BIG LEAGUE DREAMS SPORTS PARK KICKBALL 2010 RULE BOOK

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BIG LEAGUE DREAMS SPORTS PARK KICKBALL 2010 RULE BOOK BIG LEAGUE DREAMS SPORTS PARK 33700Date Palm Dr Cathedral City, CA 92234 760-324-5600

KICKBALL AT A GLANCE Kickball is a simple game consisting of two teams, bases, and a big red ball. Played liked softball, the object is to score more runs than the opposing team. In short, games are played with 10 fielders, 5 innings, 2 base coaches, no head shots, one base on an overthrow, forced outs, no ghost men, and bunting is allowed so get a good catcher on your team. For the enjoyment of all, proper respect and civility is required of all participants towards one another. Fighting is not allowed or tolerated. THE PLAYING FIELD 1. The Head Referee will designate a safe field suitable for play in accordance with the following provisions, which equal the dimensions of a softball field. a. The kickball diamond is a square with equal sides of 60 feet or about 20 paces with a base at each corner. The distance from home plate to second base and from first base to third is 84 feet 10 ¼ inches or about 28 paces. The distance between any base and home plate shall be measured from the back corner of each. b. The pitching strip is in the center of the diamond, 42 feet 5 1/8 inches or about 14 paces from home plate, and directly aligned with 1 st -3 rd base. c. The kicking box is a rectangle with the front of the box aligned with the front of home plate and the back of the box aligned with the cones behind home plate. The area directly forward the kicking box is fair territory. The kicker is not required to start in the kicking box, however the kick must occur within the kicking box. 2. The strike zone is a three-dimensional irregular pentagon based on the shape of home plate and is one (1) foot in height. The front of the zone aligns with the front of home plate. The sides of the zone extend one (1) to either side of the plate. The back edges of the zone are one (1) foot from the back sides of the plate. The strike zone may not be marked by cones or other raised objects. 3. Any ball touched by a player or Referee wholly or partly in fair territory is automatically in play. A participant jumping from fair territory is in fair territory while in the air. A participant jumping from foul territory is in foul territory while in the air. 4. The Extra Base is only available for runners traveling from home plate. Fielders trying to make an out on first base must touch the base in fair territory. Runners hindered by a fielder touching the base in foul territory (the Extra Base), will be safe. Once a runner has reached first base safely the runner must start the next play on the First Base. Any standing on our touching the Extra Base at the beginning of the next play will be out. The runner is permitted to use the First Base if avoiding collision with a fielder in foul territory. In this event, the fielder is in foul territory is permitted to tag the Extra Base. The runner may use First Base if attempting to advance to Second Base, or if there is no fielder on First Base. A runner using or touching First Base in any other circumstance is out.

EQUIPMENT 1. Athletic shoes are required. Metal cleats are not allowed. 2. Players may wear protective equipment providing it does not offer the wearer an unfair performance advantage. Any equipment deemed by the Head Referee as a performance enhancement must be removed or the player will be removed from play. 3. The official kickball is the red WAKA Logo Kickball with a pressure of 1.5 pounds per square inch. No other ball is approved for use. 4. The uniform is an extension of the player. PLAYERS 1. Players must be at least 15 years old to participate in league play. Players under the age of 18 must have a parent or legal guardian signature on the player s waiver card before participation. All players must be able to produce valid picture I.D. upon request by a league coordinator. TEAMS 1. Each division must have at least four (4) and no more than sixteen (16) teams. 2. Each team must field at least eight (8) and no more than ten (10) players, and the 10 th player must play the position of catcher. 3. Each team must field a minimum of three (3) females. 4. Each team may only filed one pitcher and one catcher at any time during the game. 5. Each team may have additional players placed on their team by the league, and have no more than twenty-six (26) players. 6. All players participating in the game must kick in the written scorebook kicking order, but do not have to field. 7. Only the Captain and Co-Captain may dispute calls with the Head Referee. A team Captain may raise protest with the Referee for blatant rule infraction, but will accept the Head Referee s final ruling. 8. Any eligible player arriving after the start of the game must be added to the end of the team s written scorebook order. Players may not be added to the game after the team has been once through the kicking order.

