Charactersheet: Basics

Similar documents
Charactersheet: Basics

Rank Cost: # Ranks: Rank: Rank Cost: # Ranks: Rank:

Training Packages. STAT Temp Pot Agility Constitution Memory Reasoning Self Discipline. Empathy Intuition Presence Quickness Strength

Sample file. -, Donald Dennis, J. Hawkins,,< <"?- -^ * ' A <* x 7.I+:*. -1 J. Ney-Grimm, Craig O'Brien,

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

SLA 1.2 CHARACTER GENERATION

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

HARP to RMFRP Conversion

Attack Summary Table Effect Power Save Fail Fail by 5 Fail by 10 Blast Toughness -1 Life -2 Life + Stun DC10

Character Classes (draft 10)

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

UNEARTHED ARCANA Sidekicks

Name: Caste: Motivation: Archery Athletics Awareness Dodge Integrity. Melee Resistance Thrown War. Bureaucracy Investigation Lore Occult Medicine

THE MARTIAL PROFESSIONS

Reference Revised Combat Rules

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

ANIMA BANNER ATTRIBUTES ABILITIES VIRTUES ESSENCE INFERNAL LIMIT MOTES ANIMA TORMENT. Name: Caste: Motivation: Player: Concept: Circle: Yozi: Gender:

This character can spend 1 feat point to. use Battle Plan: Call to Action as a quick action. When he uses this battle plan,

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save.

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

Alignment: Any. Hit Die: d8.

Errata to the Second Printing

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

CLOSE COMBAT MANEUVERS All close combat maneuvers are at Point Blank Range, which modifies the difficulty by 1

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Alignment: Any. Hit Die: d10.

EN World War of the Burning Sky

Race. In D&D, race refers to any intelligent humanoid species

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

The Pacifist Invented by Edward Couch

Original concept from:

Some Minor Corrections for the 2nd Edition Palladium RPG

Samurai. Special Ability

ATTRIBUTES & DERIVED STATS HINDRANCES GEAR

Quick Play Rules 1 International Fantasy Gaming Society TABLE OF CONTENTS INTRODUCTION

Goblin Dog CR 1 Init Senses Defense AC Fort Ref Will Immune Offense Speed Melee Statistics Str Dex Con Int Wis Cha Base Atk CMB

HARP Fan Compiled Errata & FAQ

D&D 5TH BASE CLASSES AND PATHS

3 NPCs These are not monsters but rather generic NPCs that you can use as goons. Most of these are not of exceptional skill but focus

Close Combat Weapons

Soldier-4. Traits (see back for details)

BATTLE MEDITATION FORCE POWER TREE FORCE ABILITY BATTLE MEDITATION BASIC POWER RANGE CONTROL MAGNITUDE STRENGTH RANGE MAGNITUDE RANGE DURATION

Night Goblins v.1.5. Warband Special Rules. Warband Special Rules. Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take.

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

Prerequisites Name Details Pg. Armor Proficiency (light)

THE WODDAR PROFESSIONS

presents Pathfinder Pre-Gens #1 Pirates of the Toothless Gar Written by Stephen Johnson Layout by Michael Jones

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

Weapons in Rick's Campaign

NUMENERA SYSTEM CHEAT SHEET. Collated by Justin Alexander

Mutants & Masterminds Combat Cheat Sheet (PL 6)

Telengard Fighter s Handbook

D&D Denizens: Goblins

Legends of the Untamed West

SYSTEMA SPETSNAZ DVD #1: THE WARRIOR S PATH

Combat Options. Timothy J. Miller April 4, 2000

ESCAPE FROM CERANIR A TRUE20 CONVERSION ROBERT J. SCHWALB

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

rolemastertm standard rules Designers: Coleman Charlton, John Curtis, Pete Fenlon, Steve Marvin

ALTERNATIVE Witch Hunters

GBH Great Battles Handbook

The Sunless Citadel Combat Reference Document

Telengard Campaign House Rules

Amazons v.1.0. Special Equipment. Warband Special Rules. Special Equipment

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Dr. Evil Presents: True20 Thieves World Part Three

Errata for King Arthur Pendragon, 5th ed.

