HEART OF MIDLOTHIAN FC

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HEART OF MIDLOTHIAN FC Small Sided Street Games SOUTH EAST REGIONAL IN-SERVICE ORIAM, NATIONAL PERFORMANCE CENTRE MONDAY 20TH FEBRUARY 2017 7:00-8:30PM /heartscoaching @heartscoaching

Introduction These small sided street games have been brought together as a resource for coaches and volunteers working with young players. Through initiatives such as Positive Coaching Scotland, we have seen a marked improvement in the quality of playing and training environments in recent years. The coaches and parents of the past who shout and yell from the side of the pitch while their kids are just trying to do their best are an increasing minority. Many local clubs have also embraced a let them play philosophy so that young players can benefit more from a positive match experience every weekend. Well done to them. However! Our next challenge to make every Saturday or Sunday morning even better is to help the Joystick Coach or Joystick Parent. These are the folks who constantly provide instruction before every pass, dribble, shot or tackle. This results in the players solving less problems, making fewer decisions, improvising less and having a reduced capacity to express themselves. Many of these adults are actually really good people, have the kid s interests at heart and are very well intentioned. If we want to develop more players who have the ability to be really good decision makers, we need to back off a bit, give the kids more ownership and perhaps try some of the following; Allow mistakes to be made and see if players can learn from them without feedback. Instead of providing instructions or answers, try and guide players to solutions by using questions such as How could you get the ball to the wide area quicker? When would it be better to make that pass? What could you differently next time? Where would be better to go to receive the ball? Rotate playing positions so players have various experiences. The games contained within this booklet all have a problem solving element. They are small sided so players are constantly involved and all the games have that spirit of the street feel about them that helped produce latter day players such as Dave Mackay, Dennis Law and Kenny Dalglish when they were out organising their own street games with friends. If you are a novice coach these games can be used as an alternative to having to design skill practices or sessions. Most importantly, all the activities, we think, are games the kids will want to participate in as opposed to activity they feel they have to take part in. Set it up. Let them play. Stand back Chalky White @ch4lkster Why Small Sided Games? Small Sided games are essential for developing players. They help kids become more engaged which increases activity, confidence, interaction, fitness and contact with the ball. Even when comparing our player pathway formats, Football 4s and Soccer 7s there are quantifiable benefits to keeping it small 4v4 vs 7v7 135% More Passes 260% More Scoring Attempts 500% More Goals Scored 225% More 1v1s 280% More Dribbles

Small Sided Street Games Part 1 Win It to Man Up Game Score and counter at speed before defending team reorganises. Teams play 4v4. When a player loses the ball, he/she must sprint round an outside cone before rejoining the game leaving the other team with a temporary overload. If a teams scores they can then attack in the opposite direction if required. Quick solutions to score Create numerical superiority Correct and quick decisions Forward passes when possible Break lines with dribbles and passes. Two players leave pitch instead of one Created Using SoccerTutor.com Tactics Manager Page 1 of 9

Small Sided Street Games Part 1 4v4 + GKs 6 Goal Game Quick attacking solutions Switching point of attacking & finishing Goals scored in big goals count as 2, goals scored in small goals count as 1. For every 3 goals scored in small goals, the team is allowed a penalty kick into the big goal Identify space quickly Quick and effective decision making Passing or power finishing. Playing through lines One or two touch finishes Play with or without GKs Created Using SoccerTutor.com Tactics Manager Page 2 of 9

Small Sided Street Games Part 1 6 Goal Shooting and Switch Play Game Scoring from distance Switching point of attack and attacking wide areas. 4v4 (with or without GKs) played on a wide pitch. Players can score in big golas from their own half only. Small goal can be scored in from inside the opponents half only. Identify space quickly Quick and effective decision making Passing or power finishing One or two touch finishes Switch rules so players can only score in smal goals in own half etc. First to x number of goals wins Created Using SoccerTutor.com Tactics Manager Page 3 of 9

Small Sided Street Games Part 1 Football Skittles Game Creating chances to score Teams score by knocking their opponents balls of the cones. When a player scores, he/she has to replace the ball on the cone - the other team aim to collect the game ball and attack the other way whloe there is a chance of an overload. Players can pla in from the side or the coach can feed in them for them. Create overloads Quick attacks Patience where required One or two floaters can also be added to provide overload. One touch finishes Line can be added in front of goals so players have to score from a distance Created Using SoccerTutor.com Tactics Manager Page 4 of 9