REGULATION GAME 1. Regulation games last seven (7) full innings or 45-minute time limit. a. In the event of a tie score at the end of the game, the game shall be marked as a tie. b. If a team is winning after the top of the 7 th inning and is set to kick in the bottom of the inning, the game ends and will be marked as a regulation game. 2. Teams will be granted a 10-minute grace period for the first game. 3. Game protests may not be made after the end of the game. 4. Any game may be ended at the discretion of the losing team, if losing by 12 or more runs at the end of any inning. This will be marked as a regulation game. PITCHING, CATCHING AND FIELDING 1. Balls must be pitched by hand in an underhand rolling motion. The ball must bounce twice while traveling towards the kicker. Excessive is not allowed. Head Referee will determine excessive speed. 2. Failure to be properly positioned will result in a Position Warning to the team that caused the infraction. The team s second and each subsequent Position infraction will result in the kicker being awarded first base regardless of the outcome of the kick. Proper Field Position is: a. All fielders besides the catcher must start play and remain behind the 1 st - 3 rd base commitment line which is marked 30 feet or about 10 paces from home plate up the base line until the ball is kicked. Any infraction will result in the kicker being awarded 1 st base. b. The pitcher must start the act of pitching with one foot in contact with the pitching rubber and may not move forward until the ball is kicked. c. The catcher must field behind the kicker, within or directly behind the kicking box, and may not cross home plate nor be positioned forward of the kicker before the ball is kicked. The catcher may not make contact with the kicker, no position so closely to the kicker as to restrict the kicking motion. KICKING 1. All kicks must be made by foot or leg, below the knee. Any ball touched by the foot or leg below the knee is a kick. 2. All kicks must occur at or behind home plate. The kicker may step on home plate to kick; no part of the planted foot may be in front of or cross the front edge of the home plate. The kicker may line up outside of the kicking box. 3. Bunting is allowed.

RUNNING AND SCORING 1. Runners must stay within the baseline. Any runner outside the baseline is out. a. Runners may choose their path from one base to the next, and may follow a natural running arc. b. Runners are free to change course to avoid interference with a fielder making a play. c. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path. 2. Fielders must stay out of the baseline. Fielders trying to make an out on base may have their foot on the base, but must lean out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they are running. Runners may choose to advance beyond this base while the ball is still in play. 3. Neither leading off the base, nor stealing a base is allowed. A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out. 4. Hitting a runner s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head is safe, and advances to the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out. 5. A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out. 6. An overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play toward a player or base. a. A runner may advance only one base beyond the base the runner is on or running toward when the ball travels into foul territory. b. One base on an overthrow is a restriction on the runner not an automatic right for the runner to advance. 7. Running past another runner is not allowed. The passing runner is out. 8. A run scores when a runner touches home plate before the third out is made, EXCEPT that no run can score when the third out is made during a force play situation, or when the kicker is put out before touching first base. At the end of a game the team with the most runs wins.

BALLS 1. A count of four (4) balls advances the kicker to first base. 2. A ball is a pitch outside of the strike zone a judged by the Referee which is not attempted. a. A ball is a pitch that does not touch the ground at least twice or roll before reaching the kicking box. b. A ball is a pitched ball that is higher than one foot at the plate. FAIRS AND FOULS 1. A count of four (4) fouls is an out. Foul balls never count as strikes. 2. A foul ball is: a. A kicked ball landing in foul territory. b. A kicked ball touched in foul territory. c. A kicked ball whose direction is altered by contact with any object other than the ground in foul territory, and called as such. d. A kick made above the knee. e. A kicked ball touched more than once or stopped in the kicking box by the kicker. f. A kicked ball kicked outside of the kicking box. 3. A fair ball is: a. A kicked ball landing and remaining in fair territory. b. A kicked ball landing n fair territory then traveling into foul territory beyond 1 st -3 rd base diagonal.

OUTS 1. A count of three (3) outs by a team completes the team s half inning. 2. An out is: a. A count of three (3) strikes or four (4) fouls. b. Any kicked ball (fair or foul) that is caught by a fielder. c. A ball tag on a base to which a runner is forced to run, before the runner arrives at the base. d. A runner touched by the ball or who touches the ball at any time while not on base while the ball is in play. e. A kicker that intentionally hits the ball with their hand or arm. f. A ball tag or a runner on a base, in which the runner does not tag-up as required when a ball is caught. g. A runner off base when the ball is kicked. h. A runner physically assisted by a team member during play. i. Any kicker that does not kick in the proper kicking line up. j. A runner that passes another runner. k. A runner outside of the baseline. l. A runner who fails to properly tag up on a caught ball. m. A runner tagged by the ball while on a base they are forced to vacate by the kicker becoming a runner. n. A runner coming from home plate who steps on First Base when required to use the Extra Base. BALL IN PLAY 1. Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the base from which they were running. 2. Interference is defined as: a. When any non fielder or non permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runner shall proceed to the base to which they were headed. b. When a runner on or off base intentionally touches a ball. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance. c. When any kicker intentionally hits the ball with their hand or arm. This interference causes the play to end, the kicker to be out, and any other runners shall return to the base from which they came. GHOST MEN 1. Ghost men are not allowed.

Note: In the event of a returned check a $25.00 fee will be charged to that team or player. A second returned check would be a $40.00 fee. In the event of a third returned check a forfeit will be given to the team responsible. Players and/or teams will be ineligible for play until the returned check plus the fee has been satisfied.