Level 2 Referee Competency Statements. May 2006

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Level 2 Referee Competency Statements May 2006

Level 2 Referee Competency Statements Australian Rugby Union Level 2 Referees will be able to: A. MANAGEMENT 1. COMMUNICATION Adhere to the communication protocol Demonstrate ability to vary communication Establish rapport with captains Communicate advantage and advantage over by signal and voice. 2. CONTROL FOR IDENTIFIED INCIDENTS Manage foul play (obstruction, dangerous play and misconduct) effectively, utilizing admonishment, cautioning and temporary suspension, and sending off, appropriate to the offence. Manage foul play (unfair play and repeated infringements) effectively, utilising cautioning and temporary suspension. Demonstrate management skills that ensure control of the game 3. ADVANTAGE Play territorial/tactical advantage in accordance with the conduct and spirit of the game. Manage advantage so that ball-in-play time was maximized. E.g. by identifying clear advantage opportunities, not possible opportunities, and not playing advantage too long in the latter situation Manage not to return to the original infringement after territorial / tactical advantage has been gained. Play advantage without putting non-offending players under undue pressure. B. TECHNICAL 1. TACKLE/RUCK/MAUL Ensure the tackler releases the tackled player and moves away. Ensure the tackled player makes the ball available immediately, Ensure that players enter the tackle phase and join ruck/maul correctly. Ensure that participating and arriving players do not intentionally go to ground or contribute to the collapse of a ruck or maul. Ensure that participants and non-participants remain onside. Ensure players hands are not used in the ruck, or illegally in the post tackle phase. 2. SCRUMMAGE Award the scrum throw-in to the correct side when the ball becomes unplayable. Follow the correct scrum engagement procedure with the scrum stationary and square to touch line until the ball is thrown in. Apply appropriate sanctions for management of scrums including offences for binding, standing up, collapsing and illegal wheeling. Ensure a fair contest for the ball including, throw-in, foot up and delayed throw-in. Ensure participants and non-participants remain on-side. 3. LINEOUT Ensure a fair contest for the ball including maintaining the gap, quick and incorrect throws. Applied appropriate sanctions for delay, across, and along the line-out offences. Ensure non-participants remain on-side. 4. KICKS, GENERAL PLAY Ensure restart kicks (ko/do/pk/fk) are taken correctly (method & place) and players remain on-side from kicks in general play, and are ten metres from penalty kicks and free kicks. Detect all obvious knock-ons and forward passes. 5. FOUL PLAY NOT IDENTIFIED BY REFEREE Apply penalty sanctions for incidents of dangerous play/misconduct which the referee should have detected. Apply penalty sanctions for incidents of obstruction/unfair play and repeated infringements which the referee should have detected. 6. IN-GOAL Make correct decisions without undue delay Make correct restart decisions 7. POSITIONING Demonstrate sound positioning at set phase, scrum, lineout, TRM, In-goal and general play to effectively manage the game C. GAME KNOWLEDGE Demonstrate an understanding of the key factors for the various game elements. Demonstrate an understanding of the team tactics used in paying the game.

Level 2 Referee Competency Criteria Statements To be assessed as competent the referee must demonstrate a proficiency to a level of 80% against all criteria. Referees will be assessed as either competent (achieved) or not competent (not achieved). Where a competency has not been demonstrate because it did not occur during a game, the assessor may use other means to test this competency. The statements under the headings Competent provide guidance as to the referee s actions or non-actions that will assist in determining whether competency is demonstrated. Where these are not demonstrated, the competency should be rated as not achieved. Area & competency A. MANAGEMENT 1. Communication Adhere to the communication protocol Signals were correct and clear Managed game through effective communication with players Discussion with other officials was timely and accurate and of appropriate duration Verbal communication was relevant to the phase of the game and in accordance with the protocol Did not engage in lengthy discussions with captains and players Demonstrate ability to vary Whistle was clear and differentiated infringements communication Varied tone of voice to effectively manage different game situations No instances of player confusion or dissent Players stopped when the whistle blown Establish rapport with captains and players 2. Control of Foul Play Manage foul play (dangerous play and misconduct) effectively, utilizing admonishment, cautioning and temporary suspension, and sending off, appropriate to the offence. Manage foul play (obstruction, unfair play and repeated infringements) effectively, utilising cautioning and temporary suspension. Demonstrate management skills that ensured control of the game 3. Advantage Play territorial/tactical advantage in accordance with the conduct and spirit of the game. Manage advantage so that ball in play time was maximized. E.g. by identifying clear advantage opportunities, not possible opportunities, and not playing advantage too long in the latter situation Communicate advantage and advantage over by signal and voice. Established and maintained good communications with captains and players Querying of decisions by captains was not over done Effective outcomes reached to issues raised Instances of obstruction detected All instances of dangerous play detected Dangerous tackles were penalised Players on the ground in the ruck are protected from feet Players were not allow to charge into players on the side of a ruck/maul Applied recommended sanctions for foul play incidents Dealt with dangerous play to ensure that the game was played in a safe environment Dealt with players who deliberately infringed the Laws of the Game Dealt with players who repeatedly infringed the Laws of the Game Used sanctions appropriate to the offence Actions and interaction with players and captains contributed to the prevention of foul play Used game management techniques as well as PK, Sin Bin and Send off to appropriately control the game Communications and actions supported good spirit and fair play Demonstrated appropriate understanding of advantage for both a scrum and penalty kick infringements Demonstrate appropriate understanding of both tactical and territorial advantage Showed consistency when applying advantage after an infringement Did not play advantage when the non-infringing team were under pressure when they received the ball Did not play advantage when infringing team regained the ball Played advantage after an infringement whenever possible Decisions on timing of when advantage had been gained were appropriate Did not return for the infringement when advantage clearly gained Signalled advantage using correct signal Verbally communicated that advantage being played Verbally communicated advantage over