Small Sided Street Games Part 1 Dutch 7 Ball Game Quick attacking, good decsion making, being effective with numerical adavantage 4v4 or 5v5 with or without GKs - If a goal is scored or the ball goes out for a corner, the scorer collects a ball from a corner cone and attacks the opposite goal. The defending player has to retrieve the previous ball and replace it on the free cone. - By-kick, defending team take a ball from the corner and drive in. - Throw in, dribble in from the side and other team replaces the previous ball. Create overloads Quick attacks Patience where required Reover quickly One or two floaters can also be added to provide overload. One touch finishes. Created Using SoccerTutor.com Tactics Manager Page 5 of 9

Small Sided Street Games Part 1 Turning to Score Game Promote good decision making and game awareness. Quick attacks 3v3 Games Maroons aim to score into yellow goals, Yellow into maroon goals Coaches should place coloured cones or bibs in goals to signify colour (Note - all goals should face in the park ) Turn to create 1v1s or numerical advantage Switch of play. Play through lines Decision making X number of passes before scoring Reduce area size One touch finish Created Using SoccerTutor.com Tactics Manager Page 6 of 9

Small Sided Street Games Part 1 Breaking Lines 4 Goal Game Find quick ways to score through quick and correct decisions. Blue team aim to score into the two goals where the blue wall players are situated. Maroon team do the same for the other two goals. As soon as a goal is scored, the player standing next to the goal drives in and enter play on the attack. The player who scored retrieves his ball and takes the place of the wall player. If the ball goes out of play the coach feeds a new ball in from the side. Create 1v1s and overloads, drive at pace Look to play ball through defenders Turn to attack opposite direction when required Decision making Aim to score in the other two goals so the teams have to cope with scoring then transition to defend. Use bigger goals and include goalkeepers. Wall players can also be used to bounce passes. Created Using SoccerTutor.com Tactics Manager Page 7 of 9

Small Sided Street Games Part 1 FIFA Sweaty Game Find quick ways to score through quick and correct dribble or passing decisions. Small sided with both teams able to score in any of the 4 goals. To score players have to 1. receive a pass thats travels between the flat markers, 2. dribble through marker or 3. a dribble or a pass. Create 1v1s and overloads, drive at pace Look to play ball through defenders Turn to attack opposite direction when required Decision making One touch finishes for passes - stipulate back or front foot or outside of foot if required Rabona finishes when dribbling through. Created Using SoccerTutor.com Tactics Manager Page 8 of 9

Small Sided Street Games Part 1 4v4v4 Counter Attack Game Score and counter at speed before defending team reorganises. Teams play 4v4 without goalkeepers. 4 additional players start 'off' on corners. Once the blues score in bottom goal, they collect a ball at pace from and begin a quick attack in opposite direction. The conceding maroon team exit quickly to corners and red team react and do their best to defend the blues attack. Quick solutions to score Create numerical superiority Correct and quick decisions Forward passes when possible Break lines with dribbles and passes. Ball can be played into play by coach if required. Add goalkeepers Play a 4 goal variation to increase goals and quick switches of play. Created Using SoccerTutor.com Tactics Manager Page 9 of 9

Small Sided Street Games Part 2 Crossbar and Posts Game Develop striking and pasing accuracy Creating space to shoot Teams must strike frame of goal to score Coaches can decide if they must hit posts, bar or any combination. Create overloads Quick attacks Patience One or two floaters can be added to provide overload Line can be added infront of goal so players have to score from distance Created Using SoccerTutor.com Tactics Manager Page 1 of 6

Small Sided Street Games Part 2 3v3 + 2 Game Creating overloads and opportunities to score 3v3 + 2 + GKs 2 outfiled player overload for team in possession Aims is to create space via 1v1s, overloads and quick play to score First to 5 goals should aid tempo Move ball quickly to create time & space Decision making Improvisation Identify opportunities One or two touch finishes Placed or driven shots only Limited touches for floaters Created Using SoccerTutor.com Tactics Manager Page 2 of 6

