NLP Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION. Index 1. Layout 2. Judging 4. Scoring 6. Score Sheet 7. Registration Form 8

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Page 1 of 10 FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION INDEX Page Index 1 Setting up the Competition 2 Layout 2 Judging 4 Scoring 6 Score Sheet 7 Registration Form 8

Page 2 of 10 FLOTILLA AND PROVINCIAL FLAG HOIST COMPETITION RULES TEAM OFFICIALS EQUIPMENT New versions of these rules must be issued and available to all Corps competing in that season s competitions in order that all teams may practice and compete using the same rules. Judges are NOT to change these rules during competition. The team for the Provincial competition will consist of three (3) cadets from the same Corps to represent each flotilla. The team shall consist of one cadet from Phase I or II; one cadet from Phase III or IV and a Team Captain from any Phase or beyond. One judge, one scorekeeper and one timekeeper with two stop watches. One set of international code flags all to be of the same size and one fourth sub flag to be made at the corps level to the same size as the others. A halyard of sufficient height to hold and display a maximum of 15 flags or pennants. Note pad and pencil for the team captain. TYPE OF COMPETITION Points are cumulative to a total of 100. Times are scored on a sliding scale. Each team will have a maximum of 30 minutes to send and receive 10 signals. Each individual flag hoist will be timed and totalled for points. When 30 minutes are completed if a team has not finished their signals their score will be totalled at that point. LAYOUT FORMAT A halyard shall be mounted so that a maximum of 15 signal flags may be hoisted and made legible by the judge. This will require the use of a fan or fans to enable the flags to fly or by hanging the halyard at such an angle (45 degrees) that the flags hang down enough to be fully readable. The expected order of competition will be posted prior to the competition.

Page 3 of 10 Ten (10) signals for each team competing shall be randomly selected in advance of the competition by the event Judge with the Flotilla or Provincial Coordinator present. They will then be placed in envelopes to be kept in the Judges possession prior to and during the competition. The Judge shall make every effort in selecting the signals to ensure that 10 letter, 11 letter, 12 letter (and so on) signals are evenly allotted to each team (envelope). Each team will be given ten (10) minutes to organize the code flag storage to their liking. Coaches may assist but the Team Captain must report to the judge that the team is ready to compete before the end of the ten (10) minutes. No practise time will be provided. Coaches may NOT advise teams during the competition. One cadet is to be identified as the team captain; the remaining two cadets are signalers. One signaler with the assistance of the captain will be responsible for selecting the flags; the second signaler will be responsible for hooking up the flags and raising the signal. Team members may talk quietly amongst themselves during the competition. Each team will respond to ten (10) signals as sent by the judge. The judge will hold up the signal for a total of ten (10) seconds. The team captain must correctly record the message during this period. The team captain may NOT request the judge to display the signal a second time to confirm the meaning or the spelling of the signal. Each reply to the judge s signal will be timed and scored for accuracy. Time will commence once the judge has openly displayed the signal card containing the message. Time will stop once the response signal has reached the top of the halyard. After the time and accuracy of the response has been recorded, the Judge will request the signal be hauled down and the team shall return the flags to their appropriate places in preparation for the next signal. The Team Captain shall inform the Judge by raising a hand when the team is ready to receive the next signal.

JUDGING NLP 101 Page 4 of 10 Judging will include correctness of the response. Each incorrect flag or pennant in an answer will result in the loss of one (1) point. The correct SUB flag must be used in the correct location. Using SUB flags in the wrong location may cause some or all of them to be scored as incorrect. Should the flags and/or pennants come apart while the signal is being hoisted the team may attempt to lower the hoist and repair the break but the time will NOT be stopped. Should the break occur after the hoist has reached the top of the halyard, the time shall be stopped and the judge shall score any flags or pennants that are still hanging and visible. Flags or pennants lying on the deck shall NOT be scored. Should the competing team allow the halyard to sky once the judge has shown the signal, that signal shall be disqualified and once the halyard has been retrieved the Judge shall continue with the next signal. At the end of the competition correctness scores and time scores will be added to identify the winner. USE OF SUB FLAGS There are four (4) substitute flags. They may be used in any order depending on the signal as they correspond to the first four flags in the hoist. 1st Sub 2nd Sub 3rd Sub 4th Sub

Page 5 of 10 The first substitute repeats the first flag or pennant of a hoist. The second substitute repeats the second flag or pennant, and so on. A ALPHA P PAPA P 2nd SUB L LIMA E ECHO EXAMPLES OF USE OF SECOND SUB INTERNATIONAL CODE Code flags have an alphabetical meaning when used to spell a word; however, they may have individual meanings when flown on their own or in groups. I have a diver down keep well clear at slow speed Man Overboard I am on fire and have dangerous cargo on board keep well clear of me I am taking in or discharging or carrying explosives EXAMPLES OF INDIVIDUAL CODE MEANINGS

SCORING NLP 101 Page 6 of 10 Each signal responded to will be worth a maximum of ten (10) points regardless of the number of flag or pennants required to compose it. The total possible score for the competition is 125. Points are added to reach a point score out of 100. Time is scored on a sliding scale. The team with the overall lowest or quickest time will receive the top points on the scale. The team with the overall longest time will receive the lowest score on the scale. The time scale is marked out of twenty five (25) 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 25 pts 22.5 pts 20 pts 17.5 pts 15 pts 12.5 pts 10 pts 7.5 pts 5 pts 2.5 pts

FLOTILLA: FLAG HOIST EVENT SCORE SHEET NLP 101 Page 7 of 10 CADET NAME FINAL SCORE 1 2 3 4 5 6 7 8 9 10 Total Time Time 1 2 3 4 5 6 7 8 9 10 Total Score Score / 100 Judge Score Keeper Time Keeper 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 25 pts 22.5 pts 20 pts 17.5 pts 15 pts 12.5 pts 10 pts 7.5 pts 5 pts 2.5 pts

REGISTRATION FORM FOR NAVY LEAGUE COMPETITIONS NLP 101 Page 8 of 10 Corps: Flotilla: EVENT: 1. Rank M/ F Surname INT DOB day/month/year Position CAPT. 2 3 4 5 6 Spare Coach Commanding Officer FlotillaCoord ***NOTE SPARES DO NOT PARTICIPATE IN PROVINCIAL*** Sheerlegs 6 members + 1 spare Seamanship 4 members + 1 spare Gyn 6 members + 1 spare First Aid 4 members + 2 spare Flag hoist 3 members + 1 spare Heaving Toss 4 members + 1 spare

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