FLAG FOOTBALL RULES, 5-8 Grades

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Wheatland Athletic Association FLAG FOOTALL RULES, 5-8 Grades GENERAL Games: Saturdays Practices: One weeknight per week Preseason Practice amp: Field Size: 80 yards with two 0-yard end zones Parent(s)/legal guardian must sign a waiver for each participant. Games will start around August 7. 5-8 Grades use outh sized footballs. ROSTERS Attendance is very important. - players per team. It is important that all players attend every week. Players will rotate positions on both offense & defense. Poor attendance will result in less offensive playing time. The director of the league and the coaching staff has the responsibility to keep the teams as fair and equal as possible. If changes in team rosters are necessary, the director and staff will do so by the third game of the season. ONUT This is a non-contact league; come prepared to have fun. Intentional tackling, fighting, swearing, inappropriate gestures, taunting, and unsportsmanlike conduct will be penalized and in severe cases dealt with on an individual basis according to the situation. Players will be subject to one or more of the following for conduct violations: team penalized 5-yards; the offending player(s) may not be allowed to participate for half of the game, ejected from participating in the game, suspended from participating in multiple games, or ejected from the league. Parents will be contacted in cases of severe conduct violations. EQUIPMENT All players should wear plastic/rubber spikes. Mouthpiece, knee pads and elbow pads are optional. They can be purchased at any sporting goods store. GAME RULES Games will start at their scheduled time. Games consist of two 0-play halves with a 5-minute intermission between halves. Kickoffs count as a play. Extra point attempts do not count as a play. 9 vs. 9. Each team gets one time out per half. Substitutions: Players will be in constant rotation throughout the game. One coach is allowed to call offensive plays in the huddle. One coach is allowed on the field for defense for the first games of the season. eginning on Game 5, no coach is allowed to be on the field for defense. The coach must be deeper than the deepest player on defense. Once the offense lines-up, the coach on the field may only help his players identify their cover A coach on the field ANNOT call out plays or switch coverages once teams have lined up. Sideline coaches can call out changes, as long as it does not interfere with the game clock. Scoring Touchdown: 6 points Extra Points (the scoring team chooses one): -point conversion: No play automatic point, unless the team chooses to go for point. -point conversion: 5-yard line if missed, no additional points awarded. The defense may return an interception. If the interception is returned to for a score, points are awarded. A game is considered over after 60 minutes from opening kickoff, unless the game is a playoff game. Playoff Overtime: A coin toss will determine alternating possession. Each team will have a possession in each OT period. Each team will have a four-play possession beginning at their opponent s 0-yard line. If a team scores, they can attempt a one or two point conversion. The team with the most points at the end of each OT period wins the game. After the nd OT period, each team must attempt a -point conversion if they score a touchdown on their possession. A game cannot end on a defensive penalty. The offense will be awarded the proper yardage and another play. Offense- interior linemen, tight or split ends, backs, and quarterback.

