NEW YORK STATE AMATEUR HOCKEY PRESENTS American Development Model (ADM) Guide Lines
NEW YORK STATE AMATEUR HOCKEY ASSOCIATION A Plan for Long Term Athlete Development Philosophy: American Development Model (ADM) To promote recreational, instructional and competitive hockey within the Hockey Associations in New York State. By having more than one team on the ice, it will increase the opportunity for players to learn and develop basic skills, with a high tempo practice without the distractions associated with an overemphasis on winning. We will encourage skill development at all age groups, regardless of ability, and promote an enjoyable recreational or competences experience in which players can learn and have fun. Objective: Modify the playing environment. Increase the practice to game ratio. Improve the utilization of ice time. Goals for small area games: Devote 80% of practice time to skill development drills and 20% to system or team play: 1. Increase skill development. 2. Implement Small Area Game (using a skill team play/system). 3. Create a competitive environment.
NEW YORK STATE AMATEUR HOCKEY ASSOCIATION American Development Model (ADM) 50-Minute 3 Zone -Ice Practice Format 2 min....free skate with pucks 20 min....zone 1: Shooting/passing/receiving Zone 2: Skating and puck control Zone 3: Skating and Agility Switch/rotate after 10 min. 8 min... One of the following: 1-on-1, 2-on-1, 2-on-2 angling or stick checking 10 min. Offensive or defensive zone team play concept 10 min..small area game: Two teams sharing the ice can play Small Area Games against each other at both ends of the ice
"Fundamentals" Practice Fundamental Movement Skills (FMS) like running, swimming or jumping. Also introduce the ABC s of athleticism: ABC s - Agility, Balance & Coordination and Speed. Focus on flexibility during this stage. This is the first window for speed training with an emphasis on agility, quickness and change of direction. Less than 5 seconds in duration. Once a week, prior to or after practice, spend 30 minutes off-ice working on the Fundamental Movement Skills and the ABC s. This can be done through games and challenging activities. Keep it fun! Play multiple sports or engage in activities like soccer, running, gymnastics, swimming, skiing or other activities 75% of the time and play hockey the other 25%. Group players into top 1/3, middle 1/3, beginner 1/3. 30 60 players each practice session 2-3 ice touches per week 50 min ice sessions 5 month s = 20 weeks per season maximum 50 to 60 ice touches per season Min 16 half-ice games & 34 practices Max 20 half-ice games & 40 practices 9 to 13 players/team; no fulltime goalies Objective of Small Area Games Have fun Increase the number of puck touches and scoring opportunities in practice situation Have players practice in high tempo, competitive situations where they will have to make quick decisions with or without the puck. Teach the players how to support and control the puck. Increase the number of odd-man scoring chances that occur in tight spaces at game speed (this will occur naturally during the small area game). Teach execution in tight spaces and in traffic at game speed. Increase skill development through lots of basic drills. Promote creativity along with learning. Stress the concept of teamwork. Quick pace of small area games will improve conditioning.
"Learning to Train" Optimal window for motor coordination Learning Fundamental Sports Skills like: throwing, striking, kicking, dribbling, etc. Twice a week, prior to practice, spend 30 minutes off-ice working on the Fundamental Movement Skills Focus on athleticism (ABC s) and hockey skills Practicing small area games will lead to better decision-making skills Divide players into two halves: top ½, bottom ½ Play multiple sports or engage in activities like soccer, running, gymnastics, swimming, skiing or other activities 50% of the time, engage in fitness through other sports 25% of the time and play hockey the other 25%. 20 50 players per practice session 3-4 ice touches per week 60 min ice sessions 6-7 month training and competition calendar = 24 28 weeks 95 to 100 ice touches (70/30 practice to game ratio) 75 to 80 practices 20 to 25 games intro of formal full-ice games 10-12 skaters & 1 goalie per team Increases puck touches / participation/ development
"Learning To Train" Optimal window for sports skills Learning Fundamental Sports Skills Still focused on individual development and not the outcome Keep the top level as broad as possible This allows better players greater success and pushes lesser players to emulate Twice a week, prior to practice, spend 45 minutes off-ice working on the Fundamental Movement Skills Focus on athleticism (ABC s) and hockey skills All levels should receive same number of ice sessions / touches Play multiple sports or engage in activities like soccer, running, gymnastics, swimming, skiing or other activities 50% of the time, engage in fitness through other sports (like lacrosse, baseball, golf, track and field, etc.) 25% of the time and play hockey the other 25%. 4 Ice sessions touches per week 60 min ice sessions 7-month training and competition calendar 105 to 120 ice touches (70/30 ratio) 80 to 90 practices 2-3 teams per = 30-45 players 30 to 35 games Local geographic area 15 skaters & 2 goalies per team
