KICK RETURN (KRET) WEDGE (middle + scissors) Use offensive personnel and core run plays to attack defense using # s, angles and field.

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O-D PIAL A OAH AUAL 2015 acking ysem he acking ysem is a eaching mehod where core offensive and defensive conceps are used o keep pecial eams IPL (O learning sacking of he B). *his is modeled and researched from Auburn Universiy H Gus alzhan + he Universiy of Oregon H ark Helfrich + he Universiy of ichigan H ielding Yos + H Dick ues @ Decorah, Iowa High (4 ime ae hampion lass 3A). I will look complex bu by using proven learning and memorizaion echniques while combining core offensive and defensive conceps wih consisen ransiion mehods pecial eams become uper eams (fficien ffecive - lecric) OIV PIAL A use B 3 plays (O riangle) e use offensive personnel and plays o aack defenses using umbers, Angles and ield + keep eams simple-sound (every player in he program will know and can paricipae on special eams by using O-D posiions). *H uper Hero s (uper Good eams) (1-2-3-5-0) IGIG GA PA (Poin Afer ouchdown) *Auburn Universiy 2013 and Universiy of Oregon 2014 - winging Gae By using our no huddle supersonic speed spread offense along wih muliple shifs (winging Gae) for all PA s we can gain 2 advanages wihou doing exra eaching. #1 creae mismaches for high percenage 2 poin plays (exra poin = exra possession) #2 creae enaive defensive play eliminaing block aemps = increase kick success (4-9) HOR PU (Align in offensive se H shif-sub o pread Pun) *Universiy of ichigan hor Pun H ielding Yos 1901-1926 (6x naional champ) Like he swing gae / shor pun gives us 3 opions (1) go for i on 4 h down wih live play (2) quick kick (3) subsiue-shif ino pread Pun formaion pun or fake wih a live play. I RUR (R) DG (middle + scissors) Use offensive personnel and core run plays o aack defense using # s, angles and field. DIV PIAL A use B defensive frons and covers Use defensive personnel and plays o aack offenses aggressively + keep eams simple and sound (every player in he program will know and can paricipae on special eams) *H Villain uper Hero s (uper Bad eams) I O (O) Use defensive personnel along wih a variey of kick off ypes o aack eams aggressively PU RUR (PU A -P) Use defensive personnel and plays o be sound and safe agains offenses saying on he field and/or fake puns

OIV PIAL A e use offensive personnel and plays o aack defenses using umbers, Angles and ield + keep eams simple-sound (every player in he program will know and can paricipae on special eams by using offense and defense player posiions and conceps already learned). e use sysem sacking-layering eaching mehod of core offensive-defensive conceps. *H uper Hero s (uper Good eams) IGIG GA PA (Poin Afer ouchdown) olverine (1): 3x1 acked ing e = 1 poin (fake for 2) 1 poin ignal = direcional poiner finger verical Baman (2): 2 poin ignal = direcional peace sign 2x2 winging Gae o 3x1 Bunched Pro e = 2 poin only hor (3): 3x1 winging Gae e o 3x1 acked ing = 2 or 1 poin 3 poin ignal = direcional ok sign uperman (5): 2x2 winging Gae o 3x1 acked ing = 2 or 1 poin 5 poin ignal = direcional 5 fingers sign (palm facing) Zoro (0): 3x2 winging Gae e o 3x1 acked ing = 2 or 1 poin 0 poin ignal = direcional hand in 0 sign PA RUL *ALL players use sanding 2 poin (sanding wih hands on hips snapper included) 1 - e will use Pre (freeze) and Pos (shif) alignmens *3 o 1 / 2 o 1 / 1 2 - b will call live or shif / kick super sonic cue before cadence 3 - If live play cue b uses 1 s Go snap cadence (auomaic) If shif play cue b uses shif cadence = Ready + pause + hif If kick play cue b uses 1 s Go snap cadence (auomaic) PA U *ALL players say in sanding 2 poin sance (only snapper o ball on Down ) LIV play: use offensive uper onic Play cues + lef (Lisa) / righ (Ray) HI cue: use Pos O-e shif cue OR olverine + lef (Lisa) / righ (Ray) I cue: use anada (over border) + lef (Lisa) / righ (Ray) kick direcion *xcepion o sanding 2 poin sance is for olvorine kick cue PA P 1 - oach signals Pre-PA alignmen and kicker / snapper sub ino game 2 - oach and b check numbers oach signals live play / shif / kick 3 - eam runs live play / shifs / kicks If shif cue eam quickly aligns in 1 or 2 poin se and repeas seps 2 & 3

