Statik Soccer Center Official Rules for 7v7 Amateur and Youth Edition Subject to Change

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Statik Soccer Center Official Rules for 7v7 Amateur and Youth Edition Subject to Change Rule 1 - The Field of Play See the Official Field Diagram (page 9) and the unabridged edition for standard dimensions for the field, goals and markings. Rule 2 - The Ball The ball is size 4 for U12 and below and size 5 for all others. Rule 3 - The Players and Roster Number of players on the field of play: No fewer than 5 or more than 7, including a goalkeeper. Substitutions: Each team may substitute players freely; provided that, during play, players must substitute off the field of play or within the Touch Line in the area of their Team Bench. Multiple Teams: With the exception of the Men s League, a player can play on multiple teams so long as the required fee is paid prior to playing. In the case of a team to team dilemma player must play on First listed team. Men s League: Each Open Division team can have two First Division players only. Those players are the only exception to the multiple team rule. Once on an Open Division team and a First Division team, that player may not play on another team. No players may play on multiple teams within division. Rule 4 - The Players Equipment Players wear their team s uniform, consisting of the same jersey s, shinguards*, soccer cleats/indoor shoes. Jewelry and other accessories are prohibited. The Goalkeeper wears jersey colors distinguished from all other field players and from the Referees. Dress code will be strictly enforced for the women s league. ***Note: The Men s division is the only division with the exception to wearing shinguards, however, upon stepping on the field of play, that player is responsible for their own injuries. The Statik Soccer Center, employees and/or participating players are not responsible for injuries to any player. Play at your own risk. This is subject to change at any time with/without notice. Rule 5 - The Referee The decisions of the Referee regarding facts connected with play and interpretations of the Rules are final. There will be no tolerance for any yelling or disrespecting of the Referee. Rule 6 - The Duration of the Game

A regulation game consists of two Halves, with duration according to house rules and the following: (a) In regular league game: A game will remain a tie. (b) Overtime Period and Tiebreaker: If, in a semifinal or final, the game is tied at the end of regulation, a 5-minute Overtime Period follows. If still tied, a Tiebreaker takes place, as described in Rule 12. (c) Running Clock: Except in the case of an unusual delay, determined by the Referee, the Game Clock counts down continuously through each Half or Overtime Period. (d) League game play time will be determined at start of every season by league director. Rule 7 - The Start and Restart of Play A Kickoff from the Center Mark starts play at the beginning of each Half and after every goal. A player who starts play may not again play the ball until it touches another player. The Ball must roll forward across the line before being touched back. The Home Team or team Ref chooses at random (depending on scheduling) takes the Kickoff for the First Half Kickoff and any Overtime Period, and the Visiting Team takes the Kickoff for the Second Half. The Referee designates the teams defensive ends, according to house rules. Referee determines which is Home and Visiting Team. Restarts take place by either a Kickoff, Free Kick, Goalkeeper Distribution, or Dropped Ball. Other than for Kickoffs or as provided below, Restarts occur at corresponding Blue Dot. (*Note: First Division will restart from anywhere on the corresponding Blue Lines, except for Kickoffs) A team receives a Free Kick after stoppages other than when a Dropped Ball or Goalkeeper Distribution is required. Before the team takes the Free Kick, the ball must be stationary. All opposing players are along designated marker and no closer. The spot of the Free Kick is that provided above, except: (a) Within Own Penalty Arch: from any spot therein. (b) Within Opponent s Penalty Arch: at the Free Kick Mark ( Top of the Arch ) (c) Delayed Penalty: (i) according to the ensuing stoppage, as normally administered, or (ii) in case the defending team obtains possession of the ball during play, at the spot of the original offense. (d) Three-Line Violation: from the offending team s Restart Mark. (e) Superstructure Violation: from the Restart Mark nearer to where the ball was last played If neither team has clear possession of the ball at a stoppage, the Referee restarts play with a Dropped Ball. A Dropped Ball caused while the ball is inside a Penalty Arch takes place at the Free Kick Mark. Play restarts with a Goalkeeper Distribution (or punt in U12 divisions and younger) anywhere within the Penalty Arch after an attacking player has last touched the ball before crossing an end perimeter wall. Rule 8 - The Ball In And Out Of Play A Three-Line Violation occurs when a player propels the ball in the air across the two Blue Lines and the Halfway Line toward the opponent s Goal without touching the Perimeter Wall another player or a Referee on the field of play. In case of a Three-Line Violation, the ball will restart in the middle for opposing team of closest Blue Line to opposing team goal. A Superstructure Violation occurs when the ball contacts any part of the building above the field of play. In case of a Superstructure Violation within the Blue Line, the ball restarts for opposing team in the mid-

