HUNT SEAT EQUITATION OVER FENCES SCORE SHEET

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HUNT SEAT EQUITATION OVER FENCES SCORE SHEET SCORING: Scoring shall be on the basis of 0 to 100, with an approximate breakdown as follows: 90 100 Excellent Equitation, position and presentation; meets all fences squarely and with proper striding. 80 89 Minor equitation faults; minor stride problems causing uneven arc over fences; one step in counter canter as horse jumps a fence; rider still gives a quality ride. 70 79 More problems occur; equitation suffers; one major fence problem; not a flowing course. 60 69 Major equitation faults; poor body position; loose legs and seat; failure to maintain even canter pace or correct lines between fences. 40 59 Break to a trot on pattern; counter canter around ends of arena; missed lead changes; loss of stirrup; dropping a rein; extra strides in a combination. 10 39 Rider avoids elimination; one or two refusals, knock-downs, or dangerous fences. ELIMINATIONS: Third refusal, run-out, bolting on course, extra circle, show an obstacle to a horse or any combination of these Dismounting during the course without the judge s permission Jumping an obstacle before it is reset Failure to keep proper course Horse and/or rider falling in competition (horse is considered to have fallen when shoulder and haunch on the same side touch the ground) INTERMEDIATE: Height for Horses/ Medium & Large Ponies: 2 3 Height for Small Ponies: 2 ADVANCED: Height for Horses/ Large Ponies: 2 6 to 3 Height for Small Ponies: 2 Height for Medium Ponies: 2 3 Fences 1 2 3 4 5 6 7 8 9 Way of Going Comments

HUNTER UNDER SADDLE PAS Sheet CLASS: POINTS: Walk: up to Trot: up to 40 pts Canter: up to 30 pts Manners: up to Responsiveness: up to PENALTIES: Wrong Lead (1-5 strides): 1 to 5 pts Wrong Lead (>5 strides): 10-20 pts Head too low and/or behind the vertical: 20 pts ELIMINATION: Failure to get a gait Improper attire or equipment Walk 40 pts Trot 30 pts Canter Manners Responsiveness Penalties TOTAL

CLASS: HORSEMANSHIP/EQUITATION SCORE SHEET POINTS: Appointments in good clean condition: up to Rail Work: up to 20 pts (90 pts if no pattern used) Pattern: up to 70 pts (must use pattern for State Fair Qualification) PENALTIES: Wrong Lead (1-5 strides): 1 to 5 pts Wrong Lead (>5 strides): 10-20 pts ELIMINATION: Failure to get a gait Fall of rider from horse Off pattern Improper attire or equipment 70 pts Pattern Entry No. Appointments 20 pts Rail Work 1 2 3 4 5 6 7 TOTAL

CLASS: SHOWMANSHIP SCORE SHEET POINTS: Condition of horse: up to Grooming of horse: up to Showing animal in ring: up to 60 pts Trimming & braiding/banding: up to Appearance of tack & exhibitor: up to 60 pts Showing in Ring Entry No. Condition Grooming Trim/Braid/ Band Tack/Exhib. 1 2 3 4 5 6 7 TOTAL

