of paper to construct/find the points of reflection --- be ready to tape another piece of paper to the original one if you need it!

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Miniature Golf How to get a Hole-in-One Objective: Find a path for the ball to follow to make a hole-in one using reflections to find angles of incidence equal to angles of reflection. Materials: You ll need paper, tape, a compass and straightedge or a mira (sometimes called a geo reflector, geo reflecta, or something similar) Banking the ball off of one wall make sure to have a large enough piece of paper to construct/find the points of reflection --- be ready to tape another piece of paper to the original one if you need it! 2. Pick a wall to bank the ball off of and label it W1. 3. With a compass or mira, reflect the hole (H) over wall 1 and mark it H1. 4. With a straight edge, connect the ball (B) with H1 using a dotted line to locate where on the wall the ball needs to reflect off of. 5. Connect the hole (H) to the point of intersection of the wall and the line from the ball to H1 to complete the path of the ball. The solid lines show the path the ball will take to make the hole in one. Realize that speed of the ball, the type of surface used on the hole, the accuracy of the golfer, and other factors may influence the actual success of the hole-in one! (See the diagrams below showing two examples of the same golf hole but banking the ball off of different walls.) Example 1:This is close to the corner, but if you are a good golfer, you can get a hole-in-one.

Banking the ball off of 2 walls (*Note: not all choices of walls will result in possible holes-in-one because of the design of the hole. If you begin connecting points and the points of contact do not end up on the correct wall, that path is not possible and other walls should be chosen or the placement of the ball or the hole must be changed.) Let s try finding a path first on a hole plotted on graph paper 2. Pick and label the walls starting at the hole and working backwards from the hole. Mark the walls W2 for the second wall the ball will hit before landing in the hole, and W1 for the first wall to bank it off to send it to the second wall. (in this case the first wall hit by the ball). 3. With a compass or mira, reflect the hole (H) over the wall 2 (W2 on this example) and mark it H2. You may have to extend a wall to be able to complete a reflection. 4. With a compass or mira, reflect H2 over wall 1 (W1) and mark it H1. 5. With a straight edge, connect the ball (B) with H1 to locate where on the wall the ball needs to hit. Then connect that point of contact/intersection with H2 to locate where on wall 2 the ball needs to hit. 6. Finally, connect the point of contact/intersection on the wall 2 with the hole (H) to complete the path of the ball. (See the diagram.) 7. Notice that at each point of contact with the wall the angle of incidence = angle of reflection! (BUT, don t make the mistake that ALL of the angles at those points are NOT the same measures!)

Banking the ball off of 3 or more walls (*Note: not all choices of walls will result in possible holes-in-one because of the design of the hole. If you begin connecting points and the points of contact do not end up on a wall, that path is not possible and other walls should be chosen or the placement of the ball or the hole must be changed.) 2. Pick and label the walls starting at the hole and working backwards from the hole. Mark the walls W1 for the first wall the ball will hit before landing in the hole, W2 for the next wall, W3 for the next wall to hit, etc. 3. With a compass or mira, reflect the hole (H) over wall with the highest number and mark it H# (this example: H3 if you going to bank it off of 3 walls, H4 if you re planning to hit 4 walls, etc.). You may have to extend a wall to be able to complete a reflection. 4. With a compass or mira, reflect H over wall 2 (W2) and mark it H 2. Then reflect H2 over wall 1 (W1) and label it H1. 5. With a straight edge, connect the ball (B) with H1 to locate where on the wall the ball needs to hit. Then connect that point of contact/intersection with H2 to locate where on wall 2 the ball needs to hit. Then continue until all of the walls chosen have points of contact/intesection.

6. Finally, connect the point of contact on the last wall with the hole (H) to complete the path of the ball. (See the diagram.) 7. Notice that at each point of contact with the wall the angle of incidence = angle of reflection! (BUT, don t make the mistake that ALL of the angles at those points are NOT the same measures!) NOTE: If you want to place obstacles on the hole, do it AFTER you find the path of the ball to make sure that the obstacle doesn t get in the way of the ball and the path it needs to follow. This diagram shows how to make a hole-in-one by banking the ball off of 5 walls. Notice that at each point of contact with the wall the angle of incidence = angle of reflection! (BUT, don t make the mistake that ALL of the angles at those points are NOT the same measures!)

These paths for holes-in-one don t work