Area & competency B. TECHNICAL 1. Tackle/Ruck/Maul Ensure the tackler releases the tackled player and moves away. Ensure the tackled player makes the ball available immediately, Ensure players enter the tackle phase and join ruck/maul correctly. 1. Tackle/Ruck/Maul (ctd) Ensure that participating and arriving players do not intentionally go to ground or contribute to the collapse of a ruck or maul. Ensure that participants and nonparticipants remain onside. Ensure players hands are not used in the ruck, or illegally in the post tackle phase. 2. Scrummage Award the scrum throw-in to the correct side when the ball becomes unplayable. Follow the correct scrum engagement procedure with the scrum stationary and square to touch line until the ball is thrown in. Apply appropriate sanctions for management of scrums including offences for binding, standing up, collapsing and illegal wheeling. Ensure a fair contest for the ball including, throw-in, foot up and delayed throw-in Ensure participants and non-participants remain on-side 3. Lineout Ensure a fair contest for the ball including maintaining the gap, quick and incorrect throws. The tackler is managed away from the tackled player and the ball Tackled player made to release the ball and did not prevent opposition players from contesting the ball Arriving players entered the tackle from behind the last player and those who did not were managed or penalised Players joined the ruck from behind the last player of their team and if not were managed & penalised Players joining the tackle who went to ground were penalised Players did not collapse the ruck/maul and if so were penalised Players in the ruck/maul who unbound were managed to an onside position or enalized Player not in the ruck/maul were not allowed to be or remain in an off-side position without penalty Players on the ground at the tackle were not allowed to play the ball Players were not allowed to play the ball with their hands once a ruck had formed Unplayable rucks and mauls resulted in the correct team awarded the scrum throw-in The referee correctly indicated the place for the scrum Managed scrum engagement including the correct call Managed the scrum so that it was stationary and square to the touch line prior to the ball begin thrown-in Scrum engagements were safe for participants Managed front row body position and binding on engagement Managed front row binding throughout the scrum Managed and dealt with players who collapsed the scrum, stood up and used other dangerous and illegal actions Applied appropriate sanctions where necessary Scrums remained safe throughout the match Unsafe scrums were well managed Ensured scrum feed was correct Hookers did not have their feet up or in the tunnel prior to the throw-in U19 scrum laws correctly applied Appropriate sanctions were applied where these did not occur All scrum participants remained bound until the scrum was over All non-participants remained on-side until the scrum was over Quick throw-ins were correctly taken Ball was thrown between the inside shoulders Maintained a gap between teams Applied appropriate sanctions for delay, Correct numbers were observed across, and along the line-out offences. Managed lineouts so that they were formed without delay Players leaving the lineout after formation were managed There was no interference on the jumper whilst in the air There was no interference with support players for the jumpers Support for jumpers was within the law Lineout players did not advance through the lineout early Lineout players observed off-side lines for ruck & maul formed at the lineout Players did not go beyond the 15 m line before the ball was thrown Appropriate sanctions were applied for infringements Ensure non-participants remain on-side. Players not in the lineout remained 10 m until the lineout ended

Area & competency criteria 4. Kicks, General Play Ensure restart kicks (ko/do/pk/fk) are taken correctly (method & place) and players remain on-side from kicks in general play, and are ten metres from penalty kicks and free kicks. Detect all obvious knock-ons and forward passes. Players of the kicking team were on-side at re-start kicks All kicks were taken by the correct from of kick All kicks were taken from the correct place Players of the offending team retired 10 m at PK/FK Players who did not retire 10 m were managed Players in front of the kicker in general player were managed Appropriate sanctions were applied for infringements All obvious knock-ons and forward passes were acted on 6. In Goal Make correct decisions without undue delay Decisions in in-goal made quickly and without prolonged wresting for the ball Correct decisions made for try and touch down Make correct restart decisions Play was correctly restarted after infringements or when ball became dead in in-goal 7. Positioning Demonstrated basic positioning at setphase, scrum, line-out; T/R/M, In-Goal and General Play to effectively manage the game GAME KNOWLEDGE Demonstrate an understanding of the key factors for the various game elements. Demonstrate an understanding of the team tactics used in paying the game Was appropriately positioned at all set phases (scrum, lineout, restart kicks) to manage all aspects of these phases Was appropriately positioned at T/R/M (Attacking line) to effectively manage and detect infringements Generally adopted ball line management [BLM] positioning in general play which assisted with detection of infringements Was well positioned in the in-goal area to make quick and correct decisions Application of Law and decision making processes recognised the tactics used by players at the different game phases Application of Law and decision making processes recognised the manner in which the game was played