(1) OLVRI = 3x1 kick se ub in icker for Xrec *b asks referee o place ball in he middle (nohing means somehing no signal needed) *ignal = direcional poiner finger verical UBALAD AD IG (PA or G ield Goal) ick Away = anada call wih hand ouching skin @ end of any-all signals acked ing Righ acked ing (PA or G) anada Ray plis foo o foo wih oe on heel ance Oline 3 p and A-B-Z in 2 p *noe Guards oes behind snapper and sep A L LG RG R Y behind and inside his fee on snap B Z Proecion wedge o ball (wach ball) *Righ Guard Over Oline sep wih inside foo in and back - eep leverage inside wih hands on # s Z-B-Y weigh on inside foo/hinge ou *can pu wing o wide side of field (hash) Punch wih ouside arm only on rusher *Oline 3p and A-B-Z in 2 p sances b no huddle cadence *no snap call = snap on 1 s go *anada - kicking away (over border) proec Aack ue = look and see #1 ake Righ = cuse Ray ignal = poiner finger on eyeball (# s for fake) #1 ake yracuse Ray A Y B Z Oline Proecion sprin (70 pro) YRec close inside gap - hen corner roue BRec - push & block defenders upfield before releasing behind Zrec ino arrow roue ZRec push & block defender upfield before releasing in fron of Brec ino shadow roue ARec sep & hinge o over roue icker sprin fas playside-lead block for b b rev pivo and rollou-read flood pass-run napper reach oward Aack ue = look and see #2 ake = Phoenix Lisa ignal = poiner finger on eyeball (# s for fake) #2 ake Phoenix Lisa A Y B Z Oline Proecion big igh YRec wide reach (backside reach & hinge) BRec lead block hrough hole (inside-ou) ZRec say on hip of lead blocker and cach shovel pass read lead ARec slide inside, block down on Dnd o icker fake opion away (arms in air) b shovel pass o Hback (from knee)

(2) BAA (pre) = 2x2 Gae o 2 Poin se (Auburn U 2013 H Gus alzhan) Base offensive personnel say in game (going for 2 poins all he way) *b asks referee o place ball in he middle (nohing means somehing no signal needed) *ignal = direcional peace sign Auomaic 2 poin - base O personnel *ALL players say in sanding 2 poin sance (only snapper o ball on Down ) PLAY #1 - LIV PLAY U: Gogo Lion Gogo Lion AD: Ready (pause) Down (cener ses on ball) Ready-e-Go *Run if Offensive # s @ spread recs (2 defenders for 3 recs) Baman Righ (lef) *2x2 Doubles (pisol flexed sacked) LIV Play #1: Gogo Lion LIV Play #2: Gogo Ram B L LG RG A *noe: use combo block (double eam o #2 def) R X Z *18 inch line splis (base splis) ackles align jus inside hash marks B-Z sack 1 yd behind -X A align 1 yd behind PLAY #2 - LIV PLAY U: Phoenix Lisa Phoenix Lisa AD: Ready (pause) Down (cener ses on ball) Ready-e-Go *Run if Offensive # s and blocking angles Off-guard Baman Righ (lef) *2x2 Doubles (pisol flexed sacked) LIV Play #1: Phoenix Lisa *OR Phoenix ae L B LG A RG *noe: If Backside Dnd #3 can run down Aback use b power (wih Aback faking and filling vs Dnd) R X Z LIV Play #2: Pi Ray *OR Pi ae ackles fake bubble say behind LO *ineligible Rec = DOY