dle of the field. If between the Blue Line and goal wall (not including above goal wall), the ball restarts for opposing team in the middle of Blue Line. A Corner Kick will be awarded to opposing team when ball is kicked above the field of play on goal wall. A Corner Kick will be taken from corresponding Blue Dot on field. Rule 9 - The Method of Scoring A team scores a goal when the whole of the ball legally passes over the Goal Line (at Ref s full discretion). A goal may be scored directly from a Kickoff or Restart. Rule 10 - Fouls and Other Violations A Foul occurs if a player: (a) Holds an opponent; (b) Handles the ball (except by the Goalkeeper within his Penalty Arch); (c) Plays in a dangerous manner (e.g., commits boarding or intentional slide tackle, at refs discretion); (d) Impedes the progress of an opponent ( Obstruction ), or (e) Prevents the Goalkeeper from releasing the ball from his hands; and when a player commits the following in a manner that the Referee considers careless, serious, reckless, or involving excessive force: (f) Kicks an opponent; (g) Trips an opponent; (h) Jumps at an opponent; (i) Charges an opponent; (j) Strikes or elbows an opponent; or (k) Pushes an opponent (l) Purposefully Slams player against the wall Unsporting Behavior: A Free Kick results for the following offenses: (a) Leverage: Using the body of a teammate or any part of the field to gain an advantage; (b) Encroachment: Entering the protected area of an opposing player taking a Free Kick (after initial Warning); (c) Dissent; (i) Referee Abuse; (ii) Breach of Penalty Area Decorum; (iii) Entering the Referee Crease without permission; (d) Other: Behavior which, in the Referee s discretion, does not warrant another category of penalty (e.g., taunting, foul language.) Goalkeeper Violations: The opposing team receives a Free Kick for the following violations by a Goalkeeper: (a) Illegal Handling: Receiving the ball again after a Goalkeeper Distribution without the ball s having first touched another player (e.g., no drop-kicking or bouncing the ball); (b) Pass Back: Handling the ball, having been passed deliberately and directly to him by a teammate; except that he may handle a ball which a teammate passes to him by the head, chest, or knee and without trickery (the use of a wall or foot to flick the ball to a head, chest, or knee before making the pass);

(c) 5-Seconds: Controlling the ball with either his hand or foot inside of his Penalty Arch for over five (5) seconds. Team Violations: The Referee issues a Team Penalty for the following violations by a team or unidentified person: (a) Leaving Team Bench: Players leave a Team Bench to join a fracas or confrontation with the opposition or a Game Official; (b) Bench Dissent: After an initial Warning, one or more unidentifiable players verbally abuse the Referee. (c) Other: Unsporting Behavior, which, in the Referee s discretion, does not warrant another category of penalty (e.g., too many players on the field.) Advantage Rule: The Referee allows play to continue, notwithstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage. Flagrant Fouls: In the case of a PK, everyone stands behind nearest Blue Line. A Penalty Kick (top of the arch) is awarded for the following Fouls committed by a defender in his or her defensive half of the field: (a) A Foul within the Penalty Arch or Goal for which he receives a Time Penalty; (b) A Foul from behind against an attacking player, having control of the ball and one or no defensive players between himself and the Goal; and (c)any Foul where he or she is the last player on the team between the attacking player with the ball and the Goal. **Men will abide by 6 or 4- Foul Rule: Any team receiving 6 fouls must choose a player to sit out for 2 minutes. That team will play short for those two minutes. At the 6 fouls, the count restarts at 1. First Division: Only 4 fouls will be allowed per half before a player must sit out. If a team receives 4 fouls in one half, they will then have to play short (minimum of up to 5 players) for the remainder of the half and the count restarts. In the case of a team reaching the max 4 foul rule multiple times and having less than 5 players, the game stops and that team forfeits. Yellow Card Offenses: Unless otherwise provided below, the Referee issues a Yellow Card for serious Fouls and Unsporting Behavior (by a player) and for: (a) Deliberate Handball or Handball by a Goalkeeper; (b) Goalkeeper Endangerment; (c) Boarding; (d) Any Foul by the Goalkeeper during a Shootout Cautionable Offenses: The Referee issues a Red Card for reckless Fouls and for: (a) Second Yellow Card (b) Unsporting Behavior by any non-player personnel (c) Provoking Altercation: Making physical contact with an opponent (e.g., pushing or poking),, short of fighting, or using the ball in doing so. Ejectionable Offenses: A person receives a Direct Red Card for Fouls, which the Referee considers violent or committed with excessive force, and for: (a) Third-Time Penalty (b) Elbowing: Intentionally elbowing an opponent above the shoulder;