HUNTER HACK SCORE SHEET TOTAL SCORE: (fences + flatwork) Scoring shall be on the basis of 0 to 100, with an approximate breakdown as follows: 90 100 An excellent performer and good mover that jumps the entire course with cadence, balance, and style. 80 89 A good performer that jumps all fences reasonably well; an excellent performer that commits one or two minor faults 70 79 The average, fair mover that makes no serious faults, but lacks the style, cadence and good balance of the scopier horses; the good performer that makes a few minor faults. 60 69 Poor movers that make minor mistakes; fair or average movers that have one or two poor fences but no major faults or disobediences. 50 59 A horse that commits one major fault, such as, a hind knock down, refusal, trot, cross-canter or drops a leg. 30 49 A horse that commits two or more major faults, including front knock downs, refusals, or jumps in a manner that otherwise endangers the horse and/or rider. 10 29 A horse that avoids elimination but jumps in such an unsafe and dangerous manner as to preclude a higher score. ELIMINATIONS: Third refusal, run-out, bolting on course, extra circle, show an obstacle to a horse or any combination of these Jumping an obstacle before it is reset Bolting from ring Failure to keep proper course Jumping an obstacle not included in course Horse and/or rider falling in competition (horse is considered to have fallen when shoulder and haunch on the same side touch the ground) HUNTER HACK: Height for all Horses/ Ponies: 2 Fence work should be judged on same criteria as for Hunter Over Fences Flat work should be judged on same criteria as Hunter Under Saddle Fences (Max 70pts) 1 2 Fences Flatwork (Max 30pts) Flatwork Total (Fences + Flatwork) (Max 100 points) Comments

CLASS: POINTS: Walk: Trot: 40 pts Lope: 30 pts Manners: Responsiveness: RANCH PLEASURE PAS Sheet PENALTIES: Wrong Lead (1-5 strides): 1 to 5 pts Wrong Lead (>5 strides): 10-20 pts ELIMINATION: Failure to get a gait Improper attire or equipment Two hands or changing hands on reins Banded or braided manes, braided tails, tie-in tails and/or extensions Walk 40 pts Trot 30 pts Lope Manners Responsiveness Penalties Total

RANCH RIDING SCORE SHEET s: +1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Very Poor -1 Very Poor -1 ½ Extremely Poor ½ : 1: 3: 5: 0: Each tick or light touch of log Break of gait at walk/trot up to 2 strides; hit or step on a log or obstacle Break of gait at a walk or trot for more than 2 strides; break of gait at a lope; wrong lead or out of lead Failure to demonstrate correct gait as designated; kicking out Fall to ground of horse or rider; failure to complete pattern maneuvers as written in specified order; blatant disobedience (bucking, rearing, etc.) Entry No. Description 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Avg =70 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70 Avg =70 Avg =70 Avg =70

BARREL RACING PAS Sheet BARREL PATTERN USED: CONDITION OF ARENA: Pattern A: Pattern B: Pattern C: Pattern D: Distance from start line to first barrel 25 yards (75 ft) 20 yards (60 ft) 20 yards (60 ft) 15 yards (45 ft) Distance between front two barrels 35 yards (105 ft) 30 yards (90 ft) 25 yards (75 ft) 20 yards (60 ft) Distance from front two barrels to third barrel 40 yards (120 ft) 35 yards (105 ft) 30 yards (90 ft) 25 yards (75 ft) Time Total

REINING SCORE SHEET s: + 1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Poor -1 Very Poor - 1 ½ Extremely Poor Entry No. Description 1 2 3 4 5 6 7 8 Avg =70 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70 Avg =70 Avg =70 Avg =70

CLASS: POINTS: Show Walk: up to Show Gait: up to 70 pts Manners: up to Responsiveness: up to EASY GAITED PLEASURE PAS Sheet PENALTIES: Failure to demonstrate difference in Gait speed/stride length: 15 pts Failure to maintain gait or mixing of gaits: 15 pts Failure/refusal to back in line-up: ELIMINATION: Improper attire/equipment Failure to get gait Show Walk 70 pts Show Gait Manners Responsiveness Penalties TOTAL

CLASS: POINTS: The Walk: up to The Jog: up to 30 pts The Lope: up to 40 pts Manners: up to Responsiveness: up to WESTERN PLEASURE PAS Sheet PENALTIES: Wrong Lead (1-5 strides): 1 to 5 pts Wrong Lead (>5 strides): 10 to 20 pts ELIMINATION: Failure to get a gait, improper attire/equipment, two hands unless riding in snaffle, changing hands on reins Walk 30 pts Jog 40 pts Lope Manners Responsiveness Penalties Total