CLASSES BUILDING CHARACTER CHAPTER 3 ADEPT ONE ADEPT PER TABLE THE EMPIRE AGE

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Character Sheet For Dungeons and Dragons 4th Edition

All Subtiers BARON BOMANDE RUDYAHM CR 3

Feudal Skirmish and Tourney Rules

Armor Class 16. Fortitude 15. Reflex 11. Will 14. Initiative -1. Speed 6. Action Point. Hit Points (bloodied at 16) Healing Surges (regain 8 HP)

Children of Mordheim. Warband Special Equipment. Warband Special Rules

Kingdoms of Kalamar Player s Guide v.3.5 adaptation

Game System Sampler I and II The Gladiatorial Arena Magic and Missiles in the Gladiatorial Arena

Force Power Cards (front)

WEAPONS WEAPON CATEGORIES

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities.

GURPS : COMBAT. Maneuvers

Arlyn Varss. Medium Human jedi 4 Force 7 Init +8; Senses Perception +10 Languages Basic, Sullustese

PDF compiled, edited and designed to resemble the official Player s Handbook by Ners

Brimstone and Iron. Heroic Combat System.

Dungeons & Dragons 3.5 Edition Index Equipment

Dungeon Delver s Handbook

Aberrant Dragonmarked. A character theme for Eberron (4e)

14,000 23,000 BACKGROUND EXPERIENCE NEXT LEVEL. Neutral Good. Tan RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR PROFICIENCY BONUS SKILL NAME

OFFICIAL TORTURED EARTH ERRATA (02JULY2017)

Customized Magical Weapons, Armor, and Shields

Each sets first skill will be activated by wearing the complete set, including the talisman.

Transcription:

Basics Experience: Level: Name of character: Draleli 5 5 Player: Rolemaster Office Example Race: Man, High Profession: Outrider Realm: Channeling Armor: 7 Rein. Leather Coat Weight Penalty: Base Movement Rate: m/rd Moving Maneuver Penalty: - Missile Penalty: Quickness Bonus: Armor Quickness Penalty: - Shield Bonus: Full shield (5) Magic: Special: Total DB: Resistance Rolls Type Race Stat Total Channeling -5 (x 4 ) Essence -5 (x Em) -5 Mentalism -5 (x + Pr) + Poison (x Co) Disease (x Co) Fear (x SD) Race / Stat Fixed fo Soul Departure (Rounds): Recovery Multiplier:.75 Body Development Progression: *7*5** PP Development Progression: **5*4* Role Traits Demeanor: Appearance: 4 Age: Gender: male Skin: Height: 9 cm Weight: 4 kg Hair: Eyes: Personality: Motivation: Alignment: Background formation Nationality: Hometown/City: Deity: Patron/Lord: Parents: Spouse: Siblings: Children: Other: Basic Racial Special Stat Stat Temp Pot Bonus Bonus Bonus Bonus Agility (Ag) Constitution (Co) Memory (Me) Reasoning (Re) Self Discipline (SD) Empathy (Em) tuition () Presence (Pr) Quickness (Qu) Strength (St) Skill Alertness Attunement 4 Climbing First Aid 5 5 Hiding + Observation 4 97 97 - + 75 75 + + + + 55 9 97 97 75 75 7 7 - + Commonly Used Skills Ranks Bonus Skill Ranks Bonus Power Perception. Riding 4 Stalking 4 Streetwise 5 Swimming Commonly Used Attacks Weapon/Attack Ranks Bonus Fumble Modifications Battle Axe 7-5 Bash -/Stab - Broadsword 9 - Bash /Stab -5 Short Bow 7-4 -:/-:+/-55:-4/-75:-7 Spear 9 9-5 Cut /Bash Notes Hits (Maximum) Exhaustion points Power Points 9 Active / h / min / h Resting 4 / h 4 / min 4 / h Sleeping 4 / h All / min / h Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