Small Sided Street Games Part 2 3v3 to 1v1 Game Developing good decsions to attack or keep ball 1v1s / 2v1s 3v3 game + DCMs in end zones who defend and also help build attacks. To score the 3 in the middle must combine to either/or dribble or receive a pass into the end zone (ball must be in before the player in either case.) If a goal is scored the DCM plays a pass out unopposed.can be adapted to more numbers Quick solutions to score Correct and quick decisions Switch play via DCM when required quickly disguised passes to play into end zone. 4 second to score in end zone 2v1 allowed in end zone DCM allowed to drive out and other player can rotate in Created Using SoccerTutor.com Tactics Manager Page 3 of 6

Small Sided Street Games Part 2 Playing In Behind - 3 Zone 4v4 game To score the attacking team must combine to dribble or receive a pass into the end zone (ball must be in before the player in either case.) If a goal is scored, that team keps the ball and attacks the opposite goal. Quick solutions to score Forward first touches Switch play via DCM when required quickly disguised passes to play into end zone. Use GKs to help build attacks Created Using SoccerTutor.com Tactics Manager Page 4 of 6

Small Sided Street Games Part 2 One Nil Up Game If blues score and go 1-0 up, they then aim to keep the ball from the maroons but cant score again. The maroons aim to win the ball and score in either goal to bring back to 0-0. The team that goes 1-0 up the most wins (or first to score). Use GKs to help keep the ball and create 6v4 Movement to receive Split defenders with passes Defenders to close down and force mistakes Created Using SoccerTutor.com Tactics Manager Page 5 of 6

Small Sided Street Games Part 2 Dutch Changer - 3 Goal 4v4 in middle (GK in big goal optional) Maroons attack the big central goal - Blues try and win possession and score in either small goal. If blues score, they then collect a ball and atack the big goals which the maroons now have to defend. Only goals scored in the big goal add to a teams tally Create overloads Quick transitions Creative decision making Created Using SoccerTutor.com Tactics Manager Page 6 of 6

24/Sep/2016 Small Sided Street Games Part 3 Benfica Counter Attack Game Transition to attack & counter attack. Quick decision making / execution. Play 4v4 with four goals (can be adapted to 3v3, 5v5 etc.) As soon as maroon team scores, one of the blue players collects one of the balls at the cone at the side of the pitch and dribbles in. One of the maroon players must replace this ball with the one that was scored with resulting in a 4v3 overload. Normal football rules apply. Awarness of space and players Speed of play Disguise Breaking lines to score Improvisation Time limit on counter attacks i.e. once maroons score, blues only have 8 seconds to get a ball and score. Players can dribble in from side instead of a throw in / kick in. Created Using SoccerTutor.com Tactics Manager Page 1 of 4

24/Sep/2016 Small Sided Street Games Part 3 'Gareth Gates' Break lines with passes and dribbles. Develop space awareness to increase scoring opportunities Teams can score in either goal. Players must first dribble or play a completed pass to a team mate through one of the three gates. Goalkeepers can be used to help build attacks. Goals can be awarded for moving the ball through the gates as well as for scoring in the goals. Patience Swith play wide or long where required Create overloads Game can be used 3v3, 4v4 without GKs for younger players. One or two floaters can also be added to provide overloads Created Using SoccerTutor.com Tactics Manager Page 2 of 4

24/Sep/2016 Small Sided Street Games Part 3 Hearts v Barca Hard work and tempo to attack and defend Decision to press or drop SCENARIO: One team play as Hearts and the other as Barca. (change teams as required!) Barca lead 4-0 with 8 minutes left. Hearts need to score 4 goals to draw the game and 5 to win. If Barca score, take 30 seconds off the clock. Adjust times to suit players Create overloads Quick transitions Playing through lines to players and goals More or less goals One touch finshes or GK in big goals Created Using SoccerTutor.com Tactics Manager Page 3 of 4

24/Sep/2016 Small Sided Street Games Part 3 Overload & Underload Quick problem solving Blue team play with goalkeeper towards the 3 small goals. Maroons play with 4 players towards the one big goal. Blues aim to attack effectively and pass/dribble out to goals as soon as possible. Maroons aim to use overload to achieve a quick solution. Create overloads Quick transitions Creative decision making If a team scores a goal, they retain possession and start with a ball from their goalkeeper/goal line Created Using SoccerTutor.com Tactics Manager Page 4 of 4