TRAIL SCORE SHEET s: +1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Poor -1 Very Poor -1 ½ Extremely Poor ½ : 1: 3: 5: 0: Each tick of log, pole, cone, plant, or obstacle. Incorrect or break of gait at a walk/trot/show gait for two strides; Bite of, hit or step on log, pole, cone, plant or obstacles; Both feet in space; Skip space; Split pole. Incorrect or break of gait at a walk/trot/show gait for > two strides; Out of lead or break of gait at lope/extended show gait; Knockdown of elevated pole, cone, barrel, plant or severely disturbing an obstacle; Stepping out of the confines of, falling or jumping off or out of an obstacle with only one foot once the foot has entered an obstacle, including missing one element of an obstacle on a line of travel with one foot. Drop object; Refusal or evade; Letting go of gate or dropping rope gate; Blatant disobedience; Stepping out of the confines of, falling or jumping off or out of an obstacle with more than one foot once the foot has entered an obstacle, including missing one element of an obstacle on a line of travel with more than one foot. Failure to work obstacle as described; Perform obstacles out of order; Failure to enter, exit, or work obstacle from correct side/direction; 3 accumulative refusals; Touching horse on neck to lower head or use hand/reins to instill fear or give praise; Failure to ever demonstrate correct gait or correct line of travel between obstacles; Fall to ground by horse and/or rider; Equipment failure that delays finish of pattern; Use of hands on reins is illegal based on style of riding. Entry No. Description 1 2 3 4 5 6 7 8 9 Avg =70 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70

HUNTER OVER FENCES SCORE SHEET SCORING: Scoring shall be on the basis of 10 to 100, with an approximate breakdown as follows: 90 100 An excellent performer and good mover that jumps the entire course with cadence, balance, and style. 80 89 A good performer that jumps all fences reasonably well and commits one or two minor faults. 70 79 The average, fair mover that makes no serious faults, but lacks the style, cadence, good balance and longer stride of the top horses; the good performer that makes a few minor faults. 60 69 Poor movers that make minor mistakes; fair or average movers that have one or two poor fences but no major faults or disobediences. 50 59 A horse that commits one major fault, such as, a hind knock down, refusal, trot, cross-canter, simple lead change, or drops a leg. 30 49 A horse that commits two or more major faults, including front knock downs, refusals, or jumps in a manner that otherwise endangers the horse and/or rider. 10 29 A horse that avoids elimination but jumps in such an unsafe and dangerous manner as to merit a higher score. ELIMINATIONS: Third refusal which can include the following: stop on course, extra circle, run out, or any combination of these Jumping an obstacle before it is reset Bolting from ring Off course, does not complete course, jumps obstacle not included in course Deliberately addressing an obstacle Horse and/or rider falling in competition (horse is considered to have fallen when shoulder and haunch on the same side touch the ground) LOW HUNTERS: Height for Horses/Medium & Large Ponies: 2 3 Height for Small Ponies: 2 REGULAR HUNTERS: Height for Horses/Medium & Large Ponies: 2 6 Height for Small Ponies 2 Fences 1 2 3 4 5 6 7 8 9 Way of Going Comments

DRAFT HORSE DRIVING PAS Sheet CLASS: POINTS: The Walk: up to 10 points The Trot: up to 45 points Turnout of horse/team & vehicle: up to 25 points Manners: up to 10 points Responsiveness: up to 10 points 25 points Turnout 10 points Walk 45 points Trot 10 points Manners 10 points Responsiveness TOTAL