(c) Vicious Slide Tackling: A tackle from the side or from behind directly into one or both legs of an opponent, seriously endangering him; (d) Fighting; (e) Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or a Game Official; (f) Extreme Unsporting Behavior: Committing particularly despicable behavior, including: (i) Spitting at an opponent or any other person; (ii) Persistent use of extremely abusive language or behavior toward a Game Official; (iii) Bodily contact with a Game Official in dissent *Note: A team with a player receiving an indirect or direct card is not allowed to replace that player in that game and therefore have to play short. If the team ends up with less than 5 players during the game, the game ends and that team forfeits. Rule 11 - Time Penalties/Fee Penalties The following penalties apply to offenses for which a Card is issued (subject to further action by the Administrative Authority): (a) Yellow Card: 2 - Minute Time Penalty in the Penalty Area (b) 2 Yellow Cards: Administrative Red Card **6 Foul Rule will be implemented for the men s league and is subject to being used for any league (First Division: 4 Foul Rule per half) (c) Straight Red Card: Immediate Ejection (d) Each Yellow Card will require a $5 fee to be paid before next game. (e) Each Red Card will require a $10 fee to be paid before next game. *Note: Fees are the responsibility of the player and team. If a player plays without paying their fee, the team forfeits that game and others until fee is paid. Players are designated by their teams to serve Time Penalties of their team, their Goalkeeper, non-player personnel, and of teammates who receive Red Cards. Otherwise, the person who commits a carded offense serves the penalty. Players serving Time Penalties serve their Time Penalties, seated until their expiration and the Referee permits their release. Short - Handed Play: For each Time Penalty being served by a player, his or her team plays with one fewer field player until its expiration; provided that, a team may not have fewer than the minimum required, regardless of the number serving time penalties. Should a player receive a Time Penalty, while two or more teammates are already in the Penalty Area, his or her team continues to play with the minimum while he or she joins his teammates in the Area. Exceptions: Under the following circumstances, Time Penalties either expire prior to their completed countdown, or have the beginning of their countdowns delayed: (a) Multiple Penalties: If two teammates are serving Time Penalties when another teammate is penalized, his Time Penalty does not begin to count down until at least one of the teammates Time Penalties has expired and his or her Time Penalty is next to begin. (b) End of Game: All Time Penalties carry over between periods and expire at the end of the game. Delayed Penalty: In instances where the Referee would issue a Yellow Card, but for the Advantage Rule, the referee acknowledges the offense by holding the Card above his head until the earlier to occur of the following:

(a) Opponent s Possession: The team of the offending player gains control of the ball; (b) Stoppage: The Referee stops play for any reason. Once play is stopped, the offense is recorded and assessed, as customary. Rule 12 - Shootouts and Penalty Kicks Shootout: For a Shootout: (a) Any player may take the Shootout; (b) All players serving Time Penalties are seated in their appropriate Penalty Area. (c) The ball is placed at the Restart Mark nearer the attacking Goal; (d) The Goalkeeper has at least one foot on his Goal Line and may not move off of it until after the Referee whistles the Shootout to begin; (e) Once the Referee whistles the Shootout to begin, the ball is in play and the player taking the Shootout plays the ball. Penalty Kick: A Penalty Kick proceeds the same as a Shootout except: (a) The ball is placed at the top of the goal arch (b) The Goalkeeper has both feet on his Goal Line until the ball is in play; and (c) The player taking the Penalty Kick may not touch the ball again until after it touches another player. Tiebreaker: A Tiebreaker during semifinal or final, proceeds by Shootouts, except that: (a) The Referee designates the Goal at which both teams shoot and the team which shoots first (according to administrative policy); (b) All players, other than the player taking the shot and the defending Goalkeeper, remain behind the half line. (c) Both teams have up to 3 shots, with players from each team kicking alternately; (d) If, at any time, a team obtains a 2- goal advantage, the Tiebreaker ceases and the winner is declared; (e) If, after both teams have taken 3 shots, neither has an advantage, the Tiebreaker continues, alternating one player at a time, until both teams have taken an equal number of shots and one team has scored when the other has not; (f) The player has 5 seconds to score after the Referee s whistle. Rules are tentative and subject to change as league director sees fit and necessary.