Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

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Transcription:

Character name Height Alignment Player name Status Race Age Mental: Physical: Encumbrance Class Level STR DEX CON INT WIS CHA Hit Prob. Reaction HP of Lang. Magical Defense Max. of Henchmen Dmg. System Shock Spell Level Attributes All. Missile Attack Resurrection Survival Chance to Learn Spell Bonus Spells Loyalty Base Max Press Poison Save Max. of Spells/Lvl Open. Doors Defensive Bend bars/ Lift gates Regeneration Illusion Immunity Chance of Spell Failure Reaction Movement factor Base (-> ) Light (-> ) Moderate (-> ) Heavy (-> ) Severe (-> ) Jogging ( x 2 ) Running ( x 3 ) Running ( x 4 ) Running ( x ) Paral./Poison/ Death magic Rod/Staff/ Wand Petrification/ Polymorph Breath weapon Magic Spell Saving throws Hit points Damage Ammunition MKS Monster Kill Statistic (number of kills) Weapons (THAC ) AT Att. Bon. Dmg. THAC Dmg (S/M) Dmg (L) S M L Size Type Speed Armor class Total AC Back Side Surprised Total weight of armor: Condition of armor: Copyright 2 Axel Gerstmair

Weapon Proficiencies ( ) Spec. Slots Nonweapon Proficiencies ( ) Ability Score Slots Languages Special Abilities Character Details Copyright 2 Axel Gerstmair

Rations Wine Water Forage Normal Items Magic Items Experience Total Next Level Next Level Copyright 2 Axel Gerstmair

s to Initiative Charging Foreign environment Hasted Higher ground Hindered (tangled or climbing) Set to receive charge Slowed Wading in deep water or snow Wading or on slippery ground Waiting Optional s: Breath weapon Demoralized Magic Item Potion Ring Rod Scroll Staff Wand Miscellaneous Magic spell Size of weaponless attacker Small or medium Large Weapon speed + Speed score Combat s to Attack Roll Attacker buffeted, unsteady, prone charging (% move) climbing or precarious uses weapon specialty wading or mired Attacking rear or from above Attacking unshielded flank Darkness, blindness, invisible target Defender dodging off-balance parrying sleeping or held stunned or prone surprised Moonlight, mist, camouflage Starlight, fog, light in eyes Underwater /-8 /4 lvl /2 lvl SV: Death Weapon Effect and Armor Armor Slashing Piercing Bludgeoning Banded mail Brigandine Bronze plate mail Chain mail Field plate mail Full plate mail Leather armor Padded armor Plate mail Ring mail Scale mail Splint mail Studded leather Combat Maneuvers Delay attack (FHB 72) Jam Disarm (FHB 73f) Seize (FHB 74f) s (FHB 76ff) Cut initials Cut off buttons Nail down Take hostages Knock out (FHB 78) Parry (FHB 79f) - 2 Withdrawing/fleeing (PHB 28) Shield charge (FHB 8) Shield stroke (FHB 8) Charging (PHB 28) Tactics (FHB ff) Rotation Shield wall Spearman Overbearing (PHB 29) Overthrow (FHB 8) Surprise/show maneuver/feint (FHB 8) Exchange Rates upon Krynn Coin Copper Gold Silver Bronze/Iron Steel Platinum Copper (cp) Gold (gp) Silver (sp) Bronze/Iron (bp/ip) Steel (stl) Platinum (pp) /2 2/ 2 2 4 2 / /2 2 / /2 / 2 / /4 /2 /2 / /2 / / / Valuables Copyright 2 Axel Gerstmair

s to Initiative Charging Foreign environment Hasted Higher ground Hindered (tangled or climbing) Set to receive charge Slowed Wading in deep water or snow Wading or on slippery ground Waiting Optional s: Breath weapon Demoralized Magic Item Potion Ring Rod Scroll Staff Wand Miscellaneous Magic spell Size of weaponless attacker Small or medium Large Weapon speed + Speed score Combat s to Attack Roll Attacker buffeted, unsteady, prone charging (% move) climbing or precarious uses weapon specialty wading or mired Attacking rear or from above Attacking unshielded flank Darkness, blindness, invisible target Defender dodging off-balance parrying sleeping or held stunned or prone surprised Moonlight, mist, camouflage Starlight, fog, light in eyes Underwater /-8 /4 lvl /2 lvl SV: Death Weapon Effect and Armor Armor Slashing Piercing Bludgeoning Banded mail Brigandine Bronze plate mail Chain mail Field plate mail Full plate mail Leather armor Padded armor Plate mail Ring mail Scale mail Splint mail Studded leather Combat Maneuvers Delay attack (FHB 72) Jam Disarm (FHB 73f) Seize (FHB 74f) s (FHB 76ff) Cut initials Cut off buttons Nail down Take hostages Knock out (FHB 78) Parry (FHB 79f) - 2 Withdrawing/fleeing (PHB 28) Shield charge (FHB 8) Shield stroke (FHB 8) Charging (PHB 28) Tactics (FHB ff) Rotation Shield wall Spearman Overbearing (PHB 29) Overthrow (FHB 8) Surprise/show maneuver/feint (FHB 8) Standard Exchange Rates Coin Copper Silver Electrum Gold Platinum Copper (CP) / / / / Silver (SP) / / / Electrum (EP) /2 / Gold (GP) 2 / Platinum (PP) Valuables Copyright 2 Axel Gerstmair

Magic Spells 2 3 4 6 7 8 9 Pages/Sphere Memorized Used Components Total Used Copyright 2 Axel Gerstmair

Other Copyright 2 Axel Gerstmair