"Training to Train" Building the engine and consolidating sports skills Optimal window for stamina or endurance Critical window to aerobic training begins with onset of Peak Height Velocity Optimal training window for speed (second speed window) Develop anaerobic lactic power and capacity Optimal window for strength 12 18 months after Peak Height Velocity Play hockey 40% of the time, play multiple sports or engage in activities like soccer, running, gymnastics, swimming, skiing or other activities 25% of the time and engage in fitness through other sports (like lacrosse, baseball, golf, track and field, etc.) 35%. 18 36 players per practice session 3 4 ice touches per week 60 80 minutes per session 120 total ice touches 7 8 month training and competition calendar Off-ice training as appropriate to each individual s stage of development 80-85 practices 1-2 teams per session 35 45 games 16 skaters and 2 goalies per tea
"Training to Train" Building the engine and consolidating sports skills Optimal training window for speed (second speed window) Develop anaerobic lactic power & capacity Optimal training window for Strength 12 18 months after Peak Height Velocity Play hockey 40% of the time, play multiple sports or engage in activities like soccer, running, gymnastics, swimming, skiing or other activities 25% of the time and engage in fitness through other sports (like lacrosse, baseball, golf, track and field, etc.) 35%. 18 36 players per practice session 3 4 ice touches per week 60 to 80 minutes per session 120 total ice touches 7 8 month training and competition calendar Off-ice training as appropriate to each individual s stage of development 80-85 practices 1-2 teams per session 35 to 45 games 16 skaters and 2 goalies per team
The American Development Model (ADM) provides age-appropriate guidelines and curriculum to hockey associations across New York State to help more kids play, love and excel in hockey. American Development Model (ADM)??? It s a detailed plan for long-term athletic development related to the sport of ice hockey. What is the philosophy behind this model? The philosophy is simple. We want to promote recreational, instructional and competitive hockey within the Minor Hockey Associations of New York State. By making some changes in our structure we will increase the opportunity for players to learn and develop basic skills, through high-tempo practices without the distractions associated with an overemphasis on winning. Skill development will be encouraged at all age groups, regardless of ability, and we will seek to promote an enjoyable recreational experience in which players can learn and have fun. How do we implement this model? In order to successfully address the philosophy of this model we need to consider: Modifying the playing environment Increasing the practice-to-game ratio Improving the utilization of ice time Implement Small Area Games (using a skill team play/system) How do small area games help? Small Area Games allow coaches to devote up to 80% of practice time to skill development drills and 20% to system or team play. In addition they also: Are fun Increase the number of puck touches and scoring opportunities in a practice situation Have players practice in high-tempo, competitive situations where they will be forced to make quick decisions with or without the puck Teach players how to support and control the puck Increase the number of odd-man scoring chances that occur in tight spaces at game speed Teach execution in tight spaces and in traffic at game speed Increase skill development through repetitive basic drills Promote creativity along with learning Stress the concept of teamwork The quick pace of Small Area Games will improve conditioning
Date: 10/11/09 Practice 5 Equipment Required / Set-up: 0 5 mins loose pucks 5 10 mins circle skating skills Jump blue lines Stop on blue lines 2 foot glides b/w blues 10 40 mins 3 stations 40 50 mins full ice skating games 50 60 mins 3 v3 or 4 v4 Station 1 Station 2 Station 1: Cory s Obstacle course C e n t e r I c e Station 2: Center zone skating skills - PK Ladder stick jumps Stationary stick jumps stops Power turns zigzag Freeze tag Red light, Green light G a m e Station 3: stickhandling & shooting -Skate through cones and shoot -Remove cones and have a chaser 2 nd person in line starts on knees and tries to catch the 1 st skater who has a puck Musical pucks use smaller area, put in 1 less puck & let them go for 15 seconds to get a puck. Pull out a puck each time to end with a winner Station 3 Games: Full ice 1 v1 pull nets up Full ice Star Wars Full ice chariot races Torpedo alley Scor-O 3 v 3 w/2 pucks Station 4