Fayetteville Parks and Recreation. Adult Kickball Association Rulebook

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Fayetteville Parks and Recreation Adult Kickball Association Rulebook Thank you for choosing to play kickball in Fayetteville! I. Playing Field A. Dimensions o The outfield fence shall be 200, and the distance to each base shall be set at 60. B. Infield Arc o There shall be an arc on each field marked with chalk that extends from the first and third base line at 43 feet. C. Catcher s Box o There shall be a catcher s box, which are two lines in a right angle marked with chalk to the left of home plate. The first line of the box shall be parallel to the front of home plate. The second line of the box shall be parallel to the side of home plate. The intersection of the catcher s box shall be 7 from the back point of home plate. -1-

D. Strike Zone o There shall be a strike zone marked at home plate on each field. There shall be a chalk line that extends 24 on each side of home plate. There shall be a 1 orange cone at the end of each line. II. Equipment A. Game Ball o Parks and Recreation provides the official game ball for each game. The game ball shall be a 10 WAKA kickball inflated 1-1.5 lbs. B. Playing Equipment and Uniforms o All players must wear close-toe shoes. Cleats are acceptable, but must not have metal spikes or tips. o Teams are not required to wear uniforms, but they are certainly encouraged. C. Gloves and Devices o No player shall wear any device that gives her or him an unfair playing advantage. An unfair playing advantage shall be determined by the field umpire. D. Captains o Each captain must keep a batting order and team roster available during the game. III. General League Rules A. Teams o Each team plays in the Game On, Chill Out, or Just For Kicks League. o A team shall be composed of six to 20 players. A team must have at least six members of their team present to play. o A team roster is due at registration, but may be updated until the end of the fifth week of play. A player must be on a team roster to play. o A player may play on one (1) Game On, one (1) Chill Out team, and one (1) Just For Kicks League team o A team shall be composed of a majority of players that play exclusively in the league in that the team is entered. For instance, a Game On League team with 12 players must have at least seven players that only play in that league. -2-

B. Captains o Each team shall have a captain. The role of the captain includes: To regularly receive league updates and standings from the recreation program manager. To solely represent their team to communicate with an umpire during a game. The only player that may protest a call in a game is a team captain. To maintain the team roster. To vote, through email, on various items that affect the league. IV. Game Play A. Length of the Game o Each game shall last 6 innings or 45 minutes, whichever comes first concludes the game. B. One-Pitch Play o If the game is tied when the inning limit is reached or time expires, then the game is continued using One-Pitch Play the following inning. During One-Pitch Play : Each batter shall have one pitch to kick the ball. If the pitch is a ball, the player takes first base. If the pitch is a strike or a foul ball, the player is out. If a game is not decided by the end of one inning of One-Pitch Play, then the player who completed the last at-bat on each team shall go to second base at the start of the second inning of One-Pitch Play. This player is not necessarily the last out, but shall be the player who batted last. One-Pitch Play shall continue until the game is decided. C. Run Rules (Mercy Rule) o A game shall immediately end if at the end of an inning if: One team is ahead by 15 runs at the end of the second inning, or One team is ahead by 10 runs at the end of three or more innings. D. Inclement Weather or Other Circumstances Suspending a Game o Any game that must be suspended for any reason shall: Be replayed at a later date if fewer than three innings have been completed. Be recorded as played if three or more innings have been completed. E. Timekeeping o The home plate umpire shall serve as the official timekeeper in each game. o The umpires shall regularly announce how much time remains. F. Pre-Game Meeting/Home Team o Umpires shall, before each game, meet with captains to answer questions, provide information, and establish which team is the home team. o Home team shall be determined by a coin flip. The captain that wins the coin flip shall decide if they would like to play as the home or away team. -3-

