Adult Membershio x 0 to privledges at Orrville YMCA $799 Team entry for one team Team entry participant gift for all team members (team of 0 members at $5 each) $500 Total value to sponsor $,99 Bronze: $750 Value of Package: Logo on YMCA website and electronic Logo recognition-website, banner, media. posters and T-shirts $700 Team entry for one team Team entry participant gift for all team members (team of 0 members at $5 each) Total value to sponsor $500 $,00 Team Entry: $500 Team entry for one team Team entry $500 participant gift for all team members (team of 0 members at $5 each) Total value $500 FIELD SPONSOR: $500 Logo recognition on event materials Logo on YMCA website, event banner, shirts. $600 Total value $600