GROUND ROPING SCORE SHEET s: Each attempt will be scored from 0 to for each of the following A. Building the loop B. Swing smoothness/fluidity C. Delivery of loop and accuracy D. Pulling and pitching slack : A 20 point penalty is incurred each time the barrier is broken (stepping on or over it when throwing the rope) Entry No. Description First Attempt (40 points) Second Attempt (40 points) Third Attempt (40 points) A B C D A B C D A B C D Total FINAL SCORE (out of 120 pts) Entry No. Description First Attempt (40 points) Second Attempt (40 points) Third Attempt (40 points) A B C D A B C D A B C D Total FINAL SCORE (out of 120 pts) Entry No. Description First Attempt (40 points) Second Attempt (40 points) Third Attempt (40 points) A B C D A B C D A B C D Total FINAL SCORE (out of 120 pts) Entry No. Description First Attempt (40 points) Second Attempt (40 points) Third Attempt (40 points) A B C D A B C D A B C D Total FINAL SCORE (out of 120 pts) Entry No. Description First Attempt (40 points) Second Attempt (40 points) Third Attempt (40 points) A B C D A B C D A B C D Total FINAL SCORE (out of 120 pts)

PLEASURE DRIVING PAS Sheet CLASS: POINTS: The Walk: up to The Park Gait: up to 30 pts The Road Gait: up to 40 pts Manners: up to Responsiveness: up to Turnout Walk 30 pts Park Gait 40 pts Road Gait Manners Responsiveness TOTAL

DRIVING REINSMANSHIP PAS Sheet CLASS: POINTS: Turnout of horse/team & vehicle: up to Pattern Work: up to 40 pts Rail Work: up to 50 pts (handling of the reins, control, posture, and overall impression of the driver) Turnout 50 pts Rail Work 40 pts Pattern Work TOTAL Comments

DRIVEN TRAIL SCORE SHEET s: +1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Poor -1 Very Poor -1 ½ Extremely Poor ½ : 1: 3: 5: 0: Each tick of log, pole, cone, plant, or any component of the obstacle. Each bite, hit, or step on a rope, log, cone, plant, or any component of an obstacle; Incorrect or break of gait at a walk or trot for two strides or less; Skipping over or failing to step into required space. Incorrect or break of gait at walk or trot for more than two strides; Knocking down (barrels or cones, this includes marker balls on top of cones) or severely disturbing an obstacle. Drop object; Refusal or evade by shying sideways or backing more than two strides; Stepping outside the confines of, falling or jumping off or out of an obstacle with more than one foot once the foot has entered the obstacle; Missing one element of an obstacle on a line of travel with more than one foot; Blatant disobedience. Perform obstacles out of order, equipment failure that delays finish of pattern, using whip excessively, overturn of vehicle or fall to ground by horse or driver, failure to enter, exit, or work obstacle form correct side or direction or as described, three accumulative refusals, failure to ever demonstrate correct gait or line of travel between obstacles. Entry No. Description 1 2 3 4 5 6 7 8 9 Avg =70 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70 Avg =70

CLASS: SADDLE SEAT ENGLISH PLEASURE PAS Sheet POINTS: The Walk: up to The Trot: up to 40 pts The Canter: up to 30 pts Manners: up to Responsiveness: up to PENALTIES: Wrong Lead (1-5 strides): 1 to 5 pts Wrong Lead (>5 strides): 10 to 20 pts Failure to get a gait: 20 pts ELIMINATION: Improper attire or equipment Failure to get a gait Walk 40 pts Trot 30 pts Canter Manners Responsiveness Penalties TOTAL

POLE BENDING/KEYHOLE RACE/STAKES RACE PAS Sheet CLASS: CONDITION OF ARENA: POLES: KEYHOLE: STAKES: Time Total

TRAIL IN-HAND SCORE SHEET s: +1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Poor -1 Very Poor -1 ½ Extremely Poor ½ : 1: 2: 3: 3-5: 5: 0: Each tick of log, pole, cone or obstacle. Hit or step on log, pole, cone or obstacles; Both feet in space; Skip space; Split pole; Incorrect number of strides in trot or lope overs; Minor break of forward motion 1-3 seconds while working an obstacle. Touching horse with hand/lead/whip to perform obstacle. Knockdown or severely disturbing obstacle; Major break of forward motion while performing an obstacle. Step out or jump off, depending on severity. Blatant disobedience; Refusal or evade by shying or backing > two strides; Horse causes sheet/blanket to fall. Failure to work obstacle as described; Perform obstacles out of order; Failure to enter, exit, or work obstacle from correct side/direction; 3 accumulative refusals; Equipment failure that delays finish of pattern; Failure to complete at least three obstacles. Entry No. Description 1 2 3 4 5 6 7 8 9 Avg =70 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70 Avg =70