(2) BAA (pos) = 2 POI OIV RIAGL *shif (new alignmen) signal = direcional offensive se + fis shifing aferward Use offensive personnel and plays o aack defense using umbers, Angles and ield. PR P 1-swinging gae 2-check # s 3-live play or shif PO P 1-shif o O se 2-check # s 3-run live play PO HI #1 - RIP HI U: rips Ray rips Ray AD: Ready (pause) hif (2) BAA OIV RIAGL PLAY #1 prin nag Pass *Run if Offensive # s and leverage o 3 Recs - man cover (bliz beaer) PLAY #2 - weep *Run if Offensive # s and blocking edge o backdoor Off-ackle PLAY #3 - Power *Run if Offensive # s and blocking angles o backdoor Off-guard PLAY #1: yracuse Ray *uper onic O: b pre snap reads r0 alignmen run if # s or man cover (bliz beaer) IGAL: cuse = direcional poiner verical + humb sideways (#7) hen poin @ b B (1)ABA B-R Z-R X-R -A Pivo o +1 drop sep + 3 baby seps ocus B- r0 Over- Under-In hole Bongo block *ge o LO ouside O *see r0 o help on #3D 3 sep suer o arrow roue in flas hadow roue *angel in o hip of r0 pivo shuffle in hole o sideline 3 seps in o corner roue (V-corner) Under roue 43 BA OVR 4 #2 #2 #1 #1 am ike ill #3 D G #3 r0 Backdoor - Under (backers) roue Bongo (On) rips Righ cuse Ray b blink @B & focus on r0 rondoor X- 3 sep V-corner Z- hadow roue B- 3 sep Arrow roue

(3) HOR = 3x1 Gae o kick se (U of Oregon 2014 H ark Helfrich) *b asks referee o place ball in he middle (nohing means somehing no signal needed) *ub in icker for Xrec *ignal = direcional ok sign Auomaic winging Gae - icker subs in for Xrec *Run if Offensive # s or leverage o 3 Recs hor Righ (lef) *3x1 rey (flexed sacked) nd line L LG RG R Z B A *noe - Oline says se DO O OV Goal line 3 yd line LIV Play #1: cuse Ray *ALL players use sanding 2 p sance wih hands on hips * only ouches ball on Down cue for live play o be run *6 inch line splis (foo o foo) B-Z sack off LO B align even wih and 3 seps away from (same as Pisol) A align 1 yd behind (kicker) align on # s *Run if Offenseive # s or blocking angles Off-guard hor Righ (lef) *3x1 rey (flexed sacked) LIV Play #2: Phoenix Lisa nd line *Oline uses power blocking rule Goal line 3 yd line L LG RG R Z B A *Run if Offensive # s or blocking edge Off-ackle Aback follows pulling guard (goes 1 s ) Bback fakes sweep (goes 2 nd ) -Z run Pop combo roue b reads ill 1-2-3 hor Righ (lef) *3x1 rey (flexed sacked) nd line LIV Play #3: Longhorns Lisa *Oline uses covered-uncovered blocking rule L LG RG R A Z B Goal line 3 yd line Aback fills for rec (goes 1 s ) Bback run sweep (goes 2 nd ) -Z run Pop combo roue b reads ill 1-2-3

(5) UPRA = 2x2 Gae o kick se (Auburn U 2013 H Gus alzhan) ub in icker for Xrec *b asks referee o place ball in he middle (nohing means somehing no signal needed) *ignal = direcional peace sign Auomaic winging Gae - icker subs in for Xrec *Run if Offensive # s @ spread recs (2 defenders for 3 recs) uperman Righ (lef) *2x2 Doubles (pisol flexed sacked) LIV Play #1: Gogo Lion LIV Play #2: Gogo Ram B L LG RG A *noe: use combo block (double eam o #2 def) R Z *18 inch line splis (base splis) ackles align jus inside hash marks B-Z sack 1 yd behind - A align 1 yd behind *Run if Offensive # s and blocking angles Off-guard uperman Righ (lef) *2x2 Doubles (pisol flexed sacked) LIV Play #1: Phoenix Lisa *OR Phoenix ae L B LG A RG *noe: If Backside Dnd #3 can run down Aback use b power (wih Aback faking and filling vs Dnd) R Z LIV Play #2: Pi Ray *OR Pi ae ackles fake bubble say behind LO *ineligible Rec = DOY

(0) ZORO = 3x2 Gae o kick se ub in icker for Xrec *b asks referee o place ball in he middle (nohing means somehing no signal needed) *ignal = direcional hand in 0 sign Auomaic winging Gae - icker subs in for Xrec *Run if Offensive # s @ spread recs (3 defenders for 4 recs) Zoro Righ (lef) *3x2 Doubles (empy flexed sacked) LIV Play #1: Gogo Lion LIV Play #2: Gogo Ram L B A LG RG R Z *18 inch line splis (base splis) ackles align jus inside hash marks B-Z sack 1 yd behind - A sacked 1 yd behind B *noe: Brec leads Aback ino nd Zone! *Run if Offensive # s and blocking angles Off-guard Zoro Righ (lef) *3x2 Doubles (empy flexed sacked) LIV Play #1: Phoenix ae LIV Play #2: Pi ae B A L LG RG R Z ackles fake bubble say behind LO *ineligible Rec = DOY Arec run slow Go o back corner *noe:

(4-9) HOR PU (Align in offensive se H shif-sub o pread Pun) *Universiy of ichigan hor Pun H ielding Yos 1901-1926 (6x naional champ) e use offensive personnel and plays o aack defenses using umbers, Angles and ield. Like he swing gae / shor pun gives us 3 opions we can go for i on 4 h down and run a live play, we can execue a quick kick, or we can subsiue and shif ino a radiional pread Pun formaion puning or faking wih a live play. (every player in he program will know and can paricipae on he shor pun eam by using offensive player posiions and conceps already learned). *H uper Hero s (uper eams) lash (4): 2x2 pread Offensive e (Ace) o pread Pun Hulk (9): 3x1 Bunched Pro (rey) o pread Pun anada wih Pre Offensive alignmen cues quick kick pread subbing and shifing o pread Pun 4 poin ignal = direcional hand wih 4 fingers verical (backhand) sign = Ace se 2x2 9 poin ignal = direcional fis verical (backhand) sign = Bunched Pro 3x1 anada ignal = hand on skin (only b and Aback shif o quick kick alignmens) pread (shif) ignal = boh fiss spread wide HOR PU RUL 1 - e will use Pre (freeze) and Pos (shif) alignmens 2 - b will call live / quick kick / spread (shif) using supersonic cue before cadence 3 - If live play cue b uses 1 s Go snap cadence (auomaic) If spread play cue b uses shif cadence = Ready + pause + pread If quick kick play cue b uses 1 s Go snap cadence (auomaic) HOR PU U LIV play: use offensive upersonic cues + lef (Lisa) / righ (Ray) I cue: use anada (over border) + lef (Lisa) / righ (Ray) kick direcion *uick ick Rules man pro / cener blocks / Zrec ball middle / mus kick oward Yrec *uick ick # s mus be 7 or less (3+3 for 6 ideal) PRAD cue: use pread (pun) + lef (Lisa) / righ (Ray) HOR PU P 1 - oach signals Pre-Offensive alignmen 2 - oach and b check numbers oach signals live play / quick kick / shif 3 - eam runs live play / quick kicks / shifs o spread If spread cue - eam quickly shifs-subs (spread pun) repeas seps 2 & 3 If quick kick cue - eam quickly shifs (quick kick pun) repeas seps 2 & 3

(4) LAH = Offensive 2x2 se (as) se o pread Pun 4 poin ignal = direcional hand wih 4 fingers verical (backhand) sign = Ace se 2x2 *ALL players use sanding 2 poin (sanding wih hands on hips cener included) PR P (Ace e) 1-check # s 2-live play or quick kick *Live Play or uick ick ue All Players shif ino Offensive sances on Down PO P (pread Pun) 1-check # s 3-live play or pun *pread Pun ue ALL players say in sanding 2 poin (snapper o ball on Down ) (4) LAH OIV RIAGL PLAY #1 weep *Run if Offensive # s and blocking edge o backdoor Off-ackle PLAY #2 - Power *Run if Offensive # s and blocking angles o backdoor Off-guard PLAY #3 - ouner Power *Run if Offensive # s and blocking angles o frondoor Off-guard PLAY #1: 67-68 weep Read *uper onic = Longhorn-Razorback (AA) DRIPIO: ing- Buck weep (Buckeye) pin & pull scheme - b reads ill IGAL: Longhorn-Razorback = direcional fis moving in circle (rev-i-up) LIV U: Razorback Ray Razorback Ray AD: Ready (pause) Down-Ready-e-Go B (1)ABA X-R Z-R B-R Y-A Read ill = i give, bliz Pop Read ye= key #2 5 seps & Read OL, u ou-in #3 Backside = Lookie roue ronside = Bingo Block Backside = Pop + ye ronside = Bingo Block Backside = Lookie roue ronside = Bingo Block Backside = Pop (bender) ronside = Lock on #3 43 BA - OVR 4 POP = hand in fron of face #2 #2 #1 #1 ill -r0 #3 G #3 B Auo Lock Backdoor Pop+ye 1- Lookie roue 2- Ho Pop (ye ag) LAH Lef - Razorback *b read ill backer L-AL L-GUARD R R-GUARD R-AL Y-ROG Lock #3 D Base #3 D *leave ill *gap=down Big o Dos ov=base blk Un=open pull for 5 seps Big o Uno ov=base blk Un=open pull for 5 seps Big o Dos ov=base blk Un=open pull for 5 seps Open Pull (5 seps) Big o res ov=base blk Un=open pull for 5 seps OLI RUL: overed (Base Block) Uncovered (Open 5 ep Pull) Bingo Block (In) ar I & salk block firs force