Offensive lineman must line up within an arms length of each other. Offense must have 5 players on the line of scrimmage with a receiver (WR or TE) on each side. The Quarterback and backs must line up at least yard in the backfield Important: Players who miss several practices or consistently forget offensive formations & plays will have their offense participation limited. oaches will try to work with these individuals, but for safety issues, these players will be restricted to defensive positions until they learn the offensive system. Every time the offense crosses a coned 0-yard line, they are awarded a first down. Interior linemen are allowed to receive a forward passed ball under the following conditions: The offensive lineman is on or behind the line of scrimmage. The offensive lineman does not go beyond the line of scrimmage before receiving a forward pass. The offensive lineman cannot run a pass route. The offensive lineman cannot receive a handoff or backward lateral. The league director reserves the right to nullify this rule at any point during the season if it will benefit the quality of the program. locking: The blocking player must put both hands directly in front of his/her chest in an open position. The blocking player may screen a defensive player by standing in front of them and putting their hands on the chest of the defending player(s). oth players ANNOT grab. Their hands must remain open and within the body frame of the defending player(s). The locking player cannot hook or wrap their arms around a defending player. Lineman must stay in the buffer zone until the Q released a forward pass. One of the offensive backs is allowed to go in motion before the snap of the ball. The motion must be behind and parallel to the line of scrimmage. Quarterbacks Quarterback must have shoulders square to the line of scrimmage before the snap and cannot rock back before the snap. In the shotgun position, the quarterback must remain stationary until the snap and call the snap count. Kneel downs: If the Q kneels down with the ball on the snap and is giving himself/herself up, the player is down and the play is whistled dead without the defense pulling the Q s flags. efense- safety, cornerbacks, or linebackers, linemen uffer Zone: The space between the offensive line and defensive line. The uffer Zone is yards apart or half the distance between the offensive line and the next st down line/goal line, whichever is less. One linebacker may blitz on the snap. Once the quarterback rolls outside of the tackles, anyone on defense may blitz. Zone coverage is allowed. efensive line (nose tackle and both defensive ends) line-up yards from offensive line and within the shoulders of the responding offensive lineman. One hand must be in contact with the ground before the snap. Upon the snap of the football, the defensive line may rush the offensive player with the ball. When the offense is within 6 yards of a first down the defense lines up half the distance between the ball and the first down line. Kickoffs: Kick-off from their own 0-yard line. The ball must travel 0 yards when kicked; otherwise the receiving team gains possession at the point where the ball stops or is touched by either team. Kickoff that goes out of bounds If an untouched kickoff goes out of bounds. The ball is spotted 0 yards ahead or the receiving team can choose a re-kick. A touched kickoff that goes out of bounds is spotted at the approximate location where the ball was last touched. The receiving team may call a fair catch on kickoffs. Onside kicks are not allowed by a team winning by 6 points or more. Punting/ th own rule: In lieu of punting, the offense is required to do one of the following When the first down line is the defense s 0-yard line or the end zone, the offense is required to go for it. When the first down line is the Offense s 0-yard line or midfield (0-yard line), there are choices: Go for it Attempt to reach the next first down line. Turn over possession at the spot of the completed play if the offense does not reach the next first down line Extended First own The offense must reach the first down line, plus the next first down line. For example, if the offense must reach the 0-yard line for a st down now they must reach the 0-yard line. Turn over possession of the ball at new st down line (midfield or the 0-yard line) if the offense does not reach the new first down line Tackling (pulling the offensive player s flag): A player in possession of the ball is tackled when the flag is pulled from their waist. The flag belt must be on the outside of the uniform and worn as the product is intended to be worn. Any alteration is considered unsportsmanlike conduct. Offensive players cannot block or cover their flag with anything. efensive players must grab the belt & immediately release. If a defensive player does not grab the flag, they must release the offensive player immediately. If the offensive player s flag falls off without a defensive player pulling the flag off, the defensive team must touch the players in possession of the ball with two hands.

Last Man ack: A touchdown or extra point will be awarded if in an official s judgment, an offensive or defensive player who has obviously broken loose and has an apparent touchdown made is tackled, held, or deliberately pushed out of bounds. The penalty will be unsportsmanlike conduct, and it will be enforced on the next down. Turnovers: Fumbles: the offensive team can only advance a Fumbled ball. If the offensive player is on the ground when recovering the ball, they are down at the spot of the recovery and cannot get up. If the ball is recovered by the defensive team, it is down at the spot of recovery. Forced Fumble: If a player attempts to force a fumble by punching, slapping, slashing or otherwise, it will be penalized and the team in possession of the ball will retain possession. These actions are considered initiating contact and are not allowed. Please have your players pull the flag. If the defense intercepts a backwards lateral: possession at the spot of the interception; the ball cannot be advanced. Interceptions: An intercepted ball on a forward pass can be advanced by the defending team. PENALTIES Offside, either team: 5 yards from the line of scrimmage. Illegal Formation, offense: 5 yards from the line of scrimmage. Illegal Procedure/false start, offense: 5-yards from the line of scrimmage. Play whistled dead. Illegal litz (L,, or S): 5-yard from the line of scrimmage, replay down Illegal Receiver ownfield, offense: 5 yards from the line of scrimmage. lock in the ack, offense: 5 yards from the point of the foul. Stiff Arming, Flag Guarding or locking the Flag, offense: all carrier is whistled down where a defensive player attempted to pull flag. Unsportsmanlike conduct foul may also be called. Holding, either team: 5 yards from the line of scrimmage. Pass Interference, offense: 0-yards from the line of scrimmage and loss of down. Pass Interference, defense: all spotted at the point of the foul and is an automatic st down. If this penalty occurs in the end zone, the ball is spotted at the -yard line and a st down is awarded. Unsportsmanlike onduct, either team: 5-yards from the point of the foul and automatic st down. iving into a ball carrier/ ontact tackling, defense: Unsportsmanlike conduct (see above). Holding a ball carrier in the act of tackling, defense: 5-yards added on the end of the play. Forward dive by a ball carrier to prevent tackling, offense: own at the point of foul. Rules hanges: These rules may change before the start of the season. All players will be notified of changes.