WESTERN RIDING SCORE SHEET s: +1 ½ Excellent +1 Very Good + ½ Good 0 Correct - ½ Very Poor -1 Very Poor -1 ½ Extremely Poor ½ : 1: 3: 5: Disqualification: Each tick or light touch of log; Hind legs skipping or coming together in lead change, Failure to change leads for one-half to one stride Break of gait at walk/jog up to 2 strides; Hit/roll log; ; Failure to change leads for one stride; Split log Break of gait at lope; Simple lead change; Failure to change after one stride, but changes before the next designated change area; Extra change; Not performing gait or stopping within 10 feet; Break of gait at walk/jog for more than 2 strides. Out of lead beyond next designated change (complete failure to change); Blatant disobedience (kick out, buck) Missing 4 or more flying lead changes; Major refusal backing more than two strides (4 steps w/front feet); Off course; Knocking over markers; Completely missing the log; Fall to ground by horse or rider; Illegal equipment or willful abuse; Incomplete pattern, incorrect order of maneuvers, passing on woring side of markers, or extra loops. Entry No. Description 1 2 3 4 5 6 7 8 9 10 11 12 Total FINAL SCORE Avg =70 Avg =70 Avg =70 Avg =70 Avg =70

SMALL EQUINE HUNTER SCORE SHEET SCORING: Scoring shall be on the basis of 10 to 100, with an approximate breakdown as follows: 90 100 An excellent performer and good mover that jumps the entire course with cadence, balance, and style. 80 89 A good performer that jumps all fences reasonably well; an excellent performer that commits one or two minor faults 70 79 The average, fair mover that makes no serious faults, but lacks the style, cadence and good balance of the scopier horses; the good performer that makes a few minor faults. 60 69 Poor movers that make minor mistakes; fair or average movers that have one or two poor fences but no major faults or disobediences. 50 59 A horse that commits one major fault, such as, a hind knock down, refusal, trot, cross-canter or drops a leg. 30 49 A horse that commits two or more major faults, including front knock downs, refusals, or jumps in a manner that otherwise endangers the horse and/or rider. 10 29 A horse that avoids elimination but jumps in such an unsafe and dangerous manner as to preclude a higher score. ELIMINATIONS: Third refusal Off course Crossing of own path (as in circling between fences, not as in retaking a fence from a refusal when following a course design) Jumping of obstacle by exhibitor Fall of horse or exhibitor in competition (horse is considered to have fallen when shoulder and haunch on the same side touch the ground Jump Height: 12-24 (Jump standards may not be higher than 40 ) Fences 1 2 3 4 5 6 Way of Going Comments

SMALL EQUINE JUMPER SCORE SHEET SCORING: Jumpers are scored on accumulated faults only. 4 faults Knockdown (each occurrence), first refusal, second refusal 3 faults Circling ( any form of circle or circles whereby the horse crosses its original track between two consecutive obstacles, stops advancing toward the next obstacle, or turn away form the next obstacle, except to retake an obstacle after a disobedience. Crossing your own path ( i.e. circling between fences, NOT retaking a fence from a refusal). ELIMINATIONS: Third refusal Off course Fall of horse or exhibitor in competition (horse is considered to have fallen when shoulder and haunch on the same side touch the ground) Jump Height: 12-24 (Jump standards may not be higher than 40 ) Fences 1 2 3 4 5 6 Way of Going Comments