(9) HUL = Offensive 3x1se (Heavy) se o pread Pun 9 poin ignal = direcional fis verical (backhand) sign = Bunched Pro 3x1 *ALL players use sanding 2 poin (sanding wih hands on hips cener included) PR P (rey e) 1-check # s 2-live play or quick kick *Live Play or uick ick ue All Players shif ino Offensive sances on Down PO P (pread Pun) 1-check # s 3-live play or pun *pread Pun ue ALL players say in sanding 2 poin (snapper o ball on Down ) (9) HUL - OIV RIAGL PLAY #1 - Bunch Power *Run if Offensive # s and blocking angles o backdoor Off-guard PLAY #2 - weep *Run if Offensive # s and blocking edge o backdoor Off-ackle PLAY #3 - ouner Power *Run if Offensive # s and blocking angles o frondoor Off-guard PLAY #1: 3x1-Bunch Power *uper onic = Phoenix Pisburgh (L) *from 3x1 Bunch (double lead = b pre snap Dnd alignmen for power or sweep) DRIPIO: bunch-power wih winged back leading on ouside backer O: b can Pre read ronside #3 = If (DD) aligns inside Yrec = weep em IGAL: b direcional (power run) arm flexed up (b mus direcional signal recs) LIV U: Pisburg Ray PisburgRay AD: Ready (pause) Down-Ready-e-Go B (1)ABA X-R Z-R B-R Y-A Read ill = i give, bliz Lookie or keep 3 seps-plan, read A-B- gap downhill slide & glide Lookie roue 302 block *arc ouside o #2 Def 302 block *slide inside Yrec and lead on r0 (am) Backside = Pop (bender) 43 I- OVR 1 #2 #1 #1 r0 - Power = 302 Block *Yrec big on #3 *Brec I o r0 *Zrec arch o #2 Backdoor Lookie Rec 1-Lookie roue *b Pre snap & B HUL Righ - Pi *b Pre box o Pos ill 31 L-AL L-GUARD R R-GUARD R-AL Y-ROG lock up D#3, le ill free, b reads Ge deph, kip pull o lead on o overed-big, uncoveredblock back overed-big, uncoveredblock back JBunch - rondoor *Brec slide-inside lead@r0 *Zrec arch o #2 def (force) overed-big, uncoveredblock back Block OL *slide inside & ou of gap

UI I (pre) freeze wih only b and Aback shifing alignmen Once b calls and signals anada players freeze and prep for quick kick (4) LAH Ace reeze anada anada ignal = hand on skin (only b and Aback shif o quick kick alignmens) X Z Ace Lef - uick ick Lef G A @3yds * @8yds uick ick ue: anada Ray @ Yrec ignal = hand on skin G Y B uick ick Proecion-overage anada ormaion Ace plis/ance 18 inch splis / all 2 p sances Aback shif o 3yds deph / sidecar (over G) b/puner shif o 8 yds 1 sep o kick @ Yrec Proecion man pro onside-ou (poin @) ener grea snap (eyes on Puner) man pro Aback check Agaps LBs inside-ou wih safey coverage wide away from Yrec b/puner AADA = kick ball o Yrec / drop sep+1 / angle o ouside hash@# s Zrec gunner @ ball middle X-B gunners @ ball ouside conain 1. b calls = anada Ray anada Ray 2. adence = Ready Down-Ready-e-Go 3. pread-hif = pread Lisa-pread Lisa 4. pread-hif adence = Ready hif A pun proecion = ake man O or O LO - inside-over-ouside of you *oe can use eiher rey or Ace same rules apply for all posiions (4) HUL rey reeze anada anada ignal = hand on skin (only b and Aback shif o quick kick alignmens) X rey Righ - uick ick Righ G A @3yds * @8yds uick ick ue: anada Ray @ Yrec ignal = hand on skin 1. b calls = anada Ray anada Ray 2. adence = Ready Down-Ready-e-Go 3. pread-hif = pread Lisa pread Lisa 4. pread-hif adence = Ready hif G Z Y B uick ick Proecion-overage anada ormaion rey plis/ance 18 inch splis / all 2 p sances Aback shif o 3yds deph / sidecar (over G) b/puner shif o 8 yds 1 sep o kick @ Yrec Proecion man pro onside-ou (poin @) ener grea snap (eyes on Puner) man pro Aback check Agaps LBs inside-ou wih safey coverage wide away from Yrec b/puner AADA = kick ball o Yrec / drop sep+1 / angle o ouside hash@# s Zrec gunner @ ball middle X-B gunners @ ball ouside conain A pun proecion = ake man O or O LO - inside-over-ouside of you *oe can use eiher rey or Ace same rules apply for all posiions