OFFENSIVE SMOLS AN POSITIONS -ENTER Lines up on the line of scrimmage. locker, Snaps the ball to Quarterback. May catch pass behind the line of scrimmage. ANNOT run pass routes. -REEIVER Lines up split to the right. Lines up on the line of scrimmage. Receiver, runs pass routes. Handles the ball. locks in certain situations. -TAKLE Lines up on the line of scrimmage. locker. May catch pass behind the line of scrimmage. ANNOT run pass routes. -REEIVER Lines up split to the left. Lines up on the line of scrimmage. Receiver, runs pass routes. Handles the ball. locks in certain situations. -QUARTERAK Lines up behind the center. Field leader on offense. Takes the snap from the center. alls plays. Hands the ball off to running backs. Passes the ball to receivers or backs. -RUNNING AK Lines up in backfield. Running back. Takes handoffs from the Quarterback. Runs pass routes. locks on certain plays. -LEFT SLOT AK Lines up in backfield, generally as receiver. Runs pass routes. Takes handoffs from the quarterback, too. locks on certain plays. -RIGHT SLOT AK Lines up in backfield, generally as receiver. Runs pass routes. Takes handoffs from the quarterback, too. locks on certain plays. locking path Pass Route path ackfield Motion path all arrier path SPREA SET: WIE, OULE SLOT 7 5 6 8

OFFENSIVE PASSING ROUTES. IN Run 5 yards straight ahead and cut in to the MILE of the field.. SLANT Run towards the middle of field and stay in front of the. Look for the ball after steps.. OUT Run 5 yards straight ahead and cut OUT to the SIELINE of the side of the field that you are on. 5. OUNE Run a slant route, then cut ( bounce ) out to the sideline after three steps. Look for the ball after the bounce.. FL Run 0 yards straight ahead AN LOOK OVER OUR INSIE SHOULER TOWARS THE Q. o not stop running o not slow down. 6. FLAT The area to either side of the backfield, behind the line of scrimmage. As indicated below. 7. HAIR Out route and then cut down the sideline for a fly route. Also know as the own, Out and Up. 8. POST Run 7-0 yards then slant to the inside. Look for the ball on the inside slant. 7 8 8 7 5 5 6 (left flat) 6 (right flat)

EFENSIVE SMOLS AN POSITIONS -NOSE TAKLE Lines up across from the center. efends against the run. Goes after the quarterback on pass plays. -ORNERAK Lines up across from and outside of wide receiver or tight end in the defensive backfield. overs them on pass routes. Tries to force running plays back into the middle. -EFENSIVE EN Lines up across from the offensive tackle. efends against the run. Tries to force the outside run into the middle. Goes after the quarterback on pass plays. S -SAFET Lines up in the defensive backfield. The safety is the last line of defense. Tries to cut off running plays. Stays deeper than the deepest receiver on offense. L -LINEAKER Lines up in defensive backfield. over running back on pass plays. Tries to stop running plays by filling holes that running back carry the ball through. EAGLE ivision, one linebacker may blitz the Q. efensive Formation - S L L L uffer Zone The space between the offensive line and defensive line. The uffer Zone is 5 yards apart or half the distance between the offensive line and the next st down line/goal line, whichever is less

KIK-OFF SMOLS AN POSITIONS -KIKER The ball must ravel at least 0-yards before anyone touches it. The kicker generally tries to kick the ball to an open spot on the receiving team side of the field. -EFENER Pursue the ball carrier or REOVER the kickoff if you can get to the ball before the receiving team. -ONTAIN Stay along the sideline and keep the ball carrier to the inside of the field. Kicking Tee and all

KIK-RETURN SMOLS AN POSITIONS -LOKER Lines up 0 yards from the line of scrimmage. Recovers any on-side or short kick. locks the closest player running towards them from the kicking team. ontinue blocking until the whistle. M -MILE AK Lines up 0 yards from the line of scrimmage. Responsible for getting any ball that is not recovered by the lockers or any kick that comes into their area. locks the closest player running towards them from the kicking team. ontinue blocking until the whistle. -EEP AK Lines up 0-yards from the kicker. Primary return back. Responsible for running to the ball, picking it up and gaining as many yards as possible. If the kick is recovered by a locker or Middle ack, then the eep ack blocks the nearest player on the kicking team. Kick Return Set-up The receiving team must stay 0 yards from the line of scrimmage until a kicked ball travels 0 yards. The receiving team gets possession of any short kick (<0 yards) at the spot of the ball. The receiving team gets possession of any untouched, kick that travels out of bounds at the 0-yard line. M M M 0 yards