Skill Categories Skill Category Stats DP costs Ranks New R. Rank Stat Prof Special Total Armor - Heavy Armor - Light Armor - Medium Artistic - Active Artistic - Passive Athletic - Brawn Athletic - Endurance Athletic - Gymnastics Awareness - Perceptions Awareness - Searching Awareness - Senses Body Development Combat Maneuvers Crafts Directed Spells fluence Lore - General Lore - Magical Lore - Obscure Lore - Technical Martial Arts - Combat Maneuvers Martial Arts - Striking Martial Arts - Sweeps Outdoor - Animal Outdoor - Environmental Power Awareness Power Manipulation Power Point Development Resistance Science/Analytic - Basic Science/Analytic - Specialized Self Control Special Attacks Special Defenses Subterfuge - Attack Subterfuge - Mechanics Subterfuge - Stealth Tech./Trade - General Tech./Trade - Professional Tech./Trade - Vocational Urban Weapon - -Hand Concus Weapon - -Hand Edged Weapon - -Handed Weapon - Missile Weapon - Missile Artillery Weapon - Pole Arms Weapon - Thrown Spells Arcane - Closed Arcane - Open Arcane - Other Base Lists Other Realm - Closed Other Realm - Open Other Realm - Other Base Lists Own Realm - Closed Own Realm - Open Own Realm - Other Base Lists Own Realm - Own Base Lists Pr/Em/Ag Em//Pr St/Co/Ag Co/Ag/St Ag/Qu/Ag /SD/ /Re/SD /SD/ Co/SD/Co Ag/Qu/SD Re/Me/Em Ag/Me/SD Ag/SD/Ag Pr/Em/ Ag/Qu/SD Em/Ag/Em SD//Me Em//Pr SD/Pr/SD Ag/SD/ /Ag/Re Ag/SD/ Re/Me/SD Re/Me/ Me//Re /Pr/Re /Ag/Re Em//Pr Em//Pr Em//Pr // // 4/4/4 /4 /4 / / /4 /7 /7 /5 4/ /7 // 4/ /5 / 4 /7 /5 4/ / / /4 / 7 4 4 /4 / /5 /5 / 4/ / /5 /7 5/ / / /7 /7 /7 / /7 /9 45 9 5 5 5 4 + + + + + + + + 9 - - + 9 7 + + - + - - - + 5 - + + + 5 + + + + Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

Skills Alertness Attunement Battle Axe Body Development Broadsword Chain Mail Climbing Culture Lore "Own" First Aid Hiding Observation Power Perception Power Points Region Lore "home" Riding Rigid Leather Short Bow Soft Leather Spear Spoken Common Speech Spoken Grey Elvish Spoken High Elvish Spoken High Man Stalking Streetwise Swimming Written Common Speech Written Grey Elvish Written High Elvish Written High Man Skill Ranks New R. Rank Category Item Special Total Awareness - Perceptions Power Awareness Weapon - -Handed Body Development Weapon - -Hand Edged Armor - Medium Athletic - Gymnastics Lore - General Tech./Trade - General Subterfuge - Stealth Awareness - Searching Power Awareness Power Point Development Lore - General Outdoor - Animal Armor - Light Weapon - Missile Armor - Light Weapon - Pole Arms Subterfuge - Stealth Urban Athletic - Endurance 4 7 9 9 5. 7 9 + 7 + 4 + + + + 7 4 + 4 + + + + + + 9 + 7 9 + + + + + + + 5 +5 5 + 4 4 9 +5 9 4 5 Spell lists Weather Ways Own Realm - Open Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

Money & Equipment Equipment Item (Description) Location Weight Carried: Total Weight:. -.4 kg:.4 -. kg: -. -. kg: -. - 4. kg: -4 Coins and other Riches Mithril: Juwelry: Platinum: Gold: Silver: Bronze: Copper: Tin: Iron: Magical Items Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

All Skills Acrobatics + Acting - Administration -7 Adrenal Balance - Adrenal Concentration - Adrenal Defense - Adrenal Deflecting -9 Adrenal Evasion -9 Adrenal Landing - Adrenal Leaping - Adrenal Quickdraw - Adrenal Resistance - Adrenal Speed - Adrenal Stabilization - Adrenal Strength - Adrenal Toughness - Advanced Math - Advertising -7 Alchemy - Alertness Ambush - Anatomy - Animal Handling Animal Healing Animal Mastery "horse" Animal Training "horse" Anthropology - Appraisal -7 Architecture -7 Architecure -7 Artifact Lore - Astronomy - Athletic Games (Brawn) Athletic Games (Endu.) Athletic Games (Gymn.) + Attunement Basic Math - Begging -5 Biochemistry - Blind Fighting (MA) -9 Blind Fighting (with Weapons) -9 Blocking - Boat Pilot -7 Body Development Boxing - Brawling - Bribery - Calligraphy -9 Camouflage - Cartography -7 Caving Chain Mail +5 Channeling - Chemistry - Chi Powers Lore - Chi Powers: Buddha's Palm - Chi Powers: Cloth Lance -9 Chi Powers: Continuous Strikes - Chi Powers: Distance Strike - Chi Powers: Elemental Fist - Chi Powers: Falling Leaf - Chi Powers: Fantastic Leap - Chi Powers: Fists of Iron - Chi Powers: Hold Breath - Chi Powers: Leaping Strike -9 Chi Powers: Light Feet - Chi Powers: Lizard's Climb - Chi Powers: No Shadow Attack - Chi Powers: Poison Fist - Chi Powers: Resist Elements - Chi Powers: Resist Pain - Chi Powers: Sense Weakness - Chi Powers: Sticking Touch -9 Circle Lore - Cleansing Trance - Climbing Contacting Contortions + Control Lycanthropy - Cooking -9 Corpus Lore - Counterfeiting - Culture Lore "Own" Culture Lore - Dancing - Death Trance - Demon/Devil Lore - Detect Traps + Diagnostics -7 Diplomacy - Directed Spell Direction Sense - Disarm Foe (armed) - Disarm Foe (unarmed) - Disarming Traps - Disguise - Distance Running Divination + Divination Lore - Diving + Dowsing -7 Doze -7 Drafting -9 Dragon Lore - Dream Control - Dream Lore - Dreamworld Control - Dreamworld Lore - Driving Dummy -9 Duping - Engineering -7 Evaluate Armor -7 Evaluate Metal -7 Evaluate Stone -7 Evaluate Weapon -7 Faerie Lore - Familiar Mastery Fauna Lore - Fent (armed) - Fent (unarmed) - First Aid 5 Fletching -9 Flora Lore - Flying/Gliding + Folklore "Own" - Folklore - Foraging Forgery - Frenzy - Gambling -5 Gimmickry -7 Glyph Lore - Healing Trance - Heraldry - Herb Lore - Herding Hide Magic + Hiding + Hiding Items - History - Horticulture -9 Hunting Hypnosis -7 terrogation - Jousting (Lancing) - Juggling + Jumping Languages + Leadership - Leather-crafts -9 Lie Perception + Lip Reading + Locate Hidden + Lock Lore - Locking Holds - Magic Ritual - Magical Languages + Mapping -5 Martial Arts Striking - Martial Arts Striking - Martial Arts Striking - Martial Arts Striking 4 - Martial Arts Style (adva.) -9 Martial Arts Style (basic) -9 Martial Arts Style Lore - Martial Arts Sweeps - Martial Arts Sweeps - Martial Arts Sweeps - Martial Arts Sweeps 4 - Massage -9 Mechanition -7 Meditation - Mental Control (Assault) - Mental Control (Defense) - Metal Lore - Metal-crafts -9 Midwifery -7 Military Organization -7 Mimery - Mimicry - Mingling Mining -7 Missile Deflecting -9 Mnemonics - Mounted Combat -9 Music - Navigation -7 Nerve Strikes - Observation 4 Operating Equipment -5 Orienteering -5 Painting - Philosophy - Physics - Picking Locks - Picking Pockets - Planar Lore - Plate -5 Play strument "" - Poetic Improvisation - Poetry - Poison Lore - Poison Perception + Pole-vaulting + Power Perception Power Points Power striking Power throwing Prepare Herbs -7 Prepare Poisons -7 Propaganda - Psychology - Public Speaking - Quickdraw -9 Racial Attack - Rappelling + Read Runes + Reading Tracks + Reality Awareness - Region Lore "home" Region Lore - Religion - Research - Resistance Channeling - Resistance Desease - Resistance Essence - Resistance Fear - Resistance Mentalismn - Resistance Poison - Reverse Stroke -9 Riding 4 Rigid Leather 9 Rope Mastery -9 Rowing Sailing -5 Sanity Healing -7 Scaling Scribing -9 Scrounging Sculpting - Second Aid -7 Seduction - Sense Ambush 9 Sense Awareness - Service -9 Setting Traps - Sewing/Weaving -9 Siege Engineering -7 Signaling + Silent Attack - Singing - Situational Awareness - Skating + Skiing + Skinning -9 Sleep Trance - Soft Leather +5 Spatial Location Awareness - Spell Artistry - Spell Concentration - Spell Lore - Spell Mastery - Spell Trickery - Spoken Black Speech + Spoken Common Speech Spoken Dwarvish + Spoken Elvish + Spoken Gnoll Speech + Spoken Gnome Speech + Spoken Goblin Speech + Spoken Grey Elvish Spoken High Elvish Spoken High Man Spoken Hill Speech + Spoken Hobgoblin Speech + Spoken North Speech + Spoken Orcish + Spoken Plains Speech + Spoken Sea Speech + Spoken Small Speech + Spoken South Speech + Spoken Troglodyte Speech + Spoken Wood Speech + Sprinting Stalking 4 Star-gazing Stilt-walking + Stone Lore - Stone-crafts -9 Streetwise 5 Stun removal - Stunned Maneuvering - Subdual -9 Summoning - Surfing + Surgery -7 Surveillance + Survival Swashbuckling -9 Swimming Symbol Lore - Tackling - Tactical Games -5 Tactics -7 Tale Telling - Targeting - Teaching - Tightrope-walking + Time Sense - Tracking + Trading - Trading Lore - Transcend Armor - Trap Building - Trapping -9 Trickery - Tumbling + Tumbling Evasion -9 Two-Weapon Fighting -9 Undead Lore - Using Prepared Herbs -5 Using/Removing Poison - Ventriloquism - Vital Points Lore - Warding Lore - Weapon Style (Advanced) -9 Weapon Style (Basic) -9 Weapon Style Lore - Weather Watching Weight lifting Wood-crafts -9 Wrestling - Writing + Written Black Speech + Written Common Speech Written Dwarvish + Written Elvish + Written Gnoll Speech + Written Gnome Speech + Written Goblin Speech + Written Grey Elvish Written High Elvish Written High Man Written Hill Speech + Written Hobgoblin Speech + Written North Speech + Written Orcish + Written Plains Speech + Written Sea Speech + Written Small Speech + Written South Speech + Written Troglodyte Speech + Written Wood Speech + Xeno-Lore - Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.

Combat Status sheet Order of the Combat Round. Declare actions (snap, normal, deliberate). Roll itiative (Qu bonus + d). Resolve snap actions (at -) 4. Resolve normal actions 5. Resolve deliberate actions (at ) Exhaustion Points: / rnds melee / rounds missile fire / rounds concentration Notes: Concussion Hits - - - unconscious: Rounds of Stun: Bleeding/Round: Power Points - - - Exhaustion Points -5 - - - Movement Pace Move Rate Exh Points Maneuver Walk / Rd. keines Fast Walk 7 / Rd. keines Run / Rd. keines Sprint 54 /Rd. Routine Fast Sprint 7 /Rd. Einfach Dash 9 5/Rd. Leicht juries Light Medium Severe Penalty to -, Bleeding -5/Rd Penalty - bis -5, Bleeding -/Rd, Fractures w/o Penalty Penalty > -5, Bleeding > /Rd, Organ Rolemaster -and all products related thereto- are all trademark and copyright -9 by Aurigas Aldbaron LLC. All rights reserved. No reproductions without permission.