PRAD PU (pos) sub and shif Once b calls and signals pread players sub in-ou and shif ino spread pun se. b will again call ou live play or kick cue hen eam execues accordingly pread ignal =boh fiss spread wide ick Away = anada call wih hand ouching skin @ end of any-all signals pread Pun Righ Pun Proecion-overage #2 ou #3 in #1 ball hash anada Lisa-Ray hash 1 Y3 B2 A3 Z2 Hash LG RG *safey 55 coun P * b cadence anada Lisa-Ray x2 anada cues ick Away (over border) X1 plis/ance 1 yard splis sanding 2 p Back wall @ 6yds deph / 1 f spli Puner @ 12 yds 2 sep ino cener of wall Proecion Back wall zone (in-ou) *ener gunner / fron 6 man (ou-in) Oline man up 1-2-3 ou-over-in / wash away lide@man / hand on # s / run hru / rip off los GLef--GRigh all weigh on inside foo Punch wih ouside arm only on rusher b no huddle (canada + 2 digis) = kick oun-call # of def boh sides=45 example overage lanes - ener snaps & goes *fron wall inside-ou / back wall safeies #1 A (aack bubble + numbers) Aack ue = look and see pread - Righ Power-Popeye Phoenix Lisa Pisburgh Ray LG RG P *b reads pass (bender) o power run X *noe fron Oline aps op of ha (fake cue) P Xrec block down on 1 s Def inside P fron line big o back napper + B fron line 3 sep bucke o Back wall PG Jpah kickou Def overouside #3 and BG pull and lead (A-B-gap) b (presnap box) read bender pass o run B Xrec (presnap box) run bender roue Puner fake snap over head wih jump b fake call queeze + Phx 65 / Pi 66 #2 A (ake bes edge + numbers) Aack ue = look and see pread - Righ rech-prin Lighning Lisa- Rangers Ray *noe fron Oline aps op of ha (fake cue) ron line use wide reach echnique-rules X Back wall PG lead @ POA / BG fill gap squeeze o 1yd inside POA and clean up def suppor b sprin-srech run wih over roue LG RG B Xrec run over roue (over LBs & across) Puner fake snap over head wih jump napper reach oward P b fake call queeze + Lighning-Rangers *b reads Dend run o B Over roue pass

I RUR (R) DG (middle + scissors) IRO A Use offensive personnel and core run plays o aack defense using # s, angles and field. P 1 bunch on sideline wih oach and ge formaion / onside aler / reurn call P 2 align on field / check (see) coach for (align and/or reurn change) Regular Alignmen: (542=signal #5) Onside Alignmen: (92 UP=signal #9 / fis) edge Reurn: (signal #6=humbs up) cissors edge: (signal #2=peace sign) P 3 see kick pas 10 / execue aler and / or reurn Blas reurn (ball kicked o righ hash) L ron 5 - an L2 LG L1 R1 RG R2 R R3 Y J B Back 4 se edge (V shape & sarburs ou block) *(dashed lines = Onside Alignmen (92 UP) Z LRe (b) on Reurner fill-in ouside ege of wedge OR cissors (crisscross acion wih hand-off) RRe RUR 1 edge o ball (base reurn) ron 5 will man block (couning from ball ou / lef and righ as diagrammed above) Back 4 will se DG 10 yds in fron of ball + where kicked Lef Reurn (b) will make call for ball (you-me) man wihou ball leading blas hru wall 1-2 RUR 2 cissors o ball (couner reurn) Reurner who caches ball runs oward oher reurner (In ron & hands off & fakes away Opposie Reurner runs oward (Behind and akes hand off runs o wedge) I RUR RUL / RIDR 1. ee ball kicked pas you (onside / squib kick aler) 2. Afer 10yards ball live (ge on i) 3. Anyone on reurn eam can fair cach sky ball kick (we wan he ball #1)

DIV PIAL A Use defensive personnel and plays o aack offenses aggressively + keep eams simple and sound (every player in he program will know and can paricipae on special eams) *H Villain uper Hero s (uper Bad eams) I O (O) JOR P 1 bunch on sideline wih oach and ge formaion + kick ype + direcion P 2 align on field / check (see) coach for (align and/or reurn change) Onside Righ: (signal #2=peace sign) Onside Lef: (signal #1 / poiner finger) Pooch Righ: (signal #4=four fingers) Pooch Lef: (signal #3=ok sign) Grubber Righ: (signal #6=humbs up) Grubber Lef: (signal #5=five fingers) Regular Righ: (signal #0=hand in zero) Regular Lef: (signal #9=fis) P 3 see kick + say in lane assignmen + break down (buckeye) 5 yards in fron of ball (keeping ball carrier inside and in fron ) surrounding he ball. O (ball kicked o righ hash) R5 R4 R3 R2 B/ R1 H icker L1 L2 B/ L3 L4 L5 D #2=Onside Righ @ # s #4=Pooch Righ @ # s #6=Grubber Righ @ hash #0=Regular Righ @ hash IR AV (all odd numbers) 1. ee ball kicked PRI down field saying in lane *R5&L5 OAI BALL OD AV (all even numbers) 1. ee ball kicked RID OU down field saying 5 yds behind 1 s ave in lanes I O RUL / RIDR 1. ee ball kicked say on sides 2. Afer 10yards ball live (ge on i) 3. Anyone on reurn eam can fair cach sky ball kick (keep 2 yards from + buckeye) 4. Ball goes o sideline away fold back behind, keeping ball carrier inside and in fron 5. icker says back as safey shadowing he ball wherever i goes

PU RUR (PU A -P) PGUI Use defensive personnel and plays o be sound and safe agains offenses saying on he field and/or fake puns P 1 align on field using base 43 defensive + field and boundary rules and alignmens P 2 check (see) coach for (alignmen + cover + pressure + reurn) P Lef: (signal #3=ok sign) P Righ: (signal #0=hands in zeros) P 3 execue base defense for fake (A) & see ball puned pas LO + reurn ILD B#3 Lef reurn P BOUDARY X#1 Z#2 H B H#2 Y#1 D LRe(-B) RRe() *afey (b) makes call for ball (you-me) man wihou ball leading o all on-reurner leads o reurn side and blocks firs hrea @ op of all *noe if pun near # s OR shor reurner go norh upfield and solo away PU A o P RUR ron keep gap responsibiliy 2gap push ech - block man away from reurn call side *backside nd or am afer push ries o block pun (aim 5 yds in fron of puner) Backers keep gap responsibiliy wall ech help block &Dbacks #1 receiver &Dbacks keep cover responsibiliy DO O le rec ge inside block him o sideline Reurners keep cover responsibiliy afey make call non reurner block 1 s hrea PU RUR RUL / RIDR 1. Play defense and fake firs (know disance needed for 1 s down fooball smar) 2. ee ball kicked pas LO and hen and only hen execue reurn 3. e A o field ball (OLY Reurners are o fair cach pun) ALL Ohers ge away 4. e DO O have o field-cover pun - PR call cues see ball and ge away

PU BLO Use defensive personnel and plays o be sound and safe agains offenses saying on he field and/or fake puns P 1 align on field using base 43 defensive + field and boundary rules and alignmens P 2 check (see) coach for (alignmen + cover + pressure + reurn) P 3 execue movemen and block pressure #1 BLO - A: Radar-aer #2 BLO - ROG: Radar-moke ILD am & Hero say safe and see ball kicked X#1 Z#2 H Radar aer (example) B#3 B P Backer move pre snap o pressure posiion off edge H#2 BOUDARY Y#1 D LRe(-B) *afey (b) makes call for ball (you-me) RRe() I BLO (PA or G) - Use defensive personnel and plays o be sound and safe agains offenses saying on he field and/or fake puns P 1-2-3 use Radar Bama over 0 defense wih HOOLYARD BLIZ (house) ILD Z#1 X#2 Radar-Bama chool Yard H #3 B Y#2 H#1 D BOUDARY *uper afey all = ()afey bail o deep middle (B)acker replace-cover #2 rec *solo reurner for shor G or Pass ake