G. Protesting the Call of an Umpire o Only a team captain may protest the call of an umpire. The call must not be a judgment call (e.g., an out at first base, a strike vs. a ball) o To protest a non-judgment call by an umpire: A team captain must register the protest with umpire, then The umpire shall contact the recreation program manager or present Parks and Recreation staff member, then A decision will be made based on the discussion between the team captain, umpire, and Parks and Recreation personnel. V. Batting A. Eligible Batters o A player must be on a team to bat in a game. B. 1-1 Count o Each batter begins with a 1-1 (one ball, one strike) count. A batter: Walks, or takes first base after four (4) balls. If a male player is walked, a team has the option of sending the walked male player to second base and the female player following in the batting order to first base. If a team chooses not to send the walked male player to second base, then he shall go to first base, and the next player to bat shall be the female player following him in the batting order. Is out after three (3) strikes. Is allowed one courtesy foul on his or her second strike, after this foul, the batter is out. C. Batting Order o Each batting order must follow either a male-female or female-male rotation. If a team is batting with an odd number of players, the male or female player batting last must be followed immediately by the next eligible batter in the batting order. For instance, a nine person batting order that ends in a male player must be followed by next female player in the batting order. o If a team bats out of order, or has an ineligible batter, it is an automatic out, and the regular lineup shall continue. D. Kicking the Ball o To put a pitched ball into play, the batter must kick the ball. o To kick the ball, the batter must: Make contact with the ball below the knee with one leg, and Kick the ball with a forward motion, and Be actively moving her or his leg when contact is made with the ball. o No player shall make contact with the ball after he or she initially bats the ball. A batter or player is out if she or he otherwise makes contact with the ball in fair territory. The batter is not out if a batted ball touches him or her while in the batter s box or is batted above the knee or otherwise incorrectly, instead, this is a foul ball. If the pitch is declared a ball, it may legally touch the batter with no penalty given. -4-

o The batter must not plant any portion of his or her non-kicking foot across the strike zone. The batter is out if she or he plants their non-kicking foot across the strike zone. o Batters may stand on home plate to kick the ball. E. Strike Zone o A player may kick any ball, but a ball is considered a strike if the ball passes home plate and: The ball was rolled, or bounced at least three (3) times; and The ball passes through the strike zone without touching a strike cone and The bottom of the ball passes under an imaginary line drawn between the tops of both strike cones. F. Infield Fly Rule o An infield fly rule shall be used. These conditions must be met for the rule to apply: There must be runners on first and second base (or first, second, and third base). There must be fewer than two (2) outs. A batter must hit a fly ball into fair territory that can be caught by an infielder with ordinary effort. The umpire must call, Infield fly! or, Infield fly, batter out! If the umpire does not call either of these, then the ball is live as normal. VI. Base Running A. Players o No player shall leave the base she or he occupies before the ball is put into play. A player that violates this rule shall be out. B. Safety Base o First base shall include a safety base, which shall be orange. o If there is no play at first base, a runner may use the white base to run toward second. Otherwise, batter-runners must use the orange safety base when running through first base and running toward second base. A defensive player must allow the batter-runner to clearly use the safety bag. A batter-runner that uses the white part of the base shall not be called out unless: A protest is filed, or There is a collision between the batter-runner and any defensive player on first base. C. Pinch Running o Once per each player per game, a player on base may elect to allow a pinch runner to run the bases for him or her. D. Interference/Obstruction o No player shall: While playing defense, impede the progress of an offensive player. While playing offense, impede the progress of a defensive player. -5-

o An offensive player that causes an interference shall be called out. o The result of a defensive player that causes an obstruction shall be at the discretion of the umpire. E. Base Coaches o One (1) player from the kicking team is allowed to coach First and Third Base. o No drinks, including water, are allowed outside the dugout. VII. Fielding A. General Conditions o A team may play 10 players in the field. One player must be a pitcher and one player must be a catcher. Six players are allowed to play in the infield, these players may play: First Base, Second Base, or Third Base, or Shortstop, or Pitcher or Catcher. o Teams must have at least five (5) male and female players on the field at all times, unless: If playing with eight or nine players, a team must have at least (4) male and female players on the field at all times. If playing with six or seven players, a team must have at least (3) male and female players on the field at all times. o Players may not stand outside the dugout during play. o A runner or batter-runner is out if she or he makes contact with the ball during a live play. B. Pitching o A pitcher must: Release the ball below his or her waist, and Release the ball so that is bounces at least three times or rolls completely, and Take only three (3) or fewer steps before releasing the ball, and Release the ball while planting a foot on or immediately behind the 43 field arc. o A pitcher must also release the ball while standing and remain within a distance parallel to the distance of the strike zone until the ball is kicked, which is within the distance of the two orange strike cones. C. Catching o Catchers must stay in the catcher s box until the ball is kicked. D. First Base o A defensive player playing first base must allow the batter-runner to use the safety bag and only use the white portion of First Base to make force outs or any other type of action on the base. If a defensive player causes a collision by using the orange portion of the bag, the batterrunner shall be awarded First Base. E. Fielding Boundaries in Addition to Catcher and Pitcher -6-

o Infield players must not cross the infield arc until the ball is in play. o Outfield players must remain on the outfield grass until the ball is in play. o If any player leaves her or his crossing a fielding boundary before the ball is put into play: The umpire shall call the play dead and the team shall be given a position warning (on the first infraction only), or The umpire shall call the play dead; the batter shall go to first base, and each runner shall advance one (1) base. If the ball is kicked before the play is called dead, then the player may choose to continue playing, and take the result of his or her kick. The player may also choose to go to first base and advance all runners one (1) base. F. Tags and Pegs (A runner or batter-runner shall be out if tagged or pegged.) o A defensive player may tag a runner or batter-runner below the shoulders with the ball. A defensive player need not hold onto the ball, or push the player, during the tag. o A defensive player may throw the ball, with reasonable force, at a runner or batter-runner below her or his neck. If a ball thrown by a defensive player hits an offensive player above the neck: If thrown accidentally, the runner shall advance to next base. If thrown deliberately, the player shall immediately ejected and face possible suspension. Any offensive player that is pegged when sliding or deliberately moves his or her head into the pathway of a thrown ball shall be out. G. Catching the Ball o A ball may be caught by a player after bobbling the ball by any fielding player, regardless of whether or not the player first touched the ball. o Players on base may stop tagging up as soon as the live ball is touched. o A ball that bounces off any field fence shall be called the same as a ball that landed on the ground in fair or foul territory. o Any batted ball that hits a structure hanging over fair territory, such as a tree limb or power line, shall be declared a dead ball, and the batter shall bat again without a change to his or her count. H. Balls Thrown Out of Play o If a ball is: Accidentally thrown out of play, the batter-runner and each runner shall advance one base. Purposefully thrown out of play, the batter-runner and each runner shall score one run. VIII. Notes A. Sportsmanship o Our league prides itself on being a positive, friendly, and team-building experience for all players regardless of previous athletic experience. Players may be ejected and suspended for any instance of unsportsmanlike conduct, which is not limited to, but includes: profuse obscene language, abundantly arguing judgment calls made by an umpire, or mistreating the kickball fields or facility. B. Free Agents -7-

o A free agent list shall be sent to captains each week on Friday. Free agents may play on a team, even after rosters are locked, throughout the regular season. o A free agent shall retain her or his free agent status until they join a team s roster. C. Umpires o Fayetteville Parks and Recreation shall provide at least one, trained umpire each game. o Are you interested in serving as an umpire? Contact recreation program manager Joe Kieklak to find out more (jkieklak@fayetteville-ar.gov). D. Changes in the League or Designation of Teams in the Tournament or League o The recreation program coordinator reserves the right to modify program rules to better all teams, but must notify all teams when a rule change happens. o The recreation program manager reserves the right to place teams in different divisions in the league or post-season tournament for any reason. o Unless this rulebook conflicts, current World Adult Kickball Association (WAKA) rules are used. Updates to Rules Updated July 8, 2015 Updated July 20, 2015 Updated August 13, 2015 Updated August 2, 2016 Updated September 2, 2016 Updated April 4, 2017 Fayetteville Adult Kickball Association Rulebook -8-

Frequently Asked Questions Foul Balls o Wasn t there something about the first and third base foul lines for foul balls in the infield? Yes! A live ball is a foul ball if the ball lands in fair territory and then rolls into foul territory before passing first or third base. (WAKA 13.02c) A live ball is a fair ball if it begins in foul territory and then rolls into fair territory before passing first or third base. o What if the ball is touched in fair territory, and but the ball ends up in foul territory. A live ball is a fair ball if the ball is touched in fair territory. For instance, if a player is attempting to catch a ball in fair territory and misses the catch, and the ball rolls into foul territory, then it is still a fair ball. o What if I m in foul territory and touch the live ball in foul territory, but it goes fair? The ball remains a foul ball; the player touched the live ball